Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

You make it sound like no fun.


So who all are you keeping with you/leaving behind? I'm guessing keeping the half orc and leaving the goblins?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Yea. Lindale can take care of the goblins.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Yes, leaving the goblins (outside of the locked room). Keeping that nameless orc. Please, Lindale, don't try to kill the goblins because that will just start another argument. Toramin promised their lives if they cooperated and they did. So what is in the other room?


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Seeing the goblin is under control, Psotheos sheathes his rapier. He checks the other door for traps and locks, disabling them if needed.

dice:
perception for traps: 1d20 + 5 ⇒ (5) + 5 = 10
disable device: 1d20 + 8 ⇒ (13) + 8 = 21


Roommate got the info to me! Also, it's an unlocked, swinging, (apparently) un-trapped door. You walk through with no problem.

You walk through the swinging door and are met with the smells of baking sweets. In front of you is a glass display counter with all sorts of various breads and sweets in it. To either side are a few very confusing pieces of art, most of which you can't even identify what's in the painting.


Standing behind the counter is a plump man with a few missing teeth, stirring a bowl of batter. As you enter he smiles and says "Welcome to Pernicious Pastries! What can I do ya for?"


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Surprised by having stumbled into a bakery, Bjorkus snorts.

”Uh, we’re lookin’ for the inner gate controls. I don’t imagine they’re here are they?”

”That smells good…”


"Well unless they're unlocked with fattening pastries I couldn't help you!" He looks at Bjorkus, then pauses as if thinking. "You look like you'd enjoy our velvet cupcakes, here, try one!" He takes out a deep red cupcake and offers it.

Sense Motive DC 15:
He seems to not really like his job, but being cheery must be a requirement for him.

As you look around the room, you see a large wooden sign hung up on the wall you came in from. It reads

Orders to Daoog Mdak ek Ootmootoogee

1) Run a respectable business
2) Deliver 20 cakes a day to me.
3) Have fun!
4) Don't allow having fun to stop the cakes.
5) Don't kill anybody (unless they tip you).
6) Tell anybody that asks about our plans

And remember to smile!

~Twainel Diaporto


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Glancing at the sign, Toramin sighs, "So, what are your evil plans? Do they involve spreading disease? Genocide, perhaps?"


He curls his lip in confusion. "Where you get evil from? Every time you make dinner plans with a girl are they evil too?" He calls back into the kitchen, and a servant comes out to take the batter from him. "As a matter of fact we're doing quite a bit of good here. Twainel wants to build a city for the poor, made entirely out of cake!" He laughs with a rasp and shakes his head. "Told him it wouldn't work but he won't listen to me. Told him he's mad, but he said he'd build that city if it killed him."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus takes the offered cupcake and sniffs it.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Bjorkus:
Yup, that's a cupcake. Smells really sweet, some people might consider it too sweet for their taste.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus shrugs and offers the treat to one of the goblins.

"So who's Twaine?"


It was my understanding you left the goblins tied up outside the control room.

"My boss, hands out the dough at the end of each week." He grins at his pun, looking around at each of you. "Don't converse with him much, he's had me down here for a few months. Apparently it's going to be a big city, this isn't the only kitchen working on it." He cocks his head at Bjorkus, then gets an Aha! face, and reaches down for a cinnamon bun. "Try that one, cinnamon glaze over it, less sweet than the velvet."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"That would depend on the girl."

Shaking his head, he turns to Bjorkus, "We are in the compound of the man who created an advanced form of zombie rot. He is obviously insane and evil. In this same compound we find a man making cakes not 400 yds from a room full of the infected poor and working class. Do you really want to eat that cupcake? This baker could be geased or a mass murderer too for all we know. The crazy man, whatever his name was, mentioned him."

What has my detect evil say about this place?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"This makes no sense. What's in the cakes?"
Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25


Detect Evil isn't picking up on anything.

He shakes his head, taking the cupcake back and taking a bite out of it. Between chews he speaks, spitting out crumbs. "I'm making sweets, mostly cakes, for a bit of money at the end of every week. Look, are you wanting to buy anything? I got a few more things you can try if the cinnamon bun ain't your fancy."

Lindale:
He doesn't seem to care for his job much, but he enjoys the company of visitors.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"This place is a house of horrors. This man is either ignorant of the terrible deeds being committed here or he is in cahoots with the wretches behind this entire mess. He also seems unwilling or unable to address the matters we have raised, but only speaks of these pastries. We don't have the time to spare to discover which is true. We need to continue to the gatehouse and stop this war and the utter destruction of the city and all who reside therein."

With that Toramin goes to the hopefully no dry river bed.


Feel free to retcon and talk to him, anybody that didn't get the chance to

The man shrugs as you leave, returning to the kitchen.

You leave the room to find the river bed now relatively dry. You climb a good 20 feet down, walk across, and make your way back up. After a turn to the left, you see another river, this one at full strength.

Map updated


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

We may have to leave someone behind to pull the lever after we passed the first river.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I pity the service workers of this place


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"We could create a rope bridge between the ladders on the first bridge, and have our best climber reset the rivers and then climb across."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus nods. ”That could work. Who’s good at climbin’?”


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Psotheos, if you removed your armor, would you be comfortable doing that?"


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"We don't have time. I'll go back and hit the switches. You guys keep going. I'll find a way to catch up. I can levitate myself across."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Are you sure? It won't take more than ten minutes to string the rope up, and the door to the control room is locked."


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

It is? Do i know how to unlock it?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

We locked it to prevent the goblins from getting back in. I don't know if you can.


I'll allow you to roll an untrained disable device check with an assistance from Arjax, since he knows the lock he can tutor you, showing you how to disable it.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"Arjax. Can you tell me how to unlock it? Every minute we waste in this... place, is more lives that are lost." The frustration in his voice at this place is clear.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Lovely lolly! The kitchen was one pleasant surprise for Dalton. He eagerly accepts the man's invitation to try one of the sweets, caution merely a footnote in his head. As he bites into the sweet morsel, his desire to be out of this situation really came to fruition.

Sense Motive: 1d20 ⇒ 4

"Good sir, I must simply say that was a scrumptious delicacy! Now then - we're just passing through. However, if you're ever in the area of Barrowwheel's Bracelets - look me up. We could definitely arrange something!"

*******

One shouldn't swim shortly after eating. "Haven't we had enough of these obstacle courses? Truly now, the mastermind behind this plan must be a monkey or a ghost."


Thought I might hit your sweet tooth Dalton

Back in the kitchen
The man smiles as Dalton enjoys the pastry. "I sure will! Here, something new I've cooked up...now where did I...aha!" He takes out a medium sized box and from within it takes out a small pouch of square shaped pastries. "Cinnamon crunchy shell, a few different jams for the filling. I hardly get my business out at all, I insist you take it as a sign of good faith!" He goes back to his things, a little skip in his step.

Dalton, you can mark this character as a contact with the number 6 next to him.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

With the baker
Psotheos looks at the man as if he is deranged. He wouldn’t eat sweets from this man unless he was compelled.

———
discussing the next course of action

”I do not mind your plan Toramin, but since Lindale has a quicker plan, we should follow his. These are the two picks that opened that door...hold them like this and once they are in the keyhole, move them like this. You will feel the tumblers, and hear them too, as you unlock the lock. Any questions?”

dice:
aid Lindale disable device: 1d20 + 8 ⇒ (11) + 8 = 19


With Arjax's tutoring, Lindale gets a +2 and has the ability to beat the DC even with his untrained disable device.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Those poor goblins . . . he can try until he succeeds, correct? Does that mean we can continue passed the second river?


Yup, although if he gets a nat 1 or has a particularly bad streak of rolls trouble might happen.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Ok. How far back am i actually going? Past the baker and other things?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Past the baker to the control room (to the valley of the crescent moon) where we found the goblins.


As you guys are about to ding out the plan, Arjax starts listening to the sounds of the tunnel...the kitchen...the water...and suddenly he hears something. Another river, right around the next corner it sounds like.

Well that means, oh man. This plan would have just trapped you between two bodies of water! Well then how to get through...I mean all the workers here can't be tightrope walkers!

Dice:

Bjorkus Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Toramin Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Dalton Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Arjax Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Lindale Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Or can they?

I thought the plan was to wait for Lindale to disable the second river so we could pass through?


Well yes, that was the plan, but Arjax's fabulous nat 20 on perception discovered there are actually THREE rivers in this hallway! River one and three are one setting, river two is another. So, either every worker here can fly or there must be another way they get to their jobs...


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think he is suggesting there is a third river. Heaven help the poor (in spirit). I hope that we discover a compelling explanation of why this place exists in the way it does because it is really hurting my suspension of disbelief at the moment.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Can you put an indicator on the map where this third river is headed? I'm having a hard time visualizing this.

How intense are these rivers?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Is this before i run off or after?


Before, and map updated.

Well you're all in the lair of an insane king who's brilliant strategy to win this war is to kill EVERYBODY via biological warfare. Oh and Twainel's pretty interesting too, although he seems to run the most sane part of the entire underground (except the "don't kill anybody (unless they tip you)" order).

Also, as I mentioned upon entrance to the inner underground, the stonework clearly shows these tunnels are from a far older era. Ancient dwarven make as opposed to modern human design.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Yes. We have been saying there must be as well, but given that our perception checks aren't revealing hidden doors, the map doesn't give us a third option to explore, and that bakery just rubs me the wrong way so if the path is through there this city can burn. :-p So, yes, we know that there must be another way, probably one on the side where the research happens too.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Would it possible to just power through the water? How intense is the flow?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Sure. They are repurposing an existing structure. That just makes it worse; that means that ancient dwarves wasted a a lot of expertise on a structure that appears to be a vanity project. (They should have known better.) :-p


*Smacks self in face* Been so long since I looked at the un-edited map I forgot where I hid this tunnel.

After locating the third riven you begin looking back, when Arjax puts a hand against the wall and falls right through it. He stands up and you all get the interesting sight of seeing half of Arjax, standing there in confusion.

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