Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

You know, my people are kind enough to setup dungeons that are just mazes. Plain old mazes. =P

Bjorkus claps the young noble on the shoulder. "Nice work kid."

Happy to skip the plan involving sending the drow off on his own, Bjorkus leads the way northeast.


You come out of the secret entrance and enter the final room (well it must be, because you can see light peeking down from the ceiling). It's a circular room with a ladder at the far side leading up to a manhole. However, a few things stand in your way...

The first thing that hits you is the stench and sight of a full blooded ogre. He stands there with his trunk of a club, glaring at your stupidly. Next to him, barely visible in the bad lighting is what appears to be an independent and self sufficient shadow, making faint ghostly sounds as it whips through the air. Then from behind the ogre steps a female drow, clad in a breastplate and carrying a hand crossbow. She glances between you all, sizing you up before speaking. At the sight of Lindale her lip curls. "Normally I give intruders a chance to turn back, but I think I'd rather see a traitor disemboweled. The rest of you can leave if you wish."

Detect Evil is on overload right now, they're all setting it off.

Lindale Only:
That's a drow noble.

Knowledge Religion DC 15:
This shadow being is a type of undead. It's an incorporeal creature and can make its victims into more shadows.

Knowledge Religion DC 20:
This shadow creature drains your strength away until there's nothing left. Also, it's resistant to positive energy.

Knowledge Religion DC 25:
These creatures cannot exist in total darkness or total light, although the former only makes them move while the latter can destroy them.

Knowledge Nobility DC 12:
She is a drow noble, a drow born with more powers than the rest.

Perception DC 15:
The drow's crossbow bolts are poison tipped.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Lindale scowls at the Drow. "Traitor. And you? Serving a human king? What does that gain you?"


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Knowledge (Religion): 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge (Nobility): 1d20 + 5 ⇒ (10) + 5 = 15

Another drow? Praise Torag, I've been wanting to beat up someone who looks exactly like you all day.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Psotheos can’t help but grin in embarrassment and blush slightly after he stumbles through the illusion. ”Thank you, yes,” he tells Bjorkus and clears his throat.

The group enters the room, Psotheos scans the corners and floor between the group and their two adversaries. He doesn't recognize either and the room doesn't have any traps that he can see. His hands slowly go for his bow and an arrow.

dice:
knowledge nobility: 1d20 + 3 ⇒ (5) + 3 = 8
perception: 1d20 + 5 ⇒ (5) + 5 = 10


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Will Gabriel be NPCed for this battle? I ask because he has that delicious smite evil ability just waiting to be used.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Also, don't forget that you have the icebow, Psotheos, if you want to use that. Though I don't remember what its bonus or effects were.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Bjorkus, Toramin says with almost a deadly calm, "please hand me that murderous potion and use the potion of daylight to blind that drow."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The daylight will only dazzle the drow for a turn. How does the potion of kurderous command work? Do we drink it and issue the command or does the target have to drink it?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think its the former because the latter is too s!!!ty to contemplate. Toramin doesn't know how long she will be dazzled. He just knows they don't like bright lights. Let's start from a position of strength.


I will NPC Gabriel. While he won't help with puzzel's or in RP situations, he will still fight with you.

The bow adds 1d6 cold damage

The former, Bjorkus

I'm glad you guys remembered the daylight scroll. This is probably a PCK room without that

The drow noble laughs. "Now I see why you left, you are far too stupid to have been involved with the clans. Serving him is only a farce, we intend on stealing his secrets of this disease and looting his treasury."

Dice:

Sense Motive: 1d20 ⇒ 4


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus offers Toramin the potion of murderous command and undoes the stopper on the oil of daylight.

”I don’t think you’re gunna be lootin’ anything”, the minotaur rumbles as he pours the magical oil along the flat of his axe.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Is there a +to hit or damage on the bow?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin drinks the proffered potion, concentrating on the ogre. Kill the female. Squash her to jelly!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Girl, please, what treasury is that? You haven't seen the bloated defense spending that we have.


Her eyes narrow at the sight of the bright yellow potion of daylight. "Fine, you'll all just have to die with him!"

Combat started, no surprise round for either side. Toramin, are you going to use the murderous command potion as your first round action?

Init Order:

Dalton
Ogre
Shadow
Arjax
Gabriel
Toramin
Lindale
Drow Noble
Bjorkus

Dice:

Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (1) + 6 = 7
Gabriel Init: 1d20 ⇒ 8
Bjorkus Init: 1d20 ⇒ 2
Dalton Init: 1d20 + 1 ⇒ (18) + 1 = 19
Lindale Init: 1d20 + 3 ⇒ (3) + 3 = 6
Arjax Init: 1d20 + 3 ⇒ (7) + 3 = 10
Toramin Init: 1d20 + 1 ⇒ (6) + 1 = 7
Drow Noble Init: 1d20 + 3 ⇒ (1) + 3 = 4
Shadow Init: 1d20 + 2 ⇒ (13) + 2 = 15
Ogre Init: 1d20 - 1 ⇒ (17) - 1 = 16


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Yep.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus is planning on applying the daylight oil but that will depend on if enemies are on him or not when his turn comes.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think it is your application of the oil that caused combat to start.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Know(Nobility): 1d20 + 9 ⇒ (20) + 9 = 29

Not so desiring of the combat, Dalton was nonetheless unwilling to be consumed by the nether-creatures in this place. He'd made it past a yeti and a magical minotaur. This trio will not halt me either.

Seeing the crossbow with its deadly ammunition, the wizard decided to obviate the problem.

Break on the hand crossbow. Fort save DC 17 needed - otherwise it's broken.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"Dalton, we are going to need lots of light if you can create it.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Round 1
Surprisingly, he takes the blue bow they liberated from the petrified man, instead of his personal bow given to him by his father. He wants to try it in action and thinks any advantage they can get will be vital to surviving this encounter. The arrogance of the drow noble makes him wonder what nasty surprises she has in store for them.

He steps up behind Toarmin and unleashes an arrow at the drow.

dice:
ranged attack at the drow noble: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 1 ⇒ (2) + 1 = 3cold: 1d6 ⇒ 2

Sorry for holding up the game. I thought I posted this yesterday -- good thing I type and save every post on a text editor. I haven't looked at the rolls, but yesterday's damage was sooooo low. As long as the arrow hit, it has to be better. Maybe I didn't hit the "Submit Post" button after the "Preview"

Ahhh those are the exact same numbers from yesterday. Does the website remember that in a cookie?


Bjorkus finishes applying the potion and the room erupts into action as a bright light emits from Bjorkus's weapon. The drow noble cries out in pain and covers her eyes, but the shadow emits a haunting, ear splitting scream and takes cover behind the corner, hiding from the light. Dalton shouts and points at the drow nobles hand crossbow, and you hear a twang as the string breaks. The ogre bellows a roar, charging forward and bringing his club around to smack Bjorkus in the chest against the wall, and the snapping of several rips is easily audible. Arjax leans around Lindale and lets an arrow loose right into the collarbone of the drow; it doesn't look deep, but the cold sets in and she hisses in pain. Toramin gulps down a potion and stares intently at the ogre, who looks confused for a moment but shakes his head and continues his assault on the party. Gabriel moves up to cover Bjorkus, swinging at the ogre with his sword but it doesn't pierce the creatures thick flesh. The drow continues to cover her eyes, but utters a sharp word and the light on Bjorkus's weapon is smothered, returning to normal.

Bjorkus, you are suffering from several broken ribs. You cannot move more than half your speed without hurting yourself and you are fatigued.

DC 14 Spellcraft:
The drow noble cast deeper darkness

Init Order:

Dalton-Broke Drow Nobles hand crossbow
Ogre-Broke Bjorkus's ribs
Shadow-Hiding from daylight
Arjax-Shot drow noble
Gabriel-Missed Ogre
Toramin-Failed to command ogre
Lindale-Actions remaining
Drow Noble-Cast Darkness
Bjorkus-Actions remaining

Dice:

Fort: 1d20 ⇒ 2
Attack: 1d20 ⇒ 17
Damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20
Location: 1d7 ⇒ 3
Location: 1d8 ⇒ 2
Will: 1d20 ⇒ 14
Gabriel Power Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Bjorkus Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus wheezes in pain and the wind is forced from his chest as the ogre's club slams into his broad torso with an impact that would have killed a lesser man. The bull staggers, barely staying on his feet, and clutches his broken ribs.

He falls back a step and leans on his weapon long enough to chant a curative spell.

5-foot back and cast a spell. Will Cure Light Wounds mend his broken ribs enough to remove the fatigue?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Bummer. That would have been awesome.

Toramin will swing at the ogre.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9


You can try another fort save with the help of the healing to temporarily subdue the pain. DC 15 fort save to "ignore" the pain that's causing fatigue (although it will come back in full force after your adrenaline wears off)


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Would endurance help with that?


It would not, I read through the feat just to double check.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bummer.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Fort: 1d20 + 7 ⇒ (12) + 7 = 19


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Lindale points his sword at his foes, "Today judgement comes to you!" His sword shines bright and suddenly he seems to be in two places. "Bring the brute down!" He moves up next to the beast, ready to swing.

Smiting judgement on my sword makes it count as magic to overcome DR. Copycat gives me one image like the mirror image spell.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Light it is! Satisfied with the snap of the Drow's strings, Dalton was happy to heed the Drow's request. With a flick of his hand, he invokes light on the Dwarf's implement of war.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Psotheos winces as he hears the sound of Bjorkus’ breaking ribs. As he pulls another arrow from his quiver, he thinks about attacking the ogre, but knows he has a better line of sight with the drow. Psotheos takes extra careful aim at the drow noble’s right arm and fires.

dice:
called at the drow noble: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 damage: 1d8 + 1 ⇒ (3) + 1 = 4cold: 1d6 ⇒ 6

I might take Combat Expertise and Improved Called Shot in higher levels. Especially useful if I remember to make a called shot while adversaries are flat-footed.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Why the negative 2?


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Called shot following these rules which DM Omen said we could use.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Oooh. That makes sense.


Dalton makes Toramin's hammer glow, and you see in full light the ogre swing down onto the dwarf...only to have his blow glanced to the side. The shadow continues to writhe and scream from the sudden exposure, sizzling in the corner. Arjax lets loose another arrow at the noble, but it fails to pierce her armor. Gabriel lunges forward, this time piercing the creatures cheek with his sword, giving the creature a disturbing looking smile. Toramin backs him up, banging his weapon off the creatures shoulder with a wump. Lindale prepares himself for the fight and Bjorkus steps back for a breather, recovering from the effects of his broken ribs. The drow hisses at the terribly wound Gabriel left in her ogre, and she points at him, making him freeze in place.

DC 15 Spellcraft:
She cast hold person on Gabriel, apparently effectively

Init Order:

Dalton
Ogre
Shadow
Arjax
Gabriel
Toramin
Lindale
Drow Noble
Bjorkus

Dice:

Attack: 1d20 ⇒ 8
Gabriel Power Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Location: 1d8 ⇒ 1
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Gabriel Will: 1d20 + 6 ⇒ (6) + 6 = 12

DM Only:

Ogre-24 damage
Shadow-Sizzling, unable to act
Drow Noble-5 damage


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Can I spend a move action to hip check Gabriel out of the way?

No! You cannot take the boy!

Toramin begins a dwarven warchant -- one that is sung when fighting drow. The dwarven chant implies unpleasant things about drow anatomy and inbreeding. He hoped she spoke dwarven so that she would be offended as he continues to assault the ogre. Anything to bring her attention to me, and me alone.

Hammer Time: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
damage: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10


Move action sounds good, I'll say you moved him one square back and he's prone now


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus holds himself up with one arm, leaning against the wall in the adjacent hall.

The bull takes a deep breath and even though it sends daggers of intense pain through his torso, roars a warcry to stir the hearts of his companions.

Inspire Courage 3/5

Bjorkus was technically before you Toramin so you should add the +1s. =)


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Round 3

Psotheos ignores the increasingly desperate situation they face. Bjorkus massively injured. Gabriel frozen. He exhales his fear as best he can, takes another arrow and fires for the drow’s arm again.

dice:
called shot at the drow noble’s arm: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 damage: 1d8 + 1 ⇒ (5) + 1 = 6cold: 1d6 ⇒ 5

I think that's the last called shot I'll do for a while :(


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

They are the devil's work!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I think you left out Bjorkus's inspire courage.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Thanks for spotting my mistake. I did forget it. So...a 16 attack to AC.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

I'm after Ogre and shadow but ok.

Lindale takes another step towards the ogre and stabs forward.

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Don't forget to be inspired by Bjorkus's lustful lowing!


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

With light shining on their shadowy threat, Dalton releases a forceful blow at the Ogre.

T.F.: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Yet another miss; the old man grew tired.


Arjax's arrow glances off the drow's impressive armor, Lindale fails to pierce the ogres hide, and Dalton loses his focus and watches his magic go wide. The ogre grunts in annoyance that his prey was moved, bringing his club down in a blow that could have turned a normal man flat, but the stalwart dwarf weathers the blow (although there's an impressive crack in the ground now). Toramin lets his hands slide to the end of his hammer, swinging it at max range and bringing down the ogre with a sharp blow to the neck. The instant the ogre falls you see the shadow has recovered and lunges from behind the behemoth, putting a hand right through Toramins armor and chest, then he seems to draw some life away. Toramin quickly steps back, breaking the contact but he feels weaker. The drow steps forward and puts a hand on the ogre, her hand ebbing with magic. However, instead of a healing force you see red and black threads run into her arm, and before your eyes she sucks the remaining life force out of the dying creature, strengthening herself.

Spellcraft DC 15:
She cast Death Knell on the ogre

Init:

Dalton
Ogre
Shadow
Arjax
Gabriel
Toramin
Lindale
Drow Noble
Bjorkus

Dice:

Location: 1d8 ⇒ 2
Attack: 1d20 ⇒ 4
Touch Attack: 1d20 ⇒ 14
Str Damage: 1d6 ⇒ 3
Bonus HP: 1d8 ⇒ 6

DM Only:

Ogre-Dead
Shadow
Drow Noble-6 bonus HP, hand crossbow broken, +2 strength, +1 CL


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus struggles to maintain his rousing warsong and fishes around in his pack. Retrieving another of the vials the party looted earlier, the bull pulls the stopper free with his teeth, downs the contents, and then gestures flinging a sickly green ray at the drow.

Inspire 4/5. Using the Ray of Sickening.

Touch vs Drow: 1d20 + 2 ⇒ (17) + 2 = 19

I believe it'll be DC 11 fort save vs sicken.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Wait. Before we go any further. Does the Light on the hammer not ward away the Shadow?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

What ways do we have to hurt the shadow besides Arjax's bow?

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