Geoffrey's Finest
(Inactive)
Game Master
CampinCarl9127
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
We should make another circuit through the ice labyrinth to farm experience.
Well I'm gonna call it a night, I hope that Arjax and Dalton get their creativities spinning to have some adventures with the resistance. I'll probably move along the story at roughly 11am my time (in 11 hours).
Good night and fun gaming all!
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Ah, you're gunna leave Bjorkus at a cliffhanger!
I'm a little too tired right now to write up something that would give this night justice, don't worry Bjorkus. I have plans for you...
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
I made lasagna, garlic bread, and broken up a case of wine, Bjorkus.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
It was some hot carb-on-carb action.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Votes for one of: Bull's Endurance, Cat's Dexterity, or Bear's Strength as one of my new spells (either this level or next). Go!
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6
Strength will be good for Bjorkus’, Lindale’s, and Toramin’s melee attacks, so I vote for Bull’s Strength.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
It's called Bull's Strength. The answer seems obvious. =P
Dalton Barrowwheel wrote: FINALLY
This is a phrase you don't see every day: "the bull explains with a flirtatious smirk on his bovine features."
I was trying to figure out what that would look like myself, heh.
Lawyer 8/MBA 7/RPGist 5
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Heh. Hopefully Bjorkus didn't get her indirectly killed by leaving her exhausted and sore on the day of the battle or something.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
I think you would be quite proud of yourself were that the case. :-p
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
=(
Bjorkus doesn't want to get his ladies killed.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
But think of the ego boost.
If she can still walk to the kitchen, you don't deserve a sandwich.
Bjorkus, I will resolve your adventure after the meeting, to keep things chronological.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Toramin, at least, is on board for both plans and is ready for the morning. I totally understand that other people might want to do other things.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Back from a lengthy team lunch.
Apologies for the long absence, I had an unexpected and very instant invitation to a party. The good news is I'm back and intend on sitting on my ass for the next few hours, so feel free to post away!
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Oh yes, can't really give details but it was a blast.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Just curious, does anybody here watch Burn Notice?
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
I do not. I watch archer and most shows with a supernatural element.
Oh also, fyi, once I put the next big gameplay post in the ball is rolling fast. Gatehouse, then you guys have a date for an assassination/execution. Busy day
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
I'm looking forward to seeing what we can do to a sorceress who fought off Tiasar. Let's hope we get the drop on her.
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
How hard would it be for the alchemist to escape? is it difficult to leave unnoticed?
G@* d+$nit evil party member haha.
Well his face is known by a good portion of the resistance, so it would be hard to waltz out of their in plain site, no matter how good your story is. The prison area is locked down pretty tight, but other then that there's no real security force. Lots of armed men who could disagree with you, but this isn't the most orderly facility. Also you only know of the single entrance to the underground, and even though there are no official guards it is a heavily populated area at that opening.
I'll be honest, I didn't plan on having this part of the world become important enough to need a map. I have a rough outline in my head, if you like I could work on getting an official layout down for you. Would probably take 20-30 minutes
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
:-( Do not like where this line of questioning is leading.
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
Nah don't worry about it. Looks too difficult.
Alright than, sorry to burst your evil bubble. Feel free to ask any questions (if you actually wanted to do that) and I'll get the ball rolling.
On the other hand, during the morning things would be incredibly hectic. Not to mention most of their manpower will be above ground at that point...
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Not to act on out of game knowledge, but I would like to remind the GM that Toramin said in previous posts that the only way the orc would make it through the war was tied to his back. Toramin had no plans to leave without his prisoner.
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
Is he tied with ropes or in chains?
Thanks for the reminder, but unless you intend to sleep with your prisoner there's going to be an opening.
Lindale, see PM
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Not tonight. But he isn't planning on leaving this compound without him. Whether those plans reach fruition is another matter. I just didn't want Toramin's morning action of dragging the (nameless) half-orc on both his missions to be taken as some feeble attempt to stop Lindale (using ooc knowledge). Rather they are an outgrowth of Toramin's rather extreme and particular sense of honor and duty.
GELRICK. GELRICK!!!!!!!
I'll keep that in mind
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Oh, I know his name, but every since we faced that two bit villain who kept telling us his name on the wall, I thought it would be funny if Toramin could never remember any of the b-list villains past the end of the conversation.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
I also really don't want to be punished or chastised for continuing to play-up the theme that Toramin always does exactly what he says he is going to do. :-)
A paladin putting his money where his mouth is? I wouldn't dare to treat that negatively, good RPing!
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
So you will make him come with us to assault the towers?
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Yep. Toramin is making full use of the dwarven ability to ignore encumbrance.
Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1
Toramin literally had him tied to his back through the latter part of the dungeon. He doesn't plan to change the arrangement.
Well I'm going to call it a night. My roommate just killed all the lights and I don't feel like being "that guy" and keeping him up.
Eyes are on you, Lindale. I'll be up at a reasonable hour to resume posting.
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
eyes on me? I posted though. And as long as everyone is willing to try climbing the tower then i'm all good to proceed with the attack.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus is strong enough that he could carry someone easily enough and still make that climb DC.
Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10
So plan is to go invisible with the potion and levitate up then attach two ropes. If the others wanted to do the same (but it seems they will be fighting up the tower) I was going to try take a running jump and levitating myself again to get over to the other tower and give them ropes to climb also. It sounded like an awesome idea :P
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