Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

In case you were curious, a whorephanage is a place for whores and orphans - two groups Bjorkus cares very much about.

The more you know!


Ah, I forgot to link the map. It's on there now.


Ohhhhh. Oh ho ho. Ohhhh damn. Nice one Toramin.


Toramin, remember that you're in difficult terrain, so moving 5 feet actually means moving 10 feet, which is a move action, which means you can't full attack. Unless you want to change your action, I'll just ignore your second attack.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Anything of note happen the day after the party?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I'm confused. I don't have an iterative attack in my most recent post. I have a single attack and two AoO in case the Hoar Spirits attack, casts spells, or do whatever it is they do.


Nothing unless you guys want it to. Unless you guys have plans, nothing will happen until day 10.

Oh my bad, I thought you had two attacks and then one AoO. I always forget you have combat reflexes.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Okay.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I'm curious how Firyn enjoys his new tongue.


Bjorkus, the rest of the party has acted. Are you going to act, or continue to delay until after the enemy?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus will grab Coralla and take cover. I assume some of those rocks are adequate for cover.


Indeed, they do provide cover. How about the one just east of you? It it a lip and would break line of sight from the undead behind you.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sounds perfect.


Rilka, which one are you shooting?


Dalton, all targets of a slow spell must be within 30 feet of each other.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Right you are. The right 5 then.


Being slowed in difficult terrain is rough. The no 5 foot steps makes it brutal.


Dalton it doesn't look like you prepared slow twice today. You used your slow spell against the cave lions.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

My mistake! For some reason, I thought it was the following day. Will adjust.

Fixed.


I understand. Easy mistake considering how hours are passing by in single posts.

While there is certainly a huge advantage to moving double speed, you guys are also running into encounters twice as quickly ;)


Magic wrote:

Casting Defensively

If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you're casting) to succeed. You lose the spell if you fail.

Thanks for reminding me about your bonus versus spells. I saw the nat 20 and didn't even look at the math involved haha.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

The more you know ------* Thank you.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Her first attack was against the hoar spirit in A4. Sorry for forgetting that.


All undead are immune to morale effects unless otherwise stated - even ones with minds (had to double check that).


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Yeah, that’s what I thought but wanted to double check. So much for blistering invective :(


Honestly, I think I may houserule that otherwise. Even if something is undead, if it has a mind, why would it still be immune to morale effects? You should be able to demoralize vampires and liches, why not some other intelligent undead? Especially if you're wielding their major weakness.

I say go for it. I'm going with RAI instead of RAW.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I'm a bit confused with those rolls. What's their attack bonus? You have Bjorkus rolling fort saves when nothing hitting him.

It's relevant because he only failed the last fort save so if he'd rolled one less he wouldn't be paralyzed.

Edit:

Also, #7 and #8 had to move (more than a 5-foot step) so they couldn't have full attacked.

Edit 2:

Ah, the fort save is for the pesh. I hadn't intended for Bjorkus to take a full dose (mostly because he doesn't have enough to make taking a full dose practical) but that's fine. Regardless those second two shouldn't have gotten full attacks.


The order of the dice is not always chronological. They often tend that way, but the order I roll dice is the order in which I remember to roll them. Reorganizing everything to be chronological would make my job take significantly longer.

Unfortunately they do get both attacks. The boon and curse of pairs of natural attacks (such as claws) is that they count as one attack for purposes of actions. At low levels that's good because you can move and attack with both, but at higher levels you don't get iterative attacks for a high BaB.

Yes, amongst some other rules, natural attacks are a little unnecessarily overcomplicated.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I think you're mistaken. Natural attacks are still separate attacks and require a full round action to use them all. I play a lot of characters with natural attacks.


I'll be damned. Another difference they made in the transfer over to Pathfinder.

They really should have a forum for "important rules differences between 3.5 and Pathfinder".


Gameplay is edited. My mistake.

You learn something every day. Now if they would just let you get iterative attacks...


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Natural weapons are already really good. Iteratives only start being better when you're really really high level and at that point physical combat is mostly an afterthought.


I disagree on physical combat being an afterthought. I was just playing in a level 20 game as a wizard, and between our fighter and gunslinger I was practically a spectator. Oh I took care if a lot of out of combat things they couldn't deal with, but our gunslinger practically killed a CR 24 in one round.


This is the biggest sign that I know I'm being a good DM. When my friend looks over my shoulder at what I'm writing, then just walks away, shaking his head and muttering "You twisted bastard."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Oh, martial-types certainly can be effective but casters one-shot encounters without even rolling a die. I ran a level 18 PFS game and the fight against the CR 23 dragon was over in one round. Three heightened flesh to stones means you're going to roll low eventually. Martials get mazed and force caged - removed from the combat without a save.

I'm trying to determine how Bjorkus should respond to Coralla's death. How does someone that's already majorly depressed and on drugs handle traumatic events?


I mean you could just prepare every save or loss spell that you can, but one of three things happens. 1) All goes as planned and they fail. Hooray! Most boring fight ever. 2) They don't fail their saves, and you end up being as useful as a level 1 commoner. Even more glares than case 1. 3) They make one save, recognize what you're trying to do, and murder the s!+% out of you. Less glares at least.

Nobody said she was dead, just definitely on the ground and not moving.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Oh, I agree. That style of gameplay isn't fun at all. It's one of the reasons I don't really enjoy high level Pathfinder.

Well the depressed and drugged minotaur is convinced she's definitely dead.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Over the past few weeks I've started to develop a fear of waking up to lots of comments in discussion. Today I'm pleasantly surprised to discover that nobody has tried to murder anyone or set the house on fire. Which is awesome because I love our discussion thread. We are nearly as active on it as we are on gameplay. :-p


Besides me trying to murder everybody in gameplay anyways.

Toramin, I believe you still have big plans for the Akropash Bubble. The walls will just take some time and an engineering check which you can take 20 on. If you have no further changes to the constitution you wrote, it will have some additions to it before being finalized (legal necessities that I know exist but that I don't know the details of). The big thing is deciding on the next ruler. Do you want to set up any more meeting with the potential leaders?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

With a 20 my engineering checks will be a 32. He will take his time drawing out the schematics the walls and the sand storm diverters.

I'm happy with what I did for the constitution. I'm much more interested in the principles than the legal technicalities.

Toramin is also happy with what he has already done concerning the ruler. The Hand Council seems to have taken that task up personally, and since they did not ask his advice and it seems that they purposefully cut him out of the loop on the short list, he doesn't want to work at cross purposes with them.

He will however be assisting Ninnec on anything that his friend needs, but Toramin's main focus is on the uplift project. Since he has already provided the healers with strategy, potential investors, and skilled experts (dwarves and pech), I feel he has reached the reactive as opposed to proactive stage of his involvement. I assume that he is working closely with the healers every day, but I don't need to rp out every meeting.


Ah, understood! I believe we're close to closing out the Akropash Bubble than.


For future reference, if I put a slash on a spoiler, that means you only need to meet one of the requirements. If you need more than one thing I'll say "and".


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus still has a meeting with Liamsho though at this point he'll have to send for him because Bjorkus will otherwise make himself unavailable.


Except for names. Obviosly you can't be Rilka AND Dalton.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Omen, I just realized that my post last round asked for E5 and you put me at D5. I would have been next to Rilka last round and have used Bodyguard to defend her. Would a +3 to her AC have saved her from any hit? It actually matters for how this combat is going.


S&&!. Yes it does, he just hit her hasted AC. Nobody post, let me fix this.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

It looks like 10 feet to me.


Ignore my edit which is now gone. I mixed up the number/letter axis.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Editted my post for accuracy and rules following.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Except for names. Obviosly you can't be Rilka AND Dalton.

Or can you?

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