Genesis
Game Master
Stratos
Adventurers happen upon a most interesting location. How will their discovery change them - if they survive their discovery at all? MAP
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1
and a continued resounding nope.
You could use the wand on Rellington. He is in stable condition though.
Waiting on other players to post before moving along.
GM Immer wrote:
Waiting on other players to post before moving along. So far, we have a bunch of people chatting on deck with no clear decision. Fine by me, but there's nothing for me to do to move things along; it's up to you all.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
Oh, what in the world? I'm really sorry guys, for some reason none of these gameplay updates showed up for me... that's really very peculiar. I'm still here, though!
Occasionally, I will throw items out there like the aloe to allow the resourceful to survive a bit better. It's possible I will forget to mention such items which should have properties like that, so if it seems I did, just ask.
I also understand being an alchemist away from a shop is tough, so I'm trying to equalize that a bit.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
How big is this boat? could we carry it?
Dristen Dagger wrote: How big is this boat? could we carry it? Two strong people would be able to carry it. Let's say it's 5' x 10' for sake of ease.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
It should float practically all the way to shore, when empty of its occupants.
Filios wrote: It should float practically all the way to shore, when empty of its occupants. When empty, it will float most of the way to shore, yes. 20' out it will still need to be dragged/carried.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Did nobody approach the metallic item?
Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1
Saladraxis wrote: Not yet it seems. Correct.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
I was sort of towing the boat slightly away from it, so that we could approach it from land once getting to shore.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
I don't a page options button, but join game brings me straight to a blue map with ariston, filios, sal, myself and haggin and two undines and then a hole and then two undines at the top.
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
I'm fairly sure that the switching pages option is a GM only thing. And as loath as I am to ask this... shouldn't the worm get to damage Ariston as well, considering the worm has the Grab special ability?
Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|
Yep, I don't see a current map either.
Sorry about that, the page should now be set accurately. Ariston, you're right - there should be damage. I forgot to put it on the previous page, so let me put it here for you:
Bite: 1d10 + 6 ⇒ (1) + 6 = 7
Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1
Can't interact with the map properly. Not that it matters with this combat right now.
Go ahead and roll for HP here. You're on the beach yet as described. It's nighttime, and the weather is a mild tropical evening, a slight breeze attending you. It's quite pleasant, if not a bit unnerving after what you just experienced.
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
1d8 ⇒ 1 Nice! Solid roll.
Did we really level already? Not that I'm complaining, just rather surprised.
Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1
1d8 ⇒ 8
I am not a front line fighter. :P
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|
HP for Level 4: 1d6 + 2 ⇒ (1) + 2 = 3
He just doesn't learn much from the melees, does he?
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
HP Lv 4: 1d8 + 1 ⇒ (5) + 1 = 6
Filios levelled to 4...ready to rock and roll.
Lose a person, gain a level. The combats will not be easy. Unless, of course, you thought that guy was a walk in the park.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Filios wrote: Who did we lose? Your magus-monk.
We lost Quiahar on the ship, Filios
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Leveled up and ready to go.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Ahhhhh...hardly noticed. Not sure if that is good or bad.
It's good in the sense the dead weight is gone. It's bad in the sense missteps are all the deadlier now.
Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp
fine with me, that's why you have gansukh!
hp: 1d12 ⇒ 7
Gansukh-Omae wrote: fine with me, that's why you have gansukh!
[dice=hp]1d12
You will be putting those d12s to the test!
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Gansukh, I don't understand your comment about just setting in
Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp
we just left the boat to come ashore, got in a fight and are poking around.
I'm not sure why we would set up camp (despite looking for it already lol!)
we would probably just row back to the boat and sleep there....
It is true you left the boat around sunset in game time. Since the crew moving about early has a way of waking people, you've been awake for a long bit now. You won't pass out in the near future, but you all know delving into ruins, for example, would not be doable tonight.
So far we don't have a party consensus on an action forward.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Why are we even contemplating a return to the boat? We have been looking for land in hopes that we would find it, and we finally have. I am not going anywhere.
Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp
then we can camp on the shore, set a watch or two then explore in the morning.
Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|
OK, the shore seems like a good idea.
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
If only I had chosen to pick up Infernal over Abyssal! It's interesting that Wald interpreted the undine incorrectly, considering that demons would speak Abyssal.
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
Yes, but the area was described as being home to demons, was what I meant. Presuming that demons rule over the area, it would make sense that any people present here would speak their language.
Unless there are both devils and demons present here? That would be most disturbing.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Hey guys, didn't Gansukh and Filios go off on their own? The rest of us are waiting for them and likely have no idea what's going on.
Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp
that was the intent, so that if say it was a village of fine young cannibals we could not stir the hornets nest or if it was clear let em know we have friends coming so they aren't surprised by a party suddenly appearing (and some of us are armed!)
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
I moved forward to speak to them, and gansukh joined me. Then I assume that all of you can come forward as you like and as Ariston and Sal did. You all clearly heard me refer to to us as a group. I had no intention of letting them think it was just me and Gansukh present.
Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0
Dristen: I assumed that since Gansukh was shouting we would be able to hear that.
Gansukh: I think any surprise they are going to have about our appearance has already happened, whether through Filios' sudden appearance or said shouting. The hornet's nest has been stirred.
Regardless, I doubt diplomacy after that is likely to become much of an option, and we aren't the most diplomatic of parties anyway. Aside from Haggin, but I doubt Haggin speaks Infernal. And Filios, of course, but she didn't respond too well to that attempt.
And if they ARE cannibals, we can at least help you stab them.
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