Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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Male Human Friar/1

Theo stumbles along the dark track, hoping that this is the group he is looking for and not some group of bandits.

"Hello...anyone there? I am Brother Theodor of the Madriellian church."


Djal doesn't trust ravines :)

Satisfied that no one is creeping down on them with stones and arrows, Djal turns his attention to the newcomer: "Hello Brother! If we may ask, as this is by no mean, a well travelled road, what has brought you to this gods-forsaken place?!"


Male Human Friar/1

"Ah, thank The Redeemer! I was afraid I might have stumbled into a bandit camp. What brought me here, you ask...well you did, or your group. I was bid by my superiors to find you and offer whatever help I could to your mission. It was all rather hastily done, I'm afraid, so I only have the barest of knowledge about your quest. But as I have said, I am Brother Theodor, a follower of Madriel, the Angel of Mercy."

After this long-winded reply, a youngish and stout male human walks out of the dark and into your camp. He carries a spear and is wearing scale armor in a dull white color. The pack on his back is well worn and does not seem overly full. The man himself stands around 5'10" with a stocky build and short, brown hair. His eyes are a bright blue and almost seem to shine with an inner light.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne has a stone loaded and sling readied as soon as she hears the scuff of boots, she'd not be caught unprepared again... she watches the newcomer warily.
"I've got little time for religion, but for my part I won't turn down another torch against the dark of this place."


Male Human Friar/1

"Well perhaps not a torch...." Theo says and a brilliant white globe of light appears in his hand.

He looks directly at Lhienne with a sad smile on his face.

"I hope that through my actions and that of The Angel of Mercy we can bring you to a better understanding of our church and what we can do for our congregation."


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Well-spoken, priest." A half-orc adorned with chains emerges from the shadows, a bloody sword in his right hand and a sturdy shield in another.

"I am called 'The Unchained.'"


Male Human Friar/1

"Greetings warrior, and the blessing of The Redeemer upon you, and all of you. I am sorry to interrupt your evening, so I will quietly sit by the fire and warm myself before turning in...unless you would like me to stand a guard this evening?"


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Bah, you'll get your turn if you join us. But tonight, you can rest."


The night passes uneventfully for once, your watch rotations passing without interruption. In the morning, Xar-Nixx takes his portion of the supplies from the cart and heads back toward Fangsfall, the new addition of a Madrielite priest speeding him on his way. You depart the ravine and travel several hours through the rocky, blighted land toward your destination.

As you work your way around a great tor of broken boulders and slabs of rock, you see before you an enormous rift torn in the earth. Surely this is the so-called Chasm of Flies. Two tattered rope bridges sag across the gaping expanse, while a third hangs from one end into the chasm below. As you approach the ledge, an acrid updraft wafts skyward from the depths below. Peering down into it, you can see ragged stone walls that drop away into the shadows below. You can just make out tattered swaths of massive spider webs hanging from the walls or stretching across the chasm in layers further down.

Perception DC 7:
From what you can see in the first 30 or 40 feet, the rock walls look very rough and pitted, with crevices, holes and chimneys that might aid in climbing. Of course, those holes could also hide enemies or dangerous creatures of various sizes.

Perception DC 10:
A rank odor arises from the chasm, but there is also a hint of cooking fires wafting up from below. One of the intact rope bridges is composed, at least in part, of thick strands of spider silk; it looks like you can traverse the the thing without fear of getting stuck.

Perception DC 12:
Some of the swaths of webbing below seem to move against the more general air currents; something other than the wind appears to be moving them. Just poking through the webs, perhaps 15 or 20 feet below, you see massive stalagmites jutting up from deeper in the chasm. You glimpse a brief whiff of smoke wafting upward around one of them, but it quickly dissipates.

Perception DC 17:
But for the wind, the place is dead silent. For a moment, though, you are certain you heard a skittering sound, as if some great clawed or spined legs were scrabbling against stone.


The Chasm of Flies


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Perception: 1d20 ⇒ 20
"Shh. Something skitters down below." she considers readying her sling, but it's doubtful it will be much use firing at anything in the webs.


Male Human Friar/1

Perception:: 1d20 + 6 ⇒ (8) + 6 = 14

Not hearing whatever it was that the halfling heard, Brother Theodor moves to the bridges and he examines them for strength and safety.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

The Unchained readies his blade.


The two intact bridges seem pretty secure- they hold under Brother Theodor's weight. Who built them here and why remains unanswered.

What are you guys doing?


Perception: 1d20 + 3 ⇒ (18) + 3 = 21

"Hold on Brother and join us back on the ground. I smell a campfire down there. Someone cooking in fact... Best we be prudent here. I am no one's meal, if I can help it..." warns Djal to his companions.

"One way is to climb down the chasm and see what's what. The other is to attempt a crossing and hope we're ignored. Do we have a way to burn these webbings?"


The map seems to indicate that what you're after is *in* the chasm, as a point of clarification. You did find a climbing kit after the dryad ambush earlier as well.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"I'm not exactly at home climbing, but if we tied a rope around me you can haul me up easily if I run into trouble. At least for the length of the rope. I'm sure the chasm's deeper than that but might see a little more from down there."


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos remains silent as the newcomer joins, distrustful by nature the Forsaken Elf does not fully trust the man yet.

As the group discusses options, "I can see quite well in the dark, perhaps I should be the one to be lowered".


"You'll be easy to lift, but you're a little frail to serve as bait..." says Djal.

"Perhaps there is another way down?" he muses and looks around the edge of the chasm.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Djal only sees what's in the spoiler tags. The rough rock of the chasm walls look to provide plenty of handholds, but that's about it.


Male Human Friar/1

Theo eases back from the bridges across the chasm and looks into the depts with the others.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Good idea, Lhienne. Who has the rope?"


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"I got some." Lhienne unloops the rope from her pack. "Not that I don't trust you to keep hold of me, but we should secure this end just in case."


A large rock is procured and the rope is tied off to it. Lhienne is lowered carefully into the chasm.

Lhienne:
You're lowered about 40 feet into the chasm, rappelling down the nearest wall. The light from above is diffused by layers of thick webbing- visibility is rather poor beyond a few feet. You see two immense columns that angle down deeper into the shadows of the chasm. They might be petrified tree trunks? But they're truly massive- at least 25 feet in cross-section. Webs are strung everywhere, running from the columns to the walls of the chasm. Here and there you spot swollen, bulbous masses of silk dotting the great tangled webs, the rusted edge of a battleaxe poking out from one such bundle. Beneath you, the webs grow thicker as far as you can see. You can still smell the smoke of cooking fires somewhere below. The chasm walls have dozens of holes and cracks that might provide reliable hand-holds- if they aren't nests for something...


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Ah, the chasm of flies. Now I think, of full spiders. Pehaps we could tie off a rope from the center of the bridge? That way we aren't sticking our hands into the shadowy lairs of the creatures surley living in the walls?"

Edit: Oops, too late.


Djal keeps his rapier in hand, and the other hand on the rope, feeling for tugs of shifts in tension.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne tries to still her breathing and strains her senses to see if she can detect any movement down here. Perception: 1d20 + 2 ⇒ (17) + 2 = 19.

Unless something catches her eye moreso, she will tug the rope and start back on ascent. There's no reason to rush into further danger, plenty of time to report back and discuss.

Anyone else got any rope? otherwise we might just have to risk the climb down


Lhienne wrote:

Lhienne tries to still her breathing and strains her senses to see if she can detect any movement down here. [dice=Perception]1d20+2.

Unless something catches her eye moreso, she will tug the rope and start back on ascent. There's no reason to rush into further danger, plenty of time to report back and discuss.

Anyone else got any rope? otherwise we might just have to risk the climb down

While you steer clear of many of the holes in the chasm wall, you see furtive movement from several of them and catch glimpses of black shapes the size of house cats and hear the skittering of many limbs.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos peers over the side with a spell ready on his lips to aid Lhienne should she need it.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne tugs the rope to raise back up, keeping away from the 'hand-holds', walking/getting pulled back to the top.

"More of the same, something skitters in most of those holes, not sure I'd want to stick my hands near them. Still can't see the bottom. Thicker webs, a couple of rough columns at an angle, not sure if we can drop to them from the bridge - use them as a platform to drop lower maybe? Or maybe we could trek up or down the cavern a mile or two, see if the webs thin out, come at the bottom from an angle that's not so... skittery".

She eyes the bridge for a moment, "We could cut the bridge, use the ropes to give us more length without having to use the holes?"


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Just tell me what you need done."


"I don't like the idea of cutting one of the bridges... Seems like the wrong thing to do. I like your idea of finding a better place to hit bottom better though. We could walk a distance and see if the web does thin out." offers Djal.


The Chasm is about 140 feet across, each of the pillars being 25 feet in diameter leaves about 45 feet between the chasm wall and the nearest column or pillar. Webs are strung throughout the chasm and grow thicker the deeper down you get. It's hard to say what the clearest path would be- and the webs may be helpful should anyone take a spill.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"It does kind of stop us crossing the Chasm if we need to later." Lhienne admits. "Since we're not in an especial rush, try a mile down that way, see if it looks like its thinning out?"


The plan is to descend a mile into the chasm, then? Or go a mile away from the chasm?


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Sorry I'm assuming the chasm is like a canyon, mostly because of the bridge, was thinking you could walk along the edge for a mile or so and it maybe less populated with webs/critters. If it is only a comparatively short tear in the ground than it may be worth walking around it if possible? See if there is already an established way down?


Unlike a lot of the ravines and gullies in the area, it's an almost circular hole in the ground. If it's part of a larger network of caverns, it isn't readily apparent where. There doesn't seem to be an established path into it. You'll either have to climb in, fall in or turn around and go home.


Male Human Friar/1

"I know it would probably give away our position, but could we not burn the webs, and perhaps force whatever is in those holes to come out so we could battle them out here in the open..on the ground of our choosing? Just a thought."


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Ah, fair enough, chasm makes me think long canyons. "It may well bring everything out to escape the flames, and may well destoy anything valuable down there..."


"Lhienne, now that I have a better look at it, it seems the Chasm can easily be avoided. Hence, there is no need for rope bridges, yes? Let alone three... So let's start by picking up the ropes on the one that has already collapsed and see where that leads us." Djal comments and, with the others with him, moves to the edge of the Chasm to gather the ropes of the fallen bridge.


After salvaging the severed bridge, you have about 420 feet of rope, though it looks a bit frayed and weathered. You also have a bunch of wooden planks and the stakes driven into each side of the Chasm available to you.


”Lhienne, if you had to guess, how deep would you say the Chasm is?”


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Hard to tell with all the webs, I've not see the bottom. I suppose we've made enough noise that anything down there knows we're here, could try the old stone drop and counting?"


"A big stone then. Those webs look think... The Unchained, would you do the honour?"


Assuming no one is against the rock idea...

You suss out what looks like the least webbed up part of the chasm from where you're standing and toss a sizable rock down there, repeating as necessary if you just don't hear anything.

DM Screen:
2d12 ⇒ (1, 2) = 3 2d12 ⇒ (5, 10) = 15

The first toss gets stuck in some of the webs (it's pretty thick in there) but after a second attempt, the stone disappears into the darkness. By your count, the stone traveled about 150 feet before striking something.

If whatever is down there didn't know you were here, it does now.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"hundred and fifty foot or so, with the rope we've got could string up three lines? Not sure I'd trust this old rope with more than one of you tall folk on the rope at once. Could be a short drop at the bottom if our guess is off." She peers back over the edge. "Long way off if we run into trouble though..."


"Darn! That's a long way down, and we've just send an advance notice... As you say Lhienne, it's a very risky business for us to climb down for so long, assuming we get attacked by things that climb or crawl on webs. It will be hard, perhaps impossible, to defend ourselves. How could we make our way down in steps, so that some of us could cover the others while they climb? Do you think those webs could hold our weight?"


Given that Lhienne did notice some remains of previous travelers in there, some of the webs must be strong enough to hold someone of typical human weight. Maybe there's a chance the columns are somewhat hollow? Getting a closer look might help.


What's the plan, Stan(s)?


Djal collects some of the wood planks used for the bridge they dismantled.

"Right, so we make knots on that rope. That way, the climb should be somewhat easier. First one going down goes thirty feet, then uses the planks on the web to provide a platform for the others. That way, using the cliff's ledges and the wooden platform, we have a place to stand and fight or fire, if the lead climber gets ambushed. We make our way down as a group, thirty feet at a time. What do you think?"

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