Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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With relatively solid surface under your feet, you turn to look at the makeshift platform you're standing upon. At the very edge of the dim light (about 50 feet away, ten feet above you) shed by Theo's spear, you see a poorly constructed shack about five feet in height and ten feet wide on the metal "rim" of the iron cavern.

Very little noise stirs the chasm besides the sound of Unchained freeing his blade.


Djal points to the shack and invite The Unchained to open the way. He follows right behind.


Male Human Friar/1

Theo also moves towards the shack, providing light for the others.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained leads the party, shield in front, sword ready to stab.


The Unchained scales back up to the shack, bracing the dangling rope against the iron walls, followed by Djal and Theo.
Athletics Unchained: 1d20 + 6 ⇒ (8) + 6 = 14
Athletics Djal: 1d20 ⇒ 14
Athletics Theo: 1d20 + 2 ⇒ (3) + 2 = 5

Stooping to look into the cramped little shack, the Unchained finds it strewn with animal bones and small heaps of filthy cloth or furs. Makeshift "windows" look out into the chasm from the shack, even looking past one of the webs dividing sight lines on the platform.

DM Screen:
1d20 + 5 ⇒ (9) + 5 = 14


Brother Theodor, Zukhan, Iliberos:
Sound is a bit muffled in the iron section of the Chasm, but you're certain that you just heard something like a bird's chirp from off in the darkness on the party's left answered by a whistle from the right, on the same level as the shack.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Brother Theodor, Zukhan, Iliberos:
"My friends, we are not alone".

He raises his bow and draws an arrow looking into the gloom to see if he can spot any threats.

Perception 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Friar/1

"It sounds like something is signaling something else. Let us proceed with caution!"

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained nods and motions for the others to draw their weapons if they haven't.


Djal nods back at The Unchained and draws rapier and dagger.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


DM Screen:
Group 1: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (17) + 3 = 20Group 2: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (19) + 3 = 22

Something bounces off of Theodor's scale armor, clattering to the metal "rim" he's standing on. Then Djal feels a sharp pain in his leg, a long bone dart sticking out of it. The Unchained feels a similar dart sink into his shoulder.

Below on the platform, something sails past Iliberos' ear while Lhienne and Zukhan are struck by needles of their own.
3 damage to Djal, Unchained, Zukhan and Lhienne.

While Brother Theodor and Lhienne can't make out where the attackers are, Zukhan, The Unchained and Djal can see small groups of Spidereye Goblins at the very edge of their darkvision, chucking darts from the shadows!
A Light spell like Theodor's reaches twenty feet in bright light and twenty more in dim light, for reference.

Group 1: Djal, Theodor, Unchained: 1d20 ⇒ 1
Group 2: Lhienne, Iliberos, Zukhan: 1d20 ⇒ 2

Initiative
Spidereye Goblins (two groups of three?)
The Adventurers (in posting order, unless you want to wait for someone else's action)

Group 1- Djal, Theo and Unchained- are near the wooden shack on the metal "rim" around the Chasm about ten feet above the platform. Group 2 is below them on the "platform", arranged to provide ranged support. One group of goblins are on each level, the platform group is coming from near the central columns.

Round 1
The goblins let out a screeching warcry and attack again, this time without the element of surprise.
Disadvantage for the goblins, since they're at the edge of their range.

DM Screen:
D: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (20) + 3 = 23T: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (2) + 3 = 5U: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (17) + 3 = 20

Djal, Theodor and Unchained take evasive maneuvers on the rim while the darts rain down- unfortunately, Djal's attacker is far more skilled than expected and strikes the troubadour with another dart!
3 more damage to Djal, bringing the total to 6.

DM Screen:
I: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (7) + 3 = 10L: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (12) + 3 = 15Z: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (16) + 3 = 19

Lhienne and Zukhan are likewise struck with darts before they can properly react. Both groups of goblins fade back into the shadows, their hoots and warcries going silent.
3 more damage to Lhienne and Zukhan, bringing their totals to 6 for round 1.

Your turn, guys. You can advance toward the enemy and make Perception checks to spot them in the darkness.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan pushes forward and once there is a goblin within sight, will let loose with his bow.

1d20 + 5 ⇒ (7) + 5 = 12

1d6 + 3 ⇒ (6) + 3 = 9


Infuriated by the pain, Djal charges forward, looking for a goblin to stab with his tools: "You're the shifty type. I say, let's talk face to face; steal to steal!"

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Male Human Friar/1

Brother Theo moves forward to help bring the enemy into the light from the tip of his spear. Once he sees the enemy he will move towards them. In the meantime, he will keep his shield up and his eyes open.

Can you use full defense while moving? Just curious.


Brother Theodor wrote:

Brother Theo moves forward to help bring the enemy into the light from the tip of his spear. Once he sees the enemy he will move towards them. In the meantime, he will keep his shield up and his eyes open.

Can you use full defense while moving? Just curious.

You can dodge as your action to impose disadvantage on attacks and then move up to your speed- you can't move double your speed and enter full defense.

Pausing for a second to see if the other three have actions in mind or if I'm botting them.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Huh, wasn't showing updates

Lhiene fires off a shot with her sling Sling: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d3 + 3 ⇒ (3) + 3 = 6


DM Screen:
1d20 + 5 ⇒ (3) + 5 = 8

Advancing after the spidereye goblins, it's clear that they didn't have enough time to reach good hiding spots on their retreat- after getting closer to them with your lights and darkvision, most of them are plain to see.
Goblins are now 90 feet from your starting positions on round 1- with a move, Djal is sixty feet from them; I'll give him a Dash action to reach melee range for round 2.

Group 1- on the rim.
Brother Theodor carefully advances toward the ambushing titanspawn, his shield at the ready. Theo is sixty feet from the goblins.

Djal heroically runs straight into the darkness, a bon mot at the ready. The Unchained, not to be outdone by a spoony bard, charges in with him.
Djal and The Unchained are in melee with the rim group of spidereye goblins.

Group 2- on the "platform".
Zukhan carefully advances toward where the darts were being thrown, knocking an arrow and firing once he sights a titanspawn. Alas, the arrow is caught in a web near the goblin's head and remains stuck there.
Zukhan is 60 feet from the goblins.

I'm going to assume that Lhienne's lantern is lit, since Brother Theodor is the only other character without darkvision and he's far away at the moment.
Lhienne hustles after the goblins, swinging her sling over her head.
With a 25 foot move, you're 65 feet away from the spidereye goblins which puts you at a range disadvantage with your sling which has a range of 30/120 feet.
Disadvantage roll: 1d20 + 5 ⇒ (11) + 5 = 16
With a perfectly calculated throw, the halfling strikes one of the Titanspawn in the front right between it's top pair of eyes!

Iliberos moves to stand beside Zukhan, likewise firing at the spidereye goblins.
Longbow attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 3
The Forsaken elf's arrow sinks into the wounded goblin's midsection, eliciting a howl.

DM Screen:
Group 1: 13, 13, 13 Group 2: 2/13, 13,13


Round 2
On the rim.
The spidereye goblins swing their many clawed arms at Djal and The Unchained.

DM Screen:
U: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (4) + 3 = 7D: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (6) + 3 = 9U2: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (3) + 3 = 6

The graceful Djal dodges his attacker with ease while The Unchained's shield takes the brunt of the attacks against him, though one claw manages to scratch a gouge in his leg.
3 slashing damage to The Unchained.

The trio of spidereye goblins then fall back and retreat even further from the heroes. Disengaging as a bonus action, then moving 30 feet. Djal and Unchained are 60 feet from the Spidereye goblins and Brother Theodor is 90 feet from them.

On the platform.
The spidereye goblins, retaliate with a volley of darts!

DM Screen:
Z: 1d20 + 3 ⇒ (9) + 3 = 12L: 1d20 + 3 ⇒ (14) + 3 = 17I: 1d20 + 3 ⇒ (17) + 3 = 20LD: 1d20 + 3 ⇒ (13) + 3 = 16

While a dart flies past Zukhan, Lhienne and Iliberos both feel the sting of another bone dart striking their chests.
3 damage to both Lhienne and Iliberos, bringing Lhienne to 8 hp.

The goblins then fall back into the darkness beyond the edge of your light and darkvision.

Round Two- Party actions go!


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained roars and attacks the nearest enemy.

attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Friar/1

Brother Theo moves forward swiftly, running towards the retreating goblins and keeping them in the light of his spell.

Will move 60ft. this turn


@The Unchained. I think you're too far to attack. They just moved 90 feet back.

Djal wants to follow the Goblins, but he doesn't want to get isolated. The way these creatures moved, they were too fast for them. They would just claw and move back, slowly grinding them down.

"Let's regroup!" he shouts to Theodor and The Unchained, and stops in his tracks.

"We need to wait for the others before moving in deeper. Might be a trap!"


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos flinches after being struck but fires once more at the spidereye goblins.

Longbow attack: 1d20 + 3 ⇒ (20) + 3 = 23 - Damage 1d8 ⇒ 4 - Critical Damage 1d8 ⇒ 5 -


Will have an update tomorrow morning, sorry for the holdup.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne comes down from the platform, taking cover behind the Unchained.

Athletics?: 1d20 + 1 ⇒ (3) + 1 = 4


Round 2- Party actions

Group 1- Djal, Theodor, The Unchained
Brother Theodor continues after the goblins, trying to keep them in his light. The titanspawns' many eyes gleam with hate from the darkness. The Unchained advances with the priest while Djal attempts to get his comrades to regroup.
Goblins are 30 feet from Group 1 on the rim around the lower depths of the chasm.

Group 2- Zukhan, Iliberos, Lhienne

DM Screen:
1d20 + 5 ⇒ (7) + 5 = 12

Zukhan and Iliberos advance toward the goblins, easily spotting them in their hiding spots. Both fire their bows...

Zukhan shortbow: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2

The asaathi's arrow fells the wounded spidereye goblin while Iliberos gets its comrade right in the sternum. The four-armed goblin chokes and gasps, but remains upright.

Lhienne turns to find her companion... to see only darkness stretching behind her and hearing Djal shouting something about regrouping, their light growing smaller in the distance.
The platform is ten feet below the "rim" of the chasm and the two groups have been moving in different directions pursuing different groups of goblins- it will take more than one move to get back together.


Round 3

Group 1 on the "rim"
The three spidereye goblins throw their bone darts almost in unison at Brother Theodor with his pesky light.

DM Screen:
1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (13) + 3 = 16

Two of the darts fall short, plinking off the metal at your feet. But one manages to slip past armor and shield, piercing Brother Theodor's leg.
3 damage to Theo.

The goblins then continue their fighting retreat, slipping back into the darkness.

Group 2 on the "platform"
The wounded spidereye goblin throws itself at Iliberos, claws extended and mouth slavering. The unwounded goblin hoots and whistles, falling back into the darkness.

DM Screen:
1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (8) + 3 = 11

But the mage's insubstantial arcane armor deflects both claw swipes, leaving the goblin exposed.

Lhienne hears a ripping sound behind her, turning just in time to see yet another spidereye goblin climbing out of a trapdoor that must have been concealed beneath the webs! The titanspawn lunges at her, all four arms flailing!

DM Screen:
1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (15) + 3 = 18

First once claw, then the other swipe into the halfling before she recovers her wits and dodges away from the creature's toothy mouth, blood pooling from her mounting wounds.
6 more damage to Lhienne from the surprise attack- she should be at 2 hp.

Party up once more- the goblins engaged with Group 1 have retreated into the darkness. Group 2 has two in melee range- one with Lhienne, the other with Iliberos while the third has retreated.


Bump


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained leaps at the goblins and swats at them.

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Can we see with darkvision? It sounds as though we cannot see through their darkness.

If Djal sees where he is going:

Djal stays close to The Unchained and attacks whoever the barbarian settles on.

Rapier: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (5) + 3 = 8
Dagger: 1d20 + 5 ⇒ (17) + 5 = 221d4 ⇒ 2

If Djal cannot see where he is going:

Djal stays close to Brother Theodor, and attacks if some titanspawn comes close to them.
Rapier: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (1) + 3 = 4
Dagger: 1d20 + 5 ⇒ (14) + 5 = 191d4 ⇒ 3


Male Human Friar/1

Theo aims at one of the creatures at the edge of his light and attempts to burn it with a sacred flame.

DEX save or 1d8 ⇒ 1hp of damage


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan springs forward, drawing his scimitar slicing out at the spider goblin attacking Lhienne.

Scimitar: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Crit!: 1d6 ⇒ 1

Claw: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Round 3 continued

The goblins have been retreating out of the range of your darkvision, but once you pursue them you spot them again.

The Unchained and Djal charge the trio of goblins, blades flashing. The two of them hack up the closest spidereye goblin while Madriel's sacred flame flies at one of the others.

Dex save: 1d20 + 1 ⇒ (7) + 1 = 8

The goblin howls at the severe singeing brought about by Brother Theo's spell.

On the platform, Zukhan leaps into action, cutting down Lhienne's attacker with lethal precision! Iliberos and Lhienne corner the forsaken elf's attacker.

Iliberos' longsword: 1d20 + 2 ⇒ (14) + 2 = 161d8 ⇒ 6
Lhienne's attack, with sneak attack: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11

Iliberos stabs the wounded goblin in its distended belly, blood dripping down his blade. Lhienne circles around to its back, planting her rapier between its top-most shoulder blades- the thing shudders and falls at your feet.


Round Four

The spidereye goblins on the rim near Djal and The Unchained fall back out of their swords' range, their language of whistles, clicks and words in goblin and garbled Ledean echoing off the iron walls. They disengage back into the darkness and go silent.

On the platform, Zukhan, Lhienne and Iliberos wait for a sign of the last goblin that fled but hear and see nothing. For the moment, they seem to have backed off. The trapdoor in the platform where the last assailant came through remains open, a stronger smell of campfires coming up from below.

If you guys on the Rim want to go after the last two goblins, I'll need perception rolls- for now it's back to you guys.


Male Human Friar/1

Brother Theodor moves forward again, bring his light and hopefully illuminating the retreating goblin-like creatures.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

If he sees either of the goblins, he will again fire a sacred flame at them (and hope he does not just give it a bad sunburn!)


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

Unhindered by the darkness, The Unchained boldly follows the goblins.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

If he sees a target, he attacks.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


DM Screen:
1d20 + 5 ⇒ (3) + 5 = 8

The Unchained, Brother Theo and Djal chase down the fleeing goblins. The Unchained quickly finds their hiding places behind sheets of webbing and under detritus, slaying one with his blade. Attacks from Brother Theo and Djal quickly deal with the remaining goblin.

Combat over.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos stabs the Goblin once more for good measure, "I suspect it will be like this the whole way down".


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan looks down the hatch. If he can't spot the bottom, he'll light a torch and drop it to see how far it falls.


Just to be sure, we have only the trapdoor, or is there another direction we could explore?


Zukhan looks down into the cavern below, his darkvision only extending about 30 feet into the blackness. Knotted lengths of spider silk descend into the deep, secured to the platform above. The asaathi drops a lit torch, watching as it descends about 100 feet to the bottom of the chasm. A faint reflection off the walls catches the light, and Zukhan gets a brief glimpse of a pile of boulders stacked up like a pyramid under the lengths of spider silk rope. Many-armed forms and spiders the size of small horses scurry from the light in the seconds before it hits the bottom.

Djal, The Unchained and Brother Theo take a moment before joining the others on the platform to do a sweep of the "rim" of the iron cavern. They find five more of the shanties built evenly spaced around the rim, all showing signs of habitation. Small spiders scurry through the webs, quickly getting into your armor and hair. Ultimately, a new direction to go does not present itself- either the trap door will have to do or a trek back up the chasm to find an entrance in the massive columns.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

"I do not relish the idea of further climbing..."


"Well, we made it this far. Though we have all the time in the world. We can call it a day and climb back up. Tomorrow, we can choose between the column and this..." offers Djal, noticing how everyone in the group seems to be covered in part with their own blood.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

"If we left and came back, that would mean that we might have to run this gauntlet again. I'm not sure how many spider goblins live in this pit, but I would bet that it probably wasn't all of them. I don't know that I am eager to face reinforcements." Zukhan looks over his own wounds. "Brother Theodor, do you have any healing magic available? We could also take a quick breather here and use one of these huts as cover."


Male Human Friar/1

"I do indeed have healing available, both magical and mundane. Come and let me look at your wounds and get us back in fighting shape!"

With the healer feat I can use my healer's kit to give everyone 1d6+4+your level worth of HP back, so I will do that first and we can go from there!

Iliberos: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Djal: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Zukhan: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
The Unchained: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Lhienne: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Bro Theo: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


"I think you're right Zukhan, we can hole up here and get some rest. Brother Theodor, the power of your faith in impressive, as is your knowledge of the medical arts! I am in your debt!"


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

The forsaken elf nods in thanks at the Brother.

"Yes, rest..."

DM:
As I do not have the books with me presently, can I use a full rest to attempt to learn a spell from the spellbook that we acquired with the death of the Necromancer?


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Thanks for the healing"


Iliberos:
Copying a new spell into your spellbook takes 2 hours and 50 gp/spell level in fine inks and materials consumed on casting. If you have that available, you can scribe the spell during the short rest.

The party clusters into one of the spidereye goblin hovels, kicking away the soiled and gross furs on the floor to make room for their bedrolls and other equipment.

You guys can settle in for a short rest here- if you want to do a long rest you should work out a watch schedule. Spend however many hit dice on recovery that you would like and let me know what your next move will be.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

DM:
A bit short on the GP!

"I would like to take the last watch".


Male Human Friar/1

"Is that it? Is everyone feeling better now? Great! I am glad to have helped...my more martial training has been a little lacking, so being able to at least cure your wounds makes me feel a little more useful", the young man says while repacking his healer's kit.

"I can take the first watch if you want."

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