Racial abilities +2 Dexterity, Skill proficiency (Perception), Advantage Saving Throws vs. Charm & Immune to Sleep, Trance
Forsaken Elves Far away on the northern side of the continent of Termana, the Forsaken Elves fought against the Charduni Empire for thousands of years. The elves were skilled both in martial pursuits and arcane knowledge, blessed with the wisdom of their learned god. The Divine War brought all of that crumbling down, however, after the Titan Chern fled south toward Termana. Legions of elves struck out at the Titan, only for Chern to loose his plagues upon them- the Forsaken elves' own god being betrayed by his Herald after succumbing to Chern's mind-altering sickness. The Elves slew Chern, but their god and his name are lost to them forever. Furthermore, the lingering curse of Chern has left 99 out of 100 Forsaken elves infertile.
Ability score increase. Your Intelligence score increases by 1.
Elf weapon training. You have proficiency with the longsword, shortsword, shortbow and longbow.
Darkvision (30 ft.) Forsaken elves are accustomed to working and traveling at night in dark forests.
Chern's Curse You have advantage on saving throws against disease. However, there is a 99 percent chance that you are infertile and even if you aren't your offspring are very likely to be born with some birth defect, should they even survive birth.
Languages You can speak, read and write Elduran (the modern Termana dialect of High Elvish) as well as any two other common, exotic or old languages.
Spellbook – Charm Person, Chromatic Orb, Detect Magic, False Life, Mage Armor, Sleep
The Necromancer's spellbook, a tome bound in leather the color of red wine, contains:
Cantrips: chill touch, light, mage hand, minor illusion
1st level: alarm, expeditious retreat, feather fall, mage armor, unseen servant
2nd level: blindness/deafness, darkvision, detect thoughts, ray of enfeeblement, spider climb
3rd level: animate dead, gaseous form, phantom steed
Arcane Tradition - Necromancy -
Grim Harvest (when I slay the living with a spell gain HP = spell level x2 or x3 using a Necromancy spell)
Mule & a Cart.
Backpack – Potion of Healing (1), Arcane Focus (Rod).
GP = 25
Two Languages (my choice)
Guild Business: Divination
Personality Trait – I like to talk at length about my profession.
Ideal – I’m committee to the people I are about, not to ideals.
Bond – I owe my Guild a great debt for forging me into the person I am today.
Flaw – I’m never satisfied with what I have – I always want more.
Iliberos is a tall gaunt elf with ashy skin that looks pale and almost grey. His eyes a bright green and his most striking feature. His hair is platinum blonde almost white which appears to have the consistency of straw.
Iliberos wears a Holy Symbol (Amulet) of Nemorga as a clasp that holds together his black Cloak.
Underneath he wears a travelers’ outfit of a dull grey color.
Victory that was what the High Elves achieved, Chern was defeated, no more. Then, then it all went wrong. Not only did Iliberos lose many he loved that day, he also lost his people and his God. A God not even Nemorga can recall the name of.
From then on Iliberos drifted, listless. He was so young when the battle was at its peak and yet somehow he survived where many so much more skilled and powerful than he did not. Was there a purpose for him in this life? How could he know without his God or his Leaders find his way when he was so lost, adrift in the world.
So he wandered, often taken as a slave he did not care if he lived or died, except when confronted by Titanspawn who he fought with all the vigor of his youth!
He did not know for how long he wandered when he found himself in the lands that belonged to the Necromancers of Hollowfaust. There he sought death or wisdom. He found neither. Instead what he found was community, purpose.
The Necromancers resurrected Iliberos, in many ways remade him completely. Iliberos has been a staple among the Guild for many Human generations. Long has he been a shoulder for those in need to cry upon. Partially because his powers had always been weak but that was because his ambition had been tempered by the horrors of his youth.
Recently, the Necromantic Diviners of Hollowfaust, the Guild forsaw the need to send a representative of the City to Fangsfall Peninsula, the casting of the bones was not specific as to what would be found there but that it would prove to be important. Of course, as the reading was vague, an Acolyte versus a full fledged Necromancer was sent to investigate. In addition, the missions is intended to be one of goodwill, showing that the Necromancers of Hollowfaust can work well with others.
Iliberosfeels something from this mission, renewed vigor, as if his life is beginning again once more, lo after so many centuries, he will face the challenge with something he has long lacked, hope…