Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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Upon hearing the description of those creatures, Djal laughs nervously, saying: "Basalt mornings and evenings, invisible by night, but betrayed by the moon? Cursed creatures these are! Do they stay as rocks all day, or just cruel but visible?"


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"First time meeting their kind. I don't think it will be the last."


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan nods. "and I bet we'll find worse the farther we get into Devils March." The Asaatthi shrugs. "Well, let's see what new horrors await us!" He says cheerily as he loads up his gear to head back on the road.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Hahahaha that's a pun, right?"


Wounds bandaged and spells memorized, you set out once more with your pack animals in tow. After another few miles in the Bronze Hills, you cross into Devil's March.

While the March first looks like rocky plains with stretches of verdant, healthy grass, the rank smell of decayed flesh calls for immediate reconsideration. The grass is patchy, with large swaths of blighted and unnatural growth, which does indeed belie your initial impression.

You hear the baying of hounds in the distance.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne draws her sling and takes cover behind larger folk.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

"Do those sounds signal some other horror or herald to threats within that we approach this dangerous place I wonder. I suppose we will need to continue forward to find out".

Iliberos pulls out his blow and an arrow as it is clearly time to move forward armed.


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

Xar goes about, gathering up the steel daggers, and burying the dust that made up the remains of the creatures. "Many unfortunate creatures were created during the wars. Probably best that these were put away, as their purpose is no longer valid. Still they served the Mistress of moonlight, so I'll put away their remains out of respect".

If nobody else wants a dagger, Xar will keep them for now.


The party continues into Devil's March, on alert and ready for danger. The charnel reek continues to assault your nostrils and seems less a product of recent corpses than a curse arising inherently from the ancient mounds of the dead. Half-buried in the straggling grasses and scrub bushes are the glint of rusted metals too deteriorated to still be called weapons or armor, along with the occasional ivory flash of bleached bone.

You still hear the baying of hounds. Sometimes you think they grow fainter, but on the whole, they have definitely moved closer to you.


Djal is silent. He follows the others, but the aounds and smells of the place are much worse than what he expected. A part of him is reconsidering his recent life choices...


The terrain grows more rocky and broken as you continue toward the Chasm of Flies. Ravines and gullies spread throughout the landscape in every direction and huge, tilted rock slabs periodically rise out of the ground. Eventually, you can't avoid entering a ravine without adding days or more to the trek. The sheer cliff edges rise on either side of you but open wider and grow flatter as you progress.

The tiniest sound echoes off the walls of the ravine. Your unsettled imaginations fill your heads with all sorts of sinister possibilities regarding the possible source of the sounds.

You round a twist in the ravine and see before you, about 100 feet away, a battered and bleeding person lurching through the gaps between some shattered boulders, scrambling in your direction. A noise somewhere between a call for help and the raving of a lunatic bleats from their throat. As they flail desperately up the sloped ravine wall in your direction, you realize it's a human man in desperate straits- torn, bloody and staggering. One hand desperately steadies his lurching form against the ravine wall while they other clutches a deflated waterskin against his chest. Dry bones crunch and scatter across his path. You realize that the gravel littering the floor of the ravine is actually pulverized bone and animal detritus.

The baying of the hounds echoes off the walls, louder and closer than you've heard them before.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained draws his sword.

"Weapons at the ready. Watch our flanks too."


Djal heeds the warning and draws his sword as well: "This person needs help!"


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status
Djal wrote:
Djal heeds the warning and draws his sword as well: "This person needs help!"

"Or is it a ruse to lure us in? Who is this man, why and how did he get here". Iliberos is clearly skeptical but moves forward with his companions nontheless.

Iliberos slings his bow on his back and grabs his arcane focus, it seems the time for magic may have come at last.


Are you all staying put or approaching the person?


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Let's help him. But be wary. I will go ahead and you cover me."


The Unchained cautiously approaches the wounded man, old and cracked bones scattering from his footsteps. As the half-orc gets closer he sees that the man's tattered clothes couldn't have been more than rags to begin with, though now they are even more ripped and blood-stained.

As he scrambles up the incline, reaching out a hand toward you and the party, you can see the telltale scar left by a manacle on his wrist. The barking of hounds grows louder, echoing off the ravine walls and he scrambles faster to try and reach you. From further back in the ravine, a trio of hounds dart toward him- the dogs are blood-spattered, sinew and bone popping from their legs and patches of fur pulled back to reveal their ribcages.

The Unchained is about ten feet from the wounded man, the undead hounds are twenty feet from the wounded man and 30 feet from the Unchained.

Initiative: 1d20 ⇒ 151d20 ⇒ 71d20 ⇒ 7
Initiative
Zukhan 18
The Unchained 17
Undead Hounds (3) 12
Xar-Nixx + Djal +Lhienne 10
Escaped slave 10
Iliberos 8

Zukhan and The Unchained can act first!


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

"Damn it! I hate undead house pets"!

1d20 + 3 ⇒ (1) + 3 = 4 Knowledge: religion

Does Xarr know anything about this new threat?


He knows they're definitely undead.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained moves to interpose himself between the wounded man and the undead hounds, roaring as he does so.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan moves forward to get a clear shot ans lets and arrow fly at one of the undead hounds

Shortbow: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Zukhan's arrow pierces the zombie hound's neck, though it seems to do little to slow it's progress.

Two hounds leap upon The Unchained, fetid jaws snapping!

DM Screen:
H1+2: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (3) + 4 = 7

With his shield and a strong arm, The Unchained blocks the hounds' assault! The third hound runs around the half-orc to snap at the wounded man! The Unchained gets an attack of opportunity.

Unchained attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 4 ⇒ (8) + 4 = 12

With a roar, the half-orc neatly re-slaughters the hound!

In terror, the wounded man continues running away from the hounds.

Everyone else is ready- two hounds are fighting Unchained.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne scurries forwards firing off a sling bullet at one of the hounds, as she does so.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21 dmg: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (5) = 12 Believe I should get sneak attack after reading and re-reading sneak attack rules, nothing gives me a penalty for shooting into melee that I can see and the enemy has a foe within 5ft, feel free to ignore the d6 if you disagree


Djal slides in, passing the wounded man: "Relax. We're here." He wonders, as their paths cross, whether he would have ended up in a similar way or worse, when in the clutches of Valan...

As he reaches the hounds, he draws his rapier and lunges forward.

1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (4) + 3 = 7


Lhienne's bullet pierces the hound's putrescent gray matter, Djal's rapier neatly putting it down with a strike to the neck.
One left- Iliberos, The Unchained and Zukhan can go!


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan side steps to keep a line of sight with the remain dog and lets another arrow fly.

Shortbow: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Away with you!"

attack vs. hound: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

Noticing that the others seem to have the combat well in hand Xar chases down the wounded man, trying to calm him.

1d20 + 3 ⇒ (7) + 3 = 10 Persuasion


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Round 1

Iliberos casts Chromatic Orb at one of the Hounds.

Ranged Attack 1d20 + 1 ⇒ (6) + 1 = 7

Fire Orb 3d8 ⇒ (7, 7, 2) = 16

But his throw is errant.


An orb of many colors hurtles past the remaining hounds, exploding in a flash against the canyon walls. Distracted, Zukhan's arrow flies wide and breaks against the rocks. The Unchained slashes into the hound's putrid flank, eliciting no reaction from the undead mockery of man's best friend.

Xar approaches the bleeding man, quickly trying to calm him. He collapses to his knees, shaking with exhaustion and blood loss before lapsing into unconsciousness.

The hound snaps its jaws at The Unchained, trying to drag him down by the ankle!

DM Screen:
Bite: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (4) + 2 = 6

But the half-orc kicks it aside, taking not a scratch for his efforts!

Lhienne, Djal and Iliberos are up!


Djal moves over to the following hound, flicking the gore from his rapier's tip as he does so, then stabs in the beast's side.

Crit!: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Round 2

Iliberos curses and draws his bow once more. Move action.

He fires an arrow at the Hound.

Longbow Attack 1d20 + 1 ⇒ (9) + 1 = 10
Longbow Damage 1d8 ⇒ 7


Djal's rapier silences the baying hound for good, leaving it to collapse in a mound of festering meat. The ravine is silent but for the ragged breathing of the hounds' quarry laying collapsed on the ground.


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

Xar gently lowers the man to the ground. "Are any of you wounded? If not then I'll use some of Belsameths blessing to heal this poor man. Stand ready however... we don't know anything about him, and he could be a madman".

1d8 + 3 ⇒ (7) + 3 = 10 Cure Wounds.

"You're safe now. Who are you? What are you doing here? and what did you do to piss off those undead puppies"?


His wounds nit before your eyes, but he still shakes and tremors.

"Nuuh guhhn buhhg...", he repeatedly mutters. Xar can see when he opens his mouth that his tongue is missing. He clutches the deflated waterskin for dear life.

Anyone have Medicine?


Medicine: 1d20 + 1 ⇒ (13) + 1 = 14


Taking a clinical look at the ragged and delirious man, Djal can tell that he's exhausted, dehydrated and nearly starved. His wrists bear the scars of shackles and there is a slave brand between his shoulder blades. Seeing past the blood and dirt, he must be about 17 years old.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Seeing the man clutching the empty water skin; "The human seems dehydrated. Here, have a drink human. Zukhan passes the poor guy his water skin.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

"How strange that he would be all of the way out here. I do not believe we should bring him back from whence he came, perhaps back to the wagon that he may rest and then return here?" Iliberos seems genuinely concerned about the man's well being now that it is clear his presence is not some sort of trick.


Zukhan Ssalaras wrote:
Seeing the man clutching the empty water skin; "The human seems dehydrated. Here, have a drink human. Zukhan passes the poor guy his water skin.

Renewed fear passes over his face when he sees Zukhan, quickly replaced by relief when the ranger speaks Ledean sympathetically. He gratefully takes the water skin and starts drinking.


Djal also gives him something to eat from his pack. He takes a piece of bread that is not too moldy and puts dried cheese on it: "Eat slow and drink slow. One little piece at a time. That's it. What is your name? Where are you from? I am Djal. Me and my friends are adventurers."


He takes the offered food and almost immediately devours it, shoving it all in his mouth. He does slow his chewing down after Djal admonishes him.

"Nuhhztuh.", he says, pointing to himself. "Muh nuhm."

"Fuhm Duhnuhnuh. Buhduhn duh buhn wuhll buhfuh uh uhzkuhpt... uhnluh wuh duht muhd uht.", he says, trying to rise to his feet again.


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

"Oh for godsake man. If you can read and write... or even draw sketch it out in the sand here".

Xar clears off a section of sand for the man to sketch on.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

"Hmm, they may well have removed his tongue..."

Medicine 1d20 + 2 ⇒ (12) + 2 = 14


With a shard of bone he scratches in the dust-
'Nestor' 'Dunahnae'
'Never going back'


"All right Nestor. You're in safe hands. Now you need to get your strength back. Then you'll have some energy to face things." Djal says to the escapee. "What we need to know is whether you're being pursued. Because if so, this is no place to stay."

To the others, he adds: "We could walk back and set camp closer to the entrance of this ravine. Give the man a day or so to recuperate?"


Nestor writes in the dust: 'Slave-taker' 'Necromancer' 'Got everybody else' 'Somewhere out there'


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"I fight for freedom. No chains. No slaves. Of that you can be assured." The Uhchained tells Nestor.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Well, we should rest, let him recover in the relative safety of our protection. Whether he wants to stick with us or find a way out of here on his own is up to him then."


Nestor scrawls Where you going? in the dirt.

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