
Full Name |
Brother Theodor Burl |
Race |
Human |
Classes/Levels |
Friar/1 |
Gender |
Male |
Size |
M |
Age |
33 |
Alignment |
Lawful |
Strength |
10 |
Dexterity |
11 |
Constitution |
10 |
Intelligence |
8 |
Wisdom |
13 |
Charisma |
9 |
About Brother Theodor
Level: 1
Saving Throws: D11, W12, P14, B16, S15
Spells: 1st Level: 1 (Cure Light Wounds)
Hit Dice: 1d4 (3hp)
Armor Class: 12 (10+2 Armor of Faith)
Armour of Faith
Friars gain a +2 bonus to Armour Class, due to the divine blessing of the One True God. At 4th level, the bonus increases to +3 and at 8th level to +4.
Combat
Friars may only use simple weapons (club, dagger, staff, sling) and may not wear armour or use shields.
Culinary Implements
A friar can employ a frying pan, cured sausage, or even a ham shank as an improvised club (1d4 damage).
Divine magic
See Old-School Essentials for full details on divine magic.
Holy symbol
A friar must carry a holy symbol (see Adventuring Gear in Old-School Essentials and New Equipment, p82).
Deity disfavour
Friars must be faithful to the tenets of their alignment and religion. Friars who fall from favour with the One True God may incur penalties.
Magical research
A friar of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with the One True God. When a friar reaches 9th level, they are also able to create magic items.
Spell casting
A friar may pray to receive spells. The power and number of spells available to a friar are determined by the character’s experience level. The list of spells available to friars is found in Old-School Essentials (friars have the same spell selection as clerics).
Reversed spells
As followers of a lawful religion, friars’ use of reversed spells is regarded as heretical.
Using magic items
As spell casters, friars can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some magic staves).
Foraging
A party with a friar has a 2-in-6 chance of successfully finding edible plants or fungi while travelling. (See Wilderness Adventuring in Old-School Essentials.)
Herbalism
In the hands of a friar, a single dose of a herb (for example those listed under Mushrooms and Herbs, p92) is sufficient for 2 subjects. (This does not apply to herbs used to combat monsters, such as wolfsbane.)
Poverty
Due to their monastic vows, a friar may only keep wealth and possessions that can be kept on their person or mount. The excess must be donated to worthy causes (not other PCs!). Furthermore, a friar must dress in a simple monastic habit and must cut their hair in a traditional tonsure.
Ability Modifiers: +1 CHA, +1 CON.
Blessed: When rolling hit points (including at 1st level), the player of a human PC may roll twice and take the best result.
Decisiveness: When an initiative roll is tied, humans act first, as if they had won initiative. If using the individual initiative rule (see Combat in Old-School Essentials), humans get a bonus of +1 to initiative.
Leadership: All of a human’s retainers and hirelings gain a +1 bonus to loyalty and morale.