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The first order of business is for everyone to get their characters finished. I think we're fairly close to having that done. Tomorrow, I'll post some more info about backstories and so forth.
Reminder to Rynjin and Echos Myron: If you want to roll hp, you'll need to do so in your first alias post. Otherwise just use the average.
And welcome!

Suchak Iskal |

Suchak here. I'll give it a test roll on stats real quick.
3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (3, 5, 5) = 13
3d6 ⇒ (5, 1, 2) = 8
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (5, 5, 2) = 12
About what I expected. I'll go with the 15 PB. Already on my sheet anyway.
Given that luck, average HP too.
I'm mostly done, just need to do skills, and decide whether the Poisoner's Jacket or a two point higher AC is worth it. Given I can get a Wasp poison with a solid DC 22 (using Poisoner's Stance), the jacket seems likely to win out.

GM Gark |

Backstory?
Just over four years ago, the season keepers declared spring officially ended. As the raging floods and cataclysmic storms subsided, triaxians and other races left their winter homes to travel. Some migrated north or south to cooler climes, but many simply packed their belongings into caravans and set off to roam the land, living off jugana fruit and porabee juice and shyrtak roots. One such roamer is Horn, a male triaxian season keeper from the Ghoa Plains a thousand miles southwest. Taking only what he could carry on his back and leaving behind his trainer Birch, he has walked all the way here to see the Great Plains of Aylok.
To take in the full grandeur of the vast, flat horizon, Horn wishes to visit the Overlook of Angels in the Mountains of Luz. Three thousand feet above sea level, this overlook is situated in a pass above the top of the Eyefjell Valley, and is known throughout Aylok as a powerful intersection of ley lines. Though Horn knows his way around plains, he is inexperienced in mountainous terrain - which is why he is doing his best to find a map of them. He's not having much luck, until Suchak Iskalar overhears his slurred requests while purchasing rope in an adventuring supply store.
Suchak's home city is on the other side of the Plains from Lamid, nearly seven thousand feet above the eastern steppe and suspended from the rim of a dormant caldera. Though he has not been to those eastern Seneh Mountains in years, Suchak has hiked all through the Mountains of Luz, and could easily take Horn to the Overlook. Desna would smile on that kindness.
--
Just five months ago, Aught woke early. Normally, the Winter Guard would have hibernated in his vault for one hundred and fifty years, completely numb to the world. Instead, he felt warmth and heard the songs of birds.
The Keepers typically build their vaults in secret. Only a Winter Keeper's summer counterpart will know the location of their body, and vice-versa. Yet when Aught pushed open the lid of his vault, he saw one of those monstrously large whale-beasts standing outside.
From behind the cetakin stepped Ciphre, compounding Aught's confusion. She introduced the creature - called Podrick of Mudsedge - and Aught, then explained their presence. For the last week, Ciphre had been sensing increased mental activity in Aught through their empathic link. A few other Summer Keepers she knew had reported the same thing, and after a week their winter counterparts had also come to life. It was almost as if summer was ending, she thought. So she asked Podrick, the most trustworthy wizard she knew, to come along and make sure no fell magic was responsible for the change.
Podrick sensed no evil magic on Aught, so Ciphre continued. She'd decided to split the usual territory with him - Aught would watch over the monuments of Aylok and the Mountains of Luz, while Ciphre would watch over the monuments of the city-state Preita. The mountains were colder, anyways, so Aught would probably like them more.
As Aught packed his back, Podrick approached and asked if he could join the Keeper for part of his mission. Eternal vigilance might not be his purview, but Mudsedge was in Aylok, and Podrick thought the Keeper might like company.
--
I'll see about tying the pairs together later . . . perhaps Podrick would also be in the supply store, and overhear Suchak. Perhaps Podrick and Suchak are actually friends from ten years ago, when the latter passed through Mudsedge.
Anyway, does the above look alright with you guys? I thought about just going with the classic tavern scene but I'm not sure Podrick can actually get drunk on a budget.

Echos Myron |

I'm beginning work on Winter Guard Aught. That background sounds fantastic to me, though I would love to see Aught and Podrick have a drinking competition.
Given the nature of the Keepers (Humanoids abducted through out the solar system and reconstructed by "higher beings"), would you be bothered if Aught were to resemble a bipedal polar bear?

Winter Guard Aught |

3d6 ⇒ (2, 4, 2) = 8
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (1, 4, 5) = 10
3d6 ⇒ (4, 4, 6) = 14
Wow, super ok rolls. Gonna go with the 15 point-buy:
14, 11, 16, 8, 8, 13
With modifiers (and +1 Dex, +1 Cha for 4th & 8th advancement), that'll be
16, 12, 20, 8, 8, 12
d10+5 (con)
2: 1d10 + 5 ⇒ (8) + 5 = 13
3: 1d10 + 5 ⇒ (6) + 5 = 11
4: 1d10 + 5 ⇒ (5) + 5 = 10
5: 1d10 + 5 ⇒ (10) + 5 = 15
6: 1d10 + 5 ⇒ (6) + 5 = 11
7: 1d10 + 5 ⇒ (4) + 5 = 9
8: 1d10 + 5 ⇒ (7) + 5 = 12
9: 1d10 + 5 ⇒ (4) + 5 = 9

Horn |

Ahhh, I'd misunderstood the HP too. If it's truly average I might as well at least try a role, eh?
HP: 8 + 8d8 + 18 ⇒ 8 + (3, 1, 8, 8, 3, 6, 7, 7) + 18 = 69 >> Hey, that's 3 better than the Paizo rounded average, I'll take it!
I've updated my profile:
- switched to point buy
- added saurian shaman archetype
- fleshed out in general
Do y'all want to chip in on a wand of CLW or Infernal Healing? How about a wand of Lesser Restoration?

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As Aught packed his back
This is why proofreading is important . . .
Anyway, I'm thinking that instead of everyone meeting in Lamid, it might be easier to explain the two pairs getting together in Kiltar. I'll actually make that the initial post of the gameplay thread, once characters are done.
Also, the polar bear shape sounds fine, Echos.

Winter Guard Aught |

My sheet for your review: Sheet
If anyone would like to give it a look over and give me any advice, it would be welcome. I don't typically play the brawn, and I'm not too much of an optimizer. Most of my choices are made based off of concept.
@GM GARK
Is there a name given to the region or site that Aught guards?

GM Gark |

One thing: keen weapons need to have a base +1 still. The total cost of the bardiche would be 8313 instead of 2313. That should still leave you with ~11000 gold to play with, I think.
You could have your own name for the region, but it's basically just "The Mountains of Luz plus Aylok." During the winter you circulate through Aylok, the Mountains, and Preita and just check up on local monuments and ley lines. If you find a monument destroyed or damaged, you'll try to find the offender and exact punishment/remorse, then restore it as best you are able. Most triaxians respect the spiritual centers of their land, not least because there are ancient legends of "spirits" like yourself.

GM Gark |

IIRC there's only about 4000 on the entire Earth-sized world, and only half are active at any given time so yeah, pretty dang rare. There might be only one or two more in the entire kingdom of Aylok.
I'd say Knowledge (local) DC 16 to have heard legends of the monument-keepers, DC 21 to know that a sizeable population protect the strange smoking spires of the Sephorian Archipelago and identify Aught as one of their kind, and DC 26 to know the racial traits and anything else Echos Myron and I have established.

Suchak Iskal |

Rynjin |

Orlando. Originally from Vernon, then Tallahassee. Moved to Maryland last year.
And Gark, I misspelled my own name. Added the "ar" accidentally, confused with a friend's Nagaji character with a similar last name. =) Edited the profile when I noticed it.
Edit: Unless you mean the Sachak bit. That's on you. =P

Rynjin |

Gark, would you approve a minor change to my build before we hit the first combat?
I would like to take the Deadly Throw Feat instead of Deadly Agility. They have the same effect, but Deadly Throw works only with thrown Weapons, but doesn't require Weapon Finesse.
I'd then move some of my Feats up a bit, and take something else at 7 or 9 instead of Weapon Finesse at 1st.
Probably Advanced Study to grab either Stance of the Ether Gate or Warp Worm and Twisting Ether.

Rynjin |

Wait, Aaught, I'm noticing a few errors on your character sheet.
You have a Keen Bardiche that costs around 2k gp. It should be around 8 thousand, since you need a +1 before you can add special abilities like Keen.
You seem to have only used half of your wealth (~28k of 46k). I don't know if that was purposeful or what.
Not an error per se, but why did you allocate your stats the way you did? You dumped Int and Wis, then spent 16 thousand gold bringing them back up to normal instead of boosting your main stats (Str and Con). I can get why you boosted Dex a bit (Reach build, AoOs, and whatnot) but the Headband of Mental Superiority over grabbing a Belt of Physical Perfection seems odd. Then again, personal tastes and all.

Echos Myron |

Re: Bardiche, I forgot to save my sheet once Gark mentioned that oversight.
And honestly, I was all out of sorts while building the character and didn't even think of that at the time. I pretty much posted the character for review, went back to change the bardiche, forgot to save it and then left everything as is once the game started.

Rynjin |

Just a heads up, I'm going to be finishing packing tomorrow, and spending all day Sunday most likely either driving or being in the car in one way or another.
So posting will be sporadic, if not nonexistent. I'll try to post in the morning time both days, as well as in the evening when we either stop or arrive.