Garuda

Horn's page

159 posts. Alias of gyrfalcon.


About Horn

Horn, Season Keeper
Male Triaxian Druid (Saurian Shaman) 9
N Medium humanoid
Init +4; Senses low-light vision; Perception +23
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 66 (9d8+18)
Fort +10, Ref +7, Will +14; +4 vs. fey and plant-targeted effects
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Offense
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Speed 20 ft.
Special Attacks wild shape 3/day
Druid (Saurian Shaman) Spells Prepared (CL 9th; concentration +15):
. . 5th—blessing of the salamander (DC 21), control winds [D] (DC 21), stoneskin
. . 4th—air walk, aspect of the stag [D], cure serious wounds, flame strike (DC 20)
. . 3rd—cure moderate wounds, haste [D], remove disease, sleet storm, wind wall
. . 2nd—barkskin, chameleon stride [D], flurry of snowballs (DC 18), lesser restoration, resist energy (2), summon swarm
. . 1st—call animal, expeditious excavation, faerie fire, magic fang, mount [D], obscuring mist, windy escape
. . 0 (at will)—create water, detect magic, purify food and drink (DC 16), read magic
[D] Domain spell; Domain Plains
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Statistics
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Str 7, Dex 14, Con 14, Int 10, Wis 22, Cha 7
Base Atk +6; CMB +4; CMD 16
Feats Augment Summoning, Combat Casting, Natural Spell, Skill Focus (Perception), Spell Focus (conjuration), Superior Summoning, Wild Speech
Traits reactionary
Skills Fly +11, Handle Animal +9, Heal +11, Knowledge (geography) +4, Knowledge (nature) +12, Linguistics +2, Perception +23, Ride +3, Spellcraft +4, Survival +12
Languages Common, Draconic, Druidic, Sylvan, Undercommon
SQ migrating herd, nature bonds (plains domain), place magic, pounce, saurian wild shape, saurian's totem transformation, saurian's totemic summons, spirit sense, walk the lines
Combat Gear see this sheet
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Druid (Saurian Shaman) Domain (Plains) Granted Powers: The wide open spaces of the prairie, savanna, and steppe are yours to master.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Migrating Herd (Su) Summoned herd animals gain +10' speed and double their spell's duration.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity.
Natural Spell You can cast spells while in Wild Shape.
Place Magic (9/day) (Su) Free, +1 to caster level for 1 round.
Pounce (2/day) (Ex) You may make a full attack as part of a charge.
Saurian Wild Shape (Su) Shapeshift into a dinosaur or reptile one or more times per day.
Saurian's Totem Transformation (Move Action, 9 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Saurian's Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Superior Summoning When summoning more than one creature, summon an extra one
Walk the Lines (6/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape.