Shark

|Podrick|'s page

86 posts. Alias of Arkwright.


Full Name

Podrick of Indar

Race

Cetakin

Classes/Levels

Wizard/9

Gender

Male

Size

Large

Alignment

CG

About |Podrick|

Podrick:
Name: Podrick of Indar
Race: Male Cetakin
Alignment: CG
Class: Wizard (Shadowcaster)
Backstory: Washed ashore in the town of Indar, Podrick was taken in by Garen, an unsuccessful evil mage who retired to the town after his life's scheming left him far below others of greater deviousness and ruthlessness. While initially attempting to convince Podrick to aide Garen in returning to respect and politics, the young cetakin successfully navigated the moral minefield to become friends with the mage, learn his trade and resurrect sparks of goodness within him without falling victim to greed or ambition. Eventually he headed for Preita to complete his training, initially determining to create epics of theoretical battles with ignorance and despair before deciding to instead bend the subtle magics of mind and shadow to enemies of the good and innocent on Triaxus.
Personality: Eternally good-natured and pleasant despite all despair and sorrow, reasonably personable though many are off-put by his appearance, firm determination to help others, works to ensure all the ills and horrors of the world stream off of him like water.
Podrick Description: A succesful magician of reasonable power and great expertise in a rarely studied field, Podrick garbs himself in heavily converted black professor's robes fastened with a silver chain around his head. Vain enough to buy these clothes but not enough to perfectly maintain them, they are well-marked by chalk dust and ink stains and full to the brim of the instruments of his trade- spellbooks, stationary, travelling items and a small assortment of powerful magical items; no mage is complete without a small trove to enjoy and fiercely defend. Recently having learnt lengthy magical flight, he scorns the earth by moving carefully through the air under his own power.
Sheet

Spell Loadout:
0: 4x- Detect Magic, Ghost Sound, Dancing Lights, Prestigiditation
1: 6x- Mage Armour, Silent Image x3, Unseen Servant, Grease
2: 5x- Glitterdust, Invisibility, Minor Image x2, Blindness/Deafness
3: 3x- Major Image, Dispel Magic, Haste
4: 3x- Shadow Conjuration x2, Dimension Door
5: 3x+1- Shadow Evocation x3, Overland Flight

Cetakin:
Creatures of magic and legend, the poet-whales of the Triaxian Arctic live then write epic tales of undersea tragedy, drama and triumph. These tales they share with each other through whale song with unknown magical properties. Thought by some to be a created species, it is not widely known but whales 'sing' their children into adolescence. After the rude calf is birthed into the water, the mother and father sing to it, guiding its physical development to the point where the child can take care of itself and sing its to its desired maturity. Modern times have brought a new practice, agreed to by volunteer pod members, where parents sing to their child past the typical point where children are left to grow for themselves; they sing them into a new form, the form of the cetakin. Unlike their parents, cetakin are able to ford into open land by use of their strong tails, similar to the merfolk of other worlds. Cetakin are also smaller, though still larger than many land-going creatures. Their ability to breath the air also comes at the cost of much of their mystical singing abilities, and they can only communicate with their parent-race in the barest fashion. Cruel though these restrictions might be, for the chance to write and bring back legends and poetry from the world above the poet-whales are willing to inflict them on their young. Most cetakin embrace their heritage and their role on the surface, and are celebrated by their seagoing families.

Cetakin appear closest to smaller orcas, though their parents grow larger to almost colossal sizes. Their tails are hard-muscled and strong and they are able to stand up on them quickly and easily. Their flippers are thinner and better defined, revealing individual fingers and making them able to more easily grip objects. They typically move themselves horizontally along the ground by use of their flippers and tail muscles. Many an enemy have mistaken a cetakin for being helpless on land, and paid the price when it slid along the ground at surprising speed, hoisted itself up on its tail in a lightning-quick move then slit the enemy from hip to neck with a drawn spear. Bodies still partially used to the frigid temperatures of the Arctic, cetakin do not require clothes but typically wear a few garments to distinguish themselves from mere beasts- scarves, belts, jewelry. Pulling themselves along the ground can also be difficult for some if they are not willing to develop the necessary callouses. Some cetakin wear apron-like vests as a protective layer, richer ones can afford carts.

Racial stats:
Trait--Cost
Aberration--3
Large--7
Slow Speed---1
Int +2, Wis -2, Str +2--0 (Cetakin are strong and intelligent, though can sometimes be naive or uncautious)
Swim--1 (Cetakin can swim, but at nowhere near the speed of their parents (20ft))
Amphibious--2
Ghost Sound at-will--0
Whalsong + other Language--0
Total--12