
Gandal |

For ease of reference here is a copy of char creation rules:
Level 1
max starting HP
max starting gold (you can buy scrolls/potions of course level 0/1 spells only)
25 points buy (no stat below 6 or above 18 AFTER race modifiers)
no evil alignments
two traits,your pick,one must be from the CC player guide,traits must be from different categories too (no both combat or social etc. etc.).
Background must specify that the party already worked and traveled together and must have connection/friendship with professor Petros Lorrimor

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In case you can't download it,
With as many Sczarni on the streets and highways of
Ustalav as there are, it’s not surprising that the nation
teems with con artists, pickpockets, thugs, and thieves.
No Sczarni caravan is complete without a number of
rapscallions ready to play their role in separating their
mark from his money, whether through deception, quick
fingers, or violence. Despite the myriad problems plaguing
the people of Ustalav, many citizens see the actions of the
Sczarni as a pressing concern, and view members with
warranted suspicion. At the same time, with as many
mysteries and secrets as haunt the country’s nights, it
often falls to skillful investigators, detectives, courtiers,
and common folk familiar with the ways of the shadowed
streets to bring the truth to light. Sometimes, in the course
of exploration or research, Professor Lorrimor would hire
a rogue or two to help defuse traps or procure difficult
to obtain information, the most efficient of which he
remained in contact with after the job was done.
Recommendations: Rogues of all sorts can be found in
Ustalav, but members of the class with the Acrobat, Burglar,
Cutpurse, Rake, and Thug archetypes are most common
and will find their talents particularly helpful in the
Carrion Crown Adventure Path. Suggested skills include
Disable Device, Knowledge (local), Knowledge (nobility),
and Stealth.
Ustalav’s legacy and identity are inseparable from the fact
that Ustalav was the cradle that spawned one of the most
powerful wizards of all time, the dreaded Whispering
Tyrant, Tar-Baphon. Although he was long ago imprisoned,
the arcane lore amassed by his servants and the crusaders
who rallied against him remains alive in modern Ustalav,
albeit often buried in dusty libraries and tombs scattered
across the land. Many wizards travel to the region in
search of ancient lore or artifacts or to teach or study at the
various universities and isolated monasteries that dot the
countryside. Himself a devout scholar, Professor Lorrimor
found it easy to relate to wizards, and he held many as close
friends, colleagues, and competitive rivals.
Recommendations: While wizards specializing in
any arcane school will find the opportunity to shine in
the Carrion Crown Adventure Path, those who devote
their study to abjuration, divination, evocation, and
necromancy will fit well with the themes and plot of the
campaign. Enchanters and illusionists may find that
many of their talents go unused throughout the Adventure
Path. Wizards who take familiars may consider any of
the options in the core rules as appropriate. Suggested
skills include Knowledge (arcana), Knowledge (planes),
Knowledge (religion), Linguistics, and Spellcraft.
The Traits -
Initiative checks.
I'll probably go with "On the Payroll", just because absolutely none of these inspire me at all. I always thought they where all pretty much crap, but that's just me. I'm all for personalizing the character, but these are dumb. :)

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Humans dominate Ustalav’s population, and among them
most are ethnic Varisians whose ancestors also called the
land home. Whether nobles clinging to the few drops of
blood that grant them a claim—albeit a distant one—to
the Ustalavic aristocracy, or stoic peasants struggling to
make ends meet in the unforgiving countryside, heritage
and history are incredibly important to Ustalavs. Allmodern Ustalavs feel directly connected through familial
ties to the centuries of torment at the Whispering Tyrant’s
hands and share an inherited acceptance of a life of struggle
and suffering. Among the populace’s Varisian ethnicity are
communities of nomads who travel as far as the Varisian
coast, and the wandering Sczarni, who are scorned even by
many fellow Varisians for their stereotypical unscrupulous
ways. Both unsettled groups are typically considered
backward and dangerous, and are thus treated as secondclass
citizens. In addition, those humans of Kellid decent
are treated with contempt, especially in the north, where
they are negatively associated with the barbarian tribes of
Numeria, the Realm of the Mammoth Lords, and the fallen
realm of Sarkoris. Despite their relegation to second-class
citizenship, Kellids are nevertheless common throughout
Ustalav, and the monolithic remnants of their shamanistic
society from before the arrival of the Varisians can still be
found throughout the region.

Gandal |

@Beckett: I asked a RL friend of mine (also an end-stage gaming addict and a fan (read "he exclusively plays") of aasimar pallys) if he wanted to join,but his problem is he isn't very good at english,and he is afraid this would spoil his and our fun.
The AP is built for 4 PC's,so i'ld try to begin with what we have.
If you think 4 are too few i'll recruit again.

Gandal |

@Verisim: When buying weapons remember that at low levels you don't need a lot of weapons.If you plan on going two weapons fighting don't overload yourself with throwing daggers if you buy also a bow (that is a far better ranged weapon).Remember that weapons weight a lot,once you add the load of armor,backpack,lockpicking tools,clothing and a lot of smaller gear you end easily in the 60-70 lbs range.How much strength you are planning to buy? You need also a lot of dexterity and intelligence, and a rogue needs mobility.

Gandal |

As long as you have some melee ability i see no need for the tipical fighter in heavy armor and tower shield.Of course lesser HP and lower AC mean you'll need more healing power.
Let's see what PC's are being built so far:
Beckett - Cleric (can stand up in melee,very good healing)
Verisim - Rogue?(good melee support,cannot stand up on his own,damage dealer)
Benoit - Wizard(cannot enter melee,maximum damage dealing from a distance)
MacFetus - still thinking

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Classes have two different sets of skills. Class Skills and Cross-Class Skills, typically broken up by what the base class is assumed to be good at.
The only difference is, that IF you have a Rank in a Class Skill, you get an additional +3 bonus to that skill, (when you put the first Rank in it). You do NOT get that +3 Bonus if it is a Cross Class Skill.
If at a later point in time is Becomes a Class Skill, you retroactively get that +3 Bonus, such as Multiclassing.
So, if you want to take Know: Nobility, just put a Rank in it. Keep in mind, as a Rogue, there are a lot of Skills you will want, but you also have a lot of Points.

MacFetus |

Verisim raises an important point: there are a few differences between Beginners Box rules and full PF rules; I doubt very much that it'll come up but, if it does, which rules are we using?
I've decided on a ranger of some sort. This'll give us cleric, rogue, wizard and ranger: a good combination, I would have thought. We'll need someone to max out the diplomacy skill, tho.
Will have it up tomorrow.

Sajan Barid Suyyddhaan |

Hey guys, this will be the profile for my human evoker. I will start filling out the stat block tomorrow. We didn't have internet in the office today so I couldn't do much, and to be honest a bit too tired right now to finish up a character and backstory. But he should be done by tomorrow night.

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I don't have the BB either. I am not actually sure what is left out of the BB, but I do know that Attacks of Opertunity is not in it, and I'm guessing that they left out some skills.
I'm trying to link the character sheet, and also if anyone wants, I can Email an editable PDF of the character sheet, too.

Benoit Leblanc |

I'm good either way (either your friend coming in or you playing a 5th pc/npc).
Back in the days that I used to DM I would have NPCs come into the party on a regular basis, which in all fact they were really character concepts I always wanted to try.
Just as a note, this week-end I won't be posting too much as it is my wife's b-day and were are going on a small trip to celebrate, so posting might either be erratic or non-existent until sunday afternoon/night.

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I'm good either way as well. I personally like to use an NPC as a "character" when I DM sometimes, as it lets me have the pleasure of playing as well, so I have no issues if you want to.
I'm going to really try to work out a character tonight. I have the idea, it is more just getting to sit down and type it all out. . .
I am thinking of trying to go for Diplomacy, Know History, Know Religion, Sense Motive, and one or two other skills. Any preferences?
PS, tell her Happy Bday, and I hope you both have safe trip.

MacFetus |

Gandal: I think a fifth character takes the pressure off us to optimise our characters and gives us a bit of scope to play about a bit with our builds. For example, in my tabletop Kingmaker game, I'm playing a priestess with ranks in Profession: groom. As such, her role is to look after the mounts; it's all fluff but it adds to her as a character. In fact, it's because we had a fifth character that I could play a priestess (3rd-party class: think divine wizard) at all. :)
Beckett: Heal. Linguistics.
Regarding the Knowledge skills, I suggest that we try to cover all the options:
I'll be putting at least a rank into: dungeoneering, geography and nature.
Beckett: history, religion, nobility?
Sekt: local?
Benoit: arcana, engineering, planes?
This way, we at least get to roll on whatever the subject is.
Good/bad idea?

Jaylen |

Hopefully, you're not *too* tired, Benoit. :P
-----------------------------------------------------------------------
Presenting Jaylen. The crunch is done but the background is still on paper; will add it later/tomorrow.
Oh, in the interest of the game, would the other players not click on the profile: I'd rather reveal things within the game. Cheers.
I'm ready to go. :D
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I am fine being Human. I've also already redone the character, so don't worry. :) I'm not angry.
Honestly, I not sure if the Bard would be needed. I do not have any issues if you want to play the Bard, just not sure if it may overshadow someone else.
I did pick up Know Religion and History, Heal, Sense Motive, and Diplomacy. I will probably take Know Nobility as well, as I get a bonus there.
The idea I have for my character is a gothic-type, sort of using the powers of darkness to fight the dark. I'm thinking of a vigilanty charcter, perhaps similar to Batman (in idea, not a copy-cat of Batman). I see a strong warrior, something of a party face, in ways similar to a paladin, just with a different code. I want to play with a little bit of condradiction, or duality with the character. I want to look evil and menacing, but have a heart of gold and a good deal of empathy/sympathy. I want to appear cold-hearted, but be a bit of a romantic/idealist. Etc. . .

Jaylen |

Already saw that link MacFetus,but my problem is the absence of subtitles (my spoken english isn't as good as my written, sadly).
Aw, well. It was worth a try. :)
Your Ranger alias isn't going to change avatar image?
Nah, I'm gonna stick with this avatar; I'm the only person to use it and it's very easy to find in a long thread. I'll (hopefully) build up the picture of Jaylen with words, as the game goes on. if you like, I can do a search and find an image that comes close.
G: I don't think having the bard stick around will be too much of an issue. You could just use her to support us when we're having trouble and also to offer helpful hints when we're stuck.
B: 2 Aasimars wouldn't be a problem; you could always say you came to Golarion together (I take it they're not native?) If you revere the same god, it makes even more sense.
Do we have a start date yet?

Gandal |

Do we have a start date yet?
I have to do some work on the paladin's stats,i'm almost ready to start otherwise.Probably tomorrow or for Wednesday at the most.Not sure where to take the maps though.The AP doesn't give all of the encounter maps, will have to start looking into maptools,have it but never really needed to look too deeply at how it works.

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B: 2 Aasimars wouldn't be a problem; you could always say you came to Golarion together (I take it they're not native?) If you revere the same god, it makes even more sense.
Do we have a start date yet?
To me the appeal is being slighlty different. Unique and rare. Having two in the party, not to mention the city pushes that too far. Don't worry. Like I said, I am not angry at all.
P.S. How do you say Cleric, Aasimar, Celestial, and Holy/Divine in Italian?
:)

Gandal |

Gameplay is up.
I'll need to put other intro posts,and anyway it seems like not all PCs are ready yet.