Guard Captain Blacklock

The Raven Knight's page

74 posts. Organized Play character for Beckett.


Full Name

Loren

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

30

Special Abilities

Sun and Glory Domains.

Alignment

Lawful Good

Location

Ustalav

Languages

Celestial, Common, Skald, and Varisan

Strength 14
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 16
Charisma 14

About The Raven Knight

Combat:

HP: 10
Initiative: +2
Perception: +3

Base Attack: +0
CMB: +2
CMD

AC: 17 (+6 Armor, +1 Dex)
FF: 16
Touch: 11

Saves:

Fort: +4
Refl: +1
Will: +4

Skills:
(2 class + 1 Int, +1 FC +1 H = 5/Level){ACP -3}
Diplomacy: +7 <1>
Heal: +7 <1>
Know: History: +5 <1>
Know: Nobility: + (+1)
Know: Religion: +5 <1>
Sense Motive: +7 <1>

Climb: -1
Intimidate: +2
Perception: +3
Stealth: -1
Swim: -1

Feats:

All Simple Weapons
Light & Medium Armor
All Shields (except Tower)
Favored Weapon: Longsword
Improved Channel Energy
Extra Trait

Traits:

On the Payroll (Campaign): +150 GP
Ustalavic Nobile (Regional): +100 GP, and +1 Diplomacy and Nobility
Harrow Born (Racial): Begin play with a Harrow Deck and +1 Initiative
Sacred Conduit (Faith): +1 to DC for Channeling Energy

Abilities:

Channel Positive Energy: 5/Day, DC 17 Will for 1/2, 1d6+1, no Channel Resistance.

Weapons:

LongswordSword +2 Att, 1d8+3 Dmg, 19-20/x2
Heavy Mace +2 Att, 1d8+3 Dmg, 20/x2

Armor:

Masterwork "Ustalavian" Breastplate: +6 AC/ +3 Max Dex, -3 ACP, 20ft 30 lbs.

Gear:

still being worked on

Holy Symbols (x10)
Spell Component Pouch (x2)
Cleric's Vestments
Cold Weather Outfit

Wine (x2)
Belt Pouch (x2)
Sack (x2)
Scroll Case (x2)
Masterwork Backpack
Blanket

Ink
Ink Pen
Paper (x10)
Stationary (x10)
Chalk (x10)
Candles (x10)

Signet Ring (Mendev Crusader)
Signet Ring (Raven Knight)
Soap
Cologne (+1 Cha checks sometimes)
Shaving Kit
Silk Rope
Grappling Hook
Whetstone
Coffee (x30)

PP 0
GP 140
Sp 0
CP 0

Domains:

Glory Domain:
Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th—undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.

Sun Domain:
Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

0 Level Spells:

1.) Guidance
2.) Light
3.) Sotto Voice - (Faction Guide) Close range, causes 1 Humanoid with 4 HD or less to be Shaken on a failed Will Save. Shaken

1st Level Spells:

1.) Divine Favor
2.) Obscuring Mist CAST
D.) Shield of Faith