Game Day VI CORE Sun Orchid Scheme (Inactive)

Game Master GHembree

Ambush Map {link}


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Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Jayori watches the man's bare fists bounce of his armor, and shakes his head slightly.

"The teachings of Irori are difficult to master." He says, as he brings his trident around for another swing.

"But it is a generally accepted belief that punching metal is not usually the best route to take to victory."

He again strikes out with the flat side of his weapon, before stepping over towards the second guard.

attack for non-lethal, then 5' step

melee, pa, non-lethal, bard: 1d20 + 11 - 2 - 2 + 1 ⇒ (11) + 11 - 2 - 2 + 1 = 19, for 1d8 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13 non-lethal damage.

Grand Lodge

Male Half-Elf DEAD

Kent keeps firing at Ivira.

MW Mighty [+2] Composite Longbow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 damage.
MW Mighty [+2] Composite Longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
Crit Confirmation: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, for 2d8 + 4 + 2 ⇒ (7, 2) + 4 + 2 = 15 *ADDITIONAL* damage.

Grand Lodge

Game map | Icons: ◆◇↺

Camp Map {link}

Shaking off the stunning fist, Hadanka strikes back at the monk guard, but his scythe is too slow as the monk dodges it.

Search for hidden items inside the tent, Tatiana fails to find anything else.

Resisting the poison bolt, Lannior moves and fires back hitting the Aspis leader with another painful arrow.

Shaking his head as he admonishes the monk guard, Jayori shift and attacks attempting to knock his foe out, unfortunately he misses barely.

Without fanfare, Kent fires two arrow at the Aspis leader, the first misses, but the second is a dead on shot that severely wounds Ivira.

Round 2: Bold may act

(Celebdan and Whims are still up.)

Aspis Guard Green: 17 damage
Aspis Guard Cyan: 17 NL damage
Ivira: 10+12+9+15 = 46 dam

Celebdan:
Tatiana:
Hadanka: 16 damage
Jayori:
Whims:
Kent:
Lannior: 4 dam

Dark Archive

PFS #76925-44 Female Gnome Rogue 2/ Sorceror 2 | HP: 39 /39| AC: 15/15/12|Init: +8| Perc: +7| Fort: +4 | Ref: +7| Will: +4| CMB: +4| CMD: 15| Q.Staff: +1;1d4-1| Ray:+4|
Spoiler:
Acro:+6| Appraise:+2| Bluf:+7| C.(Alchemy):+8| Diplo:+8| D.D:+7| E.A:+7| Fly:+3| H.Ani:+3| Heal:+0| Inti:+8| K. (Arc/Dun/at/Loc):+7| Ling:+7| P. (Dance):+8| S.M:+0| Spell:+7| Stealth:+11| Survial:+0| UMD:+3|

Peeking out from where she is, Whims presses her fingers together and then flicks it out with a whispered Grin.

Acid Splash, Touch with Sneak attack if applicable. Target Green. 1d20 + 4 ⇒ (5) + 4 = 91d3 ⇒ 31d6 ⇒ 5
Sneak, +4 size 1d20 + 11 + 4 - 20 ⇒ (4) + 11 + 4 - 20 = -1

And then she tries to keep herslef hidden but fails with her chortling.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

While keeping up his inspiring song, Celebdan changes the inflections somewhat, drawing upon magical power to summon a pool of grease into existence under Ivira and one of the (green) guards. He then repositions himself, getting ready to attack them should they attempt to stand.

Cast grease, DC15, orange box. Celebdan has reach weapon, but no combat reflexes. Rolling his AoO below in case anyone falls prone and attempts to stand. He'll prioritise his AoO on Ivira if possible.

AoO:

+1 glaive, inspire: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 dmg: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Grand Lodge

Game map | Icons: ◆◇↺

Camp Map {link}

Peeking out, Whims magics a splash of acid at the green robed guard. The splash go wide missing the guard. Whims is spotted before she has a chance to duck back into hiding.

Still inspiring, Celebdan creates as magic grease spot under two of the aspis agents. Both of them maintain their footing.

The Green and Cyan robed guards shift to flank Jajori before attacking him. Unfortunately for them all there attacks miss.

Ivira rapidly reloads her hand crossbow, then draws a toothpick out only to break it in half. There is a blinding flash and a dark cloud of smoke appears that obscures all vision. Then she shifts 5ft.

everyone (Celebdan, Hadanka, Jayori, and Lannior) in the area of effect must make a DC 13 Fortitude save or be blinded for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

Attacks rolls:

Green guard reflex vs grease: 1d20 + 4 ⇒ (16) + 4 = 20
Ivira reflex vs grease: 1d20 + 9 ⇒ (18) + 9 = 27

Green vs Jayori unarmed strike with stunning fist w/+2 flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 to hit
damage if hits : 1d6 + 2 ⇒ (4) + 2 = 6 Plus Stunning Fist DC15 Fortitude save.

Green vs Jayori second unarmed strike w/+2 flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 to hit
damage if hits : 1d6 + 2 ⇒ (4) + 2 = 6

Cyan vs Jayori unarmed strike with stunning fist w/+2 flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 to hit
damage if hits : 1d6 + 2 ⇒ (3) + 2 = 5 Plus Stunning Fist DC15 Fortitude save.

Cyan vs Jayori second unarmed strike w/+2 flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 to hit
damage if hits : 1d6 + 2 ⇒ (4) + 2 = 6

Stunning fist - Fortitude saving throw DC15. A defender who fails this saving throw is stunned for 1 round. A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.

Ivira rapid reload (free action), draws a toothpick, activate item, 5ft move.

This simple wooden toothpick is useful for creating flashy diversions on stage or in a fight. Breaking the toothpick causes a blinding flash and a dark cloud of smoke to appear. Creatures other than the user within 20 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4+1 rounds. The cloud of smoke spreads 20 feet in all directions, obscures all sight (including darkvision), and lasts for 3 rounds.

green fortitude save vs blind: 1d20 + 4 ⇒ (7) + 4 = 11
Cyan fortitude save vs blind: 1d20 + 4 ⇒ (10) + 4 = 14

Round 2: Bold may act

Aspis Guard Green: 17 damage; Blinded 3r
Aspis Guard Cyan: 17 NL damage
Ivira: 10+12+9+15 = 46 dam
Celebdan:
Tatiana:
Hadanka:
16 damage
Jayori:
Whims:
Kent:
Lannior: 4 dam

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Fortitude: 1d20 + 10 ⇒ (19) + 10 = 29

Is there a reason 3 of us are not bolded? We don't get to go?

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

fort save: 1d20 + 7 ⇒ (11) + 7 = 18

A little smoke won't save you! Hadanka takes a step and again attempts to put down the monk guard.

scythe att: 1d20 + 13 ⇒ (12) + 13 = 25, if hits, scythe dam: 2d4 + 10 ⇒ (1, 4) + 10 = 15

I assume the smoke is partial cover so 20% miss chance. 1-20 misses.
miss chance: 1d100 ⇒ 56

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

GM, when Ivira loaded her crossbow, she was within Celebdan's reach and would have provoked an AoO from him. Rolled in the previous post.

Celebdan frowns in frustration that the enemies fail to be dropped by his spell. He notices Ivira pulling out the stick, and averts his eyes just in time to avoid getting blinded.
fort: 1d20 + 10 ⇒ (14) + 10 = 24

He quickly races out of the smoke, circles around to where he roughly thinks Ivira might come out of, and readies to attack with his glaive as soon as someone exits from the smoke.

I'm assuming Celebdan has no idea where she moved to since he was no adjacent to her.

ready attack:

+1 glaive, inspire: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 dmg: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana begins to takes all the papers she could before anything happen to the tent as it seems ready to burn quickly.

Take all my turn to take as much as documents as possible

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Lannior tries to figure out what the Aspis leader is doing with that toothpick.

Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

Then flash! The blinding light.

DC 13 Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

This seems like a good time for a folio reroll.

DC 13 Fort, Folio Reroll + 4 GM stars: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19

Lannior's sight goes dim for a moment, but he blinks hard, and opens his eyes and is thankfully okay.

Grand Lodge

Game map | Icons: ◆◇↺

Sorry, Everyone should be bold (able to act). It was a late night post for me.

Smoke obscures all vision, so it is total concealment with 50% miss chance to attacks.

Yes Celebdan’s AoO hits, but dosn’t do enough to take her down so Ivira curses herself for not waiting to reload the hand crossbow until after creating the smoke screen, or shifting out of threat.

Tatiana, there are Maps, correspondence , and ledgers each group of items take 1 round to gather up, which do you take first?

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Lannior takes a step outside of the smoke and takes aim as best he can through the cloud of smoke. Letting loose an arrow into the wild.

Miss Chance 50%, high hits: 1d100 ⇒ 57
DCL + PBS + IC + FE: 1d20 + 8 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 2 = 23
damage: 1d8 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13

move 5' step; standard fire bow

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Coughing slightly form the thick smoke, Jayori nevertheless continues trying to clear out the guards that surround him, sticking with his original target, trusting Hádanka can deal with the blind one.

Melee, nl, PA, bard: 1d20 + 11 - 2 - 2 + 1 ⇒ (12) + 11 - 2 - 2 + 1 = 20, for 1d8 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15 non-lethal damage. (50% miss chance: 1d100 ⇒ 94)

Question: What's the point of smoke that causes blindness, if it gives you a 50% miss chance regardless? The same as being blind =)

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

@GM Tatiana starts with the ledgers

Grand Lodge

Male Half-Elf DEAD

Unable to see anything, Kent delays.

Since you can't use ranged weapons, unless you can see the square that you are targeting, as far as I am aware...

Grand Lodge

Game map | Icons: ◆◇↺

line of effect ranged attack:

post by Sean K Reynolds saying that the range attack should say line of effect. {link}

under magic - Rays wrote:
Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.

Yes can fire a ranged weapon at a square that you have line of effect to.

Camp Map {link}

Jayori is not blinded by the flash.

Not bothered by the flash, Hadanka slashes his scythe through the smoke at where the green guard was last seen. His scythe connects with something, shortly followed by painful screen that is cut short followed by a thud as a body falls.

Having landed a blow just before the flash and smoke, Celebdan blinks the stars from his eyes as he moves and readies and attack.

In the meeting tent, Tatiana gathers up the ledgers.

Momentarily blinded, Lannior sight clears up as he shifts out of the smoke and takes a wild shot into the smoke not hitting anything. see wild shot roll in spoiler

Jayori swings at the cyan guard connecting with the side of his trident. There is a muffled thud followed by another thud of a body collapsing.

perception DC 7:

You hear someone drink a potion. If you beat the DC by 20 you know which square she is in.

Attacks rolls:

Lannior wild shot 1=Ivian, 2= Cyan: 1d10 ⇒ 10 based on which square he though foes might be in.

Smoke 2 rounds left.

This simple wooden toothpick is useful for creating flashy diversions on stage or in a fight. Breaking the toothpick causes a blinding flash and a dark cloud of smoke to appear. Creatures other than the user within 20 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4+1 rounds. The cloud of smoke spreads 20 feet in all directions, obscures all sight (including darkvision), and lasts for 3 rounds.

Ivira stealth: 1d20 + 1 ⇒ (6) + 1 = 7
potion clw: 2d8 + 3 ⇒ (8, 7) + 3 = 18

Round 3: Bold may act

Aspis Guard Green: 17+15 = 32 damage; dead
Aspis Guard Cyan: 17+15 = 32 => 20 NL + 12 damage; Unconscious
Ivira: 46+7-18 = 35 dam
Celebdan:
Tatiana:
Hadanka:
16 damage
Jayori:
Whims:
Kent:
Lannior:
4 dam

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

If both guards fell on his turn, would Jayori have been allowed to move last round? (Half speed I assume, given the visibility)

Both guards removed from the equation, Jayori slowly makes his way along where he saw Celebdan's grease spell take effect, working his way around to the far side.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

As he goes, he hears the sound of someone through the smoke, and homes in on that location, taking a single sideways blow towards where he heard it, though he comes nowhere near anything, almost tripping himself up instead.

Melee, nl, PA, bard: 1d20 + 11 - 2 - 2 + 1 ⇒ (1) + 11 - 2 - 2 + 1 = 9, for 1d8 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11 non-lethal (50% miss chance 1d100 ⇒ 20)

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana collects the correspondence putting it in her backpack

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

@GM - I'm sorry but I don't understand what you are pointing out? Could you explain what your ruling is, so I know how to proceed in the next round. Please and thanks.

@GM - Also did my spellcraft check identify the spell cast?

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

perception: 1d20 + 8 ⇒ (6) + 8 = 14

Celebdan waits but see no enemies emerging from the smoke. Instead he hears someone, likely Ivira, chugging down a potion, but his ears are not sharp enough to pinpoint her location. Keeping up his inspiring song, Celebdan continues to wait, ready to slash at any enemy that emerges.

ready action:

+1 glaive, inspire: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 dmg: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Grand Lodge

Game map | Icons: ◆◇↺

@Lannior - Making an attack against a target with total concealment, but still have line of effect. You can't directly target the individual, but you can attempt to attack into a specific square. if that square is occupied you have a 50/50 chance of hitting the individual given attack roll vs AC. Since you didn't indicate a specific square to attack into I rolled randomly for your targeted square give there were 10 possible squared the foes could possibly occupying.

@Lannior - Spellcraft would indicate she didn't cast a spell, but instead activated a magic item."

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 11 ⇒ (16) + 11 = 27.

"There you are!"

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20, for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8, for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.

Interesting aside... since she can't see me, I am (effectively) striking from invisibility... so she should be flat-footed against my attacks...?

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

@GM - Thanks! That make sense, thanks for taking time to explain it. I would have targeted the last square I saw her in; but since I didn't specify, I'm fine with how you resolved it.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Lannior hears the drinking but can't pinpoint the location, he begin to circle the smoke cloud looking through the wisps trying to see how's who, when he can't find anyone he holds his shot ready in case a foe emerges near him

move to move, standard - ready

Readied Attack, if I see an enemy:

DCL + PBS + IC + FE: 1d20 + 8 + 1 + 1 + 2 ⇒ (10) + 8 + 1 + 1 + 2 = 22
damage: 1d8 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8

Dark Archive

PFS #76925-44 Female Gnome Rogue 2/ Sorceror 2 | HP: 39 /39| AC: 15/15/12|Init: +8| Perc: +7| Fort: +4 | Ref: +7| Will: +4| CMB: +4| CMD: 15| Q.Staff: +1;1d4-1| Ray:+4|
Spoiler:
Acro:+6| Appraise:+2| Bluf:+7| C.(Alchemy):+8| Diplo:+8| D.D:+7| E.A:+7| Fly:+3| H.Ani:+3| Heal:+0| Inti:+8| K. (Arc/Dun/at/Loc):+7| Ling:+7| P. (Dance):+8| S.M:+0| Spell:+7| Stealth:+11| Survial:+0| UMD:+3|

Whims unable to see anything makes her way into the tent to lend aid where she can.
"Need some help?"

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Good to see you Whims! says Tatiana seeing the gnome.

If you can help me take care of the maps it will be great! I fear that someone could burn these documents quickly.
I've already take care of the rest.

Grand Lodge

Game map | Icons: ◆◇↺

Camp Map {link}

Kent: ”... so she should be flat-footed against my attacks...?” Yes, everyone in the smoke area is effectively blind, -2 AC, No dex to AC, DC 10 acrobatic to move more than half speed, 50% miss checks apply.”

Stepping over a fallen guard, Jayori moves around in the smoke taking a swipe at something, but not connecting.

Picking up the correspondence, Tatiana packs them away.

Hearing something, Celebdan keeps vigilant outside the smoke as he continues to inspire his allies.

Hearing enough to take a shot, Kent fires into the smoke, but nether shot strikes home. (50% miss chance still applies. Rolled a miss for the first attack, second missed by AC)

Listing to the sounds, Lannior waits patently outside ready to attack.

Making her way into the meeting tent, Whims offers to help Tatiana who points out the maps.

Hadanka delays.

perception DC 20:

You hear someone move, draw something out and throw it.
If you beat the DC by 20 you pinpoint which square she is in. Still a 50% miss chance applies.

Out of the smoke comes a bottle that hits the Orange tent and exploding in fire. Alchemical Fire The oil soaked tent immediately catches fire and starts burning as well. Both Tatiana and Whims take fire damage from being inside the burning tent. The tent still stands for now, but will soon collapse once it has taken enough damage.

Attacks rolls:

Kent 50% miss chance at Ivira >50 hits: 1d100 ⇒ 16

Smoke 1 rounds left.

This simple wooden toothpick is useful for creating flashy diversions on stage or in a fight. Breaking the toothpick causes a blinding flash and a dark cloud of smoke to appear. Creatures other than the user within 20 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4+1 rounds. The cloud of smoke spreads 20 feet in all directions, obscures all sight (including darkvision), and lasts for 3 rounds.

Ivira stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Ivira thrown Alchemical fire w/-4range: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
fire damage from Alchemical fire: 1d6 ⇒ 4
Tent fire to structure and creature inside it.: 1d6 ⇒ 5

Round 4: Bold may act

Meeting Tent: +4+5=9 dam
Aspis Guard Green: 32 damage; dead
Aspis Guard Cyan: 20 NL + 12 damage; Unconscious
Ivira: 35 dam
Celebdan:
Tatiana:
+5 dam
Hadanka: 16 damage
Jayori:
Whims:
+5 dam
Kent:
Lannior:
4 dam

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Do we get a clue where the missile came from?

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Miss Chance 50%, high hits: 1d100 ⇒ 15
DCL + PBS + FE: 1d20 + 8 + 1 + 1 + 2 ⇒ (13) + 8 + 1 + 1 + 2 = 25
damage: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

Move - 5 ft step; standard fire bow

Lannior gets an idea where she is and fires, but through the smoke he gets only air.

Grand Lodge

Game map | Icons: ◆◇↺

Clue as to where the missile came from? Yep line on the map for anyone outside able to see it being thrown.

Dark Archive

PFS #76925-44 Female Gnome Rogue 2/ Sorceror 2 | HP: 39 /39| AC: 15/15/12|Init: +8| Perc: +7| Fort: +4 | Ref: +7| Will: +4| CMB: +4| CMD: 15| Q.Staff: +1;1d4-1| Ray:+4|
Spoiler:
Acro:+6| Appraise:+2| Bluf:+7| C.(Alchemy):+8| Diplo:+8| D.D:+7| E.A:+7| Fly:+3| H.Ani:+3| Heal:+0| Inti:+8| K. (Arc/Dun/at/Loc):+7| Ling:+7| P. (Dance):+8| S.M:+0| Spell:+7| Stealth:+11| Survial:+0| UMD:+3|

Whims heads towards the maps and begins gathering them but upon feeling the heat, She turns to her companion.

"Got anything to cool off this heat?" she grins as she asks.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Celebdan finds himself starting to lose his usual cool, frustrated by the inability to pinpoint the elusive Ivira. He glances briefly at the burning tent, but not having any means to put it out, he races across to the other side of the smoke cloud, and once again, gets ready to strike should Ivira emerge from the smoke or if the smoke dissipates.

ready attack:

+1 glaive, inspire: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 dmg: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Unable to figure out where the woman went, Jayori tries to sense her presence through more divine means, as he slowly moves towards the far side of the cloud.

Casting detect evil and scanning the northeast quadrant of the cloud. I realize the 60' cone is bigger then that, but figure its just the cloud portion that's relevant

If he senses something, he will move that direction.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Sorry, very sick past few days

perception: 1d20 + 7 ⇒ (10) + 7 = 17
roll for direction through smoke: 1d2 ⇒ 2
Hadanka, his vision obscured by the smoke takes fraction of a second to decide which way to run through the smoke. He decides to head to his right, avoiding the slick area.

Should he encounter an enemy along the way he will shout out the location and strike.
scythe att: 1d20 + 13 ⇒ (6) + 13 = 19, if hits. scythe dam: 2d4 + 10 ⇒ (3, 1) + 10 = 14
miss chance: 1d100 ⇒ 56

Grand Lodge

Game map | Icons: ◆◇↺

Camp Map {link}

Hearing something, Lannior fires into the smoke, but misses any target.

In the burning tent Whims gethers the maps.

Unable to do anything about the burning tent, Celebdan moves and readies another attack.

Using his paladin senses, Jayori he feels evil present in the area he is pointing.

Moving through the smoke, Hadanka fails to bump into anything before exiting the smoke.

Not wanting to waste arrows, ”Kent” delays

Also in the burning tent, Tatiana watches Whims gather the last of the evidence.

The tent continues to burn creating an infernal inside roasting both Tatinana and Whims.

The smoke created outside starts to clear revealing Ivira. Taking his ready action, Celebdan stabs Ivira before she can react.

She laughs at the burning tent, ”Ha you gain nothing for you effort!” Shifting away she quickly mixes and drinks another potion.

spellcraft DC 17:
casting protection from arrows

Attacks rolls:

2nd round fire damage from Alchemical fire: 1d6 ⇒ 6

Tent fire to structure and creature inside it.: 1d6 ⇒ 6

Protection from Arrows: Range weapons DR 10/magic for a total of 60 points. 6/hours.

Round 4: Bold may act

Meeting Tent: 9+6+6 = 31 damage
Aspis Guard Green: 32 damage; dead
Aspis Guard Cyan: 20 NL + 12 damage; Unconscious
Ivira: 35+8=43 dam
Celebdan:
Tatiana:
5+6=11 dam
Hadanka: 16 damage
Jayori:
Whims:
5+6=11 dam
Kent:
Lannior:
4 dam

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana says Unfortunately not, the Lady has not granting me the vision of a fire and I haven't prepare create water... But I take this, take the rest!

Tatiana grabs some of the maps and get out.

@GM can we split the action between Tatiana and Whims to take the maps?
One standard for each?

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Oh... *now* the smoke clears? =) Heh

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

Lannior observes Ivira casting her spell, Protection from Arrows! So be it.

Lannior drops his bow and rushes toward the Aspis alchemist, drawing his longspear on the way. He gets withing reach and tries to jab her.

Mwk Cold Iron Longspear + Favored Enemy: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Free - drop bow, move - move and draw weapon, standard - attack

Grand Lodge

Game map | Icons: ◆◇↺

@Tatiana - You and Whims have grabbed everything already.

@Jayori - The item only creates smoke for 3 rounds.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Relieved that the frustrating smoke is clearing, Handaka charges back at the woman. Grrr!

scythe charge att: 1d20 + 15 ⇒ (5) + 15 = 20, if hit, scythe dam: 2d4 + 10 ⇒ (4, 4) + 10 = 18

last round of rage, so Hadanka is now fatigued

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

The smoke finally clear, and able to see the elusive Aspis agent causing all the trouble, Jayori nods, and steps in beside her.

"We may have lost the tent." He says, smiling slightly. "But I believe we will survive without... and perhaps you will do in its place."

He brings his trident up once more, swinging it at her in an unconventional arc.

declare a smite on the woman, and smack her, for non-lethal, so she survives for proper questioning!

Melee, PA, nl, bard, smite: 1d20 + 11 - 2 - 2 + 1 + 3 ⇒ (10) + 11 - 2 - 2 + 1 + 3 = 21, for 1d8 + 4 + 4 + 1 + 4 ⇒ (3) + 4 + 4 + 1 + 4 = 16 non-lethal damage.

Grand Lodge

Male Half-Elf DEAD

I think you guys have this ;-)

Kent, satisfied that his allies have dog-piled the woman, delays, bow at the ready.

Dark Archive

PFS #76925-44 Female Gnome Rogue 2/ Sorceror 2 | HP: 39 /39| AC: 15/15/12|Init: +8| Perc: +7| Fort: +4 | Ref: +7| Will: +4| CMB: +4| CMD: 15| Q.Staff: +1;1d4-1| Ray:+4|
Spoiler:
Acro:+6| Appraise:+2| Bluf:+7| C.(Alchemy):+8| Diplo:+8| D.D:+7| E.A:+7| Fly:+3| H.Ani:+3| Heal:+0| Inti:+8| K. (Arc/Dun/at/Loc):+7| Ling:+7| P. (Dance):+8| S.M:+0| Spell:+7| Stealth:+11| Survial:+0| UMD:+3|

Whims runs out of the tent bearing her precious load.
"I'm so hot, I can feel the burns!!!!" half babbles to herself.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

@GM sorry, I missread your post!

Tatiana, heals herself, happy de be alive and to have had the time to gather all the evidence of the Aspis involvement.

May the Lady heals my burns.
CLW (Instead of PfE): 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

In case she's still not down...

Celebdan, heartened that his comrades had fled the burning tent. steps forward and chops down on Ivira with his glaive.

+1 glaive, inspire: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 dmg: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Grand Lodge

Game map | Icons: ◆◇↺

Seeing that the maps have been gotten, Tatiana exits the tent then heals some of her burns.

Seeing the magic cast protects Ivira from ranged attacks, Lannior drops his bow and rushes the aspis leader with his longspear driving it into her side.

Charges back at the woman, Hadanka uses the last of his rage to drive his scythe into her flesh killing her instantly.

Stepping up with a verbal retort, Jayori instead delivers her eulogy.

Holding his fire, Kent remains ready for a moment more.

Last out of the burning tent is Whims holding a armload of maps, comments about the heat.

Heartened that his allies made it out of the tent, Celebdan pokes at the dead aspis agent.

*** Combat Over ***

If the guard is questions:
He reveals that “Ivira’s boss” hired them to help test the sun orchid elixir’s defenses. He only knows the boss’s initials are K.A.

orange tent documents:
The documents contains records of Prince Zinlo’s involvement in the Consortiums’ scheme, including a detailed provenance of every resource he provided the Aspis agents (mainly information about the Emir’s planned defenses). In addition you discover the notes describe plans to send multiple decory transports to confuse would-be-thieves and to move some vials of the elixir by other means entirely. The records also show that Prince Zinlo and the Aspis Consortium conducted extensive trades with each other at favorable rates. These documents are of particular interest to members of the Sovereign Court Faction.

Finale meeting with Lady Ziralia:

Ziralia once again conveys the Guldis’s gratitude for testing testing his convoy’s defenses. She personally thanks you for disrupting a plot by the Aspis that would have bankrupted Pashow.

Do you inform her about Prince Zinlo’s involvement discovered in the Aspis documents?

Aspis Guard Cyan: 20 NL + 12 damage; Unconscious
Ivira: 43+9+18=70 dam Dead
Celebdan:
Tatiana:
11-7=4 dam
Hadanka: 16 damage
Jayori:
Whims:
11 dam
Kent:
Lannior:
4 dam

*** Roll for GD6 boons 19 or 20 grants one of 4 boons ***
Celebdan: 1d20 ⇒ 14
Hadanka: 1d20 ⇒ 18
Jayorid: 1d20 ⇒ 13
Kent: 1d20 ⇒ 7
Lannior: 1d20 ⇒ 6
Tatiana: 1d20 ⇒ 8
Whims: 1d20 ⇒ 2
GM Glyn: 1d20 ⇒ 17

No boons. :(

Well done Pathfinders!

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*
GM Glyn wrote:
Do you inform her about Prince Zinlo’s involvement discovered in the Aspis documents?

Of course!

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

After first giving his more cerebral compatriots time to copy anything interesting to the society.
We found these documents which may be of use to you.

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Agree with Jayori definitely tell Lady Ziralia of her father's involvement.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana notes all of that and agrees with her comrades to let Lady Ziralia knows about her father involvement.
If she seems upset by her father scheme, Tatiana talks about Lady Gloriana Morilla's project to organise leaders of the inner sea to work together and propose to join her.

Diplomacy (tries to recrut her for the Sovereign Court): 1d20 + 6 ⇒ (1) + 6 = 7
Diplomacy (tries to recrut her for the Sovereign Court) Reroll 5*: 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27

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