Gallows of Madness - CORE

Game Master Thrawn007

Maps and Pics


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Grand Lodge

Male Half-Elf DEAD

Galahad nods appreciatively when he sees the quality of the items that the party has recovered.

He then heads for the next door to the West.

Liberty's Edge

This dormitory-style bedroom looks tidier than other rooms in the building. A hunched figure wearing a maid’s uniform is sitting on a small bed in the northwest corner of the room. Upon closer examination the maid doesn't seem to be human, with segmented limbs, a somewhat waxy sheen to her skin, and doll-like eyes, she seems to be a large doll or manequin. Suddenly, she looks up, "I don't know you. Why are you here?"

Grand Lodge

Male Half-Elf DEAD

Galahad bows politely.

"We are here looking for the Sarini's old records. I am Galahad; who are you, and why are you here?"

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus tries to see if he can figure out what the "maid" is made of.

Knowledge (most): 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

The maid is a nukkefeen, a very rare type of fey. They are generally neutral, but are many mistakenly believe they are evil because their oddly segmented limbs, waxen skin, and doll-like eyes make them seem so creepy, and the fact that they are known for their ability to steal eyesight of others. They are blind normally, unless they use their power to temporarily borrow site from others.

She seems to ignore your question, countering with one of her own. "Have you seen my baby? Is she safe?"

Grand Lodge

Male Half-Elf DEAD

Galahad looks genuinely confused.

"We have, to the best of my knowledge, not encountered a baby in our explorations this far...?"

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios shakes his head in negation.
"Nope, sorry!"

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

"If Helios doesn't count, no", Bjorn ribs.

Liberty's Edge

She seems to look at Helios, although it's obvious she can't see. [b]"You have lovely eyes. May I borrow them?"[b]

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

"Let me think for a moment. AM nope."

Liberty's Edge

"A shame. My scissors have gotten a bit dull. Do you have anything sharper I can use?"

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios ponders for a moment before replying.
"I can sharpen your scissors. They will be as sharp as a razor in no time. Shall I try?"

Grand Lodge

Male Half-Elf DEAD

Galahad nods, and pulls out a whetstone.

"We can use this to sharpen your scissors, if you like..."

Liberty's Edge

She feels around on the bed for a moment before finding where her pair of scissors are, and then reaches them out in your direction as if to hand them over.

Grand Lodge

Male Half-Elf DEAD

Galahad delicately takes the scissors, and then makes a spirited attempt at sharpening them, before handing them back.

"There - that should do it."

Liberty's Edge

Not sure what other's experience has been, but I've had a ton of issues with the Paizo site this week

She takes back the scissors, setting them on the bed. “What do you know about the humans who once lived here? Do you know any stories?”

Grand Lodge

Male Half-Elf DEAD

Galahad nods.

"We know some information..."

He then does his best to synthesise what the party has discovered into an entertaining narrative.

Perform(Oratory? I guess): 1d20 + 3 ⇒ (17) + 3 = 20.

Liberty's Edge

She seems very interested in the stories, listening. Between the sharpened scissors and the story, her attitude seems to brighten, although it's still hard to read with her doll-like exterior.

"I hope you will check on my baby. She is in the next room. There are so many dangers in this place, it isn't always safe for her."

Grand Lodge

Male Half-Elf DEAD

Galahad nods.

"By all means."

Remembering the strange creature that he is talking to, he asks carefully:

"What does your baby look like?"

Assuming he is given a reasonable explanation, he then moves to check it out.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

"Anything more we can do?"
Helios shrugs and smiles at the Paladin.

Liberty's Edge

"That is an odd question. Perhaps if you let me borrow your eyes I can answer. I keep it in the nursery."

Grand Lodge

Male Half-Elf DEAD

Galahad shrugs.

"Alright then - I guess we can go check..."

He then moves to check out the nursery.

Liberty's Edge

The creaking sound of a rocking cradle echoes in the room. Dolls, wooden figurines, and clockwork toys lie abandoned on a table.

An investigation of the cradle reveals a baby giant centipede wrapped in a blanket and squirming to escape, causing the cradle to rock. It is too small to be a threat now, but it obviously is of the stock encountered earlier in the stables.

On the table, there is a silver music box that stilll has worth. It plays a cheerful melody when opened, and the sheet music for the melody is carefully folded and placed within the box. On the back of the sheet music are the scrawled words: “play to access the secrets below.”

History/local DC 14:

You recognize the melody as a popular sea chantey still
sung in Remesiana today.

Grand Lodge

Male Half-Elf DEAD

Galahad raises an eyebrow when he sees the 'baby', but thereafter returns to the other room.

"The baby in the cradle seems fine, and is in fact rather vigorous."

He then moves on to the next room.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Knowledge (history): 1d20 + 8 ⇒ (14) + 8 = 22

Manus whispers out of earshot, "I believe that music box in the other room has some value."

Liberty's Edge

The northeast room (last one off the balcony) is a bedroom with large windows offering a magnificent view of the hills to the northeast.

From up here (there was no way to see it from the garden) you notice a glint of metal from something on top of the gazebo.

Grand Lodge

Male Half-Elf DEAD

"Interesting..."

Galahad heads back downstairs, pulls out a rope and grappling hook, and uses it to retrieve whatever is up on top of the gazebo.

Is that it for the top floor?

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

"I can climb up there if you can't snatch it."

Liberty's Edge

You have no problem going out and retrieving it from the roof of the gazebo, finding out the object is a brass key.

Top floor all clear.

Grand Lodge

Male Half-Elf DEAD

"Right them. Time to head downstairs..."

Following Manus' advice, he tries playing the tune on the piano, to see what happens.

Perform(Keyboard): 1d20 + 3 ⇒ (14) + 3 = 17.

Grand Lodge

Male Half-Elf DEAD

*Pokes the thread hopefully*

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Nudge, nudge!"
"Well, what shall we do now!"

Liberty's Edge

Playing the music specified from the sheet music with the music box, Galahad plays on the piano. The piano and the accompanying floor tiles slide to the side, opening a trap door and a descending staircase to a lower basement level of the mansion. Damp air immediately hits you, and you quickly see that much of the area below is mold covered and damp. With the staircase down, you can see a door leads east, and a hall goes north into a flooded room with a number of barrels mostly underwater.

Sorry, local con, and some family stuff, made things rough for online.

Grand Lodge

Male Half-Elf DEAD

Galahad heads through the door to the East.

No dramas!

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Welcome back!

Bjorn follows.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios also smilingly joins.

Liberty's Edge

Oops, door was actually west, my bad. But through the west we go.

The door sticks heavily, but you are able to force it open with brute strength. Once open, you are assaulted by and awful smell of decay. You have gotten used to the smell of the purple ooze, but this is much stronger than even the warehouse or the building full of the stuff in the goblin fort.

You find yourself at the top of a dark staircase that seems to "spiral" down even further underground. It must have been a great undertaking to build this into the bedrock, as the bottom is at least several stories down. The room seems to be square, flights of stairs heading down around the outer walls.

Purple ooze covers everything, the railings, the walls, the floor. It must have been growing here for quite some time, possibly being the original source of all the other ooze you've found in your journeys.

Perception DC 12:
Although it is partially covered in ooze, you see what looks to be a pentagram in the center of the room far below. It takes up much of the room, and seems to be what this chamber was built around.

Perception DC 16:
Down the first flight of stairs, (on the west wall) it looks like their is a door obscured by a layer of ooze.

Perception DC 20:
You notice that among the pulsing ooze, there is other movement in some places. Some of the small blue goblinish creatures (mites) seem to have been "hung" on the walls and are completely covered in ooze. There may be dozens of them in there, but only a few are actually still moving.

Perception DC 24:
You hear sounds of some kind of creature through the western door. It does not seem to be human.

Map pending what your declared actions are. It reveals a ton once I put it up. We aren't in initiative (or combat at this time. So narrative actions will do nicely.

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 10 ⇒ (12) + 10 = 22.

"There is another door covered in ooze to the west, as well as a whole bunch of mites hung in the ooze."

He then moves to start putting them out of their misery.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus pauses a moment with the rest of the party.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

He whispers to everyone else, "I think I hear some movement or breathing on the other side of that doorway."

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Perc: 1d20 + 7 ⇒ (15) + 7 = 22
"Well then, ONWARD to glory!"

Liberty's Edge

The mites that move, try to strike out at you when you get into range of them.

They are stuck to walls, you have reach weapons, and they really aren't a viable threat, so you have no problem putting mites out of their misery as you find living ones.
I'm putting up the map and initiative for the door today.

Liberty's Edge

gm screen:

Bjorn: 1d20 + 1 ⇒ (4) + 1 = 5
Galahad: 1d20 + 1 ⇒ (9) + 1 = 10
Helios: 1d20 + 1 ⇒ (20) + 1 = 21
Manus: 1d20 + 9 ⇒ (8) + 9 = 17
red/green/blue: 1d20 ⇒ 3
purple: 1d20 - 1 ⇒ (10) - 1 = 9

The door opens up into what must have been the Sarinis secret records room. 6 cabinets around the room are stuffed full of papers and books, and seem to be neatly organized and labeled. It is likely that whatever records you were looking for can be found in here.

Unfortunately, you are not alone. A human male in merchants garb stands at the opposite side of the room. Three demonic looking bloated humanoid creatures stand between him and you. He speaks, breaking the momentary silence as you enter. “So, the heroes have arrived. Try not to make a mess when you die—I have great plans for your remains.”

knowledge planes DC 12:

The 3 creatures are dretches. They are chaotic evil demons (outsiders). Like many demons, they are known to be very hard to kill, and they have spell like abilities.

knowledge planes DC17:

These demons are covered in purple goo, and seem much slimier than is normal for such demons. Their abilities might not match what is normal for their kind. Normally dretches cast stinking cloud and fear magic.

perception DC 28:

The human seems very strange. His expressions and mouth down quite match when he speaks, although it's very close. It's almost as if something was wearing the body as a costume instead of it being a human.


Initiative
Cabinets provide full obstacles giving full cover and blocking line of sight.

ROUND 1
Helios
Manus
Galahad

Purple (will delay to after r/g/b, unless his line melts)
Bjorn
red/green/blue

[urlhttps://docs.google.com/presentation/d/1KOzDXtU01V_lnF-Ua-Tkg5uhRL9feMHPSwvKN0a0NqQ/edit?usp=sharing]Map Updated[/url]

Grand Lodge

Male Half-Elf DEAD

Invoking Abadar to guide his blade, Galahad attacks Green!

MW Cold Iron Horsechopper: 1d20 + 7 ⇒ (7) + 7 = 14, for 1d10 + 9 ⇒ (4) + 9 = 13 damage.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios attacks the red enemy.
Attack: 1d20 + 9 ⇒ (13) + 9 = 221d12 + 10 ⇒ (11) + 10 = 21

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus examines the foes carefully.

Knowledge (planes): 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

He carefully aims Glitterdust to get all the enemies (Blindness, DC 17 Will negates), avoiding his allies. Looks easy enough to target--let me know if I'm off.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Bjorn hustles to join his companions. Double moving.

Liberty's Edge

gm screen:

purple will: 1d20 + 5 ⇒ (14) + 5 = 19
green will: 1d20 + 3 ⇒ (18) + 3 = 21
blue will: 1d20 + 3 ⇒ (8) + 3 = 11
inflict light wounds: 1d8 + 3 ⇒ (3) + 3 = 6
blue claw: 1d20 + 4 ⇒ (10) + 4 = 14
blue claw: 1d20 + 4 ⇒ (4) + 4 = 8
blue bite: 1d20 + 4 ⇒ (4) + 4 = 8

Galahad severely injures one of the strange creatures, and Helios cuts another down completely. Manus throws sparkling dust at the enemies seeming to at least distract them for a moment.

The human casts a spell in return targetting most of the party. (He is unable to see Bjorn, and can not include him.) Negative energy emanates from him harming everyone.

The two creatures step forward. One flails wildly, indicating he is having trouble seeing, while the other seems to have avoided the worst effects of Manus' spell. The blind creature strikes at where it last saw Galahad, but the paladin easily steps aside leaving it flailing at the air with it's flurry of attacks. The other creature steps away, and casts a spell at Helios, leaving his weapon slick with a layer of slime.


Initiative
Cabinets provide full obstacles giving full cover and blocking line of sight.

ROUND 1
Helios (6 dmg, dc16 will for half + reflex DC 11 or disarmed)
Manus (6 dmg, dc16 will for half)
Galahad (6 dmg, dc16 will for half)
Bjorn

Purple
green (13 dmg)
blue (blind)

Grand Lodge

Male Half-Elf DEAD

Will: 1d20 + 4 ⇒ (1) + 4 = 5.

Galahad winces, then steps forward, and tries to finish cutting-down Green.

MW Cold Iron Horsechopper: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d10 + 9 ⇒ (1) + 9 = 10 damage.

He then touches himself.

LoH: 1d6 ⇒ 4.

Grand Lodge

Male Half-Elf DEAD

"Could someone please deal with that blind thing...?"

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

will: 1d20 + 3 ⇒ (10) + 3 = 13
refl: 1d20 + 2 ⇒ (6) + 2 = 8
Helios not only feels the full brunt of the evil energy but also dropps his weapon. Sighing he draws his cold iron scimitar and attacks with a brutal twohanded slash.
attack: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 10 ⇒ (6) + 10 = 16

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