Gallows of Madness - CORE
Game Master
Thrawn007
Maps and Pics
Male Half-Elf DEAD
Dotting for fun and profit.
male Human Fighter 6
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
Apologies on not getting everything up until today. I got handed a 30 page RFP yesterday, due today, and had to get that done before spending too much time here. Now that we are moving, we should be able to keep momentum going, and I'm typically a more than once a day poster from my side. Would love to see at least one post a day from everyone, but happy to move faster if we can.
I have cons the next two weekends in a row. This weekend will be Fri-Sat-Sun, and the following is a Sat-Sun. I will try and keep up and post as best I can, but no promises.
Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3
I think I've got an idea of what is going on here, but its all out of character knowledge. Without skill points in history or arcana, or an established background as s reader of mysteries and horror fiction, I'm not sure my pc would make the same connections I have.
At worst I can be sure that Tanin is starting to suspect that we are up against a hard time limit with this investigation and that thinks are a lot worse than we were led to belive. As for what we should do right now I think a quick search of each room to check for other threats or maybe even missing people should be done before an in depth search for clues.
We don't want an innocent bleeding out in a closet, a villain sneaking out a back window, or being attacked by something coming out of a side door because we didn't act fast enough. Quick search now, in depth search once we've secured the house.
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
I agree.
At the very least let's start with some take 10s before we start spending 20 minutes searching every room.
Male Half-Elf DEAD
Alright. So, Galahad does a 'Take 10' = 18; assuming that I get at least one assist from everyone else, that gets us to 20 (minimum) for each room. Is everyone happy with that?
Sounds good. Back from my con. Looks like I have 8 posts to catch up on.
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
Thrawn007, will there be a break after the first part in the module? If so, I might be tempted to respec into an arcane caster before hitting level 2.
There can be. All 3 quests are somewhat independent, and given by the mayor. (BTW, this building is the end of quest 1.)

Since we are one room away from the end of this, I wanted to discuss chronicle options that are popular with this...
1) Normal Track
Gallows Part 1: 3xp (gets you to level 2 before part 2)
Gallows Part 2: 3xp (gets you to level 3 before part 3)
Gallows Part 3: 3xp (gets you to level 4)
Bonus Chronicle: 3xp (gets you to level 5)
Pros: You have a level 5 character at the end of the module.
Cons: You use up your non-evergreen plays of both Part 2 and Part 3.
2) Slow-Slow-Normal Track
Gallows Part 1: 1.5xp (keeps you level 1 for part 2)
Gallows Part 2: 1.5xp (gets you to level 2 before part 3)
Gallows Part 3: 3xp (gets you to level 3)
Bonus Chronicle: 3xp (gets you to level 4)
Pros: Only uses up your part 3 non-evergreen play. Still gets you to level 4 at the end of the day.
Cons: Doesn't get you to level 5 at the end. You don't advance between parts 1 and 2.
The reason a lot of people like to use the second option is that these three parts can be played in any order. This means you can play three times, making sure each of the three parts is the last played for one playthrough, and you can get 3 characters to 4th level out of it without using any replays.
We are playing this core, so this might not matter to you as much. (You may not have 3 core characters you want to advance), but I wanted to make sure I laid out options before writing up the first chronicle sheets in case anyone wants to be on slow track.
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
I think the biggest concern is leveling out of the content. I was under the impression that all three parts are build for level 1-2 characters. If we take normal progression won't we be overleveled for part 3?
Male Half-Elf DEAD
@Bjorn: It's actually for level 1-3 characters...
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
Ah. So, we'd be level 3 for part 3 and level 5 upon completion. That seems reasonable to me.
If that's the case I'll take normal progression for Bjorn.
I actually think part 3 especially can be very challenging for level 1-2 characters, although I've played through all parts with level 1's.
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
male Human Fighter 6
Normal track for me as well
Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3
I'll go normal track too.
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
Polling the party. I'm looking at rebuilding Manus as a wizard. However, since I can only purchase one wand between these missions, I wanted to see if people would be okay with me mooching cure light wounds for the next scenario, so that I can get a Wand of Magic Missile with prestige.
If not, then I'll likely get scrolls, potions, or purchase a 2nd wand with gold instead.
Of course, my goal is to just stay within 30 ft of Tanin and otherwise stay far away from actual foes. :)
male Human Fighter 6
Play what you like to play. I am thinking of adding a level of ranger myself or rbuilding him as a ranger barb, I am not sure fighter is such a great core choice?
BTW, you can start working on builds now. You have completed all the fights. All logistics and possibly some skill checks here on out.
I'm getting chronicles written up for part 1 as well. We'll get part 2 kicked off with the mayor after everyone lets me know we are ready
Wow. Bad on my side.
Need to get:
PFS#-Char#
Faction
Email
Slow vs Normal track (I think everyone is normal this time)
Day Job Checks:
Then I can work on sheets while all of you figure out leveling up (or rebuilds if you need to.)
male Human Fighter 6
PFS#-Char# 50731-16
Faction: Grand Lodge
Email: F.Wegler@gmx.de
Normal track (I think everyone is normal this time)
Day Job Checks: Take 10 on craft weapons for 14
Just a question, if I take a level in ranger, I can use ranger wands even though I am level one and my wisdom is 10?
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
PFS#: 40644-7
Faction: Grand Lodge
Email: pfs@planet-ed.com
Track: Normal
Day Job: None
Will be buying Wand of Magic Missile with prestige. Stat sheet is nearly done.
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
PFS# 10774-23
Faction Grand Lodge
Email feralascendant@gmail.com
Normal track
Day Job Checks: None
Sheets will be out so we can pick up Monday with part 2 unless there are any objections.
Key Details:
3 Xp (level up one full level)
4 Prestige
1436 gold
Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3
thanks
I'll be spending 2pp on a wand of cure light, and 2pp on a wand of longstrider
Male Half-Elf DEAD
@Tanin:
As per the Guide to Organised Play, you can only spend prestige to buy an item *once* per chronicle sheet - so you will either have to wait until the end of Part II for the second wand, or purchase it with gold... :-/
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
You can probably safely hold off on the wand of CLW for one section. Several of us will be getting one.
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
I'll be going with the Wand of Magic Missile for 2 PP.
I haven't fully gone through the list of various consumables to buy. Since this is core, it should be a much shorter list and shouldn't take me too long.
M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40
I'm moving over the next couple days so my posting may be a bit spotty. I've have my phone but I don't know that I'll have a ton of time to check on PBPs. Please NPC me as necessary.
PFS#: 243891-1
Faction: Grand Lodge
Email: g.giardino94@gmail.com
Normal track
Day Job Checks:
Profession (woodcarver) take 10: 10 + 8 = 18
male Human Fighter 6
Shopping list.
200 Banded mail
494 mw alc silver Luzerne Hammer
30 cold iron scimitar
8 kukri
6 dagger x3
0 sling
1 bullets 10
30 Tower shield
100 potion clw x2
100 potion enlarge person x2
2pp wand of clw
60 flasks of alchemist fire x3
Male Half-Elf DEAD
Just checking, but have chronicle sheets for this gone out?
Guys sorry today I could not post, I'll post tomorrow.
Part 1 chronicles should have all been out via email. Let me know if any didn't get through.
Other topic:
I'll be at Disney from Tuesday to Sunday. I should still post 1/day, but probably won't check a lot more than that. I suspect we will still be on this map for most of that time, but I have the next maps/encounters ready if needed.
Male Half-Elf DEAD
I have not received a chronicle... hence why I was asking ;-)
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
Poke. Seems pretty quiet the past few days.
I'll try to update tonight after fireworks.
-Posted with Wayfinder
I will get the new map (of the farmhouse up tonight.) We had huge storms in Memphis with 90 mile an hour winds. Lots of damage and 2 days without power. So I've bee playing catchup since yesterday on everything both in and out of game.
Male Half-Elf DEAD
Ouch! Sorry to hear that! :-/
Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3
Sorry for more delays. Every time I tried to get in from my computer with the maps, Paizo was down.
oh I'm sorry for what happened :(
Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9
No posts on the gameplay thread for a week. Hello?
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