GMthunderspirit's Dragon's Demand (Inactive)

Game Master thunderspirit

The only map that matters now!


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Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

fine with me

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn harumphs. "Tula has yet to give her blessing, nor the gods indicated theirs. I shall not wear a dead man's trappings until our task is done."

Obligatory detect evil.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kinn does not (yet) detect the presence of any evil.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

With items claimed (and unclaimed, in the case of Kinn), the party ventures into the cold, still water. The vast stone slab is similar to the one found below, and likewise has a keyhole in it.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar shakes his head at the preponderance of locks and keyholes. "What's left?"

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Perhaps the same key will serve here. Is it safe?" Kinn asks. Once checked thoroughly for traps, Kinn will try Bassy's key.


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar does his trap-checking duties.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

With Endar's assurances, Kinn slips Bassy's key into the keyhole, and the door grinds noisily until it sinks below the nearly freezing water. The entire room beyond is flooded as well; a long oval chamber with a single stone sarcophagus can be seen, along with four alcoves off to the side.

GM stuff:
1d4 ⇒ 2


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

"This does not look inviting whatsoever..." Valgrim casually remarks and then begins using his detect magic and detect evil from the doorway if possible.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"This is the Crypt of Tula, and we are here at her request. That is invitation enough." Once the scouts have done their work to scan for dangers in the room beyond, Kinn steps through the door and sloshes noisily into the waters.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Both Kinn and Valgrim detect the presence of evil, which is quickly revealed as a sarcophagus in the near right alcove slowly grinds open and what can only be described as a walking corpse, rotting and putrid, with a body skeletal in places and eye sockets glowing with red light, shambles forth into the water with an angry moan. The ages-old Taldan finery once draped across its form drops into the murky liquid in fetid chunks as it moves.

DC 13 Kn (religion):
This abomination is a wight, an undead creature borne of humanoids, often slain warriors, who rise due a violent death, extreme malevolence of soul, or dark necromantic magic.

DC 18 Kn (religion):
The slam attack of a wight deals energy drain in addition to physical damage.

DC 23 Kn (religion):
A humanoid creature slain by a wight becomes a wight itself in less than a minute after its demise.

initiative:
baddies: 1d20 + 1 ⇒ (12) + 1 = 13
Achmed: 1d20 + 1 ⇒ (17) + 1 = 18
Endar: 1d20 + 8 ⇒ (1) + 8 = 9
Kinn: 1d20 + 0 ⇒ (10) + 0 = 10
Mordenaar: 1d20 + 7 ⇒ (4) + 7 = 11
Valgrim: 1d20 + 7 ⇒ (14) + 7 = 21

Round 1
Valgrim
Achmed
baddies
Mordenaar
Kinn
Endar

Valgrim and Achmed are up! Remember that the water here makes the floor difficult terrain.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim struggles to move in the water quickly to a better vantage point and sends an arrow at the creature...

CLB+PBS: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13...DMG: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

He takes a half second to look at his foe after letting loose his arrow and...
Knowledge Religion: 1d20 + 7 ⇒ (4) + 7 = 11

knows nothing about the creature...

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Knowledge (Religion): 1d20 + 4 ⇒ (19) + 4 = 23

Kinn instantly recognizes the undead form that approaches, and he issues a warning to his comrades even as he lifts the point of his sword. "Do not let him touch you! A wight will sap your life force with every blow. Strike from afar -- I will face the abomination myself!"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Valgrim's arrow splashes harmlessly into the water below the fell creature!

Achmed! (Or someone willing to bot for him.)

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed moves into the room. "Dammed muddy water"

sorry I haven't been feeling well. Double move


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

No worries, man. Real Life Comes First [tm]. Hope you feel better soon.

The wight moves forward with surprising speed; none of you have ever seen an undead creature move with such alacrity. It attacks Valgrim with hate burning in its red eyes!
slam: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d4 + 1 ⇒ (1) + 1 = 2 plus one negative level if hit

As it strikes Valgrim, a horrid shriek emerges from its fetid mouth, and you hear the sound of another sarcophagus grinding open...

You guys are up!

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Stay back! I will engage him!" Kinn calls to the others, wincing as Valgrim shudders. Holding his blade high, Kinn wades toward the wight. "Return to Pharasma's embrace!!!"

Swift action to Smite Evil, then charge.

Smite Evil Charge @ Wight: 1d20 + 8 + 3 + 2 ⇒ (5) + 8 + 3 + 2 = 18
Damage: 1d6 + 4 + 8 ⇒ (1) + 4 + 8 = 13

AC vs wight is 20.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Despite Kinn's call, Mordenaar isn't about to let his shieldmate do this alone. He studies his target and moves 30' closer

-Posted with Wayfinder


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kinn declares the wight to be the enemy of Sarenrae, then sends his blade deep into its undead flesh!

Mordenaar studies and moves!

GM stuff:
Blue 13

Valgrim, Achmed, Endar!


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

CLB+PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20...DMG: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Valgrim takes a step back and sends an arrow at the foe...

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed casts magic missile at the creature.

"Undead...take this!

@thunderspirit - thanks!

mm: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Heeding the words of his friend, Endar stays back, and pulls out his sling.

Move to pull out, move to load.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Checking, Valgrim: It doesn't affect this attack, but are you factoring in the negative level?

Valgrim's arrow sinks into the animated flesh, and Achmed's force missiles finish the job, as the wight falls into the water with a murky splash.

The danger is not over, however, as the flickering torchlight reveals a trio more of the dread creatures rising from their graves, each adorned with rotting Taldan finery and the same baleful red eyes!

You guys are up!

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn growls in disgust. He meets the next wight with steel. "Dawnfire take you, unholy shade!"

Scimitar @ Red: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Ugh.

"Bring down the two in the back! I will handle this one!"

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Blast!" Mordenaar's swear gives him an idea. He levels the flametongue at a wight (black) and studies it for a moment before shouting a ray of fire at it: Ranged Touch: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 for DMG: 4d6 + 1 ⇒ (1, 1, 1, 6) + 1 = 10


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

@GM- I am tracking it through Hero Labs for this character. So many 'other adjustment' tabs opened up on him for it.

Valgrim catches his breath and then targets the middle of the new foes with his archery...

CLB+PBS: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14...DMG: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed hurls another magic missile at the next creature.

Bah more Undead

mm: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mordenaar releases a jet of flame which strikes Black right in its unholy chest, and Achmed's force missiles follow suit! Kinn's blade and Valgrim's arrow are less successful, however!

GM stuff:
Black 18

Endar!


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar moves up a bit and slings a rock at <black>.
sling: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Endar's stone falls short of its mark!

Red attacks Kinn, who is conveniently nearby!
slam: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d4 + 1 ⇒ (3) + 1 = 4 plus one negative level if hit

Green moves over to join the assault on the half-elf!
slam: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d4 + 1 ⇒ (1) + 1 = 2 plus one negative level if hit

And Black comes forth to repay Mordenaar's scorching ray!
slam: 1d20 + 4 ⇒ (17) + 4 = 21
dmg: 1d4 + 1 ⇒ (4) + 1 = 5 plus one negative level if hit
Mordenaar feels as though his very soul has been wounded by the wight's slam!

DC 20 Perception:
The room grows noticeably colder, and faint whispers can be heard hanging heavy in the dank and acrid air.

GM stuff:
Black 18

You guys are up!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

AC is currently 20, that's a hit. Unless, of course, there's a buff I missed out on.

The slayer's grunt of pain is as muted as he can make it, but he lashes out with all the rage he can muster.

Two-Weapon Sinister: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16 for DMG: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and Fire: 1d6 ⇒ 6, and Dexter: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16 for DMG: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim activates his justice judgement to help hitting the foes and shoots another arrow at the middle foe once more...

CLB+PBS: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14...DMG: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

he then takes a 5ft step back and shouts out "WE SHOULD FALL BACK AND MAKE THEM COME THROUGH A CHOKE POINT TO FACE ONE AT A TIME!"

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

A torrent of fire leaps from Achmeds hands. burning hands DC 18 Reflex the two to the left

"Take this undead

burning hands: 4d4 ⇒ (3, 3, 1, 2) = 9


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mordenaar slashes Black twice, and it collapses into a festering pile of rotten flesh!

DC 18 Refl: 1d20 + 2 ⇒ (6) + 2 = 8
Valgrim's arrow goes wide of Green, but Achmed catches it with the full force of his spell!

GM stuff:
Green 9

Kinn, Endar!

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn ducks as the flames go shooting over his head. He turns, lashing out with a vicious upward swing at a green wight's jaw before taking cover against the door jamb beside the ifrit.

Scimitar @ Green: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Minimum damage for the third time in a row. Ugh.


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar sends off another rock:
sling: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
Kinn wrote:
Minimum damage for the third time in a row. Ugh.

Hitting > not hitting.

Endar's sling misses again, but Kinn slashes successfully! The undead remains standing and retaliates!

Red attacks Kinn!
slam: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d4 + 1 ⇒ (4) + 1 = 5 plus one negative level if hit
Even Sarenrae's light is not enough to prevent Kinn from feeling his life force ebb from the blow!

Green moves in to attack Achmed!
slam: 1d20 + 4 ⇒ (9) + 4 = 13
dmg: 1d4 + 1 ⇒ (1) + 1 = 2 plus one negative level if hit

DC 15 Perception:
The room is colder, close to freezing, and the whispers that swirled about before now seem louder, more insistent...

GM stuff:
Green 14

You guys are up!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Perception: 1d20 + 9 ⇒ (19) + 9 = 28 "Why is it it getting so bloody cold in here?!" The slayer's breath freezes as he speaks.

He moves around to flank with his fiery shieldmate and stabs at the abomination:

ATK: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17 for DMG: 1d6 + 4 + 1 + 1d6 + 1d6 ⇒ (4) + 4 + 1 + (5) + (6) = 20

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed steps back and more bolts fly from his fingers.

magic missile at green or red if Green dies.

"take this!

mm: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Grrrrr! Sunfire take you!" Kinn howls, slashing furiously. "Must be the damned wights."

@GM: Kinn either steps to flank with Mordenaar if Green is still on its feet, or stays put and attacks Red otherwise.

Scimitar @ Green?Red: 1d20 + 8 - 1 + 2 ⇒ (20) + 8 - 1 + 2 = 29 THREAT Confirm: 1d20 + 8 - 1 + 2 ⇒ (1) + 8 - 1 + 2 = 10 lol
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

There we go.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mordenaar's vicious attack fells Green, while Achmed draws first blood (well, ichor, I suppose) on Red! Kinn follows up with a solid blow of his own!

Valgrim, Endar!


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

CLB+PBS: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19...DMG: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Valgrim takes a shot at the last foe...


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar shrugs and sends another rock.
sling: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Valgrim and Endar both work to jointly bring the final wight down!

As it slumps into the murky drink with a wet, sickening noise, the whispers that were present on the periphery rise to a crescendo, as a ghostly creature, little more than a dark shape with two flickering pinpoints of light where its eyes should be, arises through the sarcophagus in the center of the chamber! The form appears to wear a diadem of Taldan make on its head — this must surely be the shade of Arturic!

DC 16 Kn (religion):
This horrid shape is a wraith, an undead creature born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives. It is bigger and more powerful than those you have heard of in the past.

DC 21 Kn (religion):
Wraiths are incorporeal and will notice and locate living creatures within 60 feet, just as if they possessed the blindsight ability.

DC 26 Kn (religion):
The touch of a wraith withers its victim (CON drain, Fort save negates) and the ebbing vitality makes the wraith stronger.

The wraith acts at the end of the round, so you guys are up!


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

"Does anyone have a way to enchant my pike so that I may hurt that thing?"

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar freaks out a bit, lashing out with the Flametongue ATK: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15. Then he tries to tumble away Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

That sucked. Please don't have CR...

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

JUST in case that hits, DMG: 1d6 + 3 + 1d6 + 1 ⇒ (3) + 3 + (6) + 1 = 13

Base damage with swift studied target is d6+3+1, and a d6 for flame (Incorp = no precision, yes?)


GoM//Glass WotW Maps//WOGH Map //

Valgrim moves to touch Mordenaar and casts Protection from Evil on the slayer hoping that gives him an edge in the fight...

"Sorry Endar... I dont have those spells... and that previous attack by the undead left me too drained to cast higher magic..."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mordenaar slashes with the flametongue and hits! No precision damage, correct.
But alas, Combat Reflexes is on its feat list...

A ghostly hand reaches out for him as he tries to use Acrobatics to escape!
incorporeal touch: 1d20 + 6 ⇒ (7) + 6 = 13
negative energy: 1d6 ⇒ 5 plus CON drain: 1d6 ⇒ 2 if hit
The slayer feels as though his muscles are being sucked out through the hand!

Valgrim's spell gives Mordenaar some additional protection as he tries to recover!

GM stuff:
Arturic 6, temp hp 5

Achmed, Kinn, Endar!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Doh! Touch is 13 before the spell. CON drain hits.

-Posted with Wayfinder

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