Tome of Righteous Repose
(Inactive)
Game Master
GM Sapphire Fox
Chronicle Sheets
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Valandil moves the lights into the bath-house, and wrinkles his nose.
"By the gods, this place stinks. I'd think even orcs wouldn't want to stay here.."
He again checks for the presence of magic in the room and the waters.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris spits up something phlegmy and unpleasant "Yuck, I thought we were done with the foul smells."
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
"Careful..." says Ashara syrveying the area.
Perception check: 1d20 + 4 ⇒ (4) + 4 = 8
"You never know what kind of evil could lair in places like this"
Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
Calypso's creepy gaze scours the room for signs of anything unusual.
perception: 1d20 + 10 ⇒ (14) + 10 = 24
Map
This room does not have any magical aura, nor is there anything visible besides residue of Algae that makes the room slippery (difficult terrain), with two exits to the north, and one to the south
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
The lanterns waltz over towards the exit, executing intricate turns around each other in a display that would do wonders for dance instructors the world over.
"Lead on fellows. I see little advantage in attempting that wagon again, just yet. Maybe the southern route will show us a way into that bottom room that is not trapped."
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Gods, this smell is horrible. Mykel says through a rag held up to his mouth. He heads towards the doutherm passage, trying not to retch.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris nods, eager to hurry away form both the smell and the traps.
Map
A statue of a dwarven man strangling a snake stands in the
northwest part of this irregularly shaped room.
The statue depicts Kols, dwarven demigod of duty and son
of Torag.
though while in the room give me a perception check
Male Asimar Angel Born Paladin8
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
perc: 1d20 + 8 ⇒ (15) + 8 = 23
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Val does his usual checking for magical auras before entering the room.
perception: 1d20 + 5 ⇒ (14) + 5 = 19
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
perception: 1d20 + 15 ⇒ (8) + 15 = 23
Hydris keeps his eyes open as he steps into the room.
Map
Hydris and Mykel notice that further down, into the room that lies to the south, has another Wall Scythe, but this one seems "different" in the fact that it doesn't seem as well crafted, or as of the same quality as the other two
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris mentions "Another Wall scythe, this ones doesn't look as well maintained, it might not reset properly."
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
I'm guessing my celestial pony is gone by now? If not, I'll send it down the last set of stairs.
Map
as the Celestial pony gets into its Sacrificial position, the Trap seems to activate Trap: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11 this with the previous damage seems to just sent the Pony to the big open ranch in the sky, though it doesn't seem to withdraw back
Bold may move
Mykel
Ashara
Hydris
Valandil
Periel
Calypso
Thing
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Ashara takes aim carefully before shooting the creature with her crossbow...
Attack roll: 1d20 + 5 ⇒ (17) + 5 = 22 -> Damage roll: 1d10 ⇒ 3
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
I'm slightly confused, what do we see? Why are we in initiative?
Map
i put it in init, cause there is a creature no one has seen yet, but it is there with you thats why
-Posted with Wayfinder
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Map
Ashara, what creature are you firing at, or is that an action to take when it shows itself?
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Make it something Ashara will do as soon as the "thing" manifests itself. I wasn't clear about it being invisible
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel will head in, blade ready for whatever appears. i take it i cant make a readied attack roll?
Map
Mykel depends on where you are standing, and alright Ashara as soon as you can see it I'll let it go
Bold may move
Mykel
Ashara
Hydris
Valandil
Periel
Calypso
Thing
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
moved my token..thought i moved it earlier...
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Unaware that anything untoward is happening, Valandil stays still for a moment, thanking Pony for her sacrifice.
Male Asimar Angel Born Paladin8
Looking around Periel draws his weapon and moves toward the trap.
Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
Calypso's clawed hands open in preparation for clawing at something, but what that is, she doesn't know.
I'll detect magic in the room and look around.
Map
Calypso in the room there is nothing magical
periel perception: 1d20 ⇒ 18
while approaching the trap, Periel notices that it didn't seem much different then a trap that was damaged by acid. until the trap just seems to melt away into a glob of acid, and attacks Periel
Slam: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d6 + 7 + 2d6 ⇒ (4, 2) + 7 + (2, 5) = 20 7 points are Acid
grab: 1d20 + 19 ⇒ (17) + 19 = 36
while hitting Periel, this ooze tries to get ahold of him, and almost thought it had it, but Periel moves just enough to keep free of the oozes touch
Bold may move
Mykel
Ashara
Hydris Delay
Valandil
Periel
Calypso
Thing
Male Asimar Angel Born Paladin8
Taking some damage Periel jumps away. a 36 should grapple me!
Map
you have a 37 against grapple, 27 normal, or at least that is what you show
Male Asimar Angel Born Paladin8
Periel is grappled.Mea culpa. That was a major buff from the adventure before.
Map
Very well Periel is grappled, adding the constrict damage
Constrict damage: 2d6 + 7 + 2d6 ⇒ (6, 6) + 7 + (3, 4) = 26 7 damage of Acid
that will be all of the creatures turn also Knowledge Dungeoneering if you want to know about it
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
knowledge(dungeneering): 1d20 + 10 ⇒ (10) + 10 = 20
Map
Valandil you know this creature as a Deathtrap Ooze, what one thing do you want to know
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Ashara casts a spell to enanche the party's accuracy for the upcoming fight!
Cast Bless
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
I'll take immunities and if possible resistances.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris steps up to the corner, leans around and unloads a flurry of arrows at the ooze.
Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
damage: 1d6 + 8 ⇒ (3) + 8 = 11
Have precise shot, not ignoring cover, if the 16 misses will spirit surge for SS: 1d6 ⇒ 2 extra to hit.
Allies: please don't forget my +2 to non spell damage rolls
Map
it is immune to Sleep, Paralyze, Precision Damage, Posion, Polymorph, Crits, flanking, Gaze Attacks, and Acid
Bold may move
Mykel
Ashara
Hydris
Valandil
Periel
Calypso
Thing - 32
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Did any of my hits miss? Did I need to use my spirit surge?
Map
none of them missed, adn no surge needed
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel moves closer towards the creature.single move towards combat..i went the wrong way last turn..go me...lol
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
"It's an ooze people, pretty mindless but with no discernable anatomy it's immune to things that would depend on that. And don't try acid on it."
He sends a pair of magical snakes flying through the air.
magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Map
Bold may move
Mykel
Ashara
Hydris
Valandil
Periel
Calypso
Thing - 41
Male Asimar Angel Born Paladin8
Periel feeling the little sting of acid, quickly heals himself.
LoH: 4d6 ⇒ (1, 3, 1, 3) = 8
Then with a command the magic of Uskroaths armor works and he gets bigger. Divine might, gaining damage reduction 5/evil, his size increases +4 to strength and constituion, -2 on dexterity
Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
With Periel's massive form filling the hallway and no ranged spells that would affect the creature, Calpyso throws some bones on the floor to see how they fall, places a hand on the paladin's back, and casts guidance/
+1 to next attack
Map
the ooze attempts to maintain the bite Maintain: 1d20 + 19 ⇒ (19) + 19 = 38 damage: 2d6 + 7 + 2d6 ⇒ (3, 5) + 7 + (6, 6) = 27 12 acid damage now it has someone its own size to pick on, thanks Periel
then attempts to attack normally Slam: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 2d6 + 7 + 2d6 ⇒ (2, 4) + 7 + (5, 6) = 24 11 acid
Bold may move
Mykel
Ashara
Hydris
Valandil
Periel
Calypso
Thing - 50
male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel rushes forward and swings his blade at the creaturs. Periel!Can you get free, man!attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 181d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 on phone...can someone move to base contact please...ty!
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris once again fires as fast as he can
"This reminds me of the time Durvin Gest nearly ran out of arrows before he realized he was fighting a troll, luckily we don't seem to have that sort of situation here."
Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Have precise shot, not ignoring cover, spirit surge for SS: 1d6 ⇒ 6 extra to hit. if there's a miss.
Allies: please don't forget my +2 to non spell damage rolls
Mykel: I don't see a good way to get you adjacent based on the terrain .
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