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Valandil quickly checks the room for signs of magic before the group heads further in.

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Valandil sends his dancing lights down to the very end of the corridor, but allows one to tarry for a moment to provide illumination down the side corridor for a while first.

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"Lead on Periel and Mykel!" agrees the elf with a magnanimous gesture.

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Mykel heads down the hallway, blade ready for whatever comes at him.
not moving token further cuz i dont wanna mess up the piece covering the map...but moving down the hallway

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A gargantuan square pool, twenty feet wide and four feet deep,
occupies most of this chamber. The steaming water releases a
pungent odor.
Anyone going in I need a perception check

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Valandil sends the lanterns to dance over the water, but doesn't actually go in himself.
I'm assuming from the posts that the others have moved up, even though they are unmoved on the map
perception: 1d20 + 5 ⇒ (8) + 5 = 13

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Mykel and Ashara, in the room you notice on the other side a hallway that leads back north but something you catch is a rather large shadowy object in the way

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Valandil peers in, wondering what it might be.
know(religon?): 1d20 + 15 ⇒ (15) + 15 = 30

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Mykel lets out a sigh of relief.
Well, that's good....I am beginning to nit like this place...let's go on...maybe someone else can lead off...maybe has a nose for traps and such...

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Hydris shakes his head "Not going into that stench."
Hydris will instead head south, peeking his head around the corner.
perception: 1d20 + 15 ⇒ (3) + 15 = 18

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Valandil moves his lanterns to provide light further south.
"This place feels... dark and unwell. It is a blight on the world."

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Before you get a chance to back out of the room, the figure itself starts to move and lets out an attack
ashara init: 1d20 + 2 ⇒ (13) + 2 = 15
calypso init: 1d20 + 3 ⇒ (6) + 3 = 9
hydris init: 1d20 + 6 ⇒ (2) + 6 = 8
mykel init: 1d20 + 6 ⇒ (3) + 6 = 9
periel init: 1d20 ⇒ 1
valandil init: 1d20 + 3 ⇒ (20) + 3 = 23
creature init: 1d20 + 8 ⇒ (10) + 8 = 18
mykel roll off: 1d20 ⇒ 19
calypso roll off: 1d20 ⇒ 19
mykel roll off 2: 1d20 ⇒ 8
calypso roll off 2: 1d20 ⇒ 12
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel

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What sort of check is it to identify the creature? Planes? Arcana?
planes: 1d20 + 12 ⇒ (7) + 12 = 19
aracana: 12d1 + 17 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) + 17 = 29
dungeon: 1d20 + 10 ⇒ (10) + 10 = 20
nature: 1d20 + 14 ⇒ (18) + 14 = 32
locaol: 1d20 + 10 ⇒ (19) + 10 = 29
Valandil wonders what it is that is attacking, and then raises his staff. A pair of glowing snakes, one black, and one white shoot toward the creature.
magic missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7

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engineering: 1d20 + 10 ⇒ (12) + 10 = 22
SR from staff: 1d20 + 3 ⇒ (19) + 3 = 22

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Vulnerabilities?

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none listed
After the volley of missiles hit the Cephalophore, it turns slightly and releases a gaze attack
Ashara, Calypso, Mykel, and Valandil make a will save DC 16, the counts as fear
If you fail, you are stunned for 1 round
If you succeed you are sickened for 1 round
-Posted with Wayfinder

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will: 1d20 + 2 ⇒ (14) + 2 = 16
Valandil feels the wave of fear pass over him. His stomach turns and breakfast makes a quick bid for escape.
Still, he raises his hands and starts a summons.

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Looks like I just made the save with the +4! Thanks! I'm just stunned, then.
Calypso stands doing nothing, even the crazy look in her eyes momentarily gone.
Looks like stunned can't take any actions, though, so that's my turn.

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Hydris takes a big gulp of air before holding his breath as he slides into the room, hoping to deal with whatever that is making all the noise before he has to breath in this foul stench.
Once Hydris is in the clear and see's it he'll nock and fire an arrow.
point blank longbow: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
point blank damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15
If the 21 misses, Hydris will use spirit surge for an extra 1d6 ⇒ 1 bonus to the attack roll

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Ooops...I mixed the two conditions up! Thanks!
Seeing this guardian means business, Calypso prepares herself with false life.
FL: 1d10 + 4 ⇒ (9) + 4 = 13

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Ashara moves behind the now enlarged Periel, touches his ankle and muttrs:"Put the creature down my friend!"
Move and use 2 channels to give Periel Bane (construct) for 2 rounds via "Bless Equipment

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Realising this is time for the heavy hitters, Valandil's summoning was a cheetah. It appears from thin air and rips into the stony construct with vigor.
The wizard himself continues to blast the statue with snake shaped bolts of magical power.
cheethah bite: 1d20 + 7 ⇒ (17) + 7 = 24 for damage: 1d6 + 5 ⇒ (1) + 5 = 6
possible trip: 1d20 + 7 ⇒ (6) + 7 = 13
cheethah claw: 1d20 + 7 ⇒ (20) + 7 = 27for damage: 1d6 + 5 ⇒ (1) + 5 = 6
cheethah claw: 1d20 + 7 ⇒ (8) + 7 = 15for damage: 1d6 + 5 ⇒ (2) + 5 = 7
AC 15; hp 25; if the bite hit, it tries to trip, which if successful would make the claw at +4 due to prone target
magic missiles: 2d4 + 2 ⇒ (1, 3) + 2 = 6
SR: 1d20 + 6 ⇒ (19) + 6 = 25 <- not sure if this really counts as a staff for use of his level rather than the caster level
Oh nice, possible cirt
cheethah claw crit?: 1d20 + 7 ⇒ (20) + 7 = 27for damage: 1d6 + 5 ⇒ (6) + 5 = 11

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The creature took 29 points of damage, but remians standing.
The creature steps forward 5' and attacks Periel seeing him at his size
slam 1: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9
slam 2: 1d20 + 18 ⇒ (12) + 18 = 30
damage : 2d6 + 7 ⇒ (1, 4) + 7 = 12
Periel I need 2 will saves if they hit, both fear based DC 16 make it and you are sickened for 1 round, fail and you are stunned
-Posted with Wayfinder