Tome of Righteous Repose
(Inactive)
Game Master
GM Sapphire Fox
Chronicle Sheets
Map
Hydris you notice that just on the other side of the room there is a form readying to cast a spell at the group
initiative: 1d20 + 4 ⇒ (5) + 4 = 9
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Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Initiative check: 1d20 + 2 ⇒ (17) + 2 = 19
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Val peers into the room beyond.
init: 1d20 + 3 ⇒ (14) + 3 = 17
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
init: 1d20 + 8 ⇒ (9) + 8 = 17
Male Asimar Angel Born Paladin8
Ini: 1d20 + 0 ⇒ (1) + 0 = 1
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Map
calypso init: 1d20 + 3 ⇒ (20) + 3 = 23
-Bold may act-
Calypsogm botting
Ashara
Mykel
Valandil
Hydris
Creature
Periel
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Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
What can we see if the thing ahead of us
knowledge check: 1d20 + 10 ⇒ (6) + 10 = 16 <- extra +6 if arcana, +4 nature, +2 planes or +5 religion
Valandil tries to appraise the group of what they face.
Map
Valandil you figure you have seen something like this before either in a book or being told about it, this is an Animate Dream
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Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
I'll take special defences, followed by vulnerabilities and then attacks, depending on how much I exceeded the DC by
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Erring on the side of caution Ashara casts a spell making her companions more accurate and resistant to fear...
Casting Bless
Map
Ashara being cautious blesses the party Valandril, identifies the creature with his knowledge of the planes, to be an Animate Dream, and recalls that they are incorporeal, and are resistant to spells
bless +1
Ashara
Mykel
Valandril
Hydris
Dream
Periel
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male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel wades forward and slashes at the creature, hoping his blade will allow him to hurt it.
attack: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 151d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7miss, high hits: 1d100 ⇒ 10[ooc]i left off the precise strikr dmg...i assume it is immune to it right? if not add 4 [/dice]

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Moved Mykel forward on the map.
Assuming Ashara shares the info about incorporeality...
Hydris draws and nocks a series of ghost salted cold iron arrows and fires them all point blank into the creature, making precise strikes to avoid Mykel.
Primary: 1d20 + 12 - 2 + 1 + 1 ⇒ (7) + 12 - 2 + 1 + 1 = 19
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
If this misses Hydris will spirit surge to add an extra to hit: 1d6 ⇒ 1
sudden strike: 1d20 + 12 - 2 + 1 + 1 ⇒ (20) + 12 - 2 + 1 + 1 = 32
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Ghost salt doesn't allow crits unfortunately
rapid shot: 1d20 + 12 - 2 + 1 + 1 ⇒ (4) + 12 - 2 + 1 + 1 = 16
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
If the 19 hit without assistance, and the 16 is a miss Hydris will use spirit surge here for the spirit bonus instead. retroactive to hit bonus: 1d6 ⇒ 2
Map
Mykel moves forward and misses
Hydris shoots three arrows, but only 2 hit
touch: 1d20 + 16 ⇒ (19) + 16 = 35
The dream reaches out and just touches Mykel, his eyes go wide with worry when he starts to feel negative energy coursing through his body
Negative Energy Damage: 6d8 ⇒ (8, 8, 5, 8, 8, 5) = 42
after reaching out and touching Mykel she will move over next to Hydris
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
will: 1d20 + 4 ⇒ (16) + 4 = 20
forgot about the bless....i take it it diesn't apply?
Map
the bless wouldnt be enough on your attack roll and its not a fear effect,
Looks like its 20 with 4 wis damage
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Map
Ashara
Mykel
Valandril
Hydris
Dream
Periel
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Ashara steps forward and channels her powers in order to heal her wounded friends...
Channel Energy: 2d6 ⇒ (3, 6) = 9
Male Asimar Angel Born Paladin8
Moving forward Periel slashes at the dream.
attack: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 12 ⇒ (1) + 12 = 13
Map
Ashara
Mykel
Valandril
Hydris
Dream
Periel
Calypso
PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4
Calypso, not seeing a safe way into the room casts guidance on Ashara.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris steps back from the ghostly creature and fires another volley of ghost salted arrows at the creature.
Arrowed!: 1d20 + 11 ⇒ (15) + 11 = 26
ghost salt damage: 1d6 + 9 ⇒ (4) + 9 = 13
Sudden Arrow: 1d20 + 11 ⇒ (18) + 11 = 29
ghost salt damage: 1d6 + 9 ⇒ (6) + 9 = 15
Rapid Arrow: 1d20 + 11 ⇒ (14) + 11 = 25
ghost salt damage: 1d6 + 9 ⇒ (5) + 9 = 14
Hydris lets off a little cheer as his volley of arrows tears through the animate dream.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Valandil sends a pair of magical missiles, one white and one dark flashing toward the dream.
Uses staff of entwined serpants
MM: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Map
The dream, very pissed at Hydris, moves over just enough to be out of range and casts a spell, aiming it at Hydris (Phantasmal Killer)
I need a will save and a fort save both against DC 19
Ashara
Mykel
Valandril
Hydris
Dream
Periel
Calypso
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Will save vs fear: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Like most halflings, Hydris is fearless.
PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4
Seeing an opening Calypso moves forward and swings her hair at the dream.
magic hair: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d4 + 5 ⇒ (1) + 5 = 6
damage halved to 3 for incorporeal.
Map
As calypso whips her hair at the dream, it just fades and dies
Male Asimar Angel Born Paladin8
Nodding to the others that this threat is savely overcome. "Let us continue!"
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
"Everyone OK? I can heal you again if you need" Ashara offers.
Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
Calypso cackles as her hair strangles the enemy apparition. Thanks for botting me! I'm back now!
"That was interesting," she says, her crab clacking its claws from her hair. "But not as interesting as things to come, I am sure!" she says as she follows the others into the next room.
Map
Alright if you all are ready, move on
WB calypso, and might not be interesting and it might be interesting for things to come over
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Finally back on. just to clarify...i took 42 damage right? plus 4 wis? minus the one chañnel. i need some healing...can somrone use my wand?
Male Asimar Angel Born Paladin8
Periel will heal you full using your wand if you desire!
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
"Let me help you!" says Ashara casting a spell on Mykel...
Lesser Restoration: 1d4 ⇒ 4
Cast Lesser restoration to heal the Wis damage suffered by Mykel, also remember Ashara healed everyone for 9 hp during the fight
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
tanks Ashara and Periel...i will roll the heals...yes i remember tge 9 hp...that brought me to back uo to 7 hp
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8
Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
Once everyone is healed, Calypso looks to the hallway tot he south. "Perhaps we should continue?" he says, her writhing hair pointing the way.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Aye.. let's get going again. Mykel says as he heads south. on phone...cant move token...also current hp is 39/40.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris nods, moving along with Mykel, and covering him with his bow.
Map
Orc's sleep mats, broken weapons, and dirty clothes clutter the area
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Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Valandil wrinkles up his nose.
"We should burn this lot before we leave. It is disgusting." sighs the elf as he moves his dancing lights forward.
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
"When we leave, not before" nods Ashara as she examines the new room...
Perception check: 1d20 + 4 ⇒ (3) + 4 = 7
Map
You dont find anything of worth Ashara
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male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel looks around the room with Ashara, then readies to head out.
perc: 1d20 + 8 ⇒ (10) + 8 = 18
Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3
Valandil directs his lights further south, following behind the rest of the group.
Map
Mykel, you notice that one of the beds is unusually lumpy, upon closer inspection you see that it covers a pile of 12 fuse grenades
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Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10
"Someone would have had an explosive sleep!" Calypso says as they examine the fuse grenades.
"Well...let's take that and go south," she suggests.
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
Hydris wonders loudmouth "I wonder how long those have been here? South it is I guess."
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Does anyone know how to use those safely? And south it is! Mykel says as he leads off. stuck on phone...can someone move my token please?
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