GM thunderspirit |
ummmm. I think I need to roll a new character. Currently at 10 HP. Blind and poisoned.
Your companions will drink a hearty toast to your memory. ;-)
Mordenaar has two doses of greenblood oil remaining in his system; he has taken two points of Con damage at present.
Also, all: at the end of your turn, you get another DC 13 Will save to shake off the blindness from the glitterdust. So make another Will save, Valgrim, tho with a -2 this round due to the shaken condition!
Valgrim |
WIL vs DC13: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Mordenaar |
Here goes nothing: 1d20 + 2 ⇒ (12) + 2 = 14 Focus returns to his eyes.
Mordenaar looks like he's about to go full death blossom
GM thunderspirit |
Endar: I missed you stepping back into the web area; if that's indeed what he did, he'll need to make a Reflex save to avoid becoming entangled in the area; or else he could make the attack on Blue by being in the square just NW of his current location. Player's choice.
Mordenarr is ready to be the last starkobold fighter, but needs to survive the kobold assault first!
Orange, Green, and Blue on Mordenaar!
O spear: 1d20 + 2 ⇒ (18) + 2 = 20 Um...
O confirm?: 1d20 + 2 ⇒ (15) + 2 = 17 It's bad, mkay?
crit dmg: 3d4 ⇒ (2, 2, 2) = 6
G spear: 1d20 + 2 ⇒ (18) + 2 = 20
spear dmg: 1d4 ⇒ 2
B spear: 1d20 + 2 ⇒ (8) + 2 = 10
spear dmg: 1d4 ⇒ 4
And Red fires at Endar!
R sling: 1d20 + 3 ⇒ (20) + 3 = 23 Haha, seriously...
R confirm?: 1d20 + 3 ⇒ (15) + 3 = 18
sling dmg: 2d3 - 2 ⇒ (1, 1) - 2 = 0 Min dmg of 2
G 8
O 8
Roaghaz 4
Mordenaar is up (and staggered, I think)!
GM thunderspirit |
Yes...?
Or not. Seriously, the first time I previewed that it was a nat 20 too. But Mordenaar has been saved by the Paizo dice bot gods, it seems. DO NOT SQUANDER THIS SALVATION.
Mordenaar |
The slayer's eyes narrow as he accepts his fate. Weakened he strikes at the kobold before him (orange)
Two-Weapon Sinister: 1d20 + 4 ⇒ (4) + 4 = 8 for DMG: 1d6 + 3 ⇒ (2) + 3 = 5, and Dexter: 1d20 + 3 ⇒ (13) + 3 = 16 for DMG: 1d6 + 1 ⇒ (6) + 1 = 7
And lo did the TPK occur because of the dice bot.
If it drops, I'll 5' step towards the caster.
GM thunderspirit |
Orange drops before the slayer!
Okay, so the 18 hit for 2, and the other 18 hit for 2 more. Making sure hp are up to date before I TPK act.
GM thunderspirit |
Chief Roaghaz steps behind one of his bodyguards and casts a spell! a trio of force missiles emerge from his lizard-like finger and streak in varied directions!
missile 1 at Mordenaar:
magic missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
missile 2 at 1 Mordenaar, 2 Endar, 3 Achmed: 1d3 ⇒ 2:
magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5
missile 3 at 1 Mordenaar, 2 Endar, 3 Achmed: 1d3 ⇒ 1:
magic missile 3: 1d4 + 1 ⇒ (2) + 1 = 3
G 8
Roaghaz 4
Endar, Valgrim, Kinn, and Achmed are up!
Endar the Entertainer |
After taking a magic missile to the face (OWW), Endar will stab at the stupid kobold in front of him again <green>, after stepping into flanking position with Mordenaar.
stabbyflank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
damage: 1d8 + 4 ⇒ (3) + 4 = 7 plus sneak: 1d6 ⇒ 3
crit?: 1d20 + 4 ⇒ (14) + 4 = 18
crit damage: 1d8 + 4 ⇒ (4) + 4 = 8
GM thunderspirit |
mini-update:
Endar's stabbycrit (not-so) flank (cos I think Mordenaar is down from magic missilization) drops Green!
Valgrim, Kinn, and Achmed are up!
Valgrim |
No longer impeded by Kobold magic Valgrim moves closer to Mord and casts a healing spell...
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
Dungeon Master S |
Mordenaar smiles... there is no warmth in it.
He eyes the kobold caster.
He clack his blades.
-Posted with Wayfinder
GM thunderspirit |
Gotta do it...
Red drops his sling, pulls out his spear and five-foot-steps, holding his spear at the ready...
And Blue five-foot-steps into flank, triggering Red's action!
R spear: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
R spear w/precise strike: 1d4 + 1d6 ⇒ (3) + (1) = 4
B spear: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
B spear w/precise strike: 1d4 + 1d6 ⇒ (2) + (2) = 4
Mordenaar is up!
Mordenaar |
A single spear gets through, but the slayer doesn't acknowledge it.
The slayer moves towards the caster, studying his moves and physique:
5' Step:
Move: Studied Target
Standard, stab: Sinister: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for DMG: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
$%$%^#$@%!@#
GM thunderspirit |
Mordenaar, you're already familiar with this from another game. :-D
Chief Roaghaz five-foots behind his minion and hurls another magic missile!
missile 1 at Mordenaar: 1d4 + 1 ⇒ (3) + 1 = 4
missile 2 at 1 Mordenaar, 2 Endar, 3 Achmed: 1d3 ⇒ 2
magic missile 2: 1d4 + 1 ⇒ (3) + 1 = 4
missile 3 at 1 Mordenaar, 2 Endar, 3 Achmed: 1d3 ⇒ 2
magic missile 3: 1d4 + 1 ⇒ (2) + 1 = 3
G 8
Roaghaz 4
Endar, Valgrim, Kinn, and Achmed are up!
Valgrim |
Valgrim drops his bow and draws his scimitar striking at the kobold to his front...
Scimitar: 1d20 + 3 ⇒ (13) + 3 = 16...DMG: 1d6 + 2 ⇒ (5) + 2 = 7
GM thunderspirit |
Valgrim's blade drops Blue!
GM thunderspirit |
Point of order: did Achmed cast that defensively...? Asking for an armed kobold friend.
GM thunderspirit |
Sadly, can't cast-move-deliver unless it's a touch spell.
Achmed moves up and tries to cast a spell...but just then, the kobold relieves himself right in front of him, and the ifrit is distracted/grossed out, causing him to break concentration and lose the spell!
Endar and Kinn are up!
Kinn |
Finally free of the blasted webbing, Kinn surges to the front. I provoke from the last bodyguard. No doubt saddles his mind, and he calls on Sarenrae's judgement. "The Dawn's fire take you," he swears.
Swift action Smite Evil on the Chief. AC is 16 against him.
Curve Blade @ Chief: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15
Damage: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Endar the Entertainer RPG Superstar 2014 Top 16 |
GM thunderspirit |
As Endar slumps over unconscious, Kinn strides confidently forward!
Red AoO: 1d20 + 2 ⇒ (17) + 2 = 19
spear dmg: 1d4 ⇒ 1
The bodyguard catches Kinn with his spear, but the paladin doesn't hesitate; he swings his blade grimly at Chief Roaghaz! But his blade strikes an unknown force mere inches from the kobold's skin!
Red, desperate to protect her chief, pokes at Kinn again!
Red spear: 1d20 + 2 ⇒ (7) + 2 = 9
spear dmg: 1d4 ⇒ 2
Mordenaar is up!
Mordenaar |
Covered in blood, weak from exertion, and wanting to end this stupid kobold, Mordenaar tries again. His motions come from mucle memory more than conscious choice:
Two-Weapon Sinister: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for DMG: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8, and Dexter: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 for DMG: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
GM thunderspirit |
Mordenaar ragequits by flipping the treasure chest.
(ノಠ益ಠ)ノ彡┻━┻
GM thunderspirit |
Chief Roaghaz decides it's fun to be a sorcerer, but not when he's surrounded. He moves (provokes from Kinn and Mordenaar), then, when out of reach, casts another magic missile!
missile 1 at Kinn: 1d4 + 1 ⇒ (1) + 1 = 2
missile 2 at Mordenaar: 1d4 + 1 ⇒ (4) + 1 = 5
missile 3 at 1 Mordenaar, 2 Kinn, 3 Achmed, 4 Valgrim: 1d4 ⇒ 3
magic missile 3: 1d4 + 1 ⇒ (3) + 1 = 4
Roaghaz 12
Endar, Valgrim, Kinn, and Achmed are up!
GM thunderspirit |
Kinn's attack of opportunity hits the kobold as he moves past!
Endar the Entertainer |
Con check, DC11: 1d20 + 1 ⇒ (10) + 1 = 11 Endar stops bleeding (barely).
Kinn |
Kinn leaves the guard to the wobbling Mordenaar and moves to cut off the chief's escape. Please five foot me NE to block a withdraw action.
As he moves, he holds a hand to his wound, and is filled with warmth. LoH: 1d6 ⇒ 2
The steel rains again.
Curve blade @ chief: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16
Damage: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7
GM thunderspirit |
Endar's blood coagulates and he stops bleeding!
Moved you, actually into a better spot.
Kinn's blade again bounces off an invisible barrier!
Valgrim and Achmed are up!
Valgrim |
Valgrim moves forward to strike at the kobold by Mordenaar...
Scimitar: 1d20 + 3 ⇒ (1) + 3 = 4...DMG: 1d6 + 2 ⇒ (4) + 2 = 6
GM thunderspirit |
Valgrim fails to hit Red, but Achmed's spear pierces the robe of Chief Roaghaz, causing him to howl in pain!
Red steps up to Achmed and gives the ifrit what for!
R spear: 1d20 + 2 ⇒ (15) + 2 = 17
R dmg: 1d4 ⇒ 4
Mordenaar is up!
Mordenaar |
With a sneer the slayer stabs once more before succumbing to his wounds: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 for DMG: 1d6 + 3 ⇒ (5) + 3 = 8
The dice roller wants me to roll a new character!
CON: 1d20 + 2 ⇒ (9) + 2 = 11
Stable at -1
GM thunderspirit |
Valgrim fails to hit Red, but Achmed's spear pierces the robe of Chief Roaghaz, causing him to howl in pain!
My mistake, as (perhaps) explained here. Achmed's attack on the chief misses.
GM thunderspirit |
As Mordenaar blacks out from the damage, the last sound he hears is the gurgle of Red as the slayer ends drops him with his last gasp!
Chief Roaghaz tries to cast defensively!
DC 19 concentration check: 1d20 + 8 ⇒ (16) + 8 = 24
1d4 + 1 ⇒ (1) + 1 = 2 doubles of him pop up, each inhabiting his square!
You guys are up!