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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As the you travel, you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.
The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.
What enemy?: 1d6 ⇒ 6
Initiative, Zadim: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Mahalak Akrakai: 1d20 + 5 ⇒ (15) + 5 = 20
Initiative, Zone-tan: 1d20 + 7 ⇒ (12) + 7 = 19
Initiative, Laafdahni Riverrun: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative, Krennel Halfstool: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative, Jinath: 1d20 + 9 ⇒ (18) + 9 = 27
Initiative, Enemy: 1d20 - 1 ⇒ (9) - 1 = 8
Perception, Zadim: 1d20 + 4 ⇒ (20) + 4 = 24
Perception, Mahalak Akrakai: 1d20 + 6 ⇒ (1) + 6 = 7
Perception, Zone-tan: 1d20 + 0 ⇒ (16) + 0 = 16
Perception, Laafdahni Riverrun: 1d20 + 2 ⇒ (4) + 2 = 6
Perception, Krennel Halfstool: 1d20 + 4 ⇒ (7) + 4 = 11
Perception, Jinath: 1d20 + 6 ⇒ (18) + 6 = 24
As you make your way through the tunnels, you come across some green slime on the cave floor. At first, it simply appears to be typical cave mold or slime, but Jinath and Zadim notice it twitch occasionally, which causes them to be on guard. Seemingly noticing the reactions of Jinath and Zadim, the slime begins lurching toward the party!
Everyone is surprised except for Jinath and Zadim, who get to act in the surprise round with the enemy. You may take a single move or standard action, but not both or any full round actions.
Initiative Order, Bold May Go!
Combat Slide
>>>Jinath
>>>Zadim
Laafdahni -Surprised!
Mahalak - Surprised!
Zone-Tan - Surprised!
Enemy
Krennel -surprised!
Slime molds are resistant to fire damage.
Slime molds engulf their prey and can spread diseases through contact of any kind.
1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges
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![Radi Hamdi](http://cdn.paizo.com/image/avatar/PF21-07.jpg)
What is that green slimey thing and how do we defeat it? he asks as he chucks a vial of alchemist fire at it
1d20 + 5 ⇒ (20) + 5 = 25 RTA
CONFIRM 1d20 + 5 ⇒ (7) + 5 = 12 rta
1d6 ⇒ 4
2d6 ⇒ (1, 3) = 4 if confirmed
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Zadim - Iconic Slayer |
![Zadim](http://cdn.paizo.com/image/avatar/PZO9451-Zadim2_90.jpeg)
I am sorry but I cannot see the map on my mobile currently so please move Zadim. Assuming he can reach the opponent with one move here the attack:
Zadim runs towards the slime and attacks it with his kukri.
kukri: 1d20 + 5 ⇒ (16) + 5 = 21; kukri damage: 1d4 + 4 ⇒ (2) + 4 = 6
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Unfortunately, while Jinath sees that his Alchemist fire was an especially potent dose and blast, it appears not to faze the slime in the slightest (fire resistance). Zadim moves up to the slime in order to attack it in the future (surprise round rules).
The slime begins to move towards Jinath, Zadim, and Krennel before attempting to wholly roll over them.
The listed PCs can either make an AoO to attack the slime or a reflex save DC 14 to dodge out of its way.
Initiative Order, Bold May Go!
Combat Slide
>>>Jinath -reflex save DC 14 or an AoO
>>>Zadim -reflex save DC 14 or an AoO
>>>Laafdahni
>>>Mahalak
>>>Zone-Tan
Enemy
Krennel -reflex save DC 14 or an AoO
If you choose to take the reflex save and pass, take your turn as normal.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Zadim slashes into the ooze, but doesn't stop it! He is engulfed into the slime and now holding his breath.
damage to Zadim: 1d6 + 4 ⇒ (1) + 4 = 5
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
Don't think I can make an AoO flat footed.
Reflex: 1d20 + 4 ⇒ (6) + 4 = 10
Reflex {GM Reroll 1-star}: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
The alchemist leaps into the southern passage.
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
"This seems like a good spot for you Lemmy. You have fun!"
Muttering a few more words, Zone casts Longarm on the tentacle mass.
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Assistant Lemmy |
![Gibbering Mouther](http://cdn.paizo.com/image/avatar/Plot-scared.jpg)
"Graaaaaaa!"
Lemmy swings his tentacles at the large creature!
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Lemmy has Longarm for 10 rounds
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Jinath, since you passed the save, go ahead and take your turn as normal
@Krennel normally you couldn't take an AoO since you're flatfooted, but the engulf ability doesn't say it "provokes" an AoO, simply that players can choose to take one. I think that specific wording might override flat-footed, but I'm not quite sure. Either way, I'll take the reflex save since you passed it.
Lemmy slams the slime and does a good deal of damage to it. It still quivers and blobs around though, but it's looking pretty beatup.
Enemy- 16 damage
@zadim, you are pinned (as from a grapple) and holding your breath currently. You can make an escape artist or grapple check to break out. Go ahead and choose one now that your turn is up.
Laa and Mahalak are also still up!
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
Laa' stands on tiptoe to shoot her elemental ray at the slime, trying really hard not to hit Zadim. Hmm. Maybe the very back of the group isn't the best place for me. I sure could use a clear shot.
Elemental (Cold) Ray: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 181d6 ⇒ 2
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Mahalak aims his longbow as he commands Mavenee to attack the slime.
Comp. Longbow, PBS, into melee: 1d20 + 3 + 1 - 4 ⇒ (9) + 3 + 1 - 4 = 9
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8
I'm on mobile and I don't have access to the maps. Could someone please move my tokens. Also, my laptop needs some fixing so feel free to bot me as I will be irregular in my posting. Thanks
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![Panther](http://cdn.paizo.com/image/avatar/PZO1120-Panther_90.jpeg)
Mavenee attacks the creature and tries to get Zadim free from its clutches.
Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Confirm Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
If these apply...
Claw 1: 1d20 + 5 ⇒ (9) + 5 = 14
Claw 2: 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1: 1d4 + 1 ⇒ (4) + 1 = 5
Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Zadim manages to free himself from the Slime mold just in time for Mavenee's claws and teeth to tear into, and utterly finish the blob.
Combat Over!
You can hear Janira still battling the minotaur outside with her taunts towards it and its yelling back at her making it fairly obvious that they are surely annoying each other a great deal.
Feel free to do any healing you'd like (and anything else for that matter) before/on your turn in the next combat.
Initiative, Zadim: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, Mahalak Akrakai: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative, Zone-tan: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative, Laafdahni Riverrun: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative, Krennel Halfstool: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, Jinath: 1d20 + 9 ⇒ (4) + 9 = 13
Initiative, Janira: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative, Minotaur: 1d20 + 0 ⇒ (2) + 0 = 2
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. You see Janira locked in combat with a bloodied Minotaur, neither of them look very well off currently.
Janira looks at the timely arrival of the group, "Oh thank the decimvarate you got here when you did! I could really use a hand finishing off this minotaur, he simply will NOT listen to reason. He thinks we are working with the Centaurs to take over his land or something.
Initiative Order, Bold May Go!
Combat Slide
>>>Mahalak
>>>Zone-tan
>>>Zadim & Krennel
>>>Janira
>>>Jinath
>>>Laafdahni
Minotaur -7 damage
Janira is giving you inspire courage (+1 hit and damage)! Her tactics are to try and disarm the minotaur on the first round of combat.
Whip disarm: 1d20 + 3 ⇒ (4) + 3 = 7 which she of course fails to accomplish.
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
Before exiting the cavern, Laa' casts Mage Armor on herself and asks: "Does anyone else want me to cast Mage Armor on them?" She will cast it on up to 3 others who say they want it. The first three to speak up will get it.
Upon seeing Janira, Laa' quickly reassesses the situation. She had erroneously assumed that their leader's banter with the minotaur was in lieu of combat; clearly it was not. Laa' strides forward to get in range and blasts her cold ray at the minotaur.
Cold Ray vs. Touch AC: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (1) + 2 = 3
Does that stream have a current or depth that would affect anyone crossing it?
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
From you Jinath, the minotaur is about 75ft away, counting difficult terrain. If you jump over the river, which I'll say is only DC 7, you're only 65ft away.
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
The half-orc trots down the hill a little and tosses a bomb. The flask arcs beautifully over the stream and explodes on to the minotaur.
Bomb vs Touch AC {with range}: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 201d6 + 5 ⇒ (3) + 5 = 8
confirm vs Touch AC?: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 101d6 + 5 ⇒ (3) + 5 = 8
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
Well, you do have Janira with you.
That reminds me. @ GM Zer0darkfire, I forgot about the inspire Courage. Not certain what that does for damage on a bomb (is it considered a weapon for feats like Point-Blank shot). However, that would have made my roll to confirm an 11 vs Touch AC.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Inspire courage works with basically anything that makes an attack roll, even casting CLW on an undead! I'll add the bonuses once I make my next combat post. Still waiting for Zone-tan and Mahalak to post.
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
"Go save our short mistress Lemmy!"
Zone moves and casts Longarm for a final time on Lemmy, while pointing towards Janira.
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Mahalak commands the panther to protect the halfling. He then moves closer to get a shot at the minotaur. As soon as he knows he has a clear shot, he casts Gravity Bow and his longbow suddenly becomes heavier.
Mavenee then strides towards the other side to defend Janira and join Jinath.
move 30 ft. and gravity bow for standard action. Mavenee will double move to join Jinath and Janira.
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Sorry. Could someone please move my token. Mahalak 6 squares down and Mavenee northeast of Zadim.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Laa hits the minotaur with a freezing ray of pure frost, at the same time, Krennel throws an explosive bomb of pure fire! The resulting combination creates a flash fire effect on the minotaur, dealing bonus damage.
Initiative Order, Bold May Go! Don't forget inspire courage +1!
Combat Slide
>>>Mahalak
>>>Zone-tan
>>>Zadim & Krennel
>>>Janira
>>>Jinath
>>>Laafdahni
Minotaur -32 damage
The minotaur takes a swing at Janira, seemingly ignoring the new targets that have shown up due to his current engagement.
Swing!: 1d20 + 7 ⇒ (4) + 7 = 11
Swing!: 1d20 + 2 ⇒ (11) + 2 = 13 but his flaming hide is severely distracting and he doesn't manage to land a single blow.
Janira, seeing her allies come to her aid, takes a step back, drops her whip, takes out her crossbow, and fires!
Crossbow: 1d20 + 7 ⇒ (18) + 7 = 25 and easily finds her mark!
damage: 1d6 + 1 ⇒ (2) + 1 = 3 but only scores a glancing blow.
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Mahalak aims his longbow towards the minotaur and takes a shot.
comp. Longbow, IC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage, gravity bow, IC: 2d6 + 1 ⇒ (5, 6) + 1 = 12
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![Panther](http://cdn.paizo.com/image/avatar/PZO1120-Panther_90.jpeg)
Mavenee takes a cautious step around the minotaur and unleashes a fury of teeth and claws.
bite, IC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
claw 1, IC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
claw 2, IC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
bite damage, IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
claw 1 damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
claw 2 damage, IC: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
claw 2 confirm, IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
claw 2 crit damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
thank you for moving the tokens Krennel.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Welp, that minotaur is dead in a flash of claws and teeth!
Combat over!
Congrats guys! That's the end of scenario!
Having defeated the Minotaur and reported your findings to Janria, she confirms that you have completed your mission of exploring the caves and discovering why the Gillmen were visiting. She then leads your expedition back to Absalom without further incident.
Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the you have found and asks to see their notes.
He compliments those who recorded notes, for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription.
As the you are now the foremost authorities on that cave and what it contains, Shaine also invites them to come up with its name.
Shaine also is certain to compliment Janira for her guidance and assistance, much to the halfling’s delight. He makes sure to remind you, however, that not every pathfinder returns from their missions and that being a Pathfinder is a dangerous career, but also a rewarding one.
Three days later, the Master who best represents each of your interests, either the Master of Scrolls, Spells, or Swords, confirms that you are all full Pathfinder field agents. As part of the ceremony, that mentor also gifs a personalized wayfinder to the PC, reminding him or her that this is not only the symbol of the Pathfinder's trade, but also a reminder of the three principle duties: explore, report, and cooperate.