GM Zer0darkfire's #5–08: The Confirmation #2 (Inactive)

Game Master asdffghjkl01

Maps


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”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

"The undead can wait as they are dead and likely not intelligent. But the other side seems to be more dangerous as they could have heard us and could follow us. This way we would need to fight on two fronts. Let us go to the unknown creatures first." Zadim says with growing impatience.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

That tells us nothing about what the gillmen are doing here, though. Now, how to broach the subject...

Laa' takes a step into the edge of the water and examines the model city.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

In a voice filled with warmth and sincerity, she says, "That model of a city remarkable. May I ask if it is a replica of a specific place?"

Dark Archive

|Absalom Initiation Slides

@Laafdahni "In regards to your investigation, I can tell you that these caves are a sacred site to us Gillmen, we come here on a pilgrimage, once every full moon." That's really all the scenario gives you on why they come here, it's just something they like to do and is sacred to them.

"From what I understand, this is a model of the city of Absalom. I think it helps worshippers perform the rituals depicted in the murals that involve the city."

When you look closer at the city, it does appear to be very similar to Absalom, although some parts are slightly different. Places are shown that you haven't seen and some things are notable missing. This is likely due to the age of the model, as it is certainly not up to date any longer.

Janira's Items + The Gillmen's Wand:

1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

He will take a look at the little pond.
PERCPETION 1d20 + 6 ⇒ (18) + 6 = 24

Dark Archive

|Absalom Initiation Slides

Jinath notices blind cave fish in the water and frogs hanging out in the miniature city. He also notices some fancy stones and clay around the pond.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Being part cat, he will disrobe and go into the water trying to catch the frogs and fish, playing more like a tiger cub than trying to kill.

Dark Archive

|Absalom Initiation Slides

It doesn't take Jinath long to catch one of the fish and when he does, everyone feels a little more adept at technical combat.

Everyone receives a +2 bonus on a CMB of their choice in the next 24 hours, used before the dice have been rolled. This completes the fisherman ritual.

Jinath also at some point manages to scare the frogs hanging out in the city, causing them to jump into the water. When this happens everyone feels like they should help each other better.

Everyone recieves a +2 bonus on a single check to "Aid another" in the next 24 hours, used before dice are rolled. This completes the Shepard ritual.

Janira's Items + The Gillmen's Wand:

1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges


”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

"Ahh, Jinath! A good catch indeed!" Zadim says with praise in his voice.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laa' laughs with delight, quickly shucking her chain belt to join Jinath in the water. Her strokes are sure, and she swims with the grace of a nereid. Her white tattoos catch the light in the cave, standing out in stark contrast to her deep, deep blue skin. After a short time, she turns her attention to the model of Absalom, swimming over to examine it more closely.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Does anyone else want to try to look at the clay and stones?

Grand Lodge

Male Half -Orc Alchemist (Energist, Preservationist) 5 HP: 28 | AC: 18 (T13/FF15) | F: +5/R: +8/ W: +2 | Init: +2 | Percep: +5 | Negative Energy Bombs Remaining (DC 17): 12/12

Oh great! Now they are swimming?!?! What are they thinking? We are on a mission. Clearing his throat, "I don't believe Janira put her life at risk so we take a little dip in a wading pool."

Take your time, just trying to get a feel for this character. Foppish "rage" and all.

Dark Archive

|Absalom Initiation Slides

Would the party like to continue investigating the cavern, explore the undead section with a secret entrance, or the unknown cavern? You have completed your main mission of investigating the caves and learning what the Gillmen were doing here.

The Gillmen watches the group with amusement as he returns to his prayers.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

As he emerges from the pool he shakes himself dry Undead and an anathema to life. They should be destroyed. he adds as he begins to dress again.

Dark Archive

Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

Perception: 1d20 ⇒ 4

Licking her lips slightly, Zone casts Presdigitation on Jinath, drying the man before looking towards the others. "I'll go where ever anyone else wants. Perhaps I should summon Lemmy again? It takes about a minute to do so."

She'll summon Lemmy with her ritual if given the okay.

Dark Archive

|Absalom Initiation Slides

Seen more posts about the undead end. Gonna post this to keep us moving.

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident.

The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. There is a body that lies facedown toward the back of the cavern.

You can easily hear the sound of rattling bones and various unnatural groaning from a little deeper in the cavern.

Initiative!:

Initiative, Zadim: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, Mahalak Akrakai: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative, Zone-tan: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative, Laafdahni Riverrun: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative, Krennel Halfstool: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative, Jinath: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative, Enemy 1: 1d20 + 6 ⇒ (7) + 6 = 13
Initative, Enemy 2: 1d20 + 0 ⇒ (20) + 0 = 20

Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel

Enemy 2
Mahalak
Jinath
Enemy 1
Laa
Zadim

Knowledge (religion), Enemy 1, DC 0:

These are skeletons. They have Undead traits

Knowledge (religion), Enemy 1, DC 5:

Skeletons have DR 5/bludgeoning thanks to their lack of flesh and vital organs. They are also immune to cold damage.

Knowledge (religion), Enemy 2, DC 0:

These are zombies. They have Undead traits

Knowledge (religion), Enemy 2, DC 5:

Zombies have DR 5/slashing thanks to being zombies.

Grand Lodge

Male Half -Orc Alchemist (Energist, Preservationist) 5 HP: 28 | AC: 18 (T13/FF15) | F: +5/R: +8/ W: +2 | Init: +2 | Percep: +5 | Negative Energy Bombs Remaining (DC 17): 12/12

Religion (untrained) Enemy 1: 1d20 + 3 ⇒ (17) + 3 = 20
Religion (untrained) Enemy 2: 1d20 + 3 ⇒ (5) + 3 = 8

"Use blunt weapons on the skeletons and slashing on the zombies!"

Krennel runs up and tosses a bomb at the skeleton in the middle of the pack. I must say, this is very brave of me!

Bomb vs Range Touch AC (Flat Footed) {ORANGE}: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 6 ⇒ (5) + 6 = 11
If Orange is hit, 11 hp no save. Yellow & Purple take 6 (DC 15 Reflex for 3 hp). There should be no AoO as every bad guy is flat footed.

Splash info:
Splash damage from an alchemist bomb is always equal to the bomb's minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Dark Archive

|Absalom Initiation Slides

Reflex save yellow: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex save purple: 1d20 + 2 ⇒ (18) + 2 = 20

Krennel toasts the Yellow and orange skeleton, leaving the purple barely standing.

Dark Archive

Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

"Thank you for the advice Mister Krennel."

Mumbling a few more words, the woman touches Lemmy's mass of tentacles, causing them to grow longer and smiles.

"Go keep him safe Lemmy!"


Abbarent CN Outsider Eidolon (Unchained) 1 | HP 8/8 | AC 13 (17) T 11 FF 12 (16) | CMB +2, CMD 13 | F: +5, R: +1, W: +2 | Init: +1 | Perc: +0 | Speed 20ft ; 20ft swim | Darkvision

"Graaaaaaag!"

A rolling mass of tentacles, Lemmy makes his way to the alchemist to guard the half orc!

Lemmy's Tentacles have 15' reach at the moment.

Dark Archive

|Absalom Initiation Slides

Yellow zombie shambles forward first, provoking an AoO from Lemmy. If he survives, he tries to slam into Lemmy.

Slam: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 and winds up hitting Lemmy pretty hard.

The second zombie tries to drag Krennel down. If Lemmy has combat reflexes, he will get an AoO here as well.

Slam: 1d20 + 4 ⇒ (6) + 4 = 10 but the zombie misses Krennel completely.

Initiative Order, Bold may go!
Combat Slide
Zone-tan
Krennel
Enemy 2
>>>Mahalak
>>>Jinath

Enemy 1
Laa
Zadim

Janira's Items + The Gillmen's Wand:

1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Taking on a more tiger like appearance he moves up and tries to slash the yellow zombie with his claws
1d20 + 5 ⇒ (1) + 5 = 6

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Holy water he snarls/

Grand Lodge

Male Human Hunter | Init +5; Perc +7 | AC 16; T 13: FF 13 | HP 17/17; F +4; R +6; W +2 | CMB +1; CMD 14 | Composite Longbow +5 (1d8 P, 20/x3); Scimitar +1 (1d6 S, 18-20/x2)
Skills:
Acro +3; Climb +4; Handle Animal +6 (+10 for Mavenee) ; Heal +6; Know (Dungeon) +5; Know (Geo) +6; Know (Nature) +6; Spell +5; Stealth +8; Survival +10; Swim +4

Mahalak draws his longbow and takes a step forward to see the situation more clearly. He then orders Mavenee to assist Krennel in fending off the undead.

"Go Mavenee! Go for the skeleton."

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee rushes forward and takes a bite at the skeleton.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22

BPS Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Dark Archive

|Absalom Initiation Slides

Mavenee destroys the last skeleton still standing in a flash of furious fangs. Jinath stumbles as he goes for a slash of claws at the zombie.

Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel

Enemy 2
Mahalak
Jinath
>>>Laa
>>>Zadim


Abbarent CN Outsider Eidolon (Unchained) 1 | HP 8/8 | AC 13 (17) T 11 FF 12 (16) | CMB +2, CMD 13 | F: +5, R: +1, W: +2 | Init: +1 | Perc: +0 | Speed 20ft ; 20ft swim | Darkvision

Lemmy AOO: 1d20 + 2 ⇒ (16) + 2 = 18
Slam: 1d8 + 1 ⇒ (1) + 1 = 2
Grab: 1d20 + 6 ⇒ (18) + 6 = 24

"GRAAAAAAAAAAAAAL!"

Had a busy day yesterday and couldn't post really, so I apologize for the late reply. Yay free grab attacks on slams! Who wants to play with a zombie? Also, Lemmy's AC is 13 so the zombie will miss by 1. That would have really hurt too!

Dark Archive

Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

Zone-tan moves in, releasing a wand from her springloaded wrist sheath, tapping it on Lemmy.

"Oh dear, you should use some sort of protection before having fun with your toys!"


Abbarent CN Outsider Eidolon (Unchained) 1 | HP 8/8 | AC 13 (17) T 11 FF 12 (16) | CMB +2, CMD 13 | F: +5, R: +1, W: +2 | Init: +1 | Perc: +0 | Speed 20ft ; 20ft swim | Darkvision

Maintain Grapple: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
I'd like to use by Paizo Shirt for a reroll+GM Stars if that is okay.

Maintain Grapple: 1d20 + 6 + 5 + 3 ⇒ (16) + 6 + 5 + 3 = 30
Bite: 1d20 + 2 ⇒ (1) + 2 = 3
B/P/S Damage: 1d6 + 1 ⇒ (4) + 1 = 5

"GRAAAA*SNAP*"

A mouth, hiding in the tentacles attempts to bite the creature it has grappled, but misses the foe!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

The good thing is that natural attacks count as the different damage types :)

Dark Archive

|Absalom Initiation Slides

@Lemmy, are you maintaining the grapple to deal damage? If so, you don't make an attack roll, you just deal damage (the maintain becomes the effective attack roll).


Abbarent CN Outsider Eidolon (Unchained) 1 | HP 8/8 | AC 13 (17) T 11 FF 12 (16) | CMB +2, CMD 13 | F: +5, R: +1, W: +2 | Init: +1 | Perc: +0 | Speed 20ft ; 20ft swim | Darkvision

Ah, okay, I've always had it ruled and thus ruled it as separate attacks, haha.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laa' squeezes past Mahalak to stand behind Jinath.

Disrupt Undead: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 41d6 ⇒ 1
Ranged touch attack, -4 for firing into melee

Unable to get a clear shot for her spell, she calls out:

"I can't help much from back here. Is there any way to let the rest of us in?"


”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

Zadim moves to the front and throws a bullet at the zombie in the far end (blue).

sling, cover, melee: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12

sling damage: 1d4 + 4 ⇒ (1) + 4 = 5

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

He slashes again at the yellow zombie
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (9) + 5 = 14

1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Half -Orc Alchemist (Energist, Preservationist) 5 HP: 28 | AC: 18 (T13/FF15) | F: +5/R: +8/ W: +2 | Init: +2 | Percep: +5 | Negative Energy Bombs Remaining (DC 17): 12/12

Turning to see the zombie lumbering toward him, the half-orc takes a wild swing of his ax before taking a step up to free up some space.

Battle ax: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (5) + 1 = 6
5' step

Dark Archive

|Absalom Initiation Slides

Lemmy grabs and bites into the yellow zombie while Zadim slams it in head with a sling bullet. Meanwhile, Jinath slashes at it once before it stos moving at all before he swings at blue. Laa misses her touch, the swirl of combat making it difficult to pinpoint her target, and Krennel has trouble swinging his axe in the cramped confines of the cavern.

The zombie attempts to slam Jinath. Slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5 and he manages to get a lucky hit, but it is only a glancing blow.

Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel

Enemy 2 -6hp
>>>Mahalak
>>>Jinath
>>>Laa
>>>Zadim

Grand Lodge

Male Human Hunter | Init +5; Perc +7 | AC 16; T 13: FF 13 | HP 17/17; F +4; R +6; W +2 | CMB +1; CMD 14 | Composite Longbow +5 (1d8 P, 20/x3); Scimitar +1 (1d6 S, 18-20/x2)
Skills:
Acro +3; Climb +4; Handle Animal +6 (+10 for Mavenee) ; Heal +6; Know (Dungeon) +5; Know (Geo) +6; Know (Nature) +6; Spell +5; Stealth +8; Survival +10; Swim +4

Since the cavern complex is congested with adventurers, Mahalak just shouts a command towards Mavenee.

"Mavenee! Go for the kill!"

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther now turns her attention to the lone zombie, runs toward it and tries to bite its head off.

Bite: 1d20 + 5 ⇒ (18) + 5 = 23

BPS Damage: 1d6 + 1 ⇒ (5) + 1 = 6


”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

Zadim throws another bullet at the zombie in the far end (blue).

sling, cover, melee: 1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14

sling damage: 1d4 + 4 ⇒ (1) + 4 = 5

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

The shifter smiles and attacks again slashes at the zombie
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (11) + 5 = 16

1d4 + 2 ⇒ (2) + 2 = 4
1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

|Absalom Initiation Slides

The last zombie collapses under the combined efforts of Zadim's bullet, Jinath's claws, and Mavenee's vicious bite.

Combat Over!

Perception:

Perception, Zadim: 1d20 + 4 ⇒ (17) + 4 = 21
Perception, Mahalak Akrakai: 1d20 + 6 ⇒ (7) + 6 = 13
Perception, Zone-tan: 1d20 + 0 ⇒ (10) + 0 = 10
Perception, Laafdahni Riverrun: 1d20 + 2 ⇒ (10) + 2 = 12
Perception, Krennel Halfstool: 1d20 + 4 ⇒ (6) + 4 = 10
Perception, Jinath: 1d20 + 6 ⇒ (5) + 6 = 11

Among the fallen bodies, the you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. You look around and easily realize that the undead were created by the corpses of Gillmen.

You also find a Pearl of some kind as well as a very fancy sword.

Spellcraft, Detect Magic DC 18, Sword:

The sword is a +1 Longsword

Spellcraft, Detect Magic DC 16, Pearl:

This is a pearl of power +1

Zadim manages to find a secret passage hidden in the rocks. Upon opening the way, you can hear the faint sounds of Janira insulting a Minotaur in Giant and the minotaur insulting her right back.

Dark Archive

Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

Spellcraft 1: 1d20 + 4 ⇒ (5) + 4 = 9
Spellcraft 2: 1d20 + 4 ⇒ (19) + 4 = 23

"Good find Zadim! Let's go further! Also, the pearl, is a pearl of power of the first category, and is of no use to me."

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

"the dhampir"?

Upon seeing the note, Laa's brow furrows. "The Society will want to know about these plans to create an army of undead. We should definitely investigate the rest of the caves to see if there is more information. Would someone with a pack like to carry this note? I'm afraid my chain belt doesn't have a good spot for it." She ends her sentence with a rueful grin.

Upon hearing Janira's voice, Laa' chuckles. "Shall we peek out to see how Janira's faring? Honestly, though, I don't think we'll need to interfere. It seems she has the situation well under control. Otherwise she'd be dead, right?" Laa' has a twinkle in her eye, wondering if Janira cooked this up as an excuse to see how the new Pathfinder Society recruits would handle a mission on their own.

Dark Archive

|Absalom Initiation Slides
Laafdahni Riverrun wrote:

"the dhampir"?

Ah sorry, the dead body in the room description is a dhampir upon closer inspection.


”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

"We have to help her! Run, run, run!" Zadim runs to the voice of Janira!

Grand Lodge

Male Half -Orc Alchemist (Energist, Preservationist) 5 HP: 28 | AC: 18 (T13/FF15) | F: +5/R: +8/ W: +2 | Init: +2 | Percep: +5 | Negative Energy Bombs Remaining (DC 17): 12/12

"Perhaps we should check on our fearless leader. A minotaur is no minor threat."

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

I met a white minotaur a few weeks ago. He was a prince among his kind. This one is more, bestial he says reverting to his more human shape.

Dark Archive

|Absalom Initiation Slides

Seeing 2 votes for going outside and helping Janira and Laa's vote for not doing that. You can still explore another section of the cavern, although you have completed your primary mission of exploring most of the caves and discovering the Gillmen's purpose. I can also tell you that you have completed the secondary success conditions as well (mainly because you ran into the cave when Janira told you to), so any encounter now is mostly optional.

Grand Lodge

Male Human Hunter | Init +5; Perc +7 | AC 16; T 13: FF 13 | HP 17/17; F +4; R +6; W +2 | CMB +1; CMD 14 | Composite Longbow +5 (1d8 P, 20/x3); Scimitar +1 (1d6 S, 18-20/x2)
Skills:
Acro +3; Climb +4; Handle Animal +6 (+10 for Mavenee) ; Heal +6; Know (Dungeon) +5; Know (Geo) +6; Know (Nature) +6; Spell +5; Stealth +8; Survival +10; Swim +4

"It looks like we already have what we came here for. Let's pack up and try to help Janira. I'm sure the minotaur is going to be one tough opponent."

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

"We can always come back to finish exploring the caves afterwards. Onward to our fearless leader!"

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

We should help the Halfling he says.

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