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Zadim - Iconic Slayer |
![Zadim](http://cdn.paizo.com/image/avatar/PZO9451-Zadim2_90.jpeg)
"The undead can wait as they are dead and likely not intelligent. But the other side seems to be more dangerous as they could have heard us and could follow us. This way we would need to fight on two fronts. Let us go to the unknown creatures first." Zadim says with growing impatience.
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
That tells us nothing about what the gillmen are doing here, though. Now, how to broach the subject...
Laa' takes a step into the edge of the water and examines the model city.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
In a voice filled with warmth and sincerity, she says, "That model of a city remarkable. May I ask if it is a replica of a specific place?"
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
@Laafdahni "In regards to your investigation, I can tell you that these caves are a sacred site to us Gillmen, we come here on a pilgrimage, once every full moon." That's really all the scenario gives you on why they come here, it's just something they like to do and is sacred to them.
"From what I understand, this is a model of the city of Absalom. I think it helps worshippers perform the rituals depicted in the murals that involve the city."
When you look closer at the city, it does appear to be very similar to Absalom, although some parts are slightly different. Places are shown that you haven't seen and some things are notable missing. This is likely due to the age of the model, as it is certainly not up to date any longer.
1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Jinath notices blind cave fish in the water and frogs hanging out in the miniature city. He also notices some fancy stones and clay around the pond.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
It doesn't take Jinath long to catch one of the fish and when he does, everyone feels a little more adept at technical combat.
Everyone receives a +2 bonus on a CMB of their choice in the next 24 hours, used before the dice have been rolled. This completes the fisherman ritual.
Jinath also at some point manages to scare the frogs hanging out in the city, causing them to jump into the water. When this happens everyone feels like they should help each other better.
Everyone recieves a +2 bonus on a single check to "Aid another" in the next 24 hours, used before dice are rolled. This completes the Shepard ritual.
1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
Laa' laughs with delight, quickly shucking her chain belt to join Jinath in the water. Her strokes are sure, and she swims with the grace of a nereid. Her white tattoos catch the light in the cave, standing out in stark contrast to her deep, deep blue skin. After a short time, she turns her attention to the model of Absalom, swimming over to examine it more closely.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Does anyone else want to try to look at the clay and stones?
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
Oh great! Now they are swimming?!?! What are they thinking? We are on a mission. Clearing his throat, "I don't believe Janira put her life at risk so we take a little dip in a wading pool."
Take your time, just trying to get a feel for this character. Foppish "rage" and all.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Would the party like to continue investigating the cavern, explore the undead section with a secret entrance, or the unknown cavern? You have completed your main mission of investigating the caves and learning what the Gillmen were doing here.
The Gillmen watches the group with amusement as he returns to his prayers.
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
Perception: 1d20 ⇒ 4
Licking her lips slightly, Zone casts Presdigitation on Jinath, drying the man before looking towards the others. "I'll go where ever anyone else wants. Perhaps I should summon Lemmy again? It takes about a minute to do so."
She'll summon Lemmy with her ritual if given the okay.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Seen more posts about the undead end. Gonna post this to keep us moving.
The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident.
The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. There is a body that lies facedown toward the back of the cavern.
You can easily hear the sound of rattling bones and various unnatural groaning from a little deeper in the cavern.
Initiative, Zadim: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, Mahalak Akrakai: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative, Zone-tan: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative, Laafdahni Riverrun: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative, Krennel Halfstool: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative, Jinath: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative, Enemy 1: 1d20 + 6 ⇒ (7) + 6 = 13
Initative, Enemy 2: 1d20 + 0 ⇒ (20) + 0 = 20
Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel
Enemy 2
Mahalak
Jinath
Enemy 1
Laa
Zadim
These are skeletons. They have Undead traits
Skeletons have DR 5/bludgeoning thanks to their lack of flesh and vital organs. They are also immune to cold damage.
These are zombies. They have Undead traits
Zombies have DR 5/slashing thanks to being zombies.
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
Religion (untrained) Enemy 1: 1d20 + 3 ⇒ (17) + 3 = 20
Religion (untrained) Enemy 2: 1d20 + 3 ⇒ (5) + 3 = 8
"Use blunt weapons on the skeletons and slashing on the zombies!"
Krennel runs up and tosses a bomb at the skeleton in the middle of the pack. I must say, this is very brave of me!
Bomb vs Range Touch AC (Flat Footed) {ORANGE}: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 6 ⇒ (5) + 6 = 11
If Orange is hit, 11 hp no save. Yellow & Purple take 6 (DC 15 Reflex for 3 hp). There should be no AoO as every bad guy is flat footed.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Reflex save yellow: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex save purple: 1d20 + 2 ⇒ (18) + 2 = 20
Krennel toasts the Yellow and orange skeleton, leaving the purple barely standing.
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
"Thank you for the advice Mister Krennel."
Mumbling a few more words, the woman touches Lemmy's mass of tentacles, causing them to grow longer and smiles.
"Go keep him safe Lemmy!"
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Assistant Lemmy |
![Gibbering Mouther](http://cdn.paizo.com/image/avatar/Plot-scared.jpg)
"Graaaaaaag!"
A rolling mass of tentacles, Lemmy makes his way to the alchemist to guard the half orc!
Lemmy's Tentacles have 15' reach at the moment.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Yellow zombie shambles forward first, provoking an AoO from Lemmy. If he survives, he tries to slam into Lemmy.
Slam: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 and winds up hitting Lemmy pretty hard.
The second zombie tries to drag Krennel down. If Lemmy has combat reflexes, he will get an AoO here as well.
Slam: 1d20 + 4 ⇒ (6) + 4 = 10 but the zombie misses Krennel completely.
Initiative Order, Bold may go!
Combat Slide
Zone-tan
Krennel
Enemy 2
>>>Mahalak
>>>Jinath
Enemy 1
Laa
Zadim
1 potion of barkskin
2 potions of cure light wounds
1 potion of feather step
1 potion of vanish
1 scroll of entangle
1 scroll of gust of wind
1 scroll of identify
1 scroll of mage armor CL6
1 scroll of obscuring mist
1 wand of burning hands CL 3, 4 charges
1 wand of cure light wounds CL 3, 6 charges
1 vial of acid
2 alchemist’s fires
1 holy water
1 smokestick,
2 tanglefoot bags
1 thunderstone
1 antitoxin
2 sunrods
Wand of Shield of Faith CL 6th, 10 Charges
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Mahalak draws his longbow and takes a step forward to see the situation more clearly. He then orders Mavenee to assist Krennel in fending off the undead.
"Go Mavenee! Go for the skeleton."
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![Panther](http://cdn.paizo.com/image/avatar/PZO1120-Panther_90.jpeg)
Mavenee rushes forward and takes a bite at the skeleton.
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
BPS Damage: 1d6 + 1 ⇒ (3) + 1 = 4
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Mavenee destroys the last skeleton still standing in a flash of furious fangs. Jinath stumbles as he goes for a slash of claws at the zombie.
Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel
Enemy 2
Mahalak
Jinath
>>>Laa
>>>Zadim
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Assistant Lemmy |
![Gibbering Mouther](http://cdn.paizo.com/image/avatar/Plot-scared.jpg)
Lemmy AOO: 1d20 + 2 ⇒ (16) + 2 = 18
Slam: 1d8 + 1 ⇒ (1) + 1 = 2
Grab: 1d20 + 6 ⇒ (18) + 6 = 24
"GRAAAAAAAAAAAAAL!"
Had a busy day yesterday and couldn't post really, so I apologize for the late reply. Yay free grab attacks on slams! Who wants to play with a zombie? Also, Lemmy's AC is 13 so the zombie will miss by 1. That would have really hurt too!
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
Zone-tan moves in, releasing a wand from her springloaded wrist sheath, tapping it on Lemmy.
"Oh dear, you should use some sort of protection before having fun with your toys!"
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Assistant Lemmy |
![Gibbering Mouther](http://cdn.paizo.com/image/avatar/Plot-scared.jpg)
Maintain Grapple: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
I'd like to use by Paizo Shirt for a reroll+GM Stars if that is okay.
Maintain Grapple: 1d20 + 6 + 5 + 3 ⇒ (16) + 6 + 5 + 3 = 30
Bite: 1d20 + 2 ⇒ (1) + 2 = 3
B/P/S Damage: 1d6 + 1 ⇒ (4) + 1 = 5
"GRAAAA*SNAP*"
A mouth, hiding in the tentacles attempts to bite the creature it has grappled, but misses the foe!
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
@Lemmy, are you maintaining the grapple to deal damage? If so, you don't make an attack roll, you just deal damage (the maintain becomes the effective attack roll).
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
Laa' squeezes past Mahalak to stand behind Jinath.
Disrupt Undead: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 41d6 ⇒ 1
Ranged touch attack, -4 for firing into melee
Unable to get a clear shot for her spell, she calls out:
"I can't help much from back here. Is there any way to let the rest of us in?"
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Zadim - Iconic Slayer |
![Zadim](http://cdn.paizo.com/image/avatar/PZO9451-Zadim2_90.jpeg)
Zadim moves to the front and throws a bullet at the zombie in the far end (blue).
sling, cover, melee: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
sling damage: 1d4 + 4 ⇒ (1) + 4 = 5
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![Tsadok Goldtooth](http://cdn.paizo.com/image/avatar/PZO9060-Goldtooth_90.jpeg)
Turning to see the zombie lumbering toward him, the half-orc takes a wild swing of his ax before taking a step up to free up some space.
Battle ax: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (5) + 1 = 6
5' step
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Lemmy grabs and bites into the yellow zombie while Zadim slams it in head with a sling bullet. Meanwhile, Jinath slashes at it once before it stos moving at all before he swings at blue. Laa misses her touch, the swirl of combat making it difficult to pinpoint her target, and Krennel has trouble swinging his axe in the cramped confines of the cavern.
The zombie attempts to slam Jinath. Slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5 and he manages to get a lucky hit, but it is only a glancing blow.
Initiative Order, Bold may go!
Combat Slide
>>>Zone-tan
>>>Krennel
Enemy 2 -6hp
>>>Mahalak
>>>Jinath
>>>Laa
>>>Zadim
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
Since the cavern complex is congested with adventurers, Mahalak just shouts a command towards Mavenee.
"Mavenee! Go for the kill!"
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![Panther](http://cdn.paizo.com/image/avatar/PZO1120-Panther_90.jpeg)
The panther now turns her attention to the lone zombie, runs toward it and tries to bite its head off.
Bite: 1d20 + 5 ⇒ (18) + 5 = 23
BPS Damage: 1d6 + 1 ⇒ (5) + 1 = 6
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Zadim - Iconic Slayer |
![Zadim](http://cdn.paizo.com/image/avatar/PZO9451-Zadim2_90.jpeg)
Zadim throws another bullet at the zombie in the far end (blue).
sling, cover, melee: 1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14
sling damage: 1d4 + 4 ⇒ (1) + 4 = 5
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
The last zombie collapses under the combined efforts of Zadim's bullet, Jinath's claws, and Mavenee's vicious bite.
Combat Over!
Perception, Zadim: 1d20 + 4 ⇒ (17) + 4 = 21
Perception, Mahalak Akrakai: 1d20 + 6 ⇒ (7) + 6 = 13
Perception, Zone-tan: 1d20 + 0 ⇒ (10) + 0 = 10
Perception, Laafdahni Riverrun: 1d20 + 2 ⇒ (10) + 2 = 12
Perception, Krennel Halfstool: 1d20 + 4 ⇒ (6) + 4 = 10
Perception, Jinath: 1d20 + 6 ⇒ (5) + 6 = 11
Among the fallen bodies, the you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. You look around and easily realize that the undead were created by the corpses of Gillmen.
You also find a Pearl of some kind as well as a very fancy sword.
The sword is a +1 Longsword
This is a pearl of power +1
Zadim manages to find a secret passage hidden in the rocks. Upon opening the way, you can hear the faint sounds of Janira insulting a Minotaur in Giant and the minotaur insulting her right back.
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![Velriana Hypaxes](http://cdn.paizo.com/image/avatar/PZO9079-Velriana2.jpg)
Spellcraft 1: 1d20 + 4 ⇒ (5) + 4 = 9
Spellcraft 2: 1d20 + 4 ⇒ (19) + 4 = 23
"Good find Zadim! Let's go further! Also, the pearl, is a pearl of power of the first category, and is of no use to me."
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
"the dhampir"?
Upon seeing the note, Laa's brow furrows. "The Society will want to know about these plans to create an army of undead. We should definitely investigate the rest of the caves to see if there is more information. Would someone with a pack like to carry this note? I'm afraid my chain belt doesn't have a good spot for it." She ends her sentence with a rueful grin.
Upon hearing Janira's voice, Laa' chuckles. "Shall we peek out to see how Janira's faring? Honestly, though, I don't think we'll need to interfere. It seems she has the situation well under control. Otherwise she'd be dead, right?" Laa' has a twinkle in her eye, wondering if Janira cooked this up as an excuse to see how the new Pathfinder Society recruits would handle a mission on their own.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
"the dhampir"?
Ah sorry, the dead body in the room description is a dhampir upon closer inspection.
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![Planar Alchemical Catalyst](http://cdn.paizo.com/image/avatar/PZO9447-AlchemicalCatalyst_90.jpeg)
Seeing 2 votes for going outside and helping Janira and Laa's vote for not doing that. You can still explore another section of the cavern, although you have completed your primary mission of exploring most of the caves and discovering the Gillmen's purpose. I can also tell you that you have completed the secondary success conditions as well (mainly because you ran into the cave when Janira told you to), so any encounter now is mostly optional.
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![Swampwalker](http://cdn.paizo.com/image/avatar/PZO1124-SwampWalker_90.jpeg)
"It looks like we already have what we came here for. Let's pack up and try to help Janira. I'm sure the minotaur is going to be one tough opponent."
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![Katiyana](http://cdn.paizo.com/image/avatar/PZO9051-Katiyana_90.jpeg)
"We can always come back to finish exploring the caves afterwards. Onward to our fearless leader!"