Tsadok Goldtooth

Krennel Halfstool's page

270 posts. Organized Play character for TriShadow.


Full Name

Krennel Halfstool

Race

Half -Orc Alchemist (Energist, Preservationist) 5 HP: 28 | AC: 18 (T13/FF15) | F: +5/R: +8/ W: +2 | Init: +2 | Percep: +5

Classes/Levels

| Negative Energy Bombs Remaining (DC 17): 12/12

Gender

Male

Size

Medium

Age

17

Alignment

Neutral

Deity

Brigh

Strength 12
Dexterity 16
Constitution 10
Intelligence 21
Wisdom 10
Charisma 7

About Krennel Halfstool

Krennel Halfstool
Male half-orc alchemist (Energist, Preservationist) 3
N Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 18 (3d8)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee Masterwork cold-iron Heavy Mace +5 (1d8+1/×3)
Ranged bomb +7 (3d4+7 Negative Energy)
Sling +6 (1d4+1)
Special Attacks bomb 12/day (3d4+7 Negative Energy, DC 17)
Alchemist (Energist, Preservationist) Extracts Prepared (CL 5th; concentration +10)
1st—Summon Nature's Ally I (x3), Targeted Bomb Admixture (x2)
2nd- False Life, Summon Nature's Ally II (x2)
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Statistics
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Str 12, Dex 16, Con 10, Int 21, Wis 10, Cha 7
Base Atk +4; CMB +4; CMD 17/14ff
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Favored Class Bonus
1: +1/2 bomb damage
2: +1/2 bomb damage
3: +1/2 bomb damage
4: +1/2 bomb damage
5: +1/2 bomb damage
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Feats
Point-Blank Shot
Endurance
Rapid Shot
Skill Focus (UMD)
Throw Anything
Extra Bombs

Traits alchemical prodigy (thuvia), pragmatic activator

Magic
Belt of Incredible Dexterity
Cloak of Resistance
Hybridization Funnel

Gear

Skills
Acrobatics +3
Appraise +10
Bluff -2
Climb +1
Craft (alchemy) +13 (+5 to create alchemical items)
Diplomacy -2
Disable Device +13
Disguise -2
Escape Artist +3
Fly +8
Handle Animal +5
Heal +5
Intimidate -2
Knowledge (arcana) +10
Knowledge (nature) +10
Knowledge (planes) +8
Perception +8
Ride +3
Sense Motive +0
Slight of Hand +7
Spellcraft +11
Stealth +3
Survival +6
Swim +1
Use Magic Device +16

Languages
Abyssal
Common
Draconic
Giant
Goblin
Orc
Sylvan
Tien

Special Qualities
alchemy (alchemy crafting +5)
mutagen (+4/-2, +2 natural armor, 10 minutes)
orc blood

Other Gear Acid (x6), Hybridization Funnel, +1 Mithril Chain Shirt[/i], battleaxe, masterwork thieves' tools, [b]Wand of CLW {47/50}
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can identify potions by touch.

Bomb 3d4+7 (10/day, DC 16) (Su) Thrown Splash Weapon deals 3d4+7 negative energy.

Concentrated Splash You may choose to forgo splash damage to increase direct damage by 50%.

Darkvision (90 feet) You can see in the dark (black and white only).

Endurance +4 to a variety of fort saves, skill, and ability checks. Sleep in L/M armor with no fatigue.

Fortification - 25% chance that a critical or sneak attack is negated and normal damage is rolled.

Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for
10 minutes.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

SESSIONS
# 1 - 0-04 The Frozen Fingers of Midnight {1 / 2 / 517}
# 2 - 5-08 The Confirmation {1 / 2 / 450}
# 3 - Mod: Gallows of Madness 1 {3 / 4 / 1446}
# 4 - Mod: Gallows of Madness 2 {3 / 4 / 1611}
# 5 - Mod: Gallows of Madness 3 (3 / 4 / 1636}
# 6 - Mod: Gallows of Madness Bonus {3/ 6 / 3711}

XP: 14 | FAME: 22 | PRESTIGE: 20 | GOLD: 580