GM Woran's The Citadel of Flame (Inactive)

Game Master Woran

Initiative cheat sheet:

[dice=initiative Samrok Earthfist]1d20 + 2[/dice]
[dice=initiative Araklifest]1d20 + 5[/dice]
[dice=initiative Setsuna Zola]1d20 + 4[/dice]
[dice=initiative Malachai Mayes]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]


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Malachai: HP 11 AC 16 T 13 F 13 | F+2 R+3 W+2 | Init +3 | Perception +5 Justin HP 9 AC 15 (19 with Mage Armor)T 11 F 14 (18 with Mage Armor)| F+3 R+1 W+2 | Perception +4

Setsuna, what is it with you and mens' reproductive organs? Penis envy? :P

"Er... I was just peeling an apple, see? But no worries, I'll do that once we're on our way back home.
But anyway, seems like you're struggling to move that idol. While I'm not terribly strong myself, now that my connection to Justin's been severed, I can call up some extraplanar aid. It'll only last a minute at a time, and I can do it only a handful of times, it should be enough to get the thing downstairs. I'm not sure how a pony can pull the thing, but at least he can push it, right?"

The two likely candidates for summoning are either a pony or a dog. I have Augment Summoning (which I've never used so far), so their Strength scores will be 17. They won't last long enough to put a leash on them, so can they help push the idol?

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

Yaezhing is the god of Harsh Justice, Murder and Punishment. Targeting reproductive organs for minor slights can be seen as a harsh justice, a severe punishment for something small and murder of the future. I think she has quite a good grasp on her deity's portfolio. :P


Dead Suns:

Dogs or ponies wont help on the stairs, but the whole second level is a big ramp. So they can defenitely help out there. Also, you all suck at perception :P

Malachai:
Dont listen to her. She is a nobody. See how you are now already partially free of Justin? Lord Moloch can not only free you but make your other desired come true as well...

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

Araklifest had a 21, which is not enough apparently... Setsuna will try again, but, well, you guys know her deal...

Setsuna scans the room again, trying to look past the golden throne which only she can see.

Perception, once again: 1d20 + 6 ⇒ (1) + 6 = 7 Alright people, Setsuna is not allowed to find anything in this scenario. We need more sets of eyes here. Someone poke the dwarf.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok sees Araklifest checking the room for that mysterieus voice that suggested the stupid idea to stay in a lava tempel in the desert. If he wanted to be confined to a small area, Samrok would have stayed at home.

perception: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

+ 2 for unusual stonework for a 32.


Dead Suns:

That giant mural in the back. The stone mural. There are two red eyes, staring out of it.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

How large are these eyes? What can pass through the holes?


Dead Suns:

The eyes seem to be part of the stonework. They blink, and appear somewhere else on the mural.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Any knowledge to figure out what this is, or spellcraft?


Dead Suns:

Religion or arcana

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

Sorry for the lack of response, my home internet is down. Will be resolved tomorrow. Currently using someone's hotspot, but this is the only thing I can post today.

Setsuna takes out her Chronicle and starts looking up anything with glowing red eyes, watching through stone.
Search through Chronicle: 1d4 ⇒ 4 full rounds --> Know Religion: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
I doubt I know, other religions next to core 20 usually have a DC of 20...

"I do not know what that is, but I'm going to mess it up!"

Setsuna then starts punching and kicking the relief.
I know, most likely not going to do much, but I have a Wisdom of 6.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d6 ⇒ 1
Attack: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d6 ⇒ 4
Attack: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d6 ⇒ 6
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 for 1d6 ⇒ 1
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d6 ⇒ 6
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 for 1d6 ⇒ 1
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d6 ⇒ 2
Attack: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 ⇒ 3

Realizing that this isn't going to work, she decides to use a greater force than her fists: Gravity. She now tries to rip the mural of the wall.
Also don't know if this is going to work, Setsuna is not the strongest.
Strength Check: 1d20 + 0 ⇒ (16) + 0 = 16
Strength Check: 1d20 + 0 ⇒ (6) + 0 = 6
Strength Check: 1d20 + 0 ⇒ (5) + 0 = 5
Strength Check: 1d20 + 0 ⇒ (2) + 0 = 2
Strength Check: 1d20 + 0 ⇒ (6) + 0 = 6
Strength Check: 1d20 + 0 ⇒ (7) + 0 = 7
Strength Check: 1d20 + 0 ⇒ (20) + 0 = 20
Strength Check: 1d20 + 0 ⇒ (3) + 0 = 3

Feel free to use any of these rolls as an Aid Another in case someone wants to destroy this thing as well.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

As Araklifest sees the red eyes manifest in the murals he wonders what they are. With amazement he looks at the monk too who seems to go berserk against the murals. Although Araklifest thought monks could not go berserk, he has the distinct feeling he witnesses such an outstanding happening now.

Spoiler:
knowledge, arcana: 1d20 + 8 ⇒ (8) + 8 = 16


Dead Suns:

Strangely enough, you figure Setsuna might actually have the right approach.
It looks like some kind of spirit is trapped in the mural, and its not a friendly one. Destroying the mural will break the magic bonds keeping the spirit here.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest realises that destroying the murals might be the best solution. He is not very eager to do so, as he destroys such a blast of information, but the destroying of he spirit has first priority. Realising that his rapier is quite useless for this goal he runs down to the dwarven smith: "Loan me one of your hammers, please, we need it to destroy a malevolent spirit that hinders all who are there, including your mistress!"
With the hammer he returns and starts to destroy murals methodologically.


Dead Suns:

With the ifluence of the priestess gone, the Dwarf downstairs is more then happy to lend you a few tools, and join in in the smashing of the mural.

It takes a while, but with group effort the mural is broken. The smoky form flys out and screeches loudly before fading into smoke, never to reappear.

With the cult and its influence broken, you can return the idol to the
Pathfinder Society in Absalom, where the chroniclers and sages study its planar powers and the heritage of the archdevil Moloch. The Qadiran sandstorms recede, the fire creatures that have already wandered through the portal disperse, and the cult quiets in Qadira once more.

The adventure is complete! It was awesome!

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

I might not show it that well online, but I had a blast. The diceroller was really against Setsuna, but that just added to the roleplay of this character. I mean, I knew she had a short fuse and was grumpy, but that diceroller really amplified that. It was a good adventure.

As for factioncard stuff, I'm sad that I can't check something off (season 8 or 9). That's okay though, can't have everything.

Setsuna Zola: PFS number 162908-11
Dayjob (Perform Dance): 1d20 + 9 ⇒ (12) + 9 = 21


Dead Suns:

I had a blast too! This scenario is ridiculous with the delusional guy in the center, the blacksmith dwarf under geas and a mind affecting wall. It went better then expected, also due to our fabulous diceroller

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

I liked the scenario very well too, although I was not on my best. I loved Setsuna and the dialogs of Malachai and Justin.
Keep up the very good work, GM!

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

wisdom: 1d20 + 5 ⇒ (1) + 5 = 6

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