GM Woran's The Citadel of Flame (Inactive)

Game Master Woran

Initiative cheat sheet:

[dice=initiative Samrok Earthfist]1d20 + 2[/dice]
[dice=initiative Araklifest]1d20 + 5[/dice]
[dice=initiative Setsuna Zola]1d20 + 4[/dice]
[dice=initiative Malachai Mayes]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]



Dead Suns:

Is everybody ready?!

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4
GM Woran wrote:
Is everybody ready?!

Ready to roll (and/or role)

Is it right to see a catacomb map at this point?


Malachai: HP 11 AC 16 T 13 F 13 | F+2 R+3 W+2 | Init +3 | Perception +5 Justin HP 9 AC 15 (19 with Mage Armor)T 11 F 14 (18 with Mage Armor)| F+3 R+1 W+2 | Perception +4

(Kwinten here. Brand new level 1, as the next character available is level 4, and I might want to play him at AB-Con.)

The catacomb map is from her other PbP. Her map will probably be at the top of the page.

Explanation of the character:
I have a Summoner. His feats are Spell Focus (Conjuration) and Augment Summoning, so my summons will be slightly tougher. I'll try to not summon too many eagles, like Raziq did. :P I'll try to shoot my crossbow when possible, but I think most of my power will come from my Eidolon (companion). I've had a build for him in my mind for ages, but I never could get it to click. But a recent adventure made everything fall together nicely.

My Eidolon is an Inevitable. It's basically a half-robot, half-statue. Probably not relevant, but I'll mention it anyway:
At 1st level, inevitable eidolons count as both constructs and outsiders for the purpose of effects such as the bane weapon special ability and the favored enemy class feature. They gain a +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.
His evolution point goes to extra natural armor, since it's pretty crappy. Feat went into Toughness. Nothing too exciting.

I'm almost ready. Need to figure out what spells and gear to pick, but other than that, I'm ready to go. I'll put my exact build in my profile soon.


Dead Suns:

Yeah, the catacombs map is from another game. I'll adjust the map links once we start.

We have some time for you to get ready Kwinten. First we need to get everyone assembled, and then we have the VC briefing to get trough. By the end of the briefing, you should be done :)

Dark Archive

Alright, Maurice here.

So I have two lvl 3 characters at the moment, Shina the Spiritualist and Setsuna the Monk. I've already figured out that Shina might not be the best choice for a PbP, since then I have two characters that can speak, and mostly speak to each other... So I can bring my lvl 3 Weapon Finesse Monk, if the GM doesn't mind.

In case our almighty voice from the sky wishes that I play in tier with the rest, I have a lvl 2 Blob which I need to shape first (which is a tad easier now that I'm no longer a medicine-induced dunce). Not really sure yet what it should be, but it can be done within a day or so. And if the Additional Resources suddenly pop up, and I get good news from there, I can have a new character in a few seconds.


Dead Suns:

I dont mind you being out of subtier

Liberty's Edge

Female CG Wayang Swashbuckler 2 HP: 20/20 AC: 20 | T:15, | FF: 16 | CMB: -1 | ACP 0 CMD: 13 | F: +2, R: +7, W: 1 | Init: +4 | Perc: +7, SM: 0 |Darkvision

Making another character, I am losing track of the number in this rate.
I have the basics figured out, now to put in all in place.

Also, looking for a dwarven name, and a name for an arrogant hawk.

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

Alright, Maurice is back. This is my Vishkanya Monk. Al her statistics and ability explanations are in her profile.

As for the Dwarven name, join the Steepstepper clan! And if you want your hawk to have an arrogant name, it must start with the letter X.


Dead Suns:

So, everyone is here, but characters need some tweaking. I'm going to start with the VC briefing tonight, because once you know where you are headed, you might want to do some shopping, and that too takes some time.


Dead Suns:

VC briefing posted Game play thread

Dont worry if your characters are not done yet. This is the VC briefing and after it, you can do shopping. And then your character needs to be done :)

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Meet Samrok Earthfist. Dwarven Druid without a companion, but with a familiar.

Also he has: Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I have uploaded my character sheet and that of my familiar.

I still need to do some shopping for basic gear.

@Maurice.

Can you check my familiar (in my character profile). Like you did with Jack and Benny, I went for the Sage Figment familiar and I am not sure everything is correct.

How many skill ranks does the Sage get? Only 2, or is this modified by it's intelligence?

Dark Archive

Female Vishkanya Monk (Scaled Fist / Hungry Ghost Monk / Qinggong Monk) lvl 3 | HP 27/27 | AC 22, T 18, FF 17 | Saves: F +5; R +7; W +1 (Evasion / +2 vs Fear/Paralysis/Sleep / +3 vs Poison)| Init +4 | Perception +6 | Low Light Vision |

The Familiar looks fine. It has 1/4 your health rounded down, so 2,5 becomes 2. It's AC is 1 to high though, the Sage archetype halfs the Natural Armor gained through leveling, rounded down and no notice of minimum of 1. So your AC should be 15 (10 + 3 DEX + 2 Tiny). It becomes 16 starting lvl 3.

As for the skill points, it gains 2 points per level of the master (if you don't multiclass). It also gains a "bonus" skill point at, lvl 1, lvl 5 and every 2 levels after that. See here. What it means, is that a familiar gains 2+INT skill points per actual HD (minimum 1). Your Hawk has 1 HD as stated in its bestiary statistics, so it has 1 skill point before it became a sage. The moment it reaches lvl 5, it has an intelligence of 10, which grants him 1 skill point (it still only has 1 actual HD, and doesn't use your HD to calculate this particular skill gain). Then at lvl 7 it has an intelligence of 12, giving him another extra skill point.

So after a long explanation, it gets 2 skill points per your character level, and 2+INT based on only that single HD it has. lvl 1 = 3 skill points, 1 from himself and two from you. lvl 2 = 5 skill points, 1 from himself and 4 from you. lvl 5 = 12 skill points, 2 from himself and 10 from you. Etc, etc.

As for myself I also need to do some extra shopping, and I assume Endure Elements is something that is needed in the Desert.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Not a steady poster at the moment, as my health is not completely fine.


Dead Suns:

Sad to hear that. Get well soon. It was good to see you at Concordia

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

It was good to see you and the others at Concordia as well. I think you all had a nice day.


Dead Suns:

We all had a lot of fun.

Kwinten and I will be at another convention this weekend in Germany.
I do not expect us to be able to post untill tuesday.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

The first time my Insular Dwarf is in the company of something else than Dwarves, and you start murdering each other.


Dead Suns:

Ill make chronicle sheets for everyone. You get 1 xp and 2 pp.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

How much gold do we get, at normal speed, level 1 character, no day job?
I want to play this character again tomorrow, and want to do some basic shopping.

Character number 199263-9


Dead Suns:

553 GP


Dead Suns:

For those who want, I can put up another PbP. We can see what we can play depending on who wants to play and what lvl.
But I would leave the actual start untill after the hollidays.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I will take a break from PbP.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Character number 17263-1.
I'm always in for a new PbP. After the holidays is exactly good for me.
No day job this time.


Malachai: HP 11 AC 16 T 13 F 13 | F+2 R+3 W+2 | Init +3 | Perception +5 Justin HP 9 AC 15 (19 with Mage Armor)T 11 F 14 (18 with Mage Armor)| F+3 R+1 W+2 | Perception +4

I think I'll take a break from play by posts for a while as well. Getting busier with school, and I think I need a bit of a cooling down period for play by posting. My heart's not really in it anymore.

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