Lia's Adventures in Golarion

Game Master Lia Wynn

A player-driven campaign set in Golarion.


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stealth check: 1d20 + 7 ⇒ (7) + 7 = 14


Male Dromaar Ranger 1 | HP 20/20 | Perception +6 | Low-Light Vision | AC 18 | Speed 25 | Fort +7, Ref +8, Will +4| Young Bear Companion

Suddenly not just going first, but "leading", Khas makes a face and then chuckles. "Well, then....this way, ladies and gentlemen."

With that, Khalaros moves quietly (he hopes) across the bridge to the right. Taking his time, he makes the choice to put his bow back over his shoulder as he crosses, all the time, scanning the area ahead.

Are we waiting on the map, I assume?

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Taumauta's Perception: 1d20 + 3 ⇒ (6) + 3 = 9 He has darkvision.


Female kobold cloistered cleric 1 | HP: 14/14 | AC: 15, F: +3, R: +5, W: +9 | Perc: +7, darkvision | Speed 25ft | Active conditions: none.

Jikah scampers to keep up with the others, keeping her eyes open.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Map

As you make your way across the stormy island and towards the keep, two strange eel-like creatures emerge from the water and move towards your group.

Taumata: 1d20 + 3 ⇒ (20) + 3 = 23
Vasily: 1d20 + 5 ⇒ (17) + 5 = 22
Dobu: 1d20 + 6 ⇒ (11) + 6 = 17
Khal: 1d20 + 6 ⇒ (6) + 6 = 12
Myrp: 1d20 + 6 ⇒ (17) + 6 = 23
Jikah: 1d20 + 7 ⇒ (16) + 7 = 23
Eel 1: 1d20 + 7 ⇒ (18) + 7 = 25
Eel 2: 1d20 + 7 ⇒ (11) + 7 = 18

Turn order is: Eel 1, Taumata, Vasily, Myrp, and Jikah, Eel 2, Dobu, and Khal.

Map

The first of the eels makes a beeline towards Taumata.

Taumata, Vasily, Myrp, and Jikah are up.


Male Ghost Poppet | HP 13/13 | PER +6 | AC 15/17 | Speed 25 | Size Small Psychic / 1 | Fort +4, Ref +5, Will +6

"Ahh! What is that thing. It belongs back in the water not here".

Myrp sees a jagged fallen branch and using only her thoughts sends it flying towards the aggressive beast. Anyone looking at Myrp sees his form blur and stretch as his powers manifest.

◆ STRIDE:
◆◆ CAST: Amped "Telekinetic Projectile" (1-FP)
1d20 ⇒ 16 Mind Toss
2d6 ⇒ (6, 3) = 9 Pointy Stick (Piercing)


Taumata unleashes a noxious cloud 30 foot cone of smoke around the eel-like creature as it rushes towards him and the group.

poison damage: 1d6 ⇒ 1 DC 15 basic reflex* save

breath weapon recharge time: 1d4 ⇒ 1 round

*Lia, the dragon breath of eidolon's use Reflex regardless of the type the dragon exemplar save type normally uses. Do you want to use that or would you prefer Taumata's breath weapon uses Fortitude as the save like a typical conspirator dragon's breath weapon uses?

As soon as the eel-like creature is once again visible (after the noxious breath dissipates) Taumata swipes at it with one of his claws.

claw: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d6 + 1 ⇒ (6) + 1 = 7 slashing

"A snack."


Map

Myrp's branch misses the eel by mere inches!

We'll go with Reflex on the breath saves since that's how eidolons work.

Eel save: 1d20 + 7 ⇒ (10) + 7 = 17

The poison breath does not seem to harm it much, and like with Myrp, the claw misses by inches.

Eel 1 has taken 1 damage even with the save. Vasily and Jikah are up.


Female kobold cloistered cleric 1 | HP: 14/14 | AC: 15, F: +3, R: +5, W: +9 | Perc: +7, darkvision | Speed 25ft | Active conditions: none.

Jikah claps her claws together and says a prayer to Apsu to shield her beneath his wings.

◆ Cast a Spell (shield)

Then she says a prayer to Iomedae and thrusts her claw towards the eel, clutching a small piece of iron.

"O Wyrmknight, smite this wicked beast!"

The shard breaks and transforms into a cluster of tiny, sword-shaped darts that shoot towards the animal!

◆◆ Cast a Spell (needle darts)

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Piercing): 3d4 ⇒ (3, 4, 1) = 8


Human Swashbucker 1 / HP 20/20, Perc +5, AC 18 (20 w dodge), Fort +4 Ref +9 Will +5 / Active conditions: none

Vasily steps to the side about 20' get a clearer line of sight on the eel that attacks first. Since he bow was already out, he reaches for an arrow and fires twice. Any hit he makes is only a glancing blow.

Vasily arrow: 1d20 + 7 ⇒ (6) + 7 = 13
Vasily arrow, map: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Piercing dmg if hit: 1d6 ⇒ 1


Map

Hit by a variety of attacks, the first of the eels is significantly wounded.

The second one comes towards the group!

Dobu and Khal are up to close the first round.


Map

Botting to keep up the game flow.

Khal orders his bear to close in on the wounded eel, and then he also moves to attack with his bastard sword.

The bear strides and uses its support action, and Khal moves into flanking position to Strike with his sword.

Strike: 1d20 + 6 ⇒ (20) + 6 = 26

That's a crit, so the damage is:

Sword: 1d12 + 3 ⇒ (4) + 3 = 7 plus Support: 1d8 ⇒ 2

18 total damage.

The first of the eels is grabbed by the bear and run through by Khal, killing it!

Dobu turns towards the second eel and studies it for a moment.

Action 1: Esoteric Knowledge.

1d20 + 6 ⇒ (5) + 6 = 11

He then draws and throws a starknife.

Throw: 1d20 + 6 ⇒ (18) + 6 = 24 for 1d4 + 2 ⇒ (1) + 2 = 3 P. [/dice]

The starknife grazes the eel.


Map

Round 2

Everyone except Khal and Dobu is up. The second eel has 3 points of damage.


Taumata closes in on the other eel and swipes at it with each of of his claws.

1st claw slash: 1d20 + 7 ⇒ (8) + 7 = 15

2nd claw slash: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

damage: 1d6 + 1 ⇒ (3) + 1 = 4 piercing


Male Ghost Poppet | HP 13/13 | PER +6 | AC 15/17 | Speed 25 | Size Small Psychic / 1 | Fort +4, Ref +5, Will +6

◆ STRIDE:
◆◆ CAST: Needle Darts

1d20 + 6 ⇒ (10) + 6 = 16 Attack
3d4 ⇒ (4, 3, 4) = 11 Needles (Piercing)

Thought about unleashing my Psyche... but not sure what double the spell level damage would be for a cantrip.

"Do we eat these after we kill them"?


Female kobold cloistered cleric 1 | HP: 14/14 | AC: 15, F: +3, R: +5, W: +9 | Perc: +7, darkvision | Speed 25ft | Active conditions: none.

"If you wish to pick out the metal shards, you may!" Jikah comments as she renews her divine protections and unleashes another barrage of sword-shaped shards at the other eel. "I may supplement my diet with the occasional coin, but I imagine spike-shot eel-meat would be very unpleasant to chew!"

◆ Cast a Spell (Shield)
◆◆ Cast a Spell (Needle Darts)

Spell Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage (Piercing): 3d4 ⇒ (3, 4, 2) = 9


Map

One of Taumata's claws and Myrp's darts nearly hit the eel, but Jikah's darts are well off-target.

Myrp, Cantrips always Heighten to your max spell rank. So, at character levels 1 and 2, that's Rank 1, character levels 3 and 2, Rank 2, etc. For Unleash Psyche with a cantrip, it's max spell rank times 2, so 2 at the moment.


Human Swashbucker 1 / HP 20/20, Perc +5, AC 18 (20 w dodge), Fort +4 Ref +9 Will +5 / Active conditions: none

As the second eel closes in, Vasily drops his bow and draws out his dueling blade, then rushes over and stabs at the creepy crawly

Vasily blade: 1d20 + 8 ⇒ (9) + 8 = 17
slashing dmg, precise strike: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


Map

Vasily's blade scores a deep blow, and the eel-like creature retreats after, and vanishes back into the water, and the group can continue.

I'll have a new map and will continue tomorrow. Your first fight went well!


Taumata moves over and picks up the dead creature with a claw and gets ready to fling it back into the sea, "Removing bits of metal would be a nuisance for most of you. It is best if none of you eat what I have breathed poison on. It is much harder to remove my poison from a corpse than bits of metal." Just as he is about to throw the carcass he asks, "Do any of you have the ability to remove poison from creatures and objects?"

<"You could still eat it, Taumata. Why waste food?"> Starigati's mind asks the dragon.

<"So I should be the only one to eat it while it is not safe for the others? Would you risk me isolating the others by eating what they can not? There are consequences to our actions, even ones that might seem trivial, young one."> Taumata mentally replies to Starigati.

The dragon, with the dead creature held in a claw, waits for the group to reply to his inquiry.


Human Swashbucker 1 / HP 20/20, Perc +5, AC 18 (20 w dodge), Fort +4 Ref +9 Will +5 / Active conditions: none

"I have no ability to remove poisons, but even if I did I would not be eating that..." says Vasily with nod of his head at the deceased eel. "You are welcome to it, if you have a mind."


Male Ghost Poppet | HP 13/13 | PER +6 | AC 15/17 | Speed 25 | Size Small Psychic / 1 | Fort +4, Ref +5, Will +6

"Yeah! Be my guest. I'll scrounge up something else to eat".

FYI the needle darts return to the caster after doing their damage.


Map

I have a map link right here in my profile, so it will be there whenever I post. Sorry, it's a little hard to see the lines. I'm still figuring out Owlbear Rodeo.

With one eel dead and one fled, you make it to the tower. It's the southeastern tower of the old outpost. With the rain, you can't see that far. The front wall of the fortress continues to the west, and in the distance, you can see the front gatehouse. The wall also resumes around the tower and goes north, which would have been the east wall when the place was fully functional.

You can hear chanting from inside the place, perhaps in the courtyard you'd expect beyond the main gate, but you can't make out specific words.


Male Ghost Poppet | HP 13/13 | PER +6 | AC 15/17 | Speed 25 | Size Small Psychic / 1 | Fort +4, Ref +5, Will +6

"Perhaps we can observe for a while to see what awaits us there... just in case they are unfriendly".

Myrp tuns his gaze towards his nnew famil... I mean friends.

"Are any of you super sneaky. I'm Okay, but my wooden legs sometime clack on things".


Taumata smiles at Myrp and resumes his stalking prowl.


Female kobold cloistered cleric 1 | HP: 14/14 | AC: 15, F: +3, R: +5, W: +9 | Perc: +7, darkvision | Speed 25ft | Active conditions: none.

"We have provisions, Myrp," Jikah comments calmly. "No need to worry about foraging for now."

As they proceed and find they're not alone, her beady eyes narrow a bit.

"Chants in places like this mean one of two things: Foul magics or prayers to foul gods. Let us find out which."


Map

From where you are, you can't see anyone. You can hear words, at times, over the sounds of the storm, and you can sometimes see smoke, likely from a bonfire.

As far as you are aware, they - whoever they are - are not aware of your presence.

What do you want to do?


Male Ghost Poppet | HP 13/13 | PER +6 | AC 15/17 | Speed 25 | Size Small Psychic / 1 | Fort +4, Ref +5, Will +6

I don't think we can see an entrance from here, right? Is there a tall enough tree to climb and look in? Does the wall look climbable, or is there a hole or something since it's ruined?

"Maybe we can sneak around to the North and look for either another entrance or a better place to listen".

1d20 + 6 ⇒ (14) + 6 = 20 Perception

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