[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps
[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]
[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]
[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]
Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6
"Attacking in a reverse order, top to bottom instead of going through the front door, is a surprising strategy. I approve. Dayo, Oskar, I'm currently linked to Oskar. If you're being attacked on the roof and that link needs to shift, you need to make yourself visible to me "
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Justin Norvegicus wrote:
"I've had a trick i wanted to try for a while now. There shouldnt be any side effects. That matter. Oskar do you think you could toss a mini dayo onto the roof?"
"That dovetails nice with somethin' I always wanted t'try, sure."
After having rested for a moment, you go back into the thorny tunnels. Shalelu follows you, to stand ready at the bridge in case things go wrong.
I am assuming that reduce person has worn off. You can make it trough the tunnels just fine going nice and slowly. I've also placed you all at the start of the bridge. Lets get this party started.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
"Well I always wanted t'throw a guy through a window; I figure this could be like, training fer that. But I mean, if you want me to throw you onto - or off - a roof, I'm game for that too. I'd do that for ya..."
Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
"I'm gonna be back here waiting for a goblin head to poke over the wall so I can shoot it. Ya;ll have fun drawing them out. I'll run over once you're across. "
Just to see if I got it right: Vitro, Justin, Shalelu stay at the start of the brige with ranged weapons, taking shots at any goblins that show their faces. Oskar, Dayo, Snowflake go up to the stockade, to throw Dayo on the roof/provide support?
Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6
"I'm going across the bridge, but wil stay at the foot of the tower, and let my link do the work. Maybe you could throw down a goblin for me to take care of. If Dayo is the first to go over the top, maybe it's better if I switch my life link to him"
Snowflake does so.
Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
"Dayo, Oskar, once you're across the bridge, go up to the wall left of the gate, that should shield you from observation and archery from most directions. Dayo, when you get to the top of the wall, drop a rope for us and hold that position until we can join you. Let's cross the bridge one by one, just in case it can't hold all of us at once, but everyone be prepared to start running when the one before you is nearly across."
Taking turns to cross the bridge could take several RL days. Now that you know our marching order and destination, is it okay to fast-forward that a bit?
No problem. Just needed to be sure that we ware all on the same page, as its way harder to correct something in PbP then in real life games
Dayo quickly runs across the bridge, followed closely by Oskar and then Snowflake.
They press themselves against the wall for a few seconds, listening for any sign of alarm.
Vitro and Justin quickly follow across the bridge. Shalelu remains behind on the other side, longbow at the ready, in case she has to cover a retreat.
The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships—a few nameplates remain affixed to some of the beams, while other timbers look like they might have once been masts.
Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
Vitro hustles everyone along and has them pressed up close against the stockade to minimize exposure. And then he motions for Oskar, Just and Dayo to get on with getting him over the stockade.
With Oskar boosting a small Dayo, and Dayo being more agile as then ever, Dayo practically soars to the top of the 30 ft high tower.
The boost gets him high enough to grab the lip of the tower, then pull himself up over the edge.
The floor of the tower upon which Dayo stands is wood, and has a trapdoor in it. The map displays the interior of the tower, so use your imagination ;)
Two goblins are, in theory, on guard duty atop this tower, but they’ve both fallen asleep. They both have bloated bellies.
perception:1d20 - 10 ⇒ (6) - 10 = -4
They toss for a bit, mumble something about pickles, then continue gently snoring.
Dayo walks over to the closest goblin and twists its scrawny neck.
However, its death rattle disturbs the other goblins dreams and it sits up right, half asleep.
"No no no hurt me chief! I not have pickles! No pickles here see?!"
Still half asleep it scrambles on all four to a corner where a jute bag is laying and it throws it over the side of the tower.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Oskar stares in disbelief. "If ya'd told me any part of this day was gonna happen to me I'd have said you were out of yer freakin' mind. And yet, here we are..."
Dayo pokes his head over the edge of the roof to get the party's attention, although his normally smiling happy face is a bit more subdued. You catch a glimpse of his red-tinged sword.
He makes eye contact with Oskar, nods once, and tosses down a rope (assuming there's a place to attach it?)
A pervasive smell of pickle starts wafting from the jute bag.
From his vantage point up in the tower, Dayo can see the other side of the island. Four goblins and four goblin dogs are arguing over the remains of a gull.