GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Attacking in a reverse order, top to bottom instead of going through the front door, is a surprising strategy. I approve. Dayo, Oskar, I'm currently linked to Oskar. If you're being attacked on the roof and that link needs to shift, you need to make yourself visible to me "


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Justin Norvegicus wrote:
"I've had a trick i wanted to try for a while now. There shouldnt be any side effects. That matter. Oskar do you think you could toss a mini dayo onto the roof?"

"That dovetails nice with somethin' I always wanted t'try, sure."


Dead Suns:

Sounds like a plan! :)


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
GM Woran wrote:
Sounds like a plan! :)

As I used to say when I was in a fantasy football leauge many years ago, 'A bad plan is still a plan.' :)


Dead Suns:

After having rested for a moment, you go back into the thorny tunnels. Shalelu follows you, to stand ready at the bridge in case things go wrong.

I am assuming that reduce person has worn off. You can make it trough the tunnels just fine going nice and slowly. I've also placed you all at the start of the bridge. Lets get this party started.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin holds a couple of acorns "liberated" from the druids den , hands and eyes glowing green "So much potential energy... " and zaps Day with it.

5 minute Reduce person on Dayo, with an extra +2 dex from justin on top of the +2 from the spell.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"... do i want to know what that thing you've always wanted to try is or were you dreaming of throwing me onto another roof? "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Well I always wanted t'throw a guy through a window; I figure this could be like, training fer that. But I mean, if you want me to throw you onto - or off - a roof, I'm game for that too. I'd do that for ya..."

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"nopenottheplantodaygoodwithmyfeetontheground"


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Sure. Next time..."


Dead Suns:

How will you all approach the island? Do you establish marching order?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I'm gonna be back here waiting for a goblin head to poke over the wall so I can shoot it. Ya;ll have fun drawing them out. I'll run over once you're across. "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro took a few minutes to prepare an additional spell before the group got underway.

Now he's got his bow ready in one hand, ready to throw either magic or shoot arrows to provide support while the others storm the stockade.


Dead Suns:

Just to see if I got it right: Vitro, Justin, Shalelu stay at the start of the brige with ranged weapons, taking shots at any goblins that show their faces. Oskar, Dayo, Snowflake go up to the stockade, to throw Dayo on the roof/provide support?

Sovereign Court

I've organized the group into a march order.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"I'm going across the bridge, but wil stay at the foot of the tower, and let my link do the work. Maybe you could throw down a goblin for me to take care of. If Dayo is the first to go over the top, maybe it's better if I switch my life link to him"
Snowflake does so.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Dayo, Oskar, once you're across the bridge, go up to the wall left of the gate, that should shield you from observation and archery from most directions. Dayo, when you get to the top of the wall, drop a rope for us and hold that position until we can join you. Let's cross the bridge one by one, just in case it can't hold all of us at once, but everyone be prepared to start running when the one before you is nearly across."

Taking turns to cross the bridge could take several RL days. Now that you know our marching order and destination, is it okay to fast-forward that a bit?


Dead Suns:

No problem. Just needed to be sure that we ware all on the same page, as its way harder to correct something in PbP then in real life games

Dayo quickly runs across the bridge, followed closely by Oskar and then Snowflake.
They press themselves against the wall for a few seconds, listening for any sign of alarm.

Vitro and Justin quickly follow across the bridge. Shalelu remains behind on the other side, longbow at the ready, in case she has to cover a retreat.

The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships—a few nameplates remain affixed to some of the beams, while other timbers look like they might have once been masts.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro hustles everyone along and has them pressed up close against the stockade to minimize exposure. And then he motions for Oskar, Just and Dayo to get on with getting him over the stockade.


[retired]

"I've always wanted to fly!"


Dead Suns:

Dayo can make an acrobatics check and Oskar a strength check.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Strength: 1d20 + 4 ⇒ (17) + 4 = 21

"And next time, the window..."


Dead Suns:

dayo's comment is now even more appropriate...


[retired]

Dayo spreads his arms out like wings... He's probably too into this idea...

Extra Dexy Acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17

Profile updated with Justin's extra +2 Dex


I can't help but think this is going to play out like a bad YouTube video of two guys trying to do a Wolverine and Colossus fastball special...

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Looks up at the flying Dayo

"I regret not having an enlarge person to go along with this combination.... oh well, next time. "


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Next time, fer sure..."


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

you know, if that tower has a window, we could have the best of two worlds


tries to figure out the physics of what would happen if Justin could end the reduce person after Dayo has reach the apex


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Dead Suns:

Honestly, this is going so well, if Dayo wants to land on top of the tower he can. Because that was indeed a fast ball special :)


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[retired]

I'm on top of the world!

What do I see?


Dead Suns:

With Oskar boosting a small Dayo, and Dayo being more agile as then ever, Dayo practically soars to the top of the 30 ft high tower.
The boost gets him high enough to grab the lip of the tower, then pull himself up over the edge.

The floor of the tower upon which Dayo stands is wood, and has a trapdoor in it. The map displays the interior of the tower, so use your imagination ;)

Two goblins are, in theory, on guard duty atop this tower, but they’ve both fallen asleep. They both have bloated bellies.
perception: 1d20 - 10 ⇒ (6) - 10 = -4

They toss for a bit, mumble something about pickles, then continue gently snoring.


[retired]

*gulp*

Dayo looks at the Goblins for what seems like an eternity, but is really only a few moments, before he sneaks over to them.

"My humblest apologies. I truly mean that."

One by one he twists their heads to the side quickly.

Unarmed Coup de Grace #1: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Unarmed Coup de Grace #2: 2d6 + 2 ⇒ (4, 3) + 2 = 9

He then lowers a rope, which enlarges the moment it leaves his hands.


Dead Suns:

perception: 1d20 - 10 ⇒ (16) - 10 = 6

Dayo walks over to the closest goblin and twists its scrawny neck.
However, its death rattle disturbs the other goblins dreams and it sits up right, half asleep.

"No no no hurt me chief! I not have pickles! No pickles here see?!"

Still half asleep it scrambles on all four to a corner where a jute bag is laying and it throws it over the side of the tower.

The goblin provokes from Dayo


[retired]

"I cannot... allow you to warn the others," Dayo stutters as he whips out his sword at the goblin.

Small Broadsword: 1d20 + 11 ⇒ (19) + 11 = 30
Small Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake sees a bag coming down
and explode in front of him, splashing green bits everywhere
"Are...Are they attacking us with their offspring?"


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar stares in disbelief. "If ya'd told me any part of this day was gonna happen to me I'd have said you were out of yer freakin' mind. And yet, here we are..."


[retired]

Dayo pokes his head over the edge of the roof to get the party's attention, although his normally smiling happy face is a bit more subdued. You catch a glimpse of his red-tinged sword.

He makes eye contact with Oskar, nods once, and tosses down a rope (assuming there's a place to attach it?)

Stealth, just in case: 1d20 + 9 ⇒ (18) + 9 = 27


Dead Suns:

No problem attaching a rope

A pervasive smell of pickle starts wafting from the jute bag.

From his vantage point up in the tower, Dayo can see the other side of the island. Four goblins and four goblin dogs are arguing over the remains of a gull.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar takes a whiff of the bag. Nope. Don't wanna know. He shakes his head and begins climbing.

Climb: 1d20 + 5 ⇒ (3) + 5 = 8

(checks Climb DCs) Gotta love rope + wall! :)


Dead Suns:

knotted rope + wall is the only reason some people actually manage to get anywhere in an adventure ;)


[retired]

*knots rope after Oskar climbs up*

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin looks at the rope, ties it in a loop, puts his head and shoulders through the seemingly too small hole, and tugs it three times.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro nods to Justin and Vy and whispers.

"You guys go up, I'll go last."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar glares down the rope at Justin.
Really? When did your arms and legs stop working?
Irked, he starts hauling.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

gerk.. wheeeeze... gurk.. wheeeeez.. gurk.. wheeeez. Thud.


M Large Canine Level 3 druid

get everyone up and head down to the next room ?


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy grabs the rope, and glambesr up. It's neither fast or graceful
climb: 1d20 - 4 ⇒ (5) - 4 = 1


[retired]

Good thing it's knotted!!

Dayo peers over the edge of the roof at the Goblins and their dogs.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Looks at oskar, looks at Snowflake and mimes putting the end in a loop again

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