GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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[retired]

Dayo will expediently open the door to the small side room while he's still small; unless anyone else wants to search first.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Maybe we're lucky and took...Care of the reinforcements that goblin was yelling for"


Dead Suns:

We are pretty much at the end of the reduce person. 5-min is a long time in combat, but not a lot in real life. I've moved you all into a reasonable position.

With the remains of the goblin scraped from Oskar's fists, Dayo opens the small door.
It leads to a very small hallway.

Goblins must have a weird hallway fetish. I dont know


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Vy "Snowflake" Baro wrote:
"Maybe we're lucky and took...Care of the reinforcements that goblin was yelling for"

Oskar chuckles grimly. "Heh, I heard that sorta thing is called a 'Belkzen bedcheck'. I never thought I'd be part of one, but if you gotta be, we were on the right end of it."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Want I should poke my head upstairs real quick-like? Then back to this hallway...?"


[retired]

Adjusted header to less-than-hulk-stats ^_^


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro frowns and considers. "We're starting to go from a 'take out the leaders and the rest will scatter' to a 'destroy everyone else and surprise the leaders when they don't get any reinforcements' approach. But, it seems we're doing pretty well at this and not taking losses ourselves. And when we eventually get to the leaders it would be nice not to get attacked in the back. So yeah, that seems like a plan."


[retired]

"I will definitely be praying and consulting Apsu's words when this is all over."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Sure, tell him we said hello."


[retired]

"I shall indeed! I was already planning on mentioning Justin anyways..."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar shrugs apologetically at Justin, making the "who knew" face.


Dead Suns:

The tower upstairs is empty. Playing cards have been scattered. Looks like the goblins were in the middle of a game when the alarm was sounded.

Looking from the top towards the other tower, Oskar can see that a Goblin and two goblin dogs have wandered over, but are now fighting over the bag of pickles.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar relays this to the group after coming back down. "Clear to take the hallway."

We would've pulled the rope up after us on our climb, right?


Dead Suns:

I assumed you did


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Good. Let's take the slightly wider hallway, it'll allow you and Dayo to fight side by side."

Vitro nudges everyone in that direction, then motions for Dayo and Oskar to open both doors.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Dayo wrote:
"I shall indeed! I was already planning on mentioning Justin anyways..."

"I didn't know you were allowed to use those words... "


[retired]

"Hermean translations will be used."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"that physical act of love mouse and his deity transported to a ventral dimension plans..... "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar makes a face as if the wounds the cat made were reopening. "We can stop there, right?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"after we kill the goblins i want to see you translate the last thing you said when you stubbed your toe into hermean... "


Dead Suns:

The door is locked!


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Are we're going to kick this door in, or try to unluck it and warn what evere resides behind it? Or are we're circling around, because my gut feeling tells me the smaller hallway that led from that last tower lookt to be going to that area as well. I qon't risk going vby the courtyard, for that matter"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Attempting to unlock it is quieter than leaving and coming back

He takes out a slightly bloodstained set of tools with tien writing on the silk roll and starts poking at the door.

perception check: 1d20 + 2 ⇒ (18) + 2 = 20

Disable device: 1d20 + 1 + 3 + 2 ⇒ (18) + 1 + 3 + 2 = 24


Dead Suns:

Finding no traps, Justin goes about unlocking the door.
After about a minute of fiddeling, there is a soft click and the door unlocks.
Getting into position, Oskar pushes the door open.

This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay.
To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

A burly goblin wearing a helm shaped like a crown sits on a gecko on the wooden platform. It shrilly calls out in bad common.

"Longshanks! Bow before the might of Warchief Ripnugget! You have to earned right to enter mighty throne room! Send in best negotiator and we shall talk."

GM rolls:

perception Vitro: 1d20 + 2 ⇒ (2) + 2 = 4
perception Justin: 1d20 ⇒ 20
perception Snowflake: 1d20 + 1 ⇒ (17) + 1 = 18
perception Dayo: 1d20 + 2 ⇒ (2) + 2 = 4
perception Oskar: 1d20 + 7 ⇒ (10) + 7 = 17

stealth: 1d20 + 11 ⇒ (14) + 11 = 25
stealth: 1d20 + 11 ⇒ (3) + 11 = 14
stealth: 1d20 + 11 ⇒ (19) + 11 = 30

Next to the chief is another goblin. Snowflake and Oskar spot another goblin hiding in the rafters.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar eyes up the various threats in the room. Goblins are always sneaky little shits. Is the chief really the main threat, or one of the others?

Oskar quietly speaks to himself.

"Eeny, meeny, miney, mo..."

I didn't have time to find a good Russian equivalent for my Orcish, so just assume that you hear Oskar muttering something rhyming and sing-songy in what you assume to be Orcish.


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[retired]

Hahaha, with a +9 Diplomacy, the naive Hermean would technically be the best "negotiator"...

[Suicide Mode]
Dayo steps forward towards the two Goblins, sheathing his blood-tinged sword as he does so.

When he gets close he opens his arms and palms to show that he is indeed not hiding anything. "Chief Ripnugget. My name is Dayo. I stand humbly in your presence to make a request.

(but first, flattery!)

Where I am from, my people worship a great dragon. My faith also belongs with Apsu, the Great Wyrm. So to see you sitting upon such a beautiful creature brings me hope that we may see eye to eye.

I was raised knowing only love and peace. And the greatest harm I first encountered in my life was dealt by your Goblins. Since then, I and my friends here have had to cause harm in return. Many goblins have fallen to our swords. And every one has pained me as much as I was harmed.

I know that you serve another. A longshanks that brings the dead to life and cohorts with demons far fouler than any mortal. Surely, after seeing how much death it has brought you, you would not want to subject your warriors to more of these evil whims?

We want this bloodshed to end. We never wanted it to begin with. As I stand before you, with intentions pure, will you call off your warriors and help us build a long peace that will benefit you, as much as it will us?

We also have pickles."
[/Suicide Mode]

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

In hermea..erm. draconic.

draconic:
He's only negotiating because we have a strong-but-fading-rapidly advantage over it. Any deal you make he'll break as soon as we leave. Besides, I bet he whips that poor dragon into submission. Cruely.


[retired]

"My hairy-but-good-intentioned friend reminds me that, in order to broker this truce between our two peoples, we would of course need you as Chief of goblins to come back with us and speak to our Chief of men. Only two powerful people can together to make this happen. We are but messengers."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro first sizes up the gecko, trying to remember if there was anything important to know about fighting these beasts.

Nature: 1d20 + 8 ⇒ (12) + 8 = 20

Seeing Dayo beginning to walk into the room and not being quite so innocent, he tries to make up his mind whether to follow.

Dayo, should you be further in the room?


[retired]

Oh! Yes. Woran feel free to move me as close as you think the Goblins would allow me to.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar continues his rhyme in his head.

F@+* him up from head to toe...


Dead Suns:

The chief nods at Dayo's words, seeming to consider them for a moment.
"Pickles make good offering. But longshanks not concider true might of Goblin! We shall feed you to our God down below! ATTACK!!!!!

bunch of init:

initiative Vitro: 1d20 + 3 ⇒ (17) + 3 = 20
initiative Justin: 1d20 + 3 ⇒ (20) + 3 = 23
initiative Snowflake: 1d20 ⇒ 9
initiative Dayo: 1d20 + 3 ⇒ (19) + 3 = 22
initiative Oskar: 1d20 + 5 ⇒ (11) + 5 = 16

initiative Ripnugget: 1d20 + 2 ⇒ (19) + 2 = 21
initiative commandos: 1d20 + 8 ⇒ (14) + 8 = 22
initiative Warchanter: 1d20 + 4 ⇒ (3) + 4 = 7

Round 1

Initiative

Justin
Commandos
Dayo
Ripnugget
Vitro
Warchanter
Oskar
Snowflake

Justin can act.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Its a fine line between cynical and correct, and today justin is walking it. Almost as if he was expecting it...no. Exactly as he was suspecting it he walks in points the crossbow at the advisor next to the goblin king and pulls the lever with an almost bored expression on his face

Crossbow: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15

Damage: 1d8 ⇒ 3


[retired]

Dayo closes his eyes and places a fist against an open palm.

"Mercy is offered, but only once," he recites from memory, "Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down."


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"What's left won't be enough to throw,
Eeny, meeny, miney, mo."


Dead Suns:

Justin: Shoots his crossbow at the goblin adviser. The goblins gives a shriek in pain as the bolt punctures its leg.

Commandos: From the rafters, two Goblin commandos jump down next to Dayo. These are a lot smarter then the ones in the tower, and jump down first, then move the final 5 foot so as not to provoke

commando purple: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d8 + 1 ⇒ (5) + 1 = 6

commando green: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Dayo did not make the perception check to spot the commandos so they would attack against flat footed.

Another commando jumps down, taking a stab at Justin.
commando orange: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage: 1d8 + 1 ⇒ (2) + 1 = 3

There is a fourth commando still in the rafters. He takes out a bow and shoots an arrow at justin.
commando blue: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Same for justin, flat footed

Blue is still up. You think if someone wanted to reach him, they could easily do so climbing the spikes that are in the wooden pillars.

Round 1

Initiative

Justin 7 damage
Commandos
Dayo 8 damage
Ripnugget
Vitro
Warchanter 3 damage
Oskar
Snowflake

Dayo can act!


M Large Canine Level 3 druid

16 AC flat footed on the advisor?


Dead Suns:

Oh yeah, flat footed goes both ways. It hits


[retired]

Dayo grimaces as he's struck on both sides, not having the discipline to remain silent, and attempts to jump out of the way towards the Chief.

"I say this to each of you, we are here to kill your Chief. If you stay your blades now, you will have a chance very soon to lead your own clans."

Acrobatics#1: 1d20 + 9 ⇒ (2) + 9 = 11 Uh-oh...
Acrobatics#2: 1d20 + 9 ⇒ (10) + 9 = 19 Ouchie...

Move Action adjacent to Chief, drawing nine-ring broadsword during move.

Father Wyrm, I know in your teachings we should only strike truest against the most fathomable of foes. I know not what this Chief's heart is like, but we must end his reign; help me if this aligns with your will.

Swift Action Smite Evil on Chief, Standard Action Stunning Fist (DC 14 Fort).

Unarmed Strike, Smite: 1d20 + 4 + 3 ⇒ (20) + 4 + 3 = 27
Unarmed Damage, Smite: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Confirm Crit?: 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Extra Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

My Archetype loses the AC bonus during Smite Evil.


Dead Suns:

Dayo: Tumbles away, but isnt quick enough to avoid a stab from one of the goblins.

AoO commando purple: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Even with the increased dificulty for the second one, you exactly make it you lucky monk

Having tumbled in place, Dayo strikes at Chief Ripnugget, landing a blow.

Ripnugget: "YOU WILL PAY PAAAAAAAAAAY DIEEEEEEEEEEEEEEEEE!!!"

Ripnugget tugs on the reins of the gecko, making it 5-foot step unto the wall.
Ripnugget then takes a stab at Dayo.

Ripnugget melee: 1d20 + 10 ⇒ (1) + 10 = 11

With that miss, Ripnugget gives another tug at the reins, and the gecko bites at Dayo.

stickfoot bite: 1d20 + 2 ⇒ (13) + 2 = 15

you better thank Apsu for these lousy rolls

Round 1

Initiative

Justin 7 damage
Commandos
Dayo 8 damage
Ripnugget 5 damage
Vitro
Oskar
Snowflake
Warchanter 3 damage

Vitro, Oskar and Snowflake can act!

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Blood on white fur just looks bad. I'm fine. Focus fire on the leadership"


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I'd rather make sure Dayo has his hands free and doesn't get mobbed." Vitro strides forward and with a by now well-practiced motion throws some colored sand at {purple} and {green-left}, along with some sharp arcane words.

Color spray, DC raised with arcanist pool to 16 Will. Note that the pillar doesn't protect {purple} because that only happens on Reflex saves.


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake walks up to besides Justin to give him protection, while shifting his life link from Oskar back to Dayo yet again.
Dayo, the healing will start next round on my turn


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

A la the "my mother said" bit at the end of eeny-meeny-miney-mo:

"Lord Gorum said to hurt you real real bad so you are deader than shit..."

Oskar pretend-hopscotches across the room, ducking the final few feet to get in front of the little rat that was next to the chief at the start of the fight, and pops him one.

Acro in case I need to dodge AoO, if green is still up after Vitro's color spray:

Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20

And attack the Warchanter fella flat-footed.

Unarmed Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Unarmed Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I take it Gorum is not the surface god of poetry?"


1 person marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"To be honest, most Gorumites I've known were not what I'd call 'fun'. They scowl, and clang blades against their spiked armor, and miss how much fun can be had punching evil in its stupid face."

One thing I forgot to mention is I am activating Outslug Style, even if I don't benefit from it this turn. (New standard operating procedure, really, unless something else really wants my swift on the first turn.)


Dead Suns:

Changed the border color on the warchanter so its easier to distinguish. Sorry I forgot the save on the Chief. Rolling it now:

fort save ripnugget: 1d20 + 6 ⇒ (17) + 6 = 23

Vitro: Casts color spray on the two commandos.

will save purple: 1d20 ⇒ 17
will save green: 1d20 ⇒ 12

Purple manages to shake it off, but green falls down
rounds of blinded and stunned: 1d4 + 1 ⇒ (2) + 1 = 3

Snowflake: Shifts his link to Dayo.

Oskar: Strides into the room like he owns the place. He punches the warchanter square in the mouth.

Warchanter: Caught between Oskar and Dayo, the warchanter starts singing a song. Its probably a nice song for goblins, but you think your ears might start bleeding if you have to listen to it for too long.

With all the mayhem coming from the 'throne room', the dogs in the yard start barking.

Round 2

Initiative

Justin 7 damage
Commandos
Dayo 8 damage
Ripnugget 5 damage
Vitro
Oskar
Snowflake
Warchanter 8 damage

Justin is up!


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Spotting one of the goblins resisting the flash of colors and realizing he's put himself in a precarious position, Vitro gives Justin the look.

"Hic autem magia excusserunt, sed iustus esse adhuc percussores. Stupet tu illum?"

draconic:
This one shook off my magic, but they're still just thugs. Can you daze him?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

5 foot back and attempt to daze the one v indicated


Dead Suns:

Justin: Casts daze on purple.

will save purple: 1d20 ⇒ 5

well, their luck had to run out sometime...

Commandos: Green and Purple are off in La-la-land...

Orange, not having seen that furry wolf man do anything, but the small furry rat thing do the strange magic on his friend, decides that the small furry rat thing needs more stabbing. More stabbing is more better.

stabby orange at justin: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Blue decides that shooting isnt as fun as stabbing, so it jumps down, then moves up to Vitro. That nasty elf thing was doing the bad magics too!

stabby blue at vitro: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Round 2

Initiative

Justin 10 damage
Commandos
Dayo 8 damage
Ripnugget 5 damage
Vitro 10 damage
Oskar
Snowflake
Warchanter 8 damage

Dayo is up!

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