
GM Wolfspirit |

Please confirm you're still interested! I also need the following:
Player Alias
Character Name
PFS#
If we need factions or the like I'll ask for them then. I'll PM anyone that I need emails from later.

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All of the blogs about the playtest are HERE
The core classes + alchemist are all in the playtest.

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Checking in
Player name Zack
PC Name TBA. any suggestions on class for the new one?
PFS:12359-

GM Wolfspirit |

I'm sure there's going to be all sorts of excitement once the playtest actually hits. I don't expect anyone to lock in characters until then.

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I typically run magical, non-front line combat... I think I would like to try a Barbarian or a Fighter for this game. :)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

So we're less than a week away from the test being released.
I think what we've got planned is this?
Tyler -- sorcerer
GM Wise One -- rogue/bard/druid?
Chester -- Bard?
Amsheagar -- Barbarian/Fighter
Motteditor -- Monk
DM Dr Evil -- Barbarian
That seems like a pretty good mix. Maybe I'll try multiclassing my monk with cleric so those rules can get a test and we can have a little healing? I think that'll work for my monk concept (depending on how the rules work) I'm playing around with.

GM Wolfspirit |

Got my book as well. I'm not going to be able to look at anything seriously until after the weekend though; I'm working a booth at Gencon. (The Irish Bard if anyone wants to say Hi)

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Crazy busy week. I will download the book tomorrow and get the stuff ready. When do you need it all by?

GM Wolfspirit |
1 person marked this as a favorite. |

And back from GenCon! I got to play some Demos and have started reading the book, which looks pretty fun.
There isn't a super rush on everyone finishing right away, but I'm looking to start things up on the 13th. How about we go with this:
*Everyone lock in character classes by Friday.
*Finish up characters by Sunday evening.
I may post up a google drive link for everyone to post their skill bonuses to make life easier.
If anyone needs anything or has questions, let me know.

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@Wolfspirit: One big question mark about the playtest right now is whether all characters are considered proficient with unarmored defense. As a sorcerer, this matters to me. I heard that at GenCon one of the designers said that they meant to explicitly give every character proficiency with unarmored defense. Are we playing like that, or rules as written?

GM Wolfspirit |

@Wolfspirit: One big question mark about the playtest right now is whether all characters are considered proficient with unarmored defense. As a sorcerer, this matters to me. I heard that at GenCon one of the designers said that they meant to explicitly give every character proficiency with unarmored defense. Are we playing like that, or rules as written?
How about this: Since we're all somewhat new to the system, if any questions like this come up where it appears there was a mistake, we'll go with the player's preference, on the condition that you keep a rough track of the impact of the rule as well as the subjective "how it felt" to turn in with the playtest feedback. Just let me know so I can do the same with a GM spin on it.

GM Wolfspirit |

Oh, one note: As Written the Quests portions can be run in any order, but it seems to make sense to run them in the order they're written. Unless anyone has an objection, I'll go with that.

Jean Kallick |

Still a few things to iron out (skills and equipment) but this is the character that I'm thinking of running.
(Here's a link to a DOC with my bb code in it, if you want to copy/paste.)
Portrait selection seems a bit wonky right now. Anyone else having problems with it?

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Since this is a new system, I am going to stay with the Fighter. That is until I know what I'm doing again. :)
This summer vacation has turned into quite a busy month for me. (Teacher in Japan.) Its somewhat busier than normal school year. I am prepping a Kickstarter for my next game. Reaching out to reviewers to get their reviews down by the end of this month, making sure my calculations are good, so I don't lose money.
But, yes. I will be the warrior of the group. Call me... Bob. lol... don't know the name yet.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Sounds good, Dr. Evil.
I have my character mostly done, though still have to put him into a profile.
Couple questions:
Am I reading the rules right that the only feat we start with is a class feat?
Also, does my reading gibe with yours? As a monk, I have 3 signature skills. I'm not necessarily trained in those skills unless I choose them with my allocation of 3 (plus Int mod) trained skills.

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You start with a Class feat and an Ancestry feat. If you're a human, you get another Ancestry feat, and human ancestry feats have options for turning them into Class or Skill or General feats, so humans essentially get any type of feat as a bonus at level 1. If you want to be a half-elf or a half-orc, that uses up one of those two human ancestry feats.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Doublechecking -- where do you see that humans get two ancestry feats? I was looking back through the list and don't see that.
HUMAN ANCESTRY FEATS
At 1st level, you gain one ancestry feat, and you gain an
additional ancestry feat every 4 levels thereafter (at 5th,
9th, 13th, and 17th levels). As a human, you choose from
among the following ancestry feats.