GM Wolfspirit's Into the Unknown Red Table (Inactive)

Game Master Wolfspirit

Odyssey Stats:
ODYSSEY TIER 4
Starfinder Society Drake (Starfinder Society Roleplaying
Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4
defenses; Expansion Bays cargo hold,
escape pods;
Complement 4–7


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Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

OK then changing Dex back to 16 and Charisma up to 15.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Sorkalazril methodically loads a clip of bullets into his pistol, before having a thought and looking up on the ships computer whether this brand will fire in vacuum. Learning that they will, he nods in satisfaction before continuing with his preparations.

Fully-charged battery in the laser rifle -- check.

Extra clips and batteries in the belt pouches -- check.

Survival knife in the belt sheath -- check.

Kasatha microcord armor passes diagnostics and is airtight -- check.

The red-skinned vesk meets the others at the airlock, ready to enter the unknown depths of the Eoxian ship.


Absalom Initiation

Maneuvering the Loreseeker to align with the Endless Threnody’s rear cargo bay is tricky, and the Loreseeker takes a superficial amount of hull damage from the bone spikes and necromantic energy that flicker about. Once you dock with the ship, you are able to depart the Loreseeker into the vacuum of the Endless Threnody. The Endless Threnody has normal gravity but has no light apart from what you bring with you. There are no doors in the interior of the ship.

The cargo bay is mostly empty; it looks like any cargo there might have been remaining has been used to patch up the ship. It does contain a small computer: One party member wishing to interact with it can attempt a Computers, Engineering or Mysticism check.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus has no ability that could help someone so he stays out of the way of those who can.

@GM does my Culture check here gives me some knowledge about the ennemy vessels?


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

“Yes, let’s do this.” Nina replied making back to her team. She had just met them, but already she felt a good connection with them. Some didn’t believe in fate, but being a religious woman, Nina had faith that it was at Weydan’s will that she had ended up here with them.

Nina took point, her slender hand at the pommel of her long elvish sword. Making her way into the cargo hold, she looks around to spot the small computer.

Engineering Check: 1d20 + 4 ⇒ (19) + 4 = 23

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Hishrizzik keeps their pistol at the ready, watching the dark recesses of the ship alertly as Nina works at the computer.


Absalom Initiation

Nina, you aren't aware of what your actions did, but you feel like you managed to lower the Necromantic energy in the area. There doesn't seem to be any sign of the information you're looking for on this terminal; more likely that is on the Bridge, beyond.

Moving ahead, the branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist. The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage.

Red Dice:

Gargalus Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Iseph Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Hishrizzik Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Sorkalazril Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Delta 5 Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
RWB: 1d20 + 7 ⇒ (5) + 7 = 12
GPO: 1d20 + 7 ⇒ (2) + 7 = 9

Suddenly, from around the corner, two groups of skeletal creatures come scrambling and rushing towards you with glowing eyes and sharp claws!

Next up: Iseph, Hish, Sork!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Who's playing Iseph?

"For the First Seeker!" Activating Get 'em on red.

Sorka raises his laser rifle and shoots at the one he has a clear shot on (red).

1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d8 ⇒ 6


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Absalom Initiation

Oops. That was the player that didn't continue. That should be Nina for this table. Nina you're up too :)

Sork's laser darts out, blasting a large hole in the red-shirted Eoxian! He goes down; his last words, "Why is it always the red-shirt that dies... first..."

Next up: Nina and Hish!


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

"By Weydan..." Nina draws her long sword and attacks the creature with Get'em.

melee attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Long Sword dmg: 1d8 + 2 ⇒ (6) + 2 = 8


Absalom Initiation

Nina, did you have a preference for which side or color you attacked?

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Charming, Hishrizzik thinks to himself. He darts out from behind Gargalus, sticking to the edge of the corridor in the shadows, and takes a shot at one of the Eoxians on the opposite side from Sorkalazril!

Trying to perform a trick attack. The DC of the Stealth check is 20 + target's CR!

Stealth Check: 1d20 + 15 ⇒ (11) + 15 = 26
Pew! Shoot at purple: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d4 + 1d4 ⇒ (2) + (3) = 5 fire damage


Absalom Initiation

Garg, your culture check allowed you to know that the vessel is a necromatic construct powered by negative energy. Eoxians don't need to breathe so niceties of the living aren't considered.

Nina rushes forward and is a little color blind, but still manages to fell another in one hit. Hish likewise has success, but not enough to destroy the skeleton he shot.

Moving Garg to after the second set of skeletons since it didn't impact things

attack@Nina: 1d20 + 4 ⇒ (2) + 4 = 6
attack@Hish: 1d20 + 4 ⇒ (5) + 4 = 9
attack@Hish: 1d20 + 4 ⇒ (10) + 4 = 14

The skeletal crew rushes forward themselves. It may be true that dead men tell no tales, but just as clearly they can't attack well, as all three miss their intended targets.

Next up: Everyone!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"That one! Focus fire!" yells Sorkalazril, pointing at one of the undead confronting Hishrizzik. (Get 'em on orange.)

laser rifle: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d8 ⇒ 3

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus moves and strikes the one designed by Sork

Spear vs KAC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damages (P): 1d6 + 3 ⇒ (6) + 3 = 9


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

Nina follows through with another attack. Hearing Sork's command, she attacks the orange one.

1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Not having been injured yet, Hishrizzik is carried away by Sorkalazril's encouragement and draws his survival knife to stab at the Eoxian!

Attack: 1d20 + 3 ⇒ (20) + 3 = 23 for 1d4 ⇒ 1

EDIT: Wow, a crit!

Bonus damage: 1d4 ⇒ 3


Absalom Initiation

It takes a party to kill some enemies. The tag team efforts of Sork and Hish manage to take one down, while Delta moves forward (Like a bot) and unleashes a fierce surge of electricity, frying the only remaining skeleton on the north side.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 4d6 ⇒ (1, 5, 2, 3) = 11

attack@Hish: 1d20 + 4 ⇒ (10) + 4 = 14
attack@Hish: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Purple moves forward to take Orange's spot. Although outnumbered, the skeletons look set to fight to the death! Undeath! Something like that.

Next up: Everyone

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"Two to go! Let's get that one! Gargalus, strike and step back if you can, give us a clear shot!"

Get 'em on Purple. Gargalus, Hishrizzik, if I may suggest a course of action, strike at purple with your melee weapon, then if it isn't dead, take a guarded step diagonally back behind Hishrizzik to free up a firing lane. If it does die, step straight back to north. Hishrizzik attacks green. If purple's dead and green isn't, guarded step to the east. If purple isn't dead, stay where you are.

Sorkalazril raises his rifle and prepares to fire as soon as he has a clear shot. Ready action to fire at either green or purple if either has no cover from an ally.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus attack the skeleton right to him purple then takes a guarded step back.

Spear: 1d20 + 3 ⇒ (6) + 3 = 9
Damages (P): 1d6 + 3 ⇒ (4) + 3 = 7


Absalom Initiation

Giving a bit more time for the holiday, will bot tomorrow morning.

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Hishrizzik lets out a chittering yelp as the skeleton cuts into him, though he manages to dodge its partner's slicing blow. He lunges forward in an attempt to take down the one Sol pointed out.

Stealth (DC 20+CR): 1d20 + 15 ⇒ (7) + 15 = 22
Trick Attack (with get 'em): 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 vs. flat-footed if the Stealth worked
Damage: 1d4 + 1d4 ⇒ (3) + (4) = 7 (again, assuming trick attack worked)


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

Nina sees the well placed coordinated attack and lunges with her blade.

melee attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 4d6 ⇒ (2, 2, 2, 5) = 11

Delta-5 moves down the hallway and tries to zap one of the other skeletons. whichever one hasn't been hit yet


Absalom Initiation

With team work the party manages to bring destruction to the undead. There is little that remains on their corpses, and there appears to be a computer console that was deactivated along with a series of necromantic generators that lay ahead.

When you pass through the corridors, you arrive at the Endless Threnody’s bridge, which is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.

To access the Bridge’s computers requires either another 2 Computers or Mysticism checks.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Well done mate! That's how we do in the arena.

Following his comrades, Gargalus once on the deck wait for his comrade to do their "magic" as he is unable to help them.


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

"Nice work everyone..." Replied Nina looking about the bridge. Still holding her weapon out, she makes her way to the bridge's computers.

"I may be able to help. I do know some arcane lore." Said the elf. Looking to use her Mysticism, Nina attempts to see the arcane connection here.

Mysticisim: 1d20 + 3 ⇒ (16) + 3 = 19


Absalom Initiation

Nina is able to gain bypass security, but further effort is required to gain access to the bridge computer (one more check, please.)

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5 hacks at the computer.

computers: 10 + 6 = 16


Absalom Initiation

You are able to bypass the computer's security and access the bridge’s computer records. Most importantly, you gain access to information about the Lawblight, the Besmaran pirate ship that initially crippled the Endless Threnody. You also recover the coordinates of the downed Starfinder vessel on a planet called Ulmarid in the Vast!

---

There doesn't appear to be much more to do now than than to return to your ship and make your report.

When you return to the Loreseeker with the coordinates, you find the hologram of Venture-Captain Arvin already active and awaiting your report. Arvin is grateful for the news and eager to get started on the next step of your quest. He asks you to leave the Endless Threnody and return to Absalom Station while he researches the planet Ulmarid and how best to approach it.

As an additional reward, Arvin provides a password to open a concealed compartment within the Loreseeker that contains delicacies that are suitable to most palates, such as sticks of candied meats. “I know this mission isn’t yet complete,” he explains, “but you’ve earned the right to celebrate a bit on your return trip. I asked the quartermaster to include a few delicacies so you can enjoy being alive—after an encounter with necromancy.”

There is little time for you to rest before venturing to the Vast once more! This time you are given use of a larger Drake-class vessel called the Odyssey. Venture-Captain Arvin recommended the Odyssey rather than the Loreseeker, as its heavier shields can better withstand asteroid impacts while reaching Ulmarid’s surface.

Upon your exit of the Vast, Venture-Captain Arvin’s pre-recorded hologram stands on the bridge of the Odyssey, his hands clasped behind his back. “Hopefully your journey was uneventful. Based on your previous mission, we’ve obtained information about the planet of Ulmarid. The desert world has breathable atmosphere but is devoid of intelligent civilization. A cloud of asteroids—leftovers from a collision of the planet’s moons long ago—surrounds the planet, so you must carefully navigate the Odyssey to the surface to find the crashed Unbounded Wayfarer."

“Be sure to bring the Starfinder insignias with you; they will be critical in recovering the information the Starfinders left behind. If you can recover any of the lost Starfinders—alive or dead—please do so as well. Good luck.”

It is a mildly bumpy ride through the asteroid field; several times your pilot makes near misses into what would have certainly been hits. It serves more of a nuisance in your descent than a danger, though you'll likely have to take precautions on your return.

As you approach planetside, you can track the distress beacon emanating from the Unbounded Wayfarer, but the ship is not easy to reach. It crashed amid dunes too soft to safely bear the Odyssey’s weight, and the safest place to set down is about a half-hour’s walk away. The surface of Ulmarid is a wind-scoured desert with jagged protrusions of rock thrusting up through the sand. The air has a harsh tang, like burning metal.

Survival DC 15:
Although the sky looks clear when you land, the smell in the air indicates that a sudden storm of poisonous crystals, congealed from the air, is impending. You receive a +4 bonus to the save for this poison, and can remind everyone to use your antitoxin plant bulbs previously provided by the ysoki.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Survival: 1d20 ⇒ 1

Sorkalazril has no idea that anything is wrong.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Survival: 1d20 + 0 ⇒ (4) + 0 = 4

This planet looks almost like Akiton! Red and dangerous.

Says Gargalus before turning to his comrade and asking which way?


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

survival: 1d20 + 1 ⇒ (18) + 1 = 19

Before she eats Nina says a prayer to Weydan thanking him for the wonderful meal. Happy to see Absalom Station, the elf prepares herself for their next mission. Being a soldier, made Nina use to a more hurried existence.

Once landing at their next destination, the elf notices something critical to her team's survival.

"Something isn't right." Nina replied, stopping anyone attempting to exit onto the surface. Looking at the sky, at the strange emanations coming from it, the elf realizes something. "I've seen this before as a poison storm has congealed the air. I suggest using your suit's environmental systems and take those antitoxin bulbs that were given to us."


Absalom Initiation

(With Nina's urging, you can take the antitoxin.) About 15 minutes after you begin their trek to the crash site, a rainstorm of poisonous crystals coalesces out of the clear air and pounds down on the region for about 20 seconds, before you even have an opportunity to seek cover!

During each of the 3 rounds, everyone must succeed at a DC 12 Reflex save or take 1d6 slashing damage from the densest clusters of crystals. In addition, the poisonous crystals sap muscle strength; any creature damaged by the sandstorm must succeed at an additional DC 12 Fortitude save or gain the encumbered condition (regardless of the weight she is carrying) for 1 hour. This debilitation is a poison effect, so everyone gets +4 bonus to these Fortitude saves.

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5 readies his longarm, chambering a round, before heading out into the sand.

At Nina's urging he takes one of the antitoxins.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus drinks his antitoxin at Nina's warning and just a she said, a few minutes later a storm of poisonous crystals pounds down on the Pathfinders!

Reflex Rd1: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex Rd2: 1d20 + 2 ⇒ (1) + 2 = 3
Damages Rd2: 1d6 ⇒ 6
Fortitude Rd2: 1d20 + 0 + 4 ⇒ (5) + 0 + 4 = 9
Reflex Rd3: 1d20 + 2 ⇒ (20) + 2 = 22

If Gargalus is able to manage to dodge the worst of the storm, the only time he is unable to he took the full strength of it!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Sorka considers whether it would bolster his standing with the group to try to tough it out, then figures they would see it as pointless posturing. He takes the antitoxin, and is glad when the poisonous rains begin.

Reflexes: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (18) + 5 = 23


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

Keeping her hand on her weapon, Nina follows her new teammates onto the surface.

ReflexR1: 1d20 + 3 ⇒ (16) + 3 = 19

RelfexR2: 1d20 + 3 ⇒ (11) + 3 = 14

ReflexR3: 1d20 + 3 ⇒ (18) + 3 = 21

Fort: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Hishrizzik consumes their vat garden bulb as well, and keeps their laser pistol ready for use.

Reflex 1: 1d20 + 5 ⇒ (7) + 5 = 12
Reflex 2: 1d20 + 5 ⇒ (5) + 5 = 10 does 1d6 ⇒ 6
Fort Save: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24

They dodge the first shard of crystal easily, but then see one heading right for their face! They try to dodge and manage to take the blow on their back, but it’s still a bad hit. Chittering, they hit the dirt in a roll!

Reflex 3: 1d20 + 5 ⇒ (7) + 5 = 12
Reflex 3 Dive for Cover: 1d20 + 5 ⇒ (7) + 5 = 12

Shaken, they look up from their position nestled in the sand. Ow.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Sorkalazril offers a gloved hand to the shirren to help them up.


Absalom Initiation

Will bot Delta tonight if needed

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

reflex: 1d20 + 5 ⇒ (19) + 5 = 24

reflex: 1d20 + 5 ⇒ (14) + 5 = 19

reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Delta avoids the worst of the crystals.


Absalom Initiation

Almost as quickly as it appeared the harsh metallic smell in the air abates, as there is no similar storm pending in the near future. Once the storm passes, you can continue your journey to the crashed vessel. As you near the crashsite, though, another sudden danger emerges from the sand: a 14-foot-long burrowing beast with six powerful legs and massive mandibles!

DC 15 Life Science:
The Creature is a Skreebara and it bears enormous mandibles that thrum with sonic energy. As a standard action, a skreebara can unleash a 30-foot line of sonic energy. Creatures in the line each take 4d4 sonic damage (Reflex DC 12 half). Once a skreebara uses this attack, it must wait 6 hours before using it again, and during this time period, its bite attack does not inflict any additional sonic damage. As a result, a skreebara does not use this ability unless it is desperate or frustrated.

DC 20 Life Science:
The Skreebara’s carapace is made of thick reflective crystal. It has a higher EAC than KAC

Dice:

Gargalus Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Nina Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Hishrizzik Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Sorkalazril Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Delta 5 Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Enemy: 1d20 + 0 ⇒ (8) + 0 = 8

Next up: Sork, Delta, and Garg!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Life Science: 1d20 + 3 ⇒ (15) + 3 = 18

The radios in their armor crackle into life as Sorka speaks over the common band. "I recognize this creature! It's a beast that vesk sometimes hunt for sport. This Skreebara can unleash a sonic attack, so watch out! Don't bunch up in a single line! If we all focus fire, we should be able to take it down!" Get 'em!

Sorka takes a guarded step back. Is it reasonable to say the laser rifle would have already been in hand?

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus moves carefuly next to the creature guarded step and strikes !

For the Arena! and for the Starfinder!

Spear vs KAC: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damages (P) - Crit!: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Gargalus has +1 AC against the creature

Used to fight in the sand of the Arena, Gargalus find the weak spot in the chitinous armor of the creature!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"Well done!"


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

"Gargalus, I'll flank the beast. By Weydan Will, die vile beast!" Nina yells, drawing her long blade.

Long Sword vs KAC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

melee dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Nina's going to flank the creature


Absalom Initiation
Sorkalazril the Even-tongued wrote:

Sorka takes a guarded step back. Is it reasonable to say the laser rifle would have already been in hand?

Sure. I always assume people have weapons drawn in a dangerous area.

Attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d6 + 3 + 1d3 ⇒ (5) + 3 + (1) = 9

The skreebara screams out in pain as the elf and half-orc bite deeply with their weapons! However, it returns the favor to Garg, bringing its maw down on his shoulder!

Next up: Everyone!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"Keep at it! We can do it!"

Sorka levels his rifle at the creature and fires, but the beam reflects off the creature's carapace. (I'm guessing it has a higher EAC than 11.)

pewpew: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Bleeding but still standing, next to his enemy, Gargalus strikes twice the creature! Remembering the lessons of the arena, kill your enemy before it kills you!

Blood for Blood!

Spear vs KAC: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
Damages (P): 1d6 + 3 ⇒ (3) + 3 = 6
Spear vs KAC: 1d20 + 3 + 1 - 4 ⇒ (5) + 3 + 1 - 4 = 5
Damages (P): 1d6 + 3 ⇒ (5) + 3 = 8

Gargalus has +1AC against the creature

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