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When his comrades are ready to fire, Gargalus open the comm with the ennemy vessel.
We are Starfinders! Be ready to die a second time, officers of the Corpse Fleet!
Intimidate (Gunnery Phase): 1d20 + 11 + 1d6 ⇒ (5) + 11 + (1) = 17
Rounds: 1d4 ⇒ 2

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Shall we go ahead and start with their weapons? Hishrizzik asks laconically as he taps at the computers.
Target System (Weapons): 1d20 + 6 ⇒ (1) + 6 = 7
Hahaha well, never mind.
The shirren sits up, looking slightly surprised. I can't get a reliable lock on them!

GM Wolfspirit |

Yeah, decide where to put the bonuses. I thought someone said put them in one of the gunnery and the piloting, but I could be confusing it with another game.

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Those two checks do make the most difference at this point in the battle, so let's keep it there.
"Keep trying, Hishrizzik!"
As soon as the enemy ship is in range, the red vesk swivels the coilgun and fires!
pew pew with computer bonus: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage: 4d4 ⇒ (4, 4, 4, 2) = 14

GM Wolfspirit |

Facing pirates, the crew roars into action!
Wating Action
Delta-5
Nina Nightstar
Ship Movement

Nina Nightstar |

Nina screen came to life, displaying all of the ship's engineering subsystems.
Engineering Divert Power to Weapons: 1d20 + 4 ⇒ (15) + 4 = 19
"Weapons hot!"
+2 to damage to weapons

GM Wolfspirit |

Divert to Weapons is "If you send it to the starship’s weapons, treat each damage die that rolls a 1 this round as having rolled a 2 instead."
Botting for Delta
Pilot, Evasive: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Delta set the ship in a holding pattern, keeping distance.
Gunnery, Enemy: 1d20 + 7 ⇒ (1) + 7 = 8
The Eoxian fires a brilliant laser... but obliterates a micro-asteroid that flies past instead.
Delta-5 Piloting: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Enemy Piloting: 1d20 + 8 ⇒ (13) + 8 = 21
Delta manages to outflank the Eoxian this time! Moving the enemy ship first.
Next up: everyone

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Delta-5 grins to himself as he guns the engines, looping in front of the Eoxian ship and around to its flank.
piloting, evade, ship bonus, computers bonus: 1d20 + 9 + 1 + 1 ⇒ (11) + 9 + 1 + 1 = 22

GM Wolfspirit |

Yes, you hit last round. This time, not so much.
Sork shoots when prompted by Garg, and Delta-5 swings around.
Next up: Nina and Hish. Botting at the end of the weekend if needed

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Target Weapons: 1d20 + 6 ⇒ (16) + 6 = 22
Now we’ve got you, Hishrizzik thinks grimly as they lock into the other ship’s weapons systems.

GM Wolfspirit |

Everyone is set up for a powerful shot... but that doesn't help when the gunner misses.
Engineering Divert Power to Weapons: 1d20 + 4 ⇒ (1) + 4 = 5
Gunnery, Enemy: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d4 ⇒ (1, 1) = 2
The enemy returns fire, but luckily flashes a shot that barely blips over your shield.
Delta-5 Piloting: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Enemy Piloting: 1d20 + 8 ⇒ (9) + 8 = 17
Moving the enemy first
Enemy Piloting: 1d20 + 8 ⇒ (17) + 8 = 25
With suprising adroitness, the enemy reverses thrusters, once more momentarily putting you in their front arc.

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"Think you're sneaky, do ya'?" Delta-5 mutters into his mic as he zips around behind the enemy ship.
piloting, evade: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

GM Wolfspirit |

Delta-5 evades (even without Garg's help) and Sork lands a pretty massive hit!
Next up: Nina and His

Nina Nightstar |

Engineering: 1d20 + 4 ⇒ (8) + 4 = 12
checking shields
Nina runs a diagnostic, making sure everything is good before she move gives the weapons another boost. "Weapons again, if you want anything else let me know!" The elf soldier replied yelling over her shoulder.
Engineering Divert Power to Weapons: 1d20 + 4 ⇒ (14) + 4 = 18
+2 to damage to weapons

GM Wolfspirit |

Threshold damage: 1d100 ⇒ 60
Weapon: 1d3 ⇒ 2
Hish scans the enemy, and discovers some information:
Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift —
Surprisingly, the ship doesn't fire on you.
Delta-5 Piloting: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Enemy Piloting: 1d20 + 8 ⇒ (5) + 8 = 13
Enemy moves first
Enemy Piloting: 1d20 + 8 ⇒ (8) + 8 = 16
Once more, the enemy turns to face you. You seem to be slowly wittling it down!

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Computers (Target Engines): 1d20 + 6 ⇒ (6) + 6 = 12
Just like our deceased friend said, their Drift capabilities are disabled, Hishrizzik reports, glancing up from their screen. I’ll try to lock into their engines to keep them from fleeing.

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Delta-5 guns the engines and zips around behind the enemy ship again.
piloting, evade: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
Pretty sure I can't actually fail this roll

GM Wolfspirit |

Once again, you've managed to take a hunk of the enemy freighter out, and also once again you have managed to maneuver to the ship's apparent "blind spot" where it can't fire on you.
Delta-5 Piloting: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Enemy Piloting: 1d20 + 8 ⇒ (4) + 8 = 12
Also, once again, the enemy pilot tries to (helplessly) evade you. With your superior speed and maneuverability, however, there it little it can do...
Enemy Piloting: 1d20 + 8 ⇒ (17) + 8 = 25
Though it puts a little spin to try to avoid you.
Next up: Everyone!

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Well, we seem to be doing well, but I'm not sure how much I'm really helping! Have their engines been affected at all? :P
Computers (Target Engines): 1d20 + 6 ⇒ (15) + 6 = 21
Hishrizzik grimly struggles to maintain the lock on the other ship's engines.

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piloting, evade: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
Delta-5 chuckles to himself and swings in behind it again.
do we even need to keep playing out this combat? I think we know the outcome...

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Again, seeing that Delta-5 have the ship well in hand, Gargalus tries to help Sorkalazril with shooting the enemy.
Wait for my signal! Now!
Diplomacy (aid) - Gunnery: 1d20 + 8 ⇒ (20) + 8 = 28
+2 to the gunnery check

Nina Nightstar |

"Weapons again..." The elf soldier replies, fingers moving across the screen to bring the engineering subsystem to transfer power to the ship's weapons.
1d20 + 4 ⇒ (17) + 4 = 21
Engineering Divert Power to Weapons you know the drill

GM Wolfspirit |

You manage to damage their engines! Still trapped in the Freighter's blind spot, they do not fire..
Delta-5 Piloting: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
Enemy Piloting: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
However, apparently the gods of the drift recognized the party was getting cocky, as the Eoxians out-maneuver you this time!
You move first.
Next up: Everyone

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Hishrizzik smiles at seeing that the other ship's engines are clearly damaged. Now to take out their guns...
Computers (Target Weapons): 1d20 + 6 ⇒ (18) + 6 = 24

GM Wolfspirit |

Delta Piloting: 1d20 + 11 ⇒ (6) + 11 = 17
Nina Secondary Guns: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 ⇒ 4
Delta zigs and zags, while Nina jumps in the secondary gunner's chair and adds some damage to the enemy ship. It's main gun flickers from the damage
Gunnery, Enemy: 1d20 + 7 ⇒ (5) + 7 = 12
Delta-5 Piloting: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
Enemy Piloting: 1d20 + 8 ⇒ (5) + 8 = 13
Delta's quick flying manages to avoid the MASSIVE shot coming your way, as well as out fly the Eoxian. It reverses thrusters away from you, but still seems ready for a fight.
Next up: everyone

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Computers to target weapons: 1d20 + 6 ⇒ (2) + 6 = 8
Hishrizzik growls as they wrestle with the computer. Damn. Lost my lock. Hang on...

GM Wolfspirit |

With your last volley against the Endless Threnody, the Corpse Fleet ship lists to one side and its power core overloads, covering the ship with coruscations of negative energy. As you survey your own ship’s damage, you can congratulate yourselves on dispatching a wounded—though active—threat to living creatures everywhere.
The Endless Threnody drifts just outside the forward viewport. The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.”
“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”
Note, any sort of armor has life support.

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Delta-5 flies up to the Endless Threnody to begin the boarding procedure. Once locked in, he suits up and checks that the clip is ready on his longarm. "Ready when you are, team."

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Well done crew!
Says Gargalus when the enemy's vessel is disabled.
When Delta-5 flies closer to the Thredony Gargalus tries to remember about that type of vessel.
Culture: 1d20 + 4 ⇒ (12) + 4 = 16
When close, he activates his armor's protections.
Ready.

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Hishrizzik stretches, and activates the helmet on their second skin armor. That took longer than expected. Let's see what's what, eh? They scuttle toward the ship's exit with their laser pistol in hand.

GM Wolfspirit |

This is the same mini-quest as the starship battle, right?
Next quest.