GM Wolfspirit's Into the Unknown Red Table (Inactive)

Game Master Wolfspirit

Odyssey Stats:
ODYSSEY TIER 4
Starfinder Society Drake (Starfinder Society Roleplaying
Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4
defenses; Expansion Bays cargo hold,
escape pods;
Complement 4–7


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Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

"Battle together Gargalus!" Nina replies, impressed at the Half Orc's fighting prowess.

melee+gett'em+flank: 1d20 + 3 + 4 + 2 - 4 ⇒ (7) + 3 + 4 + 2 - 4 = 12

Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

melee+gett'em+flank: 1d20 + 3 + 4 + 2 - 4 ⇒ (18) + 3 + 4 + 2 - 4 = 23

Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Life Science: 1d20 + 4 ⇒ (1) + 4 = 5

I'll post two rounds of actions since I didn't post last round. Feel free to disregard the second half if you feel that's not fair.

Delta-5 calmly raises his laser rifle, sights the creature, and squeezes the trigger without letting go.

round one
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 for fire: 1d8 ⇒ 2
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 for fire: 1d8 ⇒ 8

round two
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 for fire: 1d8 ⇒ 7
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 for fire: 1d8 ⇒ 4

None of these rolls include Get 'Em or any other conditional bonuses


Absalom Initiation

That's more than fine :)


Absalom Initiation

Hish Trick: 1d20 + 11 ⇒ (7) + 11 = 18
Hish attack: 1d20 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15

Damage: 1d4 ⇒ 3

Blasts and shanks and stabs, oh, my! With a keening wail, the murderous creature shudders once more, then collapses, dead.

With the Skreebara slain you are able to investigate the ship further. The gun appears to be too damaged to be much use for anything other than scrap. In fact, as you search the wreckage of the Unbounded Wayfarer, you can plainly see that the vessel is far beyond repair. You are also unable to locate any remains though there are marks on the hull of the ship that appear as if the Skreebara likely broke into it (presumably to devour them.)

DC 15 Perception or Piloting check.:
You recognize the characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way.

When you are almost done with your search, you do note that a slotted indentation on the computer that could fit a Starfinder Insignia

If one of the insignias is slotted into the indentation:
The computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.

The final location’s coordinates are too damaged to display, but the computer has enough power to open a slot containing a strange item: an iridescent spindle aeon stone.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

After taking some time to take back his breath, Gargalus follows his comrade to the wrecked ship.

After looking around, the half-orc sees some clues about how the Starfinder vessel has been hit.

Look! There is a lot of impacts there and there.


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

1d20 + 5 ⇒ (19) + 5 = 24

"Yes! Well done everyone!" Nina replies sliding her long sword back in it's scabbard. Looking about, she too notices the impact blasts. "I see them too. I believe this damage was caused by a rail or coil gun and the starship couldn't compensate against the attack."

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Once inside, Gargalus slotts his inisgnias into the indentation.

Woah! Look at these info! The venture-captain will be please! Oh and look, an iridiescent spindle aeon stone, that's even better!

After finishing to look inside the wreckage of the Unbounded Wayfarer, Gargalus take his time to recover the corpses of his comrades and bring them to their vessel.

Lets go back to Absalom, they deserve it.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"This ship is ruined, but yes let us return their bodies to their kin."


Absalom Initiation

I'll point out that you were unable to locate any remains ;) However, you can certainly take what you've learned, so that they haven't died in vain.


Absalom Initiation

Your grim task complete, you return to the Odyssey. As you prepare to return to the Void, though, a warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.

Captain Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Science Officer: 1d20 + 8 ⇒ (16) + 8 = 24
Pilot Piloting: 1d20 + 9 ⇒ (8) + 9 = 17

You narrowly avoid clipping a medium sized asteroid, and sparks fly off the shields!

When you emerge from the asteroids, you see that large vessel of rusted metal slips from behind an enormous asteroid, its weapons already powered up. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!

With the knowledge you’ve accumulated of the Lawblight, you receive the following actions and additions:

You may quickly evade and can reposition the Odyssey up to 4 hexes in any direction, with any facing you choose.

The first time one of the Lawblight’s heavy torpedoes would hit the Odyssey, it misses instead.

You receive the Lawblight’s basic information, defenses, and weapons, as listed in the first three bullet points of the Scan action.

The Lawblight must roll twice for each gunnery check it makes with its coilguns and take the worse result

Piloting: 1d20 + 2 ⇒ (10) + 2 = 12
Enemy Piloting: 1d20 + 9 ⇒ (13) + 9 = 22

You move first! Please note that you should move /reposition as you want.
Next up: Everyone!

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

are we the red ship or the green ship?

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Gunnery with computer bonus: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus will try to distract the ennemies' gunners with some well placed taunt!

Intimidate (gunnery phase): 1d20 + 11 + 1d6 ⇒ (15) + 11 + (3) = 29
Rounds: 1d4 ⇒ 2


Absalom Initiation

Green is the Player ship, Red is the enemy, and the arrow is Forward.


Absalom Initiation

In a game of cat and mouse, you hide behind one of the asteroids to draw closer to the enemy ship! You intimidate the pirates... somehow, but your weapons fly wild.

Round 1
Players: Forward 20 / Port 15 / Starboard 15/ Aft 20
Enemy: Forward 5 / Port 5 / Starboard 5/ Aft 5

Piloting: 1d20 + 9 ⇒ (7) + 9 = 16
Enemy Piloting: 1d20 + 9 ⇒ (3) + 9 = 12

The enemy moved first!
Next up: Everyone!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Gunnery with computer bonus: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
pewpew: 4d4 ⇒ (2, 1, 1, 3) = 7

This would be a good time for that thing that let's us reroll ones or whatever.


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

engineering: 1d20 + 4 ⇒ (19) + 4 = 23

"Diverting power to weapons."Shouted the elf soldier at the engineering station.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Ok, the damage is 9 instead of 7.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Gargalus helps the pilot to get things done.

Diplomacy (aid pilot): 1d20 + 8 ⇒ (11) + 8 = 19

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5 pulls around behind the enemy ship.

taking the EVADE action. I don't think he can fail the roll


Absalom Initiation

You guys do have bigger guns ;)

Missle Attack: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Heavy Laser Cannon Attack: 1d20 + 4 - 4 + 2 ⇒ (11) + 4 - 4 + 2 = 13

damage: 4d8 ⇒ (2, 4, 8, 4) = 18
damage: 4d8 ⇒ (8, 7, 6, 8) = 29

Threshold: 1d100 ⇒ 55
Threshold: 1d100 ⇒ 34
Threshold: 1d100 ⇒ 19
Threshold: 1d100 ⇒ 91
Weapon: 1d3 ⇒ 3
Weapon: 1d3 ⇒ 1

Hish mans the weapons as well, and fires ze missiles as well as the coil gun. There are a devastating set of hits that rock the enemy ship!

Engineering: 1d20 + 8 ⇒ (7) + 8 = 15
Gunnery: 1d20 + 8 ⇒ (20) + 8 = 28
Gunnery: 1d20 + 8 ⇒ (8) + 8 = 16
Gunnery (Coilgun reroll): 1d20 + 8 ⇒ (17) + 8 = 25
Science Officer: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 ⇒ 7
Damage: 4d4 ⇒ (1, 2, 2, 1) = 6

The return damage doesn't even pierce your shield!
Players: Forward 7 / Port 15 / Starboard 15/ Aft 20
Enemy: Sensors Glitching, Forward weapon Glitching, Aft weapon Glitching, Power Core Glitching -51 HP, Forward 5 / Port 5 / Starboard 5/ Aft 0

Delta-5 Piloting: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22
Enemy Piloting: 1d20 + 8 ⇒ (6) + 8 = 14

They moved first!
Next up: Everyone!

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

Wait, when did we get missiles and heavy lasers? I'm confused. I thought we were on the same ship heading back from the planet we were on?


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

Engineering: 1d20 + 4 ⇒ (20) + 4 = 24

"Weapons again!" Nina replied, keeping power to weapons.


Absalom Initiation

I know it was mentioned somewhere, but you're in the Odyssey, a Drake class. Stats are at the top of the page.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

I now understand my confusion, I missed where we got into a different ship after the battle with the Eoxian ship.

Sorka fires the heavy laser cannon at the pirate.

PEWPEW: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

"Damoritosh's bones!"

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

Again, Gargalus help Deta-5 to pilot their new vessel.

Diplomacy (aid pilot): 1d20 + 8 ⇒ (11) + 8 = 19


Absalom Initiation

Exemplar Piloting: 1d20 + 9 ⇒ (5) + 9 = 14
Missle Attack: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Coil Gun Attack: 1d20 + 4 - 4 + 2 ⇒ (13) + 4 - 4 + 2 = 15
Coilgun Damage: 4d4 ⇒ (4, 3, 2, 4) = 13

Hish takes to gunning again, and once more scores a hit, though with the coilgun this time. The damage is sufficient to rip the Lawblight open in spectacular fashion, disabling the ship and allowing you to escape!

Gameplay is relatively done; giving the weekend to RP if anyone is interested.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"Ha! Flee like the mirsek you are!" the vesk crows, referring to a verminous beast from his homeworld.

Manifold Host

Half-orc Gladiator 5 EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4

That was as much as fun as the Arena!
Well done all!


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

"Agreed, well done indeed!" Said the elf solider at the engineering console. She was happy to have provided her experience in the battle. "Now where does our path lead to next?" She asked at anyone in particular.

Second Seekers (Luwazi Elsebo)

M Vesk Xenoseeker Envoy 1 | SP 7/7 HP 12/12 RP 3/3 | EAC 16 KAC 17 | Ft +1 Rf +5 Wi +2 (+2 vs. fear) | Init +3 | Perc+4

"Back to Absalom station, yes? It seems we have completed the tasks our masters have set for us."

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Straight back to Absalom Station as far as I'm concerned, Hishrizzik contributes, "sounding" tired from the fight. Wasn't sure I'd be able to contribute, but those extra guns came in handy after all!


Absalom Initiation

With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you all with a warm smile as they disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work!”

And thus concludes Into the Unknown!

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

thanks for the game, GM! Sorry I dropped out there towards the end

Wayfinders

Host Shirren Operative 1
Stats:
SP 14/14 | HP 18/18 | RP 4/4 | EAC: 14 KAC: 15 CMD: 23 | F +1 R +6 W +4 | Communalism 1/1 | Perc +6 SM +6 Blindsense (Vibration) 30'

Thank you, Wolfspirit! It was great fun!


Female Elf Soldier 1 (Arcane Assailant)| Stam: 8/8 | HP: 11/11 | Resolve: 4/4 | KAC: 14 EAC: 15 | Fort: +2 (+1)* , Ref: 0 (+3)* , Will: +2 (+1)* | Melee: +4| Init: +7*, Perception: +2 (Low Light 60ft)

THank you for a great game!

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