
Nina Nightstar |

"Battle together Gargalus!" Nina replies, impressed at the Half Orc's fighting prowess.
melee+gett'em+flank: 1d20 + 3 + 4 + 2 - 4 ⇒ (7) + 3 + 4 + 2 - 4 = 12
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4
melee+gett'em+flank: 1d20 + 3 + 4 + 2 - 4 ⇒ (18) + 3 + 4 + 2 - 4 = 23
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

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Life Science: 1d20 + 4 ⇒ (1) + 4 = 5
I'll post two rounds of actions since I didn't post last round. Feel free to disregard the second half if you feel that's not fair.
Delta-5 calmly raises his laser rifle, sights the creature, and squeezes the trigger without letting go.
round one
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 for fire: 1d8 ⇒ 2
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 for fire: 1d8 ⇒ 8
round two
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 for fire: 1d8 ⇒ 7
laser rifle vs. EAC: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 for fire: 1d8 ⇒ 4
None of these rolls include Get 'Em or any other conditional bonuses

GM Wolfspirit |

Hish Trick: 1d20 + 11 ⇒ (7) + 11 = 18
Hish attack: 1d20 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15
Damage: 1d4 ⇒ 3
Blasts and shanks and stabs, oh, my! With a keening wail, the murderous creature shudders once more, then collapses, dead.
With the Skreebara slain you are able to investigate the ship further. The gun appears to be too damaged to be much use for anything other than scrap. In fact, as you search the wreckage of the Unbounded Wayfarer, you can plainly see that the vessel is far beyond repair. You are also unable to locate any remains though there are marks on the hull of the ship that appear as if the Skreebara likely broke into it (presumably to devour them.)
When you are almost done with your search, you do note that a slotted indentation on the computer that could fit a Starfinder Insignia
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.
The final location’s coordinates are too damaged to display, but the computer has enough power to open a slot containing a strange item: an iridescent spindle aeon stone.

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Perception: 1d20 + 4 ⇒ (18) + 4 = 22
After taking some time to take back his breath, Gargalus follows his comrade to the wrecked ship.
After looking around, the half-orc sees some clues about how the Starfinder vessel has been hit.
Look! There is a lot of impacts there and there.

Nina Nightstar |

1d20 + 5 ⇒ (19) + 5 = 24
"Yes! Well done everyone!" Nina replies sliding her long sword back in it's scabbard. Looking about, she too notices the impact blasts. "I see them too. I believe this damage was caused by a rail or coil gun and the starship couldn't compensate against the attack."

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Once inside, Gargalus slotts his inisgnias into the indentation.
Woah! Look at these info! The venture-captain will be please! Oh and look, an iridiescent spindle aeon stone, that's even better!
After finishing to look inside the wreckage of the Unbounded Wayfarer, Gargalus take his time to recover the corpses of his comrades and bring them to their vessel.
Lets go back to Absalom, they deserve it.

GM Wolfspirit |

I'll point out that you were unable to locate any remains ;) However, you can certainly take what you've learned, so that they haven't died in vain.

GM Wolfspirit |

Your grim task complete, you return to the Odyssey. As you prepare to return to the Void, though, a warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.
Captain Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Science Officer: 1d20 + 8 ⇒ (16) + 8 = 24
Pilot Piloting: 1d20 + 9 ⇒ (8) + 9 = 17
You narrowly avoid clipping a medium sized asteroid, and sparks fly off the shields!
When you emerge from the asteroids, you see that large vessel of rusted metal slips from behind an enormous asteroid, its weapons already powered up. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!
With the knowledge you’ve accumulated of the Lawblight, you receive the following actions and additions:
You may quickly evade and can reposition the Odyssey up to 4 hexes in any direction, with any facing you choose.
The first time one of the Lawblight’s heavy torpedoes would hit the Odyssey, it misses instead.
You receive the Lawblight’s basic information, defenses, and weapons, as listed in the first three bullet points of the Scan action.
The Lawblight must roll twice for each gunnery check it makes with its coilguns and take the worse result
Piloting: 1d20 + 2 ⇒ (10) + 2 = 12
Enemy Piloting: 1d20 + 9 ⇒ (13) + 9 = 22
You move first! Please note that you should move /reposition as you want.
Next up: Everyone!

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are we the red ship or the green ship?

GM Wolfspirit |

In a game of cat and mouse, you hide behind one of the asteroids to draw closer to the enemy ship! You intimidate the pirates... somehow, but your weapons fly wild.
Round 1
Players: Forward 20 / Port 15 / Starboard 15/ Aft 20
Enemy: Forward 5 / Port 5 / Starboard 5/ Aft 5
Piloting: 1d20 + 9 ⇒ (7) + 9 = 16
Enemy Piloting: 1d20 + 9 ⇒ (3) + 9 = 12
The enemy moved first!
Next up: Everyone!

Nina Nightstar |

engineering: 1d20 + 4 ⇒ (19) + 4 = 23
"Diverting power to weapons."Shouted the elf soldier at the engineering station.

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Delta-5 pulls around behind the enemy ship.
taking the EVADE action. I don't think he can fail the roll

GM Wolfspirit |

You guys do have bigger guns ;)
Missle Attack: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Heavy Laser Cannon Attack: 1d20 + 4 - 4 + 2 ⇒ (11) + 4 - 4 + 2 = 13
damage: 4d8 ⇒ (2, 4, 8, 4) = 18
damage: 4d8 ⇒ (8, 7, 6, 8) = 29
Threshold: 1d100 ⇒ 55
Threshold: 1d100 ⇒ 34
Threshold: 1d100 ⇒ 19
Threshold: 1d100 ⇒ 91
Weapon: 1d3 ⇒ 3
Weapon: 1d3 ⇒ 1
Hish mans the weapons as well, and fires ze missiles as well as the coil gun. There are a devastating set of hits that rock the enemy ship!
Engineering: 1d20 + 8 ⇒ (7) + 8 = 15
Gunnery: 1d20 + 8 ⇒ (20) + 8 = 28
Gunnery: 1d20 + 8 ⇒ (8) + 8 = 16
Gunnery (Coilgun reroll): 1d20 + 8 ⇒ (17) + 8 = 25
Science Officer: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 ⇒ 7
Damage: 4d4 ⇒ (1, 2, 2, 1) = 6
The return damage doesn't even pierce your shield!
Players: Forward 7 / Port 15 / Starboard 15/ Aft 20
Enemy: Sensors Glitching, Forward weapon Glitching, Aft weapon Glitching, Power Core Glitching -51 HP, Forward 5 / Port 5 / Starboard 5/ Aft 0
Delta-5 Piloting: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22
Enemy Piloting: 1d20 + 8 ⇒ (6) + 8 = 14
They moved first!
Next up: Everyone!

GM Wolfspirit |

I know it was mentioned somewhere, but you're in the Odyssey, a Drake class. Stats are at the top of the page.

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I now understand my confusion, I missed where we got into a different ship after the battle with the Eoxian ship.
Sorka fires the heavy laser cannon at the pirate.
PEWPEW: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
"Damoritosh's bones!"

GM Wolfspirit |

Exemplar Piloting: 1d20 + 9 ⇒ (5) + 9 = 14
Missle Attack: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Coil Gun Attack: 1d20 + 4 - 4 + 2 ⇒ (13) + 4 - 4 + 2 = 15
Coilgun Damage: 4d4 ⇒ (4, 3, 2, 4) = 13
Hish takes to gunning again, and once more scores a hit, though with the coilgun this time. The damage is sufficient to rip the Lawblight open in spectacular fashion, disabling the ship and allowing you to escape!
Gameplay is relatively done; giving the weekend to RP if anyone is interested.

Nina Nightstar |

"Agreed, well done indeed!" Said the elf solider at the engineering console. She was happy to have provided her experience in the battle. "Now where does our path lead to next?" She asked at anyone in particular.

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Straight back to Absalom Station as far as I'm concerned, Hishrizzik contributes, "sounding" tired from the fight. Wasn't sure I'd be able to contribute, but those extra guns came in handy after all!

GM Wolfspirit |

With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you all with a warm smile as they disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work!”
And thus concludes Into the Unknown!

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thanks for the game, GM! Sorry I dropped out there towards the end