GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

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Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

on my turn I double move forward. by the way, unless it has been 8 hours, which was during the orcs, my sunrod should still be lit, lighting up more area, probably


M Gnome Rogue Trapsmith 1

"Yeah! What he said!" The gnome dives forward, partly to escape the predicament he's in but partly to set himself up in a better tactical position. He dodges and rolls his way across the floor before popping up to his feet to flank one of the rats before striking at it. His aim is true and his strike lands but the rat ends up with barely a scratch.

Acrobatics vs AOO, square #1: 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics vs AOO, square #2: 1d20 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage w sneak: 1d4 + 0 + 1d6 + 1 ⇒ (1) + 0 + (1) + 1 = 3 ugh....


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar attacks the rats on him, slashing at the flanked one and reaching out with his palm for another. He then steps 5ft back into the doorway to prevent being overrun.

rapier, flanking: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d6 ⇒ 3
shocking grasp touch attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 damage: 1d6 ⇒ 1


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae keeps his eyes on the doorway as the sounds of battle begin. When he sees Jamadar step out of the room bleeding from at least 2 severe wounds, he steps up while asking Bolka to heal his companion and touches Jamadar on the shoulder.

CLW: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

back to full thanks Shae!


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar steps into better position to see into the room.

"Down boy!", he shouts while shaking his fist and pointing at the one in front of the door (marked by the circle) activating his tremor ability.

Tremor: 1d20 + 5 ⇒ (4) + 5 = 9 vs. rodent CMD to be tripped

"Hmmm, that should have worked better, I think. Maybe I was supposed to shake both fists ... at any rate, all yours Jamadar

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Glade Wolf dashes forward as Jamadar lashes out at the rats near him before withdrawing to receive a welcome healing from Shae. Einar smashes a rat nearest him. Agromite tumbles out of a bad situation and strikes a rat, leaving a minor wound. Meanwhile, Grumthar attempts to set a rat upon it's butt, but fails to do so.

The remaining rats continue to swarm forward. One attacks Jamadar through the doorway, as another bites at Einar. Two gang up on Agromite once more. All attacks by the rodents miss their targets.

Party is up!

Rat vs. Jamadar: 1d20 + 1 ⇒ (12) + 1 = 13
Damage (bite): 1d4 ⇒ 1

Rat vs. Einar: 1d20 + 1 ⇒ (13) + 1 = 14
Damage (bite): 1d4 ⇒ 1

Rat vs. Agromite: 1d20 + 1 ⇒ (1) + 1 = 2
Damage (bite): 1d4 ⇒ 4

Rat vs. Agromite: 1d20 + 1 ⇒ (2) + 1 = 3
Damage (bite): 1d4 ⇒ 1


Retired to Triaxius

Einar, snarls raising his club as second time, scattering rat gore about the room, bashing down at the rat that tried to bite him.

attacks the rat south/west of him, power attack, club

attack: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d6 + 9 ⇒ (1) + 9 = 10


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Hmm, lets try this again ... now how did it go ...

Grumthar uses his Tremor ability, targeting the same rat as before.

Tremor(Trip CM): 1d20 + 5 ⇒ (16) + 5 = 21 vs. rodent CMD to be tripped


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I fire at the nearest rat with a durable arrow hit: 4 + 1 - 4 + 1d20 ⇒ 4 + 1 - 4 + (17) = 18
4+1 because of point blank shot, but -4 for firing into melee
dmg: 1d8 + 1 ⇒ (6) + 1 = 7 +1 because of point blank shot.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar swings again with the shocking grasp charge which missed before.

Touch attack flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 ⇒ 1


M Gnome Rogue Trapsmith 1

Agromite tries to stay calm as the rats swarm around him, but he can't help but notice that the gap between him and his companions seems to be widening. He takes a careful step backwards from the two beasts in front of him before trying to take advantage of Einar's position by striking at another one. His strike is again on target but this time it lands more solidly and draws more blood.

5' step, position updated on map
Attack, Flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage w sneak: 1d4 + 0 + 1d6 + 1 ⇒ (1) + 0 + (6) + 1 = 8

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Will give Shae a day to update, then carry on.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Assuming that Agromite killed the one he attacked, I'll move into the room and attack the eastern rat remaining. Otherwise, I will attack the one near the door.

Seeing the gnome finish off another rat, Shae moves into the room to help clean up, but stumbles on a carcass as he tries to swing his axe.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Actually, you go before him, which is why I waited. ;)

Glade Wolf moves into position and targets the rat just inside the door, dropping it in it's tracks. "That were MY target, boy!" Shae warns jokingly, swinging at another rat, but stumbling over the carcass and missing.

Jamadar steps into the room and discharges his shocking grasp on the nearest rat. The creature squeals but stubbornly refuses to fall. Einar, however, is quick to resolve the issue, annihilating the creature with his club.

Agromite tries to stay calm as the rats swarm around him, but he can't help but notice that the gap between him and his companions seems to be widening. He takes a careful step backwards from the two beasts in front of him before trying to take advantage of Einar's position by striking at another one. His strike is again on target but this time it lands more solidly and severs the rat's head.

His target deceased, Grumthar decides to conserve his tremor ability. The remaining rat snaps viciously at Shae, but cannot get past the dwarf's armor.

Rat vs. Shae: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 1


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Aww, nuts. I am pretty sure that would have been the first time I've ever tripped anything successfully as an arcane caster. :)

Given that the rodents are nearly dispatched, Grumthar will ready an action to tremor anything hostile looking coming from the adjacent room or north hallway.

Tremor: 1d20 + 5 ⇒ (17) + 5 = 22 vs. Trip CMD


Retired to Triaxius

Einar, quickly paces to the other side of Agromite "verzeihen Sie mir Freund, werde ich die letzte Ratte zu töten" realizing he was speaking in his native tongue, he apologized "Ven I get excited, I speak in my mother language! I vill kill the last ratte, ya?" he then turns and swings his club viciously at the last of the vermin.

20 ft move, power attack with club

attack: 1d20 + 4 ⇒ (5) + 4 = 9 for damage: 1d6 + 9 ⇒ (3) + 9 = 12

guess not


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar grunts, poking at it with his rapier.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9 +2 if flanking with Agro or Einar
Damage: 1d6 ⇒ 1

The invulnerable one is always last to die!


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I'll take care of that rat, you all can't hit it hit: 4 + 1 - 4 + 1d20 ⇒ 4 + 1 - 4 + (19) = 20 with a durable arrow darn, 1 more would be a crit
dmg: 1d8 + 1 ⇒ (2) + 1 = 3 and if that last rat is dead, he will recover his durable arrows.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The rat squeals once, then lies still.

Combat over!

You are faced with a room full of debris.


M Gnome Rogue Trapsmith 1

Agromite looks around the room, the gleam in his eye quickly fading as he sees what they fought for. "Well, THAT was worth it. Theres got to be something here..."

Perception: 1d20 + 8 ⇒ (13) + 8 = 21 to search the debris


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar checks out the other room across the hall while Agromite searches.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

That's epic fail.


Retired to Triaxius

nodding as Glade Wolf kills the last of the rats, would like to find a weapon Einar follows Jamadar into the room across the hall, saying "Lead the vay, elf, I vill follow, ya."

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae looks around the room to make sure nothing else is moving in the debris. He then looks at his companions. "Well done. Is anyone injured?"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"more meat for dinner!"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

A search of the debris yields nothing. Jamadar, you see nothing in the other room.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Didn't expect to with my roll haha. At least Einar rolled a 20 so we can be pretty sure its empty.

Jamadar returns to the others. "Let's keep going. Follow behind us again while we sneak ahead."

Motioning for Agromite to follow, he proceeds down the main passage.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth: 1d20 + 8 ⇒ (4) + 8 = 12


Retired to Triaxius

Einar follows Jamadar out of the room back into the hallway. for being called 'magical' this prison has been lackluster, how am I to gain riches rifling through rat dung Pointing north he asks "werden wir weiter nach Norden," shaking his head he reiterates in common "Shall vee continue going to zee north, Ya?" keeping hs club at the ready, and watching carefully, he follows Agromite and Jamadar as they proceed down the main passage, attempting to be stealthy in his chainmail armor.

perception: 1d20 + 4 ⇒ (8) + 4 = 12
stealth: 1d20 - 3 ⇒ (15) - 3 = 12


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar will carve up some rat fillets. "Hey, if we don't eat it, something else will, and will get stronger by it."


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae looks at Grumthar as he moves over to the rats. "I hate rat. Just make sure I purify it before we eat it." He then moves back into the hallway to wait for him to finish before moving on.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Unfortunately, the corridor goes no further north, dead ending just a few feet after the pair of doors.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar spends some time examining the dead end taking 20 if I can, for 27 total.

"Looks like it's time to turn around?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Nothing there that your keen senses can detect.


Retired to Triaxius

Einar watches the elf search blank wall, waiting patiently, It is smart to check every avenue, we do not want to miss anything As the elf finishes Einar agrees "Ja, es ist zeit, vee should return za vay vee came." He then follows Jamadar and Agromite back the way they came.


M Gnome Rogue Trapsmith 1

"Not sure what's scaring me more....how creepy this place is, or that Im starting to understand that guy......"

Once the area is clear the gnome returns to stealthing his way down the hall to continue exploring.

I love dynamic lighting but its hard to figure out where we've been vs new territory. I put myself at the intersection where I THINK we'll start covering new ground to the west, but can we get a confirmation? Maybe we start leaving text boxes or something in rooms where we've already explored??


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

jamadar has been arcane marking our path so even though we don't know in person our characters should be able to easily retrace our steps. As we leave an area I rotate the arcane mark arrow to show we left it. An up arrow means we went through a door. A down arrow means that we came into the area FROM that door (so one side of door points up one points down). If we leave a door wecame through the down arrow is rotated to point west, and on the other side it is rotated to point east.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Yeah, it would be nice if it left explored areas in a different shade of "fog"


M Gnome Rogue Trapsmith 1

we should probably start leaving map markers in explored rooms or something. cant remember if players can do that...


Retired to Triaxius

As Einar passes the rest of the party following Agromite and Jamadar he turns and smile showing a toothy, carnivorous grin. "kommen Freunde let us vollow das gnome zey have a Begabung.. a gift...für die Suche nach...vinding of Reichtum...how you say treasure."

Einar in his backwater uneducated prejudice believes all gnomes have a gifting with mechanics and treasure, so he's very happy ambling after Agromite

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I've outlined explored areas in green, though I don't know if it will be visible once you've passed through. Where to next?


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Thanks DM. The green shows up good, though the darkness prevents it from being visible. Is there a way to turn off darkness for certain rooms? i know if you dropped a light we wouldn't see it since it's not in our line of sight? That would definitely make it more clear. But this is good enough, can see by waving the character around where the green is :) I think we can go straight south. Is that a doorway or a dead end? (from the hall we were just in with the rats) If it is a doorway, lets check it. If not there appears two options. At the back of the 3 rooms we did explore on the same wall as our passage we are in (are you sure we did?) there's a passage, or farthest left has a pathway north.

I say if that south area directly below the hallway we are in (where einar is standing) is not a doorwar, then we go all the way to the west then north. (i will put my mini here to signify)


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"Hmmf. One door is as good as any I suppose. I can recall at least 2 passages we didn't take. We should just follow what looks like the main passage for now."


Retired to Triaxius

this elf, Jamadar is a man of action, I will follow him." Einar follows Jamadar west until they reach a spot where the tunnel turns north, the northerner turns to the elf and ask "Are vee moving on oder warten wir für die Gruppe, or vaiting?"


M Gnome Rogue Trapsmith 1

"One is as good as any, but that doesnt mean everybody pick a different one!" the gnome's leg pump as he jogs to catch up with Jamadar and Einar. "Great way to get us all killed......"

Agromite will look down the northern passage but stay put until the others catch up.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

In the dead-end room at the head of the corridor, Jamadar sees four strange-looking birds hopping about madly. They do not appear to have noticed the elf. Each of the birds has a long, narrow proboscis and two pairs of bat-like leathery wings.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Know Arcana or Planes?: 1d20 + 8 ⇒ (17) + 8 = 25 If its a magical beast or outsider I might know what it is. I can roll again for Planes if you want them separate.

Jamadar silently moves back to the group, keeping his bow leveled at the nearest creature. He waves and points ahead when they can see him, hefting his bow as if to say, if you have one of these, get ready.

Then he readies an attack on the first bird to move and tries to stay around 30ft away. If none engage before the group is ready, he will try to ambush them with the others.

init, if needed: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

These are stirges, bloodsucking birds that are common to underground realms.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar mutters to the others before getting into position what they are.

Let me know if we are able to get surprise on them otherwise readying a shot in advance at one


Retired to Triaxius

Einar, following Jamadar, nods his head as the elf explains, "blutsaugende Fliegen mit Fledermaus wie Flügel" getting ready to throw his club "Ja I zee, shall vee attack zem now?"

init: 1d20 + 2 ⇒ (14) + 2 = 16

Kellid:
blood sucking birds with bat like wings


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar cautiously moves into better position and motions for the rest of the group to quietly turn the corner and come forward.

Stealth (if needed): 1d20 + 1 ⇒ (13) + 1 = 14

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