GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

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Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"Mágus Páncél", Grumthar says quietly, taking a moment to refresh mage armor for another hour.

He follows along with the party to investigate...


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar nods silently to Agromite, bow in hand as he checks the doorway for traps before proceeding stealthily through it.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae stands near the middle of the room, trying to keep his eyes on everyone as they search the pillars. Noticing that nothing is found, he walks over to where Jamadar is searching the door and prepares to follow him through.


Retired to Triaxius

'when are we going to find something worth taking?' His frustration growing, Einar blurts out, "Das Zimmer ist so leer wie das letzte," Following at his companions he moves through the doorway behind Agromite and Jamadar. "Ya let us go through zee door toward za water zound."

Kellid:
this room is as empty as the last,

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As you enter into the next room, the sound of the water becomes loud enough to drown out whispers. The sound comes from the corners of the room, where you can see pillars with channels cut into them to permit water to flow down, collecting in pools at the base of each pillar.

You also detect a rather large figure lurking in the southwest corner. A smaller figure lies beside him, seemingly dead or unconscious. As you enter, the larger figure rises to its full ten-foot height and hefts a club nearly as tall as its body.

Jamadar and Shae are up!

INITIATIVE
Jamadar
Shae
Ogre
Grumthar
Agromite
Einar

Die Rolls:
Agromite Init: 1d20 + 2 ⇒ (9) + 2 = 11
Einar Init: 1d20 + 2 ⇒ (4) + 2 = 6
Grumthar Init: 1d20 + 3 ⇒ (8) + 3 = 11
Jamadar Init: 1d20 + 5 ⇒ (10) + 5 = 15
Shae Init: 1d20 + 2 ⇒ (18) + 2 = 20
Ogre: 1d20 - 1 ⇒ (19) - 1 = 18


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar yells out a warning, dropping his bow and stabbing with his rapier imbued with magic as he steps to the side.

attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

What. What is that? Oh crap.ogre.

"Ogre!", Grumthar roars. With a powerful gesture he shouts,"Mágikus Rakéta!", and a missile of force strikes the vile ogre true.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 force damage


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae says a prayer to Bolka and touches Einar on the shoulder before stepping back from the doorway.

Touch of good: +1 on attack roll.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Evandriel's strike catch the ogre in the left thigh, but the monster seems to ignore the damage as it charges forward. Shae taps Einar on the shoulder and steps back as the ogre's club comes down in an overhead swing. It catches Einar across the skull, sending the big man to the ground! Einar takes 25 points of damage and is unconscious and bleeding! No sooner does the club connect than Grumthar blasts the ogre with a magic missile. The creature staggers slightly, but remains standing and roars a challenge to the half-orc.

The party is up!

Die Rolls:
Ogre vs. Einar: 1d20 + 7 ⇒ (20) + 7 = 27
Crit confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (greatclub): 4d8 + 14 ⇒ (3, 1, 6, 1) + 14 = 25


M Gnome Rogue Trapsmith 1

Bloody hell, thats a big boy!

Peeking around the corner and seeing the ogre, Agromite quickly considers his options. A smirk crosses his face as he comes to a decision.

"Hey, big fella!" the gnome snaps his fingers and a small burst of light goes off right in front of the ogre's face. Not waiting to see if the beast is distracted or not Agromite tumbles into the room in an attempt to set himself up for his next attack.

Standard Action: Flare in front of his face, DC 11 Fort save or be Dazzled for 1 minute.
Move Action:position updated on map
Acrobatics check: 1d20 + 7 ⇒ (13) + 7 = 20 to avoid AOO (so only 10' move).


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar attempts to trick the beast. As he stabs again with his rapier he moves his other hand and mutters an incantation. An illusion (silent image) supersedes that of Einar, and the barbarian appears to get up and wipe blood from his face, menacing the ogre with his weapon.

attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
crit: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
concentrate defensive: 1d20 + 9 ⇒ (12) + 9 = 21

basically creating an illusion with spell combat of Einar not being unconscious, hopefully the ogre is stupid enough to attack the illusion instead of one of us squishy people


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Einar no! And no more missiles ... this is really bad.

Taken aback by how easily our mighty warrior has been felled, Grumthar prepares for the worst. "Földrengés!", he shouts as he commands the earth beneath the Ogre to violently quake.

Grumthar uses his Termor spell-like ability.

Tremor vs. Ogre: 1d20 + 5 ⇒ (8) + 5 = 13 vs Trip CMD of Ogre

If Grumthar is within the ogre's reach, he will take a 5' step back while using Tremor to hopefully avoid an AoO.

If he is still within the Ogre's reach after the 5' step, he will attempt to cast defensively.

  • If Defensive Casting ...Concentration Check: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11 vs. DC17
  • If taking damage ...Concentration Check: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 vs DC=10+dmg taken+1


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shea pulls his hand back in shock as the barbarian crumbles to the ground. He hesitates, trying to determine if the ogre can reach him with his weapon.

"Get the ogre to move so I can get to Einar!" he yells as he drops his battleaxe and shield and pulls out his longspear.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Swing with you spear if you can 5ft into range. If it doesn't go down soon we may have another unconscious or dead person :)


Retired to Triaxius

con: 1d20 + 2 - 7 ⇒ (5) + 2 - 7 = 0

Einar, after taking a devastating blow to the head and shoulder, crumples to the ground like a ragdoll; unconscious, blood pouring from a large crack in the side of his head, where the club careened off his skull and shattered his shoulder.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

If I am able to retcon ... (5' step closer to ogre)

Hearing the panic in Jamadar's voice, Shae then steps closer to the ogre and tries to stab it with his longspear, but is afraid to get too close and misses.

Attack(ranged): 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Agromite's spell takes effect, the ogre blinks rapidly to clear his vision and roars again. Jamadar stabs at the beast again, striking it in the side and then casts his illusion. The ogre stops, apparently confused and says, "Hold, I would talk!"

Fort save: 1d20 + 6 ⇒ (6) + 6 = 12


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar has the illusion remain menacing but refrain from hitting as he shifts defensively.

"Speak." he says, delaying his action at the slightest movement.

Anyone with skills like sense motive feel free to chime in. I have none lol

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"I Bragdor. I trapped here. Sorry I attack and hurt you. You be tough lot. I impressed."


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"How long have you been trapped here? And, what is going on in this place?"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

I assume Shae would immediately work to stabilize Einar.

"You have hurt our friend, but he looks like he will live. We did not mean to invade your home. We are trapped as well and are exploring for a way out."


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Sense motive untrained: 1d20 ⇒ 8

Jamadar grunts but continues to listen, and continues to stay on guard for any tricks.


M Gnome Rogue Trapsmith 1

The gnome lets the others continue the parlay while slowly inching his way around.

No threatening actions, weapons lowered, but unless the ogre reacts Agromite will take a 5' step ....... then another......until he's in a flanking position.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17 for the tiny gnome to escape the notice of the large ogre.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Agromite you have ranks in sense motive?


M Gnome Rogue Trapsmith 1

sure do
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
they dont help much, though, do they?


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar also attempts to determine the reality of the ogre's response

Sense Motive untrained: 1d20 + 0 ⇒ (6) + 0 = 6

Ha! He could tell us he is here to bake pies and I would believe him


M Gnome Rogue Trapsmith 1

mmmmmmm ....... pie........


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae tries to judge if the orge is telling the truth.

Sense motive: 1d20 + 3 ⇒ (14) + 3 = 17

"I need to help my companion," he says pointing to Einar. He then pulls him out of the room and out of reach of the ogre. Once safe, he tries to stop the bleeding and then prays to Bolka to help his wounded friend.

Heal: 1d20 + 7 ⇒ (20) + 7 = 27
Rebuke Death: 1d4 + 1 ⇒ (1) + 1 = 2 I don't see anything that says I can't use this multiple times on same person as long as still below 0 hp
Rebuke Death: 1d4 + 1 ⇒ (4) + 1 = 5

Once he is stabilized and the orge is no longer a threat, he casts a healing spell.

CLW: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 wow, my rolling continues to be on fire!

Frustrated that he is not able to heal his companion very much, he again says a healing prayer to Bolka. Will include ogre if he seems friendly and willing to help.

Channel energy: 1d6 + 1 ⇒ (5) + 1 = 6
Channel energy: 1d6 + 1 ⇒ (3) + 1 = 4


Retired to Triaxius

'death is always so close' Einar awakens slowly, the wound on his head and shoulder visibly mending as the dwarven cleric prays. Einar sits up moving his shoulder slowly, looking at Shae he begins "Dieser verdammte Ogre, ich hoffe, ihr Jungs fixiert es gut." Realizing he was speaking his native tongue, he looks around, 'I have been moved to the hallway and ask "The blasted Ogre, did we break his club when we killed him? If the club is intact I will use it."

Kellid:
"That damn Ogre, I hope you guys fixed it good."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"What going on? This be bad place. Come in, but not go out again. Longtail lead big group of us in, but after we lost, no one cares about Longtail. Now fight each other. Orghar am big orc leader, now. He try control this place. But others fight him. There also nastybad monsters here, like giant rats and flying blackness. I been here for many days."


Retired to Triaxius

Shae had dragged Einar out into the hallway

'"This be bad place" we didn't kill the ogre, now what do we do with him, lead him out or use him as a 'meat shield'' Hearing the ogre's voice in the next room Einar looks at Shae and whispers "Ve didn't kill zee Ogre? Oh vell, Maybe ve can use it as a meat shield, ya"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"would you like some fresh rat meat." Grumthar offers. Maybe he'll open up more and be less likely to act impulsively out of hunger.

Who or what Is Longtail and why did he lead a group of you down here?
Also, who is that crumpled up on the ground?"
, Grumthar inquires.

An ogre ally could be very useful down here

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Longtail was ratman. Lead us here with promise of treasure, but find only we trapped here."

The ogre looks back towards the figure. "Found him. I knock him out from behind, save him for snack later. You knows him?"

"Mmmmm. Meat. Yes, I like."

Klevum, you had been stumbling about down here for several hours, after finding your way in by accident when something struck you from behind. You find yourself hearing voices as your senses begin to return. Cue your entry...


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

<groans> and rises slightly putting his hand to the back of his head. "What was that..." he stammers gruffly as he starts to look around.


Retired to Triaxius

Einar shrugs his shoulders, rolling his eyes "Der Oger im Begriff war, die Sie essen, kamen wir in und es hat uns angegriffen, jetzt sind wir alle Freunde." Calming down a little Einar points out the obvious "You were hit by ze Oger." pointing to monster, asking his fellow adventurers "Ve should help our Dvwarven vriend, ya? Zen ve may continue, zee oger may have zee point, unless ve are showing him zee exit."

Kellid:
"The ogre was going to eat you, we came in and it attacked us, now we are all friends."


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Scrambles to his feet, exclaiming out loud as he does so "By Gorum's bloody beard, an orge you say lad?!" He notices the ogre and takes a few steps back, but looks at the ogre... "Well now laddie, when you smack a friend on the head, you at least owe him a good tankard of ale!"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"If ale I have, I share, dwarf," the ogre replies with a shrug.


Retired to Triaxius

Einar looks from the monster to the dwarf, then shrugging his shoulders and mumbling under his breath "Nun, da ich bin nicht dabei, werden mit dem Oger Waffe können wir auch weiterhin." Then looking to the rest of the team he asks, "Shall ve proceed, Da?" As he asks his question he walks across the room, the gnomes Ioun stone spinning about his head, the sorcerer's Morningstar in hand, finding the door on the opposite side like the tree previous rooms he walks into the doorway and looks around.

Kellik:
"Well, since I am not going to be using the ogres weapon we may as well continue."

perception: 1d20 + 4 ⇒ (15) + 4 = 19


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Laughs at the ogre, "Well said, well said.". He follows the human over to the door and says here, let me do this. With that he gives a a quick prayer and scans the door detect magic


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae greets the dwarf and checks that he is ok. "I'm afraid I don't have any ale to give you, but it looks like our ogre friend here has found some water. Is it drinkable?" he asks the ogre.

When he sees Einar trying to move to the next room, he speaks up. "Hold on there Einar. You took a serious blow. You need some rest, as do I if you want me to be able to heal you again." He looks around the room and checks the water in the fountain.

Will cast purify food and water as needed for a meal.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The ogre nods. "Water drinkable."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Safe to rest here," the ogre says, without malice. The door shows no unusual characteristics, and beyond the open door is only a hallway going right and left.


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Shuts the door then, "Sounds like there is some needs for rest." Waggles his finger at the ogre, "Just no hitting me on the head again!"

Shaking his head he moves back over to the hulking human and sets a hand on him, saying a prayer to Gorum.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Retired to Triaxius

'safe to rest?' Einar watches as Shae chats with the Ogre like they are old friends and as the new dwarf that was just recovering from the lump the Ogre gave him shuts the door closing them in with the monster begins talking about sleep.

Einar looks around the room asking: "Sind Sie alle verrückt? Sind wir wirklich gehen, um mit dem Oger hier bei uns am Leben zu schlafen?" Einar shakes his head in disbelief "I vill take a vatch, shall it be virst, ya?"

Kellid:
"Are you all mad? Are we really going to sleep with the ogre here with us, alive?"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

can't trust a hungry ogre any farther than I could throw him

"I will gladly take a watch turn as well. Grumthar then turns to the Ogre, "Bragdor, about where would we run into this Longtail fellow? And what is he exactly? Also, about where would Orghar be found?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"I not know where Longtail is. I know that he can be human or big rat. Orghar that way," he says, pointing east.


Retired to Triaxius

so resting, do we need an order of watch or are we hand waiving it or what?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Up to you. The ogre has said this was a safe place to rest, and if you accept that, we can hand wave it. If not, set your watches.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae looks around the room. "I don't care if you stay up or not, but I need to pray and get some sleep. If anyone is still in need of some healing, I can provide a little before I turn in."


Retired to Triaxius

may we assume it is the next morning?

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