GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

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Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar grunts, [b]"Going to get killed doing that." He says as he helps agromite search the hallway and room with skeleton.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae follows into the wide hallway. "Einar, let the scouts do their job. I can't be healing you all day for being impatient and stepping into something you shouldn't."


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I stealthily crack open the first door and then peek in stealth: 2 + 1d20 ⇒ 2 + (5) = 7
perception: 3 + 1d20 ⇒ 3 + (1) = 4


Retired to Triaxius

Turning and smiling to Shea he says "You were healing zee Rattenbisse, Ja Shae Oakenshield? zat was not a trap. und besides," He lifts up his right hand, still bloody from his claw attack while he was raging "I am zee 'dragon scout' since little boy, earned many badges, ha ha ha." Laughing at his own joke, he steps past Glade Wolf, and walking up the hallway 35 ft. he stops at the doors in the hall and looks in the left door.

perception: 1d20 + 4 ⇒ (16) + 4 = 20


M Gnome Rogue Trapsmith 1

The gnome can only shake his head at their strange companion's habit of forging ahead. He waits for the group to decide on a direction then continues to search for traps and triggers along the way.

Ones that einar did not already bull through that is.


Retired to Triaxius

hey he rolled a 20, that's not bulling through,


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar snorts at Einar's response and continues dividing his attention between admiring the stonework and trying to keep lookout.

Perception: 1d20 ⇒ 8


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae follows into the hallway to the north.

perception: 1d20 + 3 ⇒ (7) + 3 = 10

Having problems with fog again.


M Gnome Rogue Trapsmith 1

Agromite creeps to the east and peeks down the corridor to make sure there are no surprises on the way.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Agromite, Shae, and Grumthar see nothing out of the ordinary.

Einar:
Peering through the open door, you find that this room is a disaster area. Unpleasant hints of animal waste fill the air and scraps of clothing, bits of wood, and other trash cover the floor.

Glade Wolf:
You can already see the exit from this room, an open door directly across from you, even as you notice that this room seems to be empty.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

I would assume Jamadar also sees nothing? It seems to be based on area since agromite saw nothing and einar with same roll saw something, so let me know. My roll was only a 15


Retired to Triaxius

Einar turns back down the hallway and calls to his team "zere appears to be zome wild Kreatur living in diese Höhle."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Where are you, Jamadar. I show you currently back in the other room, in which case you would see nothing.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

can't alter the map too well on my phone to move, but I was helping agromite search room with skeleton and the next area he searched, staying with the group.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Then, no. You don't notice anything.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

"Do you see the creature? How about the other door across from it?" Shae says as he keeps his distance.


Retired to Triaxius

Not seeing any creatures Einar answers Shae "nein, ich sehe nichts, I vill go in further. ja?" Hoping the rest of the party will aid him if there is anything crawling about the room to the east, Einar proceeds into the room to search it for anything of value.

perception: 1d20 + 4 ⇒ (2) + 4 = 6
init: 1d20 + 2 ⇒ (7) + 2 = 9 just in case


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar's senses heightened, he focuses attention on the trouble likely to come.

And now wild animals. Lots of diversity for a sealed in dungeon.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar attempts to sneak along into the area.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 7 ⇒ (9) + 7 = 16


M Gnome Rogue Trapsmith 1

Agromite doesnt see anything but trying to stick to the shadows and prepare for the battle to come.

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade stays in back, waiting for his allies to signal him forward if the way is clear, as he isn't the stealthy type.


Retired to Triaxius

if Einar doesn't see any thing in the east room we will do as Shae recommended and check the western room

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Einar:
The trash that lays in the hallway and the open door indicate that there is probably little to be found in this room. Once you enter, you can see that the remnants of a bed are still evident in one corner of this room, but everything else has been thoroughly destroyed.

Everyone else closes up the gap between the party.


Retired to Triaxius

After poking around the two rooms with his club, Einar finally growls to himself nichts, nichts, was hier in returning to the hallway looking first at the Dwarf Shae, then the rest of the party Einar declares, "nichts, nix, null, nothing but kitsch, trash, in those two rooms. Shall we continue north? Or elsewhere?" Looking at Agromite he ask " Master-gnome do you desire ihr stein, your stone back?"


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar takes a quick look in the two rooms in the obvious places once Einar says it is clear, making sure there is nothing left behind (such as a door, or treasure).

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

He then proceeds down the hall, putting one hand over his lips for silence and watching for traps and creatures, motioning for Agromite to join him.

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13


M Gnome Rogue Trapsmith 1

Agromite shakes his head. "Keep it for now, I'll let you know."

Once the party is back in closer formation the gnome moves stealthily ahead.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20 move forward, staying 20-30 ft ahead of the party
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 checking for traps as I go


Retired to Triaxius

edit, Agromite, Einar checked the two rooms, do you want to move your icon up twenty or thirty feet?

Einar, resist the urge to run up to where Agromite is to help him look, but he tries to at least stay to where he can see the little scout. Holding his club, twitchy for something to do.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"This place is overly large. I say we split up." Grumthar says, pauses, and then laughs, "sorry, just trying to break the tension. This place is maddening."


M Gnome Rogue Trapsmith 1

The gnome cannot help but chuckle as well. "And we've barely scratched the surface of the depths of this place."

"Going to be a LONG delve........."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'm back. Pardon for the unseemly break. I had a lot of fun but walked back into a hornet's nest of family issues, but that's neither here nor there.

The doors to either side of the corridor where Jamadar and Agromite are standing are both open.


Retired to Triaxius

Einar trots up behind Jamadar and Agromite club in hand and ask softly "Vich door are ve going in gnome links oder rechts?"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

will just sit back and wait for his allies to do something.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar scopes out the room to the left as quietly as possible before the large oaf comes making noise.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar quietly advances with the party, mentally preparing for trouble.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

To the left, an unpleasant odor greets you as you approach the open door. From the right comes the unpleasant odor of rodent dung.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

I amentering the room, rolled a 21 perception and 14 stealth for it (left room)


Retired to Triaxius

they told me to stay back, I will, a little Einar watches Jamadar go into the western room, easing closer to the door so if anything happens he can rush in and help the elf.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Jamadar enters the westmost room, as silently as he can.

Jamadar:
The smell, combined with the trash-covered floor, makes it clear that the rodents' path of destruction went through here as well. Scanning the room, you notice movement among the debris and trash that litters the floor.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar backs up quietly to the door, so much as he can, and motions into the room at the movement, pulling out his bow and making room for the others to enter.

Will ready a shot for a sort of surprise attack if it responds to anyone moving closer, or when the others are in position

Readied shot: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 ⇒ 5


Retired to Triaxius

finally he must have found something Seeing Jamadar motion and make room, Einar enters the room looking at the location that Jamadar motioned too getting his club ready he begins searching for something to whack.

perception: 1d20 + 4 ⇒ (1) + 4 = 5
init: 1d20 + 2 ⇒ (5) + 2 = 7 just in case


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Didn't notice it was crit. I am guessing that I would get a shot off in surprise since it may have not noticed me, so let me know, either way making the shot when it starts to move or when Einar gets to the door

init: 1d20 + 5 ⇒ (3) + 5 = 8
crit confirm: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 ⇒ 4


M Gnome Rogue Trapsmith 1

Seeing that there is something in this room, Agromite trusts his small size will keep him unnoticed as he slips into the room. Keeping his back to the wall he takes a few steps away from the doorway to clear a path for the others.

and to be ready to find an opening......

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

yikes


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

is staying where he is at until something happens.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae moves up to where Einar is and waits to see what happens in the room.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No surprise attack for either side (they are well aware of you). However, your readied action takes precedence.

Initiative
Grumthar
Enemy
Glade Wolf
Shae
Jamadar
Einar
Agromite

[ooc]Grumthar, your action. Jamdar, your attack will go off when the specified action happens.[/b]

Glade Wolf Init: 1d20 + 5 ⇒ (10) + 5 = 15
Grumthar Init: 1d20 + 3 ⇒ (20) + 3 = 23
Shae Init: 1d20 + 2 ⇒ (7) + 2 = 9
Enemy Initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

No problem.should hVe let you roll init for me :P


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

I can't see map at them moment

Grumthar uses his action to move up to the door, waiting to enter next round once the close support gets through the door.

"What's in there?", the half orc shouts while moving up to the door, leaving room for the party to get through.

Init: 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The enemy bursts from cover, revealing itself as a small band of dire rats (six, in all). Jamadar looses an arrow as the first one breaks cover, dropping the rat in it's tracks. The remaining rats attack with a vengeance, tearing into the gnome and the elf. (Agromite takes 2 points of damage and Jamadar takes 6 points.)

Rat vs. Agromite: 1d20 + 1 ⇒ (11) + 1 = 12
Damage (bite): 1d4 ⇒ 1

Rat vs. Agromite: 1d20 + 1 ⇒ (20) + 1 = 21
Damage (bite): 1d4 ⇒ 2

Rat vs. Jamadar: 1d20 + 1 ⇒ (19) + 1 = 20
Damage (bite): 1d4 ⇒ 4

Rat vs. Jamadar: 1d20 + 1 ⇒ (20) + 1 = 21
Damage (bite): 1d4 ⇒ 2

Rat vs. Einar: 1d20 + 1 ⇒ (9) + 1 = 10
Damage (bite): 1d4 ⇒ 1

The party is up!

GM Screen:
Jamadar Fort: 1d20 + 0 ⇒ (17) + 0 = 17
Agromite Fort: 1d20 + 2 ⇒ (6) + 2 = 8


Retired to Triaxius

Storming forward club in hand, cursing, "Verdammt ist es nur Ratten, lassen Sie uns sie zu töten, und ziehen weiter!" Einar swings at the nearest rat.

the one due west of him, power attack, club

attack: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d6 + 9 ⇒ (6) + 9 = 15

Kellid:
Damn, it is only rats, let us kill them and move on!

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