| Hydronaut |
Dodge1: 1d20 + 6 ⇒ (13) + 6 = 19
Dodge2: 1d20 + 6 ⇒ (6) + 6 = 12
Tough: 1d20 + 12 ⇒ (14) + 12 = 26
Nick ducked the first blade...and stepped right into the second. It passed through him with a splash.
"Ever try cutting the pool? Sometimes the pool cuts back," Nick said, amusement falling out of his face as he lunged at the alien who had cut into him.
Drowning: 1d20 + 8 ⇒ (9) + 8 = 17 Fort DC 18 to resist.
WhtKnt
|
Straitjacket snakes forth, this time managing to lay hands on his opponent. Quickly, he wraps his flexible body around the foe!
MINOTAR's opponent blinks as the robot slams it in the abdomen, but if that is where it's reproductive organs are, they prove well-shielded, for it shrugs that blow off as well.
Isikos attacks his blinded opponent, finding it to be easy prey. While the attack leaves it bruised, it is far from downed (though still blinded).
Hydronaut, sensing an opening, engulfs the alien Minotaur is fighting, but though it coughs and clears the water from its lungs, it is still very much in the fight.
Ghost again tries to hit the alien with the stun gun. He connects and there is an electric crack, but the alien seems unaffected.
As the first alien struggles against its living bonds, the second attacks MINOTAR with its sword (Dodge 14, DC 20). The blinded alien tries to find a target, but Isikos has moved and its attack comes nowhere near his current position. Finally, the alien facing Ghost attempts to skewer the agile figure (Dodge 8, DC 20).
The team is up!
Dodge vs. Straightjacket: 1d20 + 4 ⇒ (2) + 4 = 6
Toughness vs. Isikos: 1d20 + 8 ⇒ (13) + 8 = 21
Fortitude vs. Hydronaut: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Fortitude vs. Ghost: 1d20 + 6 ⇒ (16) + 6 = 22
Alien vs. MINOTAR: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Alien vs. Ghost: 1d20 + 5 ⇒ (3) + 5 = 8
Alien 1: Unharmed (Defenseless, Immobile, Impaired)
Alien 2: -2
Alien 3: -3 (visually Disabled)
Alien 4: Unharmed
| Jim Margrove - "Ghost" |
Dodge: 1d20 + 7 ⇒ (6) + 7 = 13
Ghost easily dodges the alien's counter attack, and decides he needs to give himself a little room. He teleports back away from the thing, then chucks his bolas at it to try and entangle it.
Attack bolas: 1d20 + 6 ⇒ (8) + 6 = 14
If they hit, Bolas are resisted by Dodge DC 13 - One degree of failure is Hindered & Vulenerable, two is Defenseless & Immobilized.
| Isikos |
Continuing his game of shadow-fencing, Isikos keeps on the move.
Isikos again attempts to take down his opponent, sliding around to strike from another angle.
shadow blade attack: 1d20 + 8 ⇒ (18) + 8 = 26
DC23 damage and DC 18 dodge
| Project M.I.N.O.T.A.R |
Since the two semi-obvious places of weakness have failed him, MINOTAR just steps forward uncomfortably close, then headbutts the alien in the 'forehead' suddenly.
Fighting: 1d20 + 8 ⇒ (14) + 8 = 22
If it hits: Toughness vs. DC25
WhtKnt
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Straightjacket squeezes, tightening his grip on the lien, but the creature resists the pressure!
With no other options, MINOTAR headbutts the alien he faces, sending it to the deck, unconscious.
Isikos attacks again, but once more, the alien weathers the brunt of the attack. However, the attack leaves it dazed.
Hydronaut blasts the alien engaging Ghost with water (to try to get all of them would subject your allies to the attack as well). Again the creature coughs, but it continues to fight, otherwise unhindered.
Ghost takes the opportunity to disengage from the creature and hurls his bolas at it. The bolas whip around the alien's torso and front legs.
The alien engaged by Straightjacket cuts at the flexible hero in an attempt to loose itself (DC 18 Dodge, DC 20 Toughness). The alien entangled by Ghost tries in vain to free itself.
Alien v. Straightjacket: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
MINOTAR vs. Alien (Toughness): 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Isikos vs. Alien (Toughness): 1d20 + 4 - 5 ⇒ (16) + 4 - 5 = 15
Hydronaut vs. Alien (Toughness): 1d20 + 8 ⇒ (14) + 8 = 22
Ghost vs. Alien (Dodge): 1d20 + 4 ⇒ (2) + 4 = 6
Alien Sleight of Hand: 1d20 + 0 ⇒ (20) + 0 = 20
Alien 1: Unharmed (Defenseless, Immobile, Impaired)
Alien 2: -2 (Incapacitated)
Alien 3: -4 (Dazed, Blind)
Alien 4: Unharmed (Defenseless, Immobile)
| Project M.I.N.O.T.A.R |
MINOTAR grabs the 'rifle' from the unconscious alien as it falls and turns it upon the dazed alien, trying figure out the 'trigger' mechanism for the blaster in the process.
Technology (MINOTAR): 1d20 + 4 ⇒ (5) + 4 = 9
If successful...
Ranged Attack(Alien Blaster)Dex + Targeting Computer: 1d20 + 3 + 3 ⇒ (3) + 3 + 3 = 9
DC: ??
WhtKnt
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Straightjacket keeps up the pressure, his resilient flesh easily turning aside the clumsy blow of the sword. Still, the alien resists his efforts to render it unconscious.
MIONTAR seizes the alien's weapon and looks it over. Fortunately, the configuration is basically the same as an Earth rifle. He attempts to blast the blinded and dazed target but misses as it stumbles out of the way of the blast.
Isikos cuts into his target again, leaving it dazed and bleeding from multiple cuts, bruises, and contusions.
Hydronaut again blasts the alien held by straightjacket with a gout of water. It is a direct hit, but other than making the creature wetter and angrier, there is no effect.
Ghost jabs his immobilized opponent with the stun gun, sending an electrical current through its body, but the alien seems no worse for the wear.
Both creatures struggle against the bonds, but neither is able to break free.
At this point, you have one down, one blinded and pretty much helpless, and two captives. It's only a matter of time before you finish them off. I'm going to rule that you do so.
All four aliens lie sprawled on the deck, unconscious or dead.
Combat over!
Toughness vs. Straightjacket: 1d20 + 8 ⇒ (19) + 8 = 27
Toughness vs. Isikos: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Toughness vs. Hydronaut: 1d20 + 8 ⇒ (15) + 8 = 23
Fortitude vs. Ghost: 1d20 + 6 ⇒ (19) + 6 = 25
| Jim Margrove - "Ghost" |
Ghost catches his breath following the exertion. "It takes a lot to bring them down - I must have gotten lucky on the one I hit with my stun gun previously." Eyeing the elevator, Ghost says, "Here, help me drag one of them in. We'll use his hand to press the buttons on the elevator - that should hopefully keep us from being electrocuted." Looking at the group, he then says, "Or should we fall back, detonate the explosive, and go from there?"
| Project M.I.N.O.T.A.R |
MINOTAR helps toss the unconscious alien into the elevator.
He then brakes the rest of the aliens' firearms in half, keeping his appropriated one in hand for now, pointed appropriately at the ground for dsafety's sake.
"Insight: They ARE alien. My historical records show that aliens have been, more often than not, to be found to have superior strengths or generally greater capabilities in comparison to most normal humans. The Kryptonian alien designated as 'Superman' is a prime example of such. Such beings are one of the many reasons I was created in the first place."
| Project M.I.N.O.T.A.R |
Taking the living shadow's question directly MINOTAR contemplates for only a nanosecond.
"Response: We should keep heading to the bridge, or helm. Whomever or whatever controls the ship will know why they are here and what they are after. Once we have the intelligence we need, then we can act accordingly."
WhtKnt
|
Just to note, this elevator has gone as far up as it will go. There must be another elevator somewhere, or perhaps a stairwell, to access the bridge and upper control deck.
| Project M.I.N.O.T.A.R |
MINOTAR shakes his head.
"Disagreement and possible Resolution: Splitting up reduces our chance of success by a significant percentage. We should remain together. However, it would not hurt if Isikos or Hydronaut scouted ahead but remained out of sight as much as possible. Warning us about possible encounters so we can avoid them or at least gain some advantage against them. If we have to fight the entire ship to our destination, we might not all make it there in one piece."
WhtKnt
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Isikos slips into the shadows and is gone. You give the required 10-count and follow him up the corridor. At the head of the corridor, where it splits right and left, Isikos emerges from the shadows at your approach. "Three of 'em to the right," he whispers, "Unarmed."
WhtKnt
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| Jim Margrove - "Ghost" |
Ghost nods and whispers, "Alright. Isikos and I will get around to the other side of them. Give us 1 minute, then come around and hit them with an opening salvo, We'll strike them from behind once you do, and hopefully take them out quickly."
Ghost then turns invisible and pulls out his trusty stun gun before attempting to sneak past the talking aliens.
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
| Project M.I.N.O.T.A.R |
MINOTAR nods and moves up to the turn and putting his aback to it, holding the alien rifle easily and sensing his internal chronometer counting down. While he did not understand his team's current aggressiveness at the moment, under the circumstances he was willing to indulge them since the odds seemed in their favor. He then whispers to his other teammates.
"Countdown: T-minus 50 seconds and counting."
WhtKnt
|
The aliens, for their part, are completely unobservant. The duo is able to pass them by without incident. You have complete surprise at this point. There are three aliens, mostly oblivious, and unarmed (their weapons are leaning against the corridor wall, within arms reach.
| Project M.I.N.O.T.A.R |
Whispering to his allies again, MINOTAR looks at them.
"Tactical Suggestion: When our countdown runs out, I will move around the corner and send out suppressive fire at the two guards with my borrowed weapon. Between me and Isikos we may take one down. Regardless, you can then charge down the corridor safely enough and try to incapacitate what remains. Agreed? 15 seconds to GO time."
WhtKnt
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MINOTAR finishes his count and steps around the corner, squeezing the trigger as he does so. The weapon fires smoothly, with no recoil, the shots intended more to frighten than to actually hit. In the same instant, the others react.
Everyone can make your attacks.
| Jim Margrove - "Ghost" |
Ghost, seeing an advantage, grabs their guns from where they lean against the wall and teleports back behind the group to move the guns out of the way.
You said their weapons were resting against the wall, so I'm stealing their weapons. You want me to make a check on that, or can I just do it?
WhtKnt
|
SURPRISE ROUND:
As MINOTAR steps around the corner firing, Ghost sees his advantage and seizes their weapons. MINOTAR scores a hit wounding one of them slightly and leaving him dazed. Hydronaut drenches one of the aliens, but the creature resists the blast. Isikos staggers his target!
INITIATIVE
MINOTAR
Hydronaut
Ghost
Straightjacket
Aliens
Isikos
Everyone except Isikos is up.
Toughness vs. Hydronaut: 1d20 + 8 ⇒ (15) + 8 = 23
Toughness vs. Isikos: 1d20 + 8 ⇒ (3) + 8 = 11
Ghost Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
MINOTAR Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Straightjacket Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
Hydronaut Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Isikos Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Alien Initiatives: 1d20 + 0 ⇒ (7) + 0 = 7
Status:
Alien #1: -1 and dazed
Alien #2: Unharmed
Alien #3: -1 and staggered
| Project M.I.N.O.T.A.R |
Stepping slowly and carefully forward to shorten the range, MINOTAR fires again att he same target, hoping that the weapons doesn't suddenly short out or run out of 'ammo' any time soon.
Alien Space Gun!: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24
If it hits: Toughness vs. DC??
Feel free to add any penalty you deem necessary so I don't hit my allies.