GM WhtKnt's Forge of Heroes (Inactive)

Game Master WhtKnt

New heroes give their best to become the future of the Justice League, or perhaps a league of their own!


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Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge1: 1d20 + 6 ⇒ (13) + 6 = 19
Dodge2: 1d20 + 6 ⇒ (6) + 6 = 12
Tough: 1d20 + 12 ⇒ (14) + 12 = 26

Nick ducked the first blade...and stepped right into the second. It passed through him with a splash.

"Ever try cutting the pool? Sometimes the pool cuts back," Nick said, amusement falling out of his face as he lunged at the alien who had cut into him.

Drowning: 1d20 + 8 ⇒ (9) + 8 = 17 Fort DC 18 to resist.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Straitjacket snakes forth, this time managing to lay hands on his opponent. Quickly, he wraps his flexible body around the foe!

MINOTAR's opponent blinks as the robot slams it in the abdomen, but if that is where it's reproductive organs are, they prove well-shielded, for it shrugs that blow off as well.

Isikos attacks his blinded opponent, finding it to be easy prey. While the attack leaves it bruised, it is far from downed (though still blinded).

Hydronaut, sensing an opening, engulfs the alien Minotaur is fighting, but though it coughs and clears the water from its lungs, it is still very much in the fight.

Ghost again tries to hit the alien with the stun gun. He connects and there is an electric crack, but the alien seems unaffected.

As the first alien struggles against its living bonds, the second attacks MINOTAR with its sword (Dodge 14, DC 20). The blinded alien tries to find a target, but Isikos has moved and its attack comes nowhere near his current position. Finally, the alien facing Ghost attempts to skewer the agile figure (Dodge 8, DC 20).

The team is up!

Dice Rolls:
Toughness vs. Minotaur: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Dodge vs. Straightjacket: 1d20 + 4 ⇒ (2) + 4 = 6
Toughness vs. Isikos: 1d20 + 8 ⇒ (13) + 8 = 21
Fortitude vs. Hydronaut: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Fortitude vs. Ghost: 1d20 + 6 ⇒ (16) + 6 = 22
Alien vs. MINOTAR: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Alien vs. Ghost: 1d20 + 5 ⇒ (3) + 5 = 8

Alien 1: Unharmed (Defenseless, Immobile, Impaired)
Alien 2: -2
Alien 3: -3 (visually Disabled)
Alien 4: Unharmed


Straightjacket will maintain the grab as a free action, and squeeze. This is a DC 22 toughness save to resist.


Male Human PL 8

Dodge: 1d20 + 7 ⇒ (6) + 7 = 13

Ghost easily dodges the alien's counter attack, and decides he needs to give himself a little room. He teleports back away from the thing, then chucks his bolas at it to try and entangle it.

Attack bolas: 1d20 + 6 ⇒ (8) + 6 = 14

If they hit, Bolas are resisted by Dodge DC 13 - One degree of failure is Hindered & Vulenerable, two is Defenseless & Immobilized.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Continuing his game of shadow-fencing, Isikos keeps on the move.

Isikos again attempts to take down his opponent, sliding around to strike from another angle.

shadow blade attack: 1d20 + 8 ⇒ (18) + 8 = 26
DC23 damage and DC 18 dodge


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Dodge: 1d20 + 8 ⇒ (3) + 8 = 11

Toughness: 1d20 + 10 ⇒ (19) + 10 = 29


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Since the two semi-obvious places of weakness have failed him, MINOTAR just steps forward uncomfortably close, then headbutts the alien in the 'forehead' suddenly.

Fighting: 1d20 + 8 ⇒ (14) + 8 = 22
If it hits: Toughness vs. DC25


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

That sucked. Nick went back to blasting water. He had more luck with that. Why'd they send him aliens with good lungs?

Tsunami breath: 1d20 + 6 ⇒ (13) + 6 = 19 Tough DC 20

Dark Archive

Maps: Car. Crown || Skull & Shackles

Straightjacket squeezes, tightening his grip on the lien, but the creature resists the pressure!

With no other options, MINOTAR headbutts the alien he faces, sending it to the deck, unconscious.

Isikos attacks again, but once more, the alien weathers the brunt of the attack. However, the attack leaves it dazed.

Hydronaut blasts the alien engaging Ghost with water (to try to get all of them would subject your allies to the attack as well). Again the creature coughs, but it continues to fight, otherwise unhindered.

Ghost takes the opportunity to disengage from the creature and hurls his bolas at it. The bolas whip around the alien's torso and front legs.

The alien engaged by Straightjacket cuts at the flexible hero in an attempt to loose itself (DC 18 Dodge, DC 20 Toughness). The alien entangled by Ghost tries in vain to free itself.

Dice Rolls:
Straightjacket vs. Alien (Toughness): 1d20 + 8 ⇒ (18) + 8 = 26
Alien v. Straightjacket: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
MINOTAR vs. Alien (Toughness): 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Isikos vs. Alien (Toughness): 1d20 + 4 - 5 ⇒ (16) + 4 - 5 = 15
Hydronaut vs. Alien (Toughness): 1d20 + 8 ⇒ (14) + 8 = 22
Ghost vs. Alien (Dodge): 1d20 + 4 ⇒ (2) + 4 = 6
Alien Sleight of Hand: 1d20 + 0 ⇒ (20) + 0 = 20

Alien 1: Unharmed (Defenseless, Immobile, Impaired)
Alien 2: -2 (Incapacitated)
Alien 3: -4 (Dazed, Blind)
Alien 4: Unharmed (Defenseless, Immobile)


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR grabs the 'rifle' from the unconscious alien as it falls and turns it upon the dazed alien, trying figure out the 'trigger' mechanism for the blaster in the process.

Technology (MINOTAR): 1d20 + 4 ⇒ (5) + 4 = 9

If successful...

Ranged Attack(Alien Blaster)Dex + Targeting Computer: 1d20 + 3 + 3 ⇒ (3) + 3 + 3 = 9
DC: ??


Male Human PL 8

Ghost teleports back to the alien he just tangled up and says, "Go to sleep!" before jabbing the stun gun into it again.

Stun gun: 1d20 + 3 ⇒ (18) + 3 = 21


Straightjacket will continue to try to squeeze the alien till he's out. DC 22 toughness.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Isikos continues the game of moving and stabbing.

shadow blade attack: 1d20 + 8 ⇒ (18) + 8 = 26
DC23 damage and DC 18 dodge

Dark Archive

Maps: Car. Crown || Skull & Shackles

Straightjacket keeps up the pressure, his resilient flesh easily turning aside the clumsy blow of the sword. Still, the alien resists his efforts to render it unconscious.

MIONTAR seizes the alien's weapon and looks it over. Fortunately, the configuration is basically the same as an Earth rifle. He attempts to blast the blinded and dazed target but misses as it stumbles out of the way of the blast.

Isikos cuts into his target again, leaving it dazed and bleeding from multiple cuts, bruises, and contusions.

Hydronaut again blasts the alien held by straightjacket with a gout of water. It is a direct hit, but other than making the creature wetter and angrier, there is no effect.

Ghost jabs his immobilized opponent with the stun gun, sending an electrical current through its body, but the alien seems no worse for the wear.

Both creatures struggle against the bonds, but neither is able to break free.

At this point, you have one down, one blinded and pretty much helpless, and two captives. It's only a matter of time before you finish them off. I'm going to rule that you do so.

All four aliens lie sprawled on the deck, unconscious or dead.

Combat over!

Dice Rolls:
Straightjacket Parry: 1d20 - 2 ⇒ (15) - 2 = 13 Toughness: 1d20 + 18 ⇒ (15) + 18 = 33
Toughness vs. Straightjacket: 1d20 + 8 ⇒ (19) + 8 = 27
Toughness vs. Isikos: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Toughness vs. Hydronaut: 1d20 + 8 ⇒ (15) + 8 = 23
Fortitude vs. Ghost: 1d20 + 6 ⇒ (19) + 6 = 25


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Finally! Those guys are tough," Nick said.


Male Human PL 8

Ghost catches his breath following the exertion. "It takes a lot to bring them down - I must have gotten lucky on the one I hit with my stun gun previously." Eyeing the elevator, Ghost says, "Here, help me drag one of them in. We'll use his hand to press the buttons on the elevator - that should hopefully keep us from being electrocuted." Looking at the group, he then says, "Or should we fall back, detonate the explosive, and go from there?"


"Yeah, never had anything resist a hold like that. ". Then he reaches out and drags over an alien with a gumby arm.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

"They are resilient, I'll give them that." he says. "Okay, what next?"


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR helps toss the unconscious alien into the elevator.
He then brakes the rest of the aliens' firearms in half, keeping his appropriated one in hand for now, pointed appropriately at the ground for dsafety's sake.

"Insight: They ARE alien. My historical records show that aliens have been, more often than not, to be found to have superior strengths or generally greater capabilities in comparison to most normal humans. The Kryptonian alien designated as 'Superman' is a prime example of such. Such beings are one of the many reasons I was created in the first place."


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Taking the living shadow's question directly MINOTAR contemplates for only a nanosecond.

"Response: We should keep heading to the bridge, or helm. Whomever or whatever controls the ship will know why they are here and what they are after. Once we have the intelligence we need, then we can act accordingly."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just to note, this elevator has gone as far up as it will go. There must be another elevator somewhere, or perhaps a stairwell, to access the bridge and upper control deck.


Male Human PL 8

Oh, wait, I thought we were still on the engineering deck when the fight occurred. I didn't realize that the elevator had actually taken us up.

"Let's go find the bridge. There's gotta be a way up to the next level."


"I could try squeezing through vents, but I worry about getting stuck in a fight by myself. These things are pretty tough. "


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Straightjacket wrote:
"I could try squeezing through vents, but I worry about getting stuck in a fight by myself. These things are pretty tough. "

"I can try the plumbing? Nick offered.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR shakes his head.

"Disagreement and possible Resolution: Splitting up reduces our chance of success by a significant percentage. We should remain together. However, it would not hurt if Isikos or Hydronaut scouted ahead but remained out of sight as much as possible. Warning us about possible encounters so we can avoid them or at least gain some advantage against them. If we have to fight the entire ship to our destination, we might not all make it there in one piece."


Male Human PL 8

"Agreed. Isikos, why don't you scout ahead? We'll give you a 10-count, then follow. If you see any enemies, hold up a hand to stop us."


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

"Will do." With that he slithers along, keeping out of sight.

stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Dark Archive

Maps: Car. Crown || Skull & Shackles

Isikos slips into the shadows and is gone. You give the required 10-count and follow him up the corridor. At the head of the corridor, where it splits right and left, Isikos emerges from the shadows at your approach. "Three of 'em to the right," he whispers, "Unarmed."


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

"Query: Approaching?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Isikos:
Actually, they appear to be standing about and talking.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

"No, talking. If we're Quick, we might be able to surprise them."


Male Human PL 8

Ghost nods and whispers, "Alright. Isikos and I will get around to the other side of them. Give us 1 minute, then come around and hit them with an opening salvo, We'll strike them from behind once you do, and hopefully take them out quickly."

Ghost then turns invisible and pulls out his trusty stun gun before attempting to sneak past the talking aliens.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR nods and moves up to the turn and putting his aback to it, holding the alien rifle easily and sensing his internal chronometer counting down. While he did not understand his team's current aggressiveness at the moment, under the circumstances he was willing to indulge them since the odds seemed in their favor. He then whispers to his other teammates.

"Countdown: T-minus 50 seconds and counting."


"Right O. " and he prepares for the ambush.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Not being completely invisible, Isikos sneaks past them to set up the ambush.

stealth: 1d20 + 16 ⇒ (10) + 16 = 26 Hide in plain sight, concealment for hearing and smell.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick did his best to keep quiet.

Dex: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Maps: Car. Crown || Skull & Shackles

The aliens, for their part, are completely unobservant. The duo is able to pass them by without incident. You have complete surprise at this point. There are three aliens, mostly oblivious, and unarmed (their weapons are leaning against the corridor wall, within arms reach.

GM Screen:
Aliens' Perception: 1d20 + 2 ⇒ (6) + 2 = 8


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Whispering to his allies again, MINOTAR looks at them.

"Tactical Suggestion: When our countdown runs out, I will move around the corner and send out suppressive fire at the two guards with my borrowed weapon. Between me and Isikos we may take one down. Regardless, you can then charge down the corridor safely enough and try to incapacitate what remains. Agreed? 15 seconds to GO time."


In a whisper "Works for me. I'll grab ones and hopefully can lock it down. "


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

"Roger" Mentally, he counts down. As he gets close, he wait to strike as soon as he sees the horny robot round the corner.

attack: 1d20 + 8 ⇒ (11) + 8 = 19 dodge 18 vs shadows, Toughness 23 vs damage

Dark Archive

Maps: Car. Crown || Skull & Shackles

MINOTAR finishes his count and steps around the corner, squeezing the trigger as he does so. The weapon fires smoothly, with no recoil, the shots intended more to frighten than to actually hit. In the same instant, the others react.

Everyone can make your attacks.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Alien Space Gun!: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
If it hits: Toughness vs. DC??


Male Human PL 8

Ghost, seeing an advantage, grabs their guns from where they lean against the wall and teleports back behind the group to move the guns out of the way.

You said their weapons were resting against the wall, so I'm stealing their weapons. You want me to make a check on that, or can I just do it?

Dark Archive

Maps: Car. Crown || Skull & Shackles

No problems there, you cam just grab them.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick didn't waste any time. These guys were tough enough without giving them a fair chance. He rounded the corner and sprayed the nearest.

1d20 + 6 ⇒ (20) + 6 = 26 Tough DC 20

Dark Archive

Maps: Car. Crown || Skull & Shackles

SURPRISE ROUND:
As MINOTAR steps around the corner firing, Ghost sees his advantage and seizes their weapons. MINOTAR scores a hit wounding one of them slightly and leaving him dazed. Hydronaut drenches one of the aliens, but the creature resists the blast. Isikos staggers his target!

INITIATIVE
MINOTAR
Hydronaut
Ghost
Straightjacket
Aliens
Isikos

Everyone except Isikos is up.

Dice Rolls:
Toughness vs. MINOTAR: 1d20 + 8 ⇒ (7) + 8 = 15
Toughness vs. Hydronaut: 1d20 + 8 ⇒ (15) + 8 = 23
Toughness vs. Isikos: 1d20 + 8 ⇒ (3) + 8 = 11

Ghost Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
MINOTAR Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Straightjacket Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
Hydronaut Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Isikos Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Alien Initiatives: 1d20 + 0 ⇒ (7) + 0 = 7

Status:
Alien #1: -1 and dazed
Alien #2: Unharmed
Alien #3: -1 and staggered


Male Human PL 8

Ghost teleports away from the aliens with the weapons around the corner behind his team, then drops them onto the ground before teleporting back next to Isikos, stun gun at the ready.

Two move actions to teleport, I think is what that boils down to.


Straightjacket, not really a gun guy, goes for his usual grapple on the untouched one.

grab: 1d20 + 8 ⇒ (19) + 8 = 27 DC 18 toughness.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Stepping slowly and carefully forward to shorten the range, MINOTAR fires again att he same target, hoping that the weapons doesn't suddenly short out or run out of 'ammo' any time soon.

Alien Space Gun!: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24
If it hits: Toughness vs. DC??

Feel free to add any penalty you deem necessary so I don't hit my allies.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

It wasn't doing much good, but Nick only had so many tricks he could use. He sprayed the staggered alien.

Tsunami Breath: 1d20 + 6 ⇒ (19) + 6 = 25 Tough DC 20

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