GM WhtKnt's Forge of Heroes (Inactive)

Game Master WhtKnt

New heroes give their best to become the future of the Justice League, or perhaps a league of their own!


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Dark Archive

Maps: Car. Crown || Skull & Shackles

The aliens retaliate with swords, though they are impaired.

MINOTAR: DC 9 Dodge (DC 20 Toughness if hit)
Hydronaut: DC 10 Dodge (DC 20 Toughness if hit)
Straightjacket: DC 15 Dodge (DC 20 Toughness if hit)

MINOTAR continues blasting, hitting the alien again and leaving it staggered. Hydronaut blasts his with water, staggering it again! Ghost teleports the remaining aliens' guns away. Straightjacket slips around his foe, easily entangling the beleaguered alien!

Dice Rolls:
Toughness vs. MINOTAR: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Toughness vs. Hydronaut: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11
Toughness vs. Straitjacket: 1d20 + 4 ⇒ (5) + 4 = 9
Alien vs. MINOTAR: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Alien vs. Hydronaut: 1d20 + 5 ⇒ (5) + 5 = 10
Alien vs. Straightjacket: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14

Status:
Alien #1: -2 and staggered (MINOTAR)
Alien #2: -1 and dazed, defenseless, immobile, impaired (Straightjacket)
Alien #3: -2 and staggered (Hydronaut)


Male Human PL 8

Being behind the aliens, Ghost strikes with his stun gun, trying to incapacitate it.

Stun Gun vs #1: 1d20 + 3 ⇒ (7) + 3 = 10

DC 10 Dodge. If hit, Toughness DC 15.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Dodge: 1d20 + 8 ⇒ (7) + 8 = 15


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge: 1d20 + 6 ⇒ (19) + 6 = 25

"Gotta be faster than that!"

Nick sprayed the same alien again. He had to take it down eventually. And trying to actually drown one hadn't worked any better.

Tsunami Breath: 1d20 + 6 ⇒ (13) + 6 = 19 [ooc]Tough DC 20[/dice]

Dark Archive

Maps: Car. Crown || Skull & Shackles

Was waiting on Straightjacket, but I guess we've lost another...

MINOTAR, are you blasting the alien again?


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Unless something blocks my shot or I reach melee range. Slow and steady wins the race...

Dark Archive

Maps: Car. Crown || Skull & Shackles

You're in melee range now.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Then its clobbering time! Please forgive the wrong 'universe' reference here...

Minotaur ends his slow charge and gives the alien a taste of his fist.

Fighting: 1d20 + 8 ⇒ (1) + 8 = 9
If it hits: Toughness vs. DC25


Sorry, didn't realize I was up. I didn't see a reaction on my grab attack

toughness: 1d20 + 16 ⇒ (10) + 16 = 26

if he didn't grab the one before, he will try again
grab: 1d20 + 8 ⇒ (2) + 8 = 10 DC 18 toughness.

Dark Archive

Maps: Car. Crown || Skull & Shackles

You did. You have him grappled and restrained.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Blast it!! Again my post gets eaten!

Okay, just trust me, because my post and the rolls disappeared. But MINOTAR misses, but the alien stumbles right into Ghost's attack, leaving it stunned. Hydronaut blasts his foe, but the alien resists and retaliates with a sword thrust.

Hydronaut: DC 13 Dodge, if it fails, then DC 20 Toughness

Status:
Alien #1: -2 and stunned (MINOTAR/Ghost)
Alien #2: -1 and dazed, defenseless, immobile, impaired (Straightjacket)
Alien #3: -2 (Hydronaut)


Try to choke out the alien in my grasp so I can move to a new target.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge: 1d20 + 6 ⇒ (18) + 6 = 24
Tough: 1d20 + 12 ⇒ (16) + 12 = 28

"Too slow again," Nick said before breathing more high pressure water at his foe.

Tsunami Breath: 1d20 + 6 ⇒ (4) + 6 = 10Tough DC 20


Male Human PL 8

Ghost jabs his stun gun into the alien, aided by Minotar's flank.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18

Dodge DC 18. If that hits, DC 15 Toughness.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Isikos joins in on the one facing hydronaut.

attack: 1d20 + 8 ⇒ (3) + 8 = 11
dodge 18 vs shadows, Toughness 23 vs damage

Dark Archive

Maps: Car. Crown || Skull & Shackles

Bump for MINOTAR


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Sorry! I didn't realize I was up again so quickly.

MINOTAR slams the butt of his acquired 'blaster' into the stunned alien's face.

Fighting: 1d20 + 8 ⇒ (8) + 8 = 16
If it hits: Toughness vs. DC25

"Statement: Resistance is Futile. Surrender and you will not be harmed further."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Isikos stabs his opponent, sending it to the ground in a heap. The alien snarls as MINOTAR drives the butt of the rifle into its face, but it does not go down. Hydronaut blasts his foe again, but the alien is only disoriented by the attack. Ghost zaps his with the stun gun and at last, it goes down! Turning on the remaining alien, which is defenseless in Straightjacket's grasp, they easily finish the fight.

Battle over!

Actually, the alien facing Ghost and MINOTAR should have gone down last round. Forgot I was using minion rules, but it works.

Dice Rolls:
Toughness vs. MINOTAR: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Fortitude vs. Ghost: 1d20 + 6 - 3 ⇒ (15) + 6 - 3 = 18
Fortitude vs. Straightjacket: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Toughness vs. Isikos: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Toughness vs. Hydronaut: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Any place to stash the unconscious bodies quickly?

"Notation: Good work Gentlemen."


Male Human PL 8

"Let's move. The control room should hopefully be nearby. Actually..."

Ghost quickly searches the bodies, looking to see if any of them has a map of the ship.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Dark Archive

Maps: Car. Crown || Skull & Shackles

Nope, no map.

The corridor widens here, going left and right, with a door on the wall behind you and what appears to be a small elevator opposite that.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Check the door...toss the bodies in if we can. Then check the elevator...and for more nasty traps on this elevator.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Technology: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Maps: Car. Crown || Skull & Shackles

The door is unlocked and slides open at your approach. Inside, you find one very surprised alien, unarmed, working some controls.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR uses one of the unconscious aliens as aclub against the surprised alien.

"Humorous statement: 'Candy-gram.'"

Fighting: 1d20 + 8 ⇒ (6) + 8 = 14
If it hits: Toughness vs. DC25?


Straightjacket mutters "I thought it was supposed to be 'Land Shark'" to noone in particular.


Male Human PL 8

Ghost teleports behind the alien and grabs him, attempting to ensure he didn't sound an alert.

Grappling: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

The alien, caught completely off-guard, is slammed by the unconscious figure, leaving it incapacitated.

Dice Rolls:
Toughness vs. MINOTAR: 1d20 + 4 ⇒ (12) + 4 = 16


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Dumping the pile of aliens in the room, MINOTAR takes only a second to review the room for anything close to an important function, and then prepares to lead the others to the elevator...

You can use my perception and technology rolls from my earlier post on this room to be sure it is nothing important for now. I can roll again once we actually reach the elevator.

Dark Archive

Maps: Car. Crown || Skull & Shackles

To MINOTAR's "eyes", the room appears to be mundane. There are a number of control panels, but he has no idea what they might do.


Male Human PL 8

Technology: 1d20 + 5 ⇒ (7) + 5 = 12

Ghost also gives the room a quick once-over, examining the Control panels to try and see if he can divine their purpose. As MINOTAR heads towards the elevator, Ghost says, "Hold on." He grabs the alien they had just beaten unconscious, then says, "Last time an electro trap got triggered and we were attacked. They may have some sort of biometric security that reads when someone not of their species uses the elevator and activates countermeasures. Let's use him to push the buttons, shall we?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lugging the unconscious alien, Ghost and the others call for the elevator. The lift arrives and the door slides open, revealing a chamber large enough for the four of you (Isikos can become shadow and does not take up room), or for two of you and one alien.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Looking carefully at the elevator, MINOTAR comments.

"Observation: The elevator's square footage appears to be deficient. Suggestions?"


Male Human PL 8

Ghost considers a moment, then sighs. "We'll leave the alien behind. I'll put him in the room over there. Do you think we could find and disconnect the electro trap, if this elevator has one?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Give me a technology check, those who want to try.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Technology: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

Maps: Car. Crown || Skull & Shackles

MINOTAR looks over the control panel for a moment before opening the panel and cutting two wires.

"Speculation: That should disable the trap."


Straightjacket, well out of his depth with all this alien tech, will just keep an eye out for more troops.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

MINOTAR leads the others into the elevator, holding the barrel of his acquired 'blaster' pointing upward in basic safety and moving his bulk as far back as he can.

He also begins to think to himself as the 'elevator' starts to move.

'This is exactly what I was designed for. To fight an unknown enemy in his own turf and use the enemy's own technology and weapons against them. Yet...I sense an unease in my feelings. Am I afraid? Failure? Death? These are understandable outcomes. These humans...do they deserve my potential sacrifice? Are they all truly innocent? Or are they deserving of such attacks from such...creatures? I know nothing of these alien creature's true motivations...could they have a real grievance?'

Minotar senses the slowing of the lift and focuses on the door, gripping the weapon in hand for a quick shot if needed, and warns his companions of the change.

"Alert: Three seconds to door opening from MARK...two...one."


Male Human PL 8

Ghost returns to the elevator and rides up with the others, ready to phase in case MINOTAR hadn't been able to disarm the trap.


Straightjacket of course comes along for the ride.


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Isikos prepares for an enemy to be at the door.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The group crowds into the elevator and pushes the lift button. After a moment, the door slides open into a large room full of computers and control panels. There are four soldiers and two technicians present. As soon as the lift door opens, the guards hoist their weapons.

INITIATIVE
Hydronaut
Ghost
MINOTAR
Isikos
Aliens
Straightjacket

Dice Rolls:
Ghost Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
MINOTAR Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Straightjacket Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Hydronaut Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Isikos Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Aliens Initiative: 1d20 + 0 ⇒ (7) + 0 = 7


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick was ready when the doors opened, blasting away at the first guard.

Tsunami Breath: 1d20 + 6 ⇒ (13) + 6 = 19 Tough DC 20


Male Human PL 8

Ghost, bolas already whirling in his hand, smiles at the guards and says, "Hi, we're you're official welcoming party. Here's a little gift." He then tosses the bolas at one Hydronaut hadn't blasted.

Bolas: 1d20 + 6 ⇒ (17) + 6 = 23

Dodge DC 13 - One degree of failure is Hindered & Vulenerable, two is Defenseless & Immobilized.


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Seeing a disadvantage in numbers, MINOTAR decides it may be a good idea to level the playing field a bit.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Technology: 1d20 + 4 ⇒ (17) + 4 = 21

Taking aim at the main source of light, or control mechanism, MINOTAR blasts it hoping to bring the room to darkness, or something close...

Shot in the Dark...?: 1d20 + 3 + 3 ⇒ (9) + 3 + 3 = 15

If this works, MINOTAR will activate his Darkvision and Danger Sense abilities.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Hydronaut blasts his foe with a gout of water, but the guard is merely soaked and not hindered in the least. Ghosts bolo tangles another of the guards, leaving it Hindered and Vulnerable. MINOTAR snaps a shot at the lights and the control panel explodes, plunging the room into darkness.

Waiting on Isikos.

Toughness vs. Hydronaut: 1d20 + 8 ⇒ (20) + 8 = 28
Dodge vs. Ghost: 1d20 + 4 ⇒ (8) + 4 = 12

Guard 1: Wet and undamaged
Guard 2: Hindered and Vulnerable
Guard 3: Undamaged
Guard 4: Undamaged


Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

Isikos slides in toward one of the undamaged guards, trying to make him less effective. But his timing seems a bit off.

shadow blade attack: 1d20 + 8 ⇒ (1) + 8 = 9

Dark Archive

Maps: Car. Crown || Skull & Shackles

One guard is Defenseless and Immobilized. Keep forgetting the Minion rules.

The three unhindered guards each level a weapon at MINOTAR, Straightjacket, and Ghost.

Party is up!

Dice Rolls:
Alien attack vs. MINOTAR: 1d20 + 4 ⇒ (17) + 4 = 21 (DC 21)
Alien attack vs. Straightjacket: 1d20 + 4 ⇒ (3) + 4 = 7 (DC 21)
Alien attack vs. Ghost: 1d20 + 4 ⇒ (7) + 4 = 11 (DC 21)

Status:
Guard 1: Wet
Guard 2: Defenseless and Immobilized
Guard 3: Unharmed
Guard 4: Unharmed


CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

Are the 'enemy' seemingly hindered at all by the sudden loss of light? - Is there any way we could get a simple map on this one?

Not seeing the enemy slowed by the sudden darkness, MINOTAR charges the enemy pointing his gun at him, hoping that will cause him to flinch as he charges...

Dodge: 1d20 + 8 ⇒ (17) + 8 = 25

Fighting-Charge: 1d20 + 8 ⇒ (13) + 8 = 21


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

It was time to hit harder, then. Nick wasn't getting anywhere like this. He put his all in to the next spray.

Tsunami Breath with power attack...which I forgot I had.
Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 Tough DC 22

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