GM WhtKnt's Expedition to Castle Ravenloft (Inactive)

Game Master WhtKnt

In eastern Europe, in a newly-formed country in Austria, a dictator rules with an iron fist. Tasked with reconnoitering the situation and possibly deposing the dictator, a four-man fire team has been recruited to enter the country of Barovia. What will they find?

Kaitlin O'Shea: HP 28/28; Def 17/15/16; F+5 R+3 W+6; Init +1; AP 22
Kolya Yakovich: HP 45/45; Def 14/14/14; F+6 R+2 W+4; Init +0; AP 17
Sariel Cornelius: HP 42/42; Def 21/20/19; F+2 R+5 W+0; Init +2; AP 21
Jon Campbell: HP 34/34; Def 17/17/14; F+4 R+6 W+2; Init +3; AP 22

Combat Map


Dark Archive

Maps: Car. Crown || Skull & Shackles

Feel free to carry on OOC conversation here.

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Maps: Car. Crown || Skull & Shackles

ACTION POINTS
Action points provide characters with the means to affect game play in significant ways. A character always has a limited amount of action points, and while the character replenishes this supply with every new level he or she attains, the character must use them wisely. A character can spend 1 action point to do one of these things:

Improve a Roll
Alter a single d20 roll used to make an attack, a skill check, an ability check, a level check, or a saving throw.

When a character spends 1 action point to improve a d20 roll, add 1d6 to the d20 roll to help meet or exceed the target number. A character can declare the use of 1 action point to alter a d20 roll after the roll is made-but only before the GM reveals the result of that roll (whether the attack or check or saving throw succeeded or failed). A character can't use an action point on a skill check or ability check when he or she is taking 10 or taking 20.

Use Class Feature or Talent
Use a class talent or class feature during your turn for which the expenditure of 1 action point is required.

When a character spends 1 action point to use a class feature, he or she gains the benefit of the feature but doesn't roll a d6. In this case, the action point is not a bonus to a d20 roll.

Boost Defense
A character can spend 1 action point as a free action when fighting defensively. This gives him double the normal benefits for fighting defensively for the entire round (+4 dodge bonus to AC; +6 if he has 5 or more ranks in Tumble).

Emulate Feat
At the beginning of a character’s turn, he may spend 1 action point as a free action to gain the benefit of a feat he doesn’t have. He must meet the prerequisites of the feat. He gains the benefit until the beginning of his next turn.

Extra attack
During any round in which a character takes a full attack action, he may spend 1 action point to make an extra attack at his highest base attack bonus. Action points may be used in this way with both melee and ranged attacks.

Stablize
Any time a character is dying, he can spend 1 action point to become stable at his current hit point total.

A character can only spend 1 action point in a round. If a character spends a point to use a class feature, for example, he or she can't spend another one in the same round to improve a die roll, and vice versa.

Yes, this is actually an expanded list of what AP can do for you, borrowing a few things from the Eberron, but I like the ideas, so I've included them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

In any dispute between the rules, we will defer to the 3.5 version of the SRD, since that represents a more current rule set, unless it is specific to the d20 Modern rules.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

thanks for the info. on action points!


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Ditto - cheers for the overview.

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Maps: Car. Crown || Skull & Shackles

I am going to be taking a little vacation starting Thursday and through Saturday the 25th. I expect to be able to post regularly during this time, but if I get behind, please bot me as necessary. If you are in one of my games, just be patient, please. I shall try to check in daily, at a minimum.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

have a good time WhtKnt!


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

Enjoy!


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Enjoy - we'll keep :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

I would like for everyone when they have a chance to log into https://app.roll20.net/join/775817/98xEIA, please. I'm going to be using Roll20 for our maps because I recently purchased a full subscription and need to justify the $10/month. It will also permit me a little more flexibility with the map.


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Done and joined.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

Logged in, an joined up. Minimal experience actually USING roll20, but, I like the concept.


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Apologies - Kolya's accent is still a little "all over zhe place" as I refine the whole - writing English with a Rus accent :)

Bear vith me? Da :)


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- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Black Dow wrote:


Guys I'm sorry to say I'm reluctantly going to have to step away from this one - work is ramping up and free time will be limited. I'm in a few very long standing games here on the boards that I don't want to cut from, so am having to make some difficult decisions (including stopping my own GM'd pbp) - No reflection on this game - is a very interesting concept and a new slant on an old classic, which deserves more time and effort than I can give at the moment)

Thanks for the opportunity and hope to be lucky enough to game with you all again down the line

Cheers - BD

It has been fun, BD, good luck and good gaming!

Well, that is sad, now what?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Give me a few days, I'll see if I can drum up some interest and maybe a new recruit.


1 person marked this as a favorite.
Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

I'm sorry to see you go BD, hope things un-busy soon.

Can do!

Dark Archive

Maps: Car. Crown || Skull & Shackles

I think I'm going to have to call this one, as much as it pains me to do so. There seems to be no interest.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

Sad as well, Was looking forward to the classic, even with a twist.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

to bad, I was really interested in the adventure, thanks for trying WhtKnt

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