Full Name |
Jon Campbell |
Race |
Human Male |
Classes/Levels |
Strong Hero 3 / Soldier 3 |
Gender |
Male: Spot +9 |
Size |
Medium |
Age |
24 |
Alignment |
LN |
Languages |
English, German |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
10 |
About Jon Campbell - Ravenloft
Talents:
Ignore Hardness
Improved Ignore Hardness
Total Hit Points: 34
Speed: 30 feet
Armor Class: 17 = 10 + 4 [class] +3 [dexterity]
Touch AC: 17
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 4 [base]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +5 = 5 [base]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Beretta 93R: +8
Barrett Light 50: +9
Grapple check: +5 = 5 [base]
Reputation: +0 = 0 [base]
Action points: 22/44 (lifetime)
Wealth: +2
post adjustment for rucksack.
Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb
Lift off ground: 300 lb.
Push or drag: 750 lb.
@ 128 lbs.
Beretta 93R machine pistol +8 [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic/automatic, 3 Round Burst]
HK PSG1 +10 [2d10+2, crit 20, range incr 90 ft., 16 lb, ballistic, semi-automatic, Scope -A standard scope increases the range increment for a ranged weapon by one-half (multiply by 1.5). However, to use a scope a character must spend an attack action acquiring his or her target. If the character changes targets or otherwise lose sight of the target, he or she must reacquire the target to gain the benefit of the scope. ]
Air Pistol +8 [1d2, crit 20, range incr 30 ft., 2 lb, piercing, Laser Sight +10 within 30', includes PBS]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Smoke grenade [---, crit --, range incr 10 ft., 2 lb]
Balance Dex* 3 = 3d
Bluff Cha 0 = 0c
Climb Str* 0 = 0s
Demolitions Int 10 = 1i 9R
Diplomacy Cha 0 = 0c
Drive Dex* 3 = 3d
Escape Artist Dex* 3 = 3d
Hide Dex* 12 = 3d 9R
Knowledge (tactics) Int 7 = 1i 6R
Listen Wis 0 = 0w
Move Silently Dex* 12 = 3d 9R
Ride Dex 3 = 3d
Search Int 1 = 1i
Sense Motive Wis 0 = 0w
Spot Wis 9 = 0w 9R
9 Spot, MS, Hide, Demo, 6 Know (Tact)
Feats:
Point Blank Shot
Precise Shot
Double Tap
Simple Weapon Proficiency [free]
Weapon Focus: Beretta 93R
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Military (starting occupation)
Hide
Move Silently
Human
• Extra feat at first level (already included)
• Four extra skill points at first level (already included)
• One extra skill point at each additional level (already included)
Soldier
• Weapon focus
Weapon: Barrett Light Fifty
• Weapon specialization (level 2)
• Tactical aid (level 4)
• Improved critical (level 5)
• Improved reaction (level 7)
• Greater weapon specialization (level 8)
• Critical strike (level 10)
Gear:
Duffel bag (5 lbs)
Urban fatigues (including combat boots and neoprene gloves) (5 lbs.)
Black fatigues (3 lbs.)
Woodland fatigues (3 lbs.)
Fatigue jacket (2 lbs.)
Professional walkie-talkie with voice-activated headset (1 lb.)
Night-vision goggles (3 lbs.)
Multipurpose tool (1/2 lb.)
First aid kit (3 lbs.) - Cache - Woods
Compass (1/2 lb.)
Waterproof matches (negligible)
Lightweight blanket (2 lbs.)
Nylon rope (50 feet) (4 lbs.) - Cache - Woods
Signal flare (1 lb.)
Chemical light stick (10) (2 lbs.)
Standard flashlight (w/spare batteries) (2 lbs.)
Sleeping bag (4 lbs.) - Cache - House
Canteen (2) (8 lbs.) - Cache - Woods (1)
Meals; ready-to-eat (12) (1 lb.) - Cache - House (2) Woods (2)
One sidearm of choice - Beretta 93R
Six clips for sidearm (20 box - 120x 9mm, 2.5 lbs)
One rifle of choice - - Scope. 15 lbs - Cache - House
Six magazines for rifle (5 rounds - 30x 7.62 1 lbs) - Cache - House
Smoke grenades (2) 4 lbs
Fragmentation grenades (2) 2 lbs - Cache - House
Duct Tape 1 lb
Air Pistol 2 lbs
Tranq Darts x40 4 lbs
Aluminum Travel Case (For the Rifle). 10 lbs - Cache - House
Demolitions Kit 5 lbs - Cache - House
Detonators: Blasting x4, Wired x14, Timed x4 (1/2, 1, 1/2 lbs) - Cache - House
Det Cord: 100' Can be used in 5's increments, requires detonators. 2 lbs/ 50' - Cache - House
Laser Sight for Side Arm (currently on Air Gun) 1/2 lb
Demolitions Kit 5 lbs - Cache - House
Ghillie Suit 5 lbs - Cache - Woods
Euro's.
In Case: Rifle, Ammo for Rifle, Det Cord, Detonators = 39/40 lbs.