GM Valmoon's Skulls And Shackles

Game Master Valmoon


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Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

Move to 7c and attack #13

"Leavin so soon?"

[dice=Wind Blast]1d20+4[/dice]


Tevyn crit damage please. Tevyn and Eugeni please put your: AC,T,FF,HP,Fort,exc in your class section. Thanks.

I'm assuming #3 lives through your hit for the moment Tevyn. I will change that accordingly if need be after I see your crit damage.
As Tevyn strikes #3 the man to the side of him takes the opportunity to attack him.(#4) opportunity attack 6 Damage to Tevyn.
If Tevyn's crit doesn't kill #3
No eyes attack just barley hits the man as he wakes from tevyn's attack putting him out cold. I believe you get another +2 for attacking a prone target in melee. If not its close enough to hit for me this time.

As #4 sees his mate go down gets into a fit of rage and swings as hard as he can at Tyven, hitting him again. normal hit 6 damage

As Tevyn and no-eyes and, Morgan work on the Rahadoumis gunmen, the battle for the longboat grows ever more interesting.

when Renzuran moves up the Officer takes the chance to hit him with her weapon but, is unable to connect as the wind blast from Eugeni hits her knocking her off balance for a moment... The two men at the sides of the boat however, keep at there work on the longboat getting it almost ready for deployment. (2 rounds)

Servi swings with her weapon hitting #5 hard making the man drop his weapon and call out asking to surrender dropping his weapon as he does so.

dice:

1d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (11) + 1 = 12 normal hit 1d6 + 1 ⇒ (5) + 1 = 6
fort save to live for #3: 1d20 + 1 ⇒ (17) + 1 = 18

1d20 + 1 ⇒ (11) + 1 = 121d6 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (9) + 1 = 101d6 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (5) + 1 = 6

MAP

sorry for the delay, had several big projects at work and a sibling graduating. However, in about 2/3 weeks my schedule will open up a lot more as school gets out. (I work IT at a k-12 school.)


Male Halfling Bard 2

2d4 - 1 ⇒ (1, 1) - 1 = 1


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

"No time to be gentle, mate..."

Reaching out with his free hand and a quick prayer, a nimbus of cold blackness envelops Renzuran's bandaged hand as he steps forward and attempts to touch one of the men trying to deploy the longboat. If it connects a wave of negative energy will wash over the unfortunate Rahadoumi.

Move to 6E.

Cast inflict light wounds on crewman #11 as a melee touch attack (Caster level 2: 1d8+2 negative energy damage, Will save halves damage, subject to Spell Resistance).

Inflict light wounds: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes whoops it up as he acrobatically tumbles to (E,4) and flank attacks enemy #4.

Acrobatics: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Flank sneak attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 for a possible 1d6 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7


E3 is now down.


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Seeing No-Eyes down the enemy he was on, Morgan moves down the stairs to end up near the enemy Tevyn is on. Lashing out with his sap, he attempts to take the man down.

sap attack: 1d20 + 5 ⇒ (19) + 5 = 24
sap damage: 1d6 + 3 ⇒ (5) + 3 = 8

Moving to D4 and attaching enemy 4.


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

"No moe games naw. U tree sarendah naw befaw use git hert."

Eugeni then grabs the necklace around his neck. It is made of two sea shells tied together to form the shape of a butterfly. He whispers quite words to Shimye-Magalla. The shell begins to glow and a warm sensation fills his allies nearby.

Eugeni casts bless


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

"Servi, out of everything you've done these past few days, this is certainly not the wisest."

Servi, throwing caution to the wind, stays her ground and casts Hypnotism.

The air amongst their assailants seem to shimmer an ocean blue for but a moment as the ticking of a clock can be heard emanating from Servi's incantations but faintly above the chopping of the waves and the sounds of battle.

Rounds: 2d4 ⇒ (3, 2) = 5
# HD Affected: 2d4 ⇒ (4, 4) = 8

Will saves will be needed. They all get a +2 because it's during combat.

Immediately after the spell is cast, Servi yells aloud to any of the fascinated persons. "Lay down your arms. We all mean you no harm."


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha continues her bardic song to inspire courage among her allies.

hope this is over soon I am running out of steam here


As Morgan knocks one of the two working on the boat out cold Servi casts a spell. The spell works like a charm and suddenly the remaining two soldiers stop what there doing in a dazed fashion, dropping there weapons as they do.

Thus ending combat.

I am going to give you all a few rounds to talk to each other and figure out whats what about these new people you just met in combat with. Sandara seemed to trust them given the 18 seconds she had and brought them to you all. (both ways) Then I will be pushing on into the story.

to hit: 1d20 + 3 ⇒ (12) + 3 = 15
to save: 1d20 - 1 ⇒ (11) - 1 = 10
to save: 1d20 - 1 ⇒ (2) - 1 = 1
to save: 1d20 - 1 ⇒ (12) - 1 = 11


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

One of the last sailors crumpling under his sap and the others seeming to give up, Morgan looks around, "Well, pretty clean capture o' this ship is I do say so myself. Smart tactic in getting the prisoner's loose and equipped to help take the ship." Turning to the newcomers, Morgan says, "Ye look like an able sort. Be have a few words and an offer fer ya all to contemplate. Most likely, ye are gonna be recruited ta the ship's crew and facing the whip of those scurvy Plugg and Scourge! Tha name's Morgan, and ye got a friend in me." To those that had sailed with Morgan, they would notice a new boldness to the man. Seems his time in the sweat box has instilled a new determination in the man.


Male Halfling Bard 2

Tevyn slings his darbukka and sheathes his sword and walks over to Morgan and says "Salve! me name's Tevyn de Fonseca! Nice to meecha! as he proffers his arm in greeting.


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

With the battle having been won, Rezuran sheathes his rapier with a sense of relief. He prods one of the unconscious Rahadoumi crewmen with his boot, then turns to face those who had answered his request to prevent the boat's escape.

"Thanks be to the Pirate Queen's fickle will that you lot came along. I not so proud as to admit that I probably couldn't have stopped them from getting away on my own."

The half-elf removes his tricorne hat in salute and extends a hand with a palm wrapped in with a skull and crossbones tattooed on the back.

"Names Renzuran Darber, one of what passes for Besmara's holy men. You heard what Morgan said, so now's the time to decide whether making the jump from outright slavery into indentured servitude was worth the trouble. I haven't been fond of the latter so far, but I can only imagine what you've been through with the former."


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Oh, that worked? That's surprising.

Hands on her knees, Servi pants for a few moments before moving over the conversation, practically dragging her expensive crossbow on the ground after her.

"My own greetings as well. I couldn't have thought of a better time for you lot to show up. My name's Servi, Servi Santaria. It's always a pleasure."

Servi sighs and shifts her gaze behind her, looking back over the rest of the ship.

"Now that the proceedings are behind us, what do you think will happen? We've the upper hand and more or less already have the ship."


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Taking Tevyn's offered hand in his own calloused grip, he says, Tha pleasure be mine. While we got this time ta ourselves though, I want ta know where ye all stand. Are ye anxious fer a life under tha first mate's cat o' nine tails or are ye looking ta sail tha open seas tha way tha Lady Besmara intended?"


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

"Whel ize prefar not bein ah slave eny ol day. Eugeni be maih name end aye my life iz for dah sea end da will o Shimye-Magalla."


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes offers his hand with a gleeful caper, looking at the newcomers with patches over both eyes (and just a little drunk).
"Howdy new shipmates! Anybody sore hurt? I got a potion or three fer what ails ye!"


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha had stopped playing when the fighting ended and her glossy black violin vanished.

she immediately starts to look over any of the bodies that appear dead. checking for the freshest ones. dipping her finger in a bleeding wound and tasting the blood.

not fresh she says, and moves on to another.

finally finding one that seems fresh. she kneels beside it and bites into its shoulder draining some blood.

after a minute or so she releases the body and wipes her mouth some new blood stains added to her already blood stained tunic.

she then goes to join the ones that were in the cage with her.

Who do I have to thank for the release? or are we still prisoners of a new master?


Loot from Battle:

150gp each
1 Amulet of natural armor +1
1 Short sword +1
500gp to divide among group

As the battle winds down many of the Rahadoumi sailors can be seen surrendering and the Captain announces that the ship is now his! Looking over the crew he announces that for the next few days a celebration will be had to honor such a fine victory as this. As such he orders the finest of meals be cooked and partying to begin.

As the parting starts up Mr. Plugg's and Master scourge approach the three new crew mates. "You three not be from Our original crew are you? Nd you lot don't look to belong to the Rahadoumi crew ether were'd you lot come from? They question of Eugeni Banibani, Tevyn de Fonseca, and Sasha Neville II.

Feel free to make four nighttime actions everyone but the three listed above. I have other plans for you. (Insert evil laughs here.)


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Night 1:
No-Eyes drinks deeply of the rum...
Fort save vs. DC15: 1d20 + 2 ⇒ (18) + 2 = 20 Success! He holds his liquor.
He gains 1d4 ⇒ 1 alchemical bonus to Charisma for 8 hours.
Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 2 ⇒ (9) + 2 = 11 Success! He's only still Fatigued.
Action; He to his hammock early and sleeps it off tonight.

Night 2:
No-Eyes drinks deeply of the rum...
Fort save vs. DC15: 1d20 + 2 ⇒ (7) + 2 = 9 Fail! He takes 1d3 - 1 ⇒ (3) - 1 = 2 Con damage.
He gains 1d4 ⇒ 3 alchemical bonus to Charisma for 8 hours.
Fort save vs. DC10 or Fatigued until 8 hours rest: 1d20 + 2 ⇒ (13) + 2 = 15 Success! He's fine tonight.
Action; Thus fortified, Bellamy takes the stage to make another attempt to entertain with ribald stories of his fictitious adventures.
Perform (Comedy) vs. DC10: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 He does alright tonight, a couple good cracks, a couple bombs, about average.

Night 3:
No-Eyes drinks deeply of the rum...
Fort save vs. DC15: 1d20 + 2 ⇒ (18) + 2 = 20 Success! He holds his liquor.
He gains 1d4 ⇒ 1 alchemical bonus to Charisma for 8 hours.
Fort save vs. DC10 or Fatigued until 8 hours rest: 1d20 + 2 ⇒ (6) + 2 = 8 Fail! He's Fatigued.
Action; Thus fortified, Bellamy again takes the stage to make another attempt to entertain with ribald stories of his fictitious adventures.
Perform (Comedy) vs. DC10: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 Even drunk, he kills tonight. The whole audience is rolling on the deck laughing until they can't breathe.

Night 4:
No-Eyes drinks deeply of the rum...
Fort save vs. DC15: 1d20 + 2 ⇒ (7) + 2 = 9 Fail! He takes 1d3 - 1 ⇒ (1) - 1 = 0 Con damage.
He gains 1d4 ⇒ 4 alchemical bonus to Charisma for 8 hours.
Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 2 ⇒ (3) + 2 = 5 Fail! He's exhausted.
Action; he takes to his hammock to sleep it off tonight.


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Night 1

Throwing himself right into the festivities, Morgan throws back his rum ration before challenging one of the sailors to arm wrestling, "C'mon ya lubber, show me what ya got."

Fort Check: 1d20 + 5 ⇒ (4) + 5 = 9
in case Morgan fails: 1d3 - 1 ⇒ (2) - 1 = 1
Charisma Bonus: 1d4 ⇒ 2

Strength check: 1d20 + 3 ⇒ (9) + 3 = 12

Night 2

On the second night, Morgan continues to enjoy his rum, drinking deeply one more while chatting with Sandara, listening to anything she might say about Besmara, still wanting to learn more about the blessing she has placed on him.

Fort Check: 1d20 + 5 ⇒ (12) + 5 = 17
in case Morgan fails: 1d3 - 1 ⇒ (1) - 1 = 0
Charisma Bonus: 1d4 ⇒ 1

Night 3

Once more taking his rum ration, he saunders up to Shivikah, saying, "Hey there...I think we got off on tha wrong foot. Tha name'z Morgan, nice ta meet ya!"

Fort Check: 1d20 + 5 ⇒ (17) + 5 = 22
in case Morgan fails: 1d3 - 1 ⇒ (1) - 1 = 0
Charisma Bonus: 1d4 ⇒ 3
Influence NPC: 1d20 + 3 ⇒ (9) + 3 = 12

Night 4

Deciding to give Hog toss a try, Morgan puts down 2 gold before taking his greased bar and lobbing it as far as he can after taking his customary rum ration.

Fort Check: 1d20 + 5 ⇒ (20) + 5 = 25
in case Morgan fails: 1d3 - 1 ⇒ (3) - 1 = 2
Charisma Bonus: 1d4 ⇒ 4

Hog lob: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

At the end on the day on day 2, besides taking his rum ration and chatting with Sandara, Morgan goes to bed early to sleep off the fatigue from any possible fatigue and con damage from Night 1


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

Sorry; I lacked proper access to the desktop for the weekend. Moving on--

Night 1:
Bolstered by a good performance review for once, Renzuran decides to live it up at the party. As an oblation to his goddess, he takes a deep pull of the rum...
Fort save vs. DC15: 1d20 + 4 ⇒ (6) + 4 = 10 Failure.
Con Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Alchemical bonus to Cha for eight hours: 1d4 ⇒ 3
...and promptly drinks himself nauseous. Still, alcohol does make one charming, at least in his own mind, and he attempts to chat up his fellow rigger, the gnome Conchobhar Turlach Shortstone.
Influence NPC: 1d20 + 3 ⇒ (7) + 3 = 10

Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 4 ⇒ (18) + 4 = 22 Success.
The next morning Renzuran manages to shake off the worst of the rum's effects.

Night 2:
The party's still going on, and Darber refuses to back down from the bottle.
Fort save vs. DC15: 1d20 + 4 ⇒ (19) + 4 = 23 Success!
Alchemical bonus to Cha for eight hours: 1d4 ⇒ 3
Bolstered by strong drink, Renzuran uncharacteristically launches into a rousing sermon on Besmara's virtues in front of the assembled crowd, with the bawdy parts left in.
Entertain: Untrained Perform (oratory) vs. DC10: 1d20 + 3 ⇒ (3) + 3 = 6 Fail.
This goes over like bad squid, and the crowd promptly drifts away.

Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 4 ⇒ (7) + 4 = 11 Success.
On the bright side, the fatigue just barely manages to leave him be the next morning.

Night 3:
Another night, another chance to hold his liquor. Couldn't be worse than last night, at any rate.
Fort save vs. DC15: 1d20 + 4 ⇒ (9) + 4 = 13 Failure.
Con Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Alchemical bonus to Cha for eight hours: 1d4 ⇒ 2
Stumbling over to railing in an attempt to keep his dinner down, the half-elf makes small talk with Giffer Tibbs.
Influence NPC: 1d20 + 2 ⇒ (10) + 2 = 12

Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 4 ⇒ (7) + 4 = 11 Success.
However poor his attempts at hard drinking go, the cleric always seems to bounce back the next morning.

Night 4:
On the final night of revelry, Renzuran picks up his drink and scowls at it before knocking it back in one go. If nothing else, he's persistent.
Fort save vs. DC15: 1d20 + 4 ⇒ (18) + 4 = 22 Success!
Alchemical bonus to Cha for eight hours: 1d4 ⇒ 3
In a somewhat drunken attempt to make up for his previous failure, Renzuran attempts to regale the crew with a tale of Red-Eyed Wyatt, a legendary pirate captain who became one of Besmara's favored. But first he needs to regain the attention of the crowd, and that will require some finesse. He stands up on a crate and, gesticulating grandly, tells them that if they only lend their ears he has has a yarn that will make their pulses race and their blood freeze.
Bluff vs. DC15: 1d20 + 5 ⇒ (10) + 5 = 15 Success
Pleased that the crew has suddenly taken an interest in what he has to say, Renzuran begins the story, pantomiming swordfights, mayhem, and foul acts otherwise unprintable here.
Entertain: Untrained Perform (oratory) vs. DC10: 1d20 + 3 ⇒ (14) + 3 = 17 Success, but does not hit the DC20 needed for the +2 Cha bonus.
At the end of the tale Renzuran recieves applause from most of the crew, although he's a little dismayed to see that it hadn't gone over as well as he'd hoped. Still, better to take what you can get, he figures.

Fort save vs. DC10 or Exhausted until 8 hours rest: 1d20 + 4 ⇒ (12) + 4 = 16 Success.
Still, if nothing else, Renzuran feels fine the next day. If nothing else, at least he's somewhat ahead of the game this time.


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

Just wondering what we should be doing?


As the parting starts up Mr. Plugg's and Master scourge approach the three new crew mates. "You three not be from Our original crew are you? Nd you lot don't look to belong to the Rahadoumi crew ether were'd you lot come from? They question of Eugeni Banibani, Tevyn de Fonseca, and Sasha Neville II.

Encase it wasn't seen in the last post. I'm trying to start up a chat with you three and Plugg's/Scourge.


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

lol.. sorry.. i missed that

With a feeling of deja vu Eugeni responds, "We be prizonahs of da Rahsdoumi. Dem barnacals fish'd uz outta da sea en lock uz up like da catch of da day. Helpen ya was a plezure afta bein en dat cage."


no-eyes:

Your influence has assisted Renzuran in influencing several shipmates there feelings for your group have improved 1 step.

Renzuran:

Renzuran your actions on the ship have impressed the individuals you spoke too. With No-Eyes help you both improved the three individuals talked too by at lest 1 step.

Morgan:

Shivikah smiles warmly however, in a surprise action she knees you where it counts and as you double over shoves you so you fall face first onto the deck. She mutters some very derogatory words at you before moving off.

Eugeni:

Mr. Plugg's grins slowly and then nods. "I be Mr. Plugg's your soon to be next captain. I be a mindful man and the lot over there seem to be a trubble some lot I want you to keep an eye on them for me and the information you bring to me will be well rewarded. what say you?"

All right, you scurvy tars! You've done a good job by me-we've got a second ship now and she's quite a prize from the looks of her. But I still only have one crew. So here's the plan, the Wormwood will sail on to our planned destination with our new shipmates here. While Mr plug and master scourge will pick a skeleton crew to sail The Man's Promise to Port Pearl, where she will be worth a pretty penny as salvage. As for these fine fellows here" Harrigan gestures at the remainder of the captured ship's crew, "Some of them with no doubt be with quite a ransom from their families back in Azir and for the rest, if the life of a pirate is not for them... Well then they can spend the rest of their lives at sea!

To make a point Harrigan grabs one of the Rahadoumi and throws her over boards to the accomplishment of cheers and laughter from the wormwood's crew. As an unfortunate woman sinks beneath the waves many other Rahadoumi soldiers scramble to swear allegiance.

The new sailors dispatch to do their new daily tasks MR. Plugs and Master Scourge take several of the Wormwood's original crew and tell them to board the man's promise within 10 minutes to set sail. As MR. Scourge chose the lot of you to join his crew an evil smile never leaves his face. You have little doubt that what is to come is no good for you or the rest of the new crew.

I'll give you all some time to figure out what you wish to do with your "10 minutes".


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

GM Valmoon:
Thinking that was cracking the woman's tough exterior, Morgan smiles as well before letting out a "woof" of surprise and pain as the woman's blow takes Morgan to his knees. Any of the individuals that had confronted Morgan in the bilges snickers at the man's pain.

Taking a few moments to recover, Morgan mutters, "Well, that be her answer then, what kind o' man would I be ta push tha issue," as he goes about the celebration.

Hearing his name called, Morgan simply gives a small shrug, though he would still be under the command of Pluggs and Scourge, he would at least be off the Wormwood. Depending on who else goes aboard with us, this might be just the opportunity that we need, Besmara be blessing us fer sure, he thinks to himself as he gathers his gear, slipping on his armored coat, buckling on his cutlass and plopping his tricorn hat on his rag covered head. Once he is ready, Morgan spends the remaining time taking inventory of who he would be sailing with on the Man's Promise.


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

As Renzuran gets ready to ship off, he thinks back to the Rahadoumi woman Harrigan threw over the side. If it had pleased them, they would have happily done the same to him or the others with little provocation--and probably would have enjoyed doing it, too.

As he knelt and prayed for the day's spells, Renzuran once again resolved to look for a way to seize control of the situation before the the situation turned any uglier. He had no desire to die on someone else's whim.

Spells prepared:
1 Divine Favor, Inflict Light Wounds (DC 14), Shield of Faith, (D)Confusion, Lesser (DC 14)
0 (at will) Bleed (DC 13), Guidance, Resistance, Stabilize


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Not having much, No-Eyes just grabs his sea-bag and boards the new ship without a word.

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