| GM Valmoon |
swim: 1d20 + 13 ⇒ (11) + 13 = 24success #1 of 2
Tilly Brackett manages to get even close to the ship as the waves fight against her. Her efforts are not in vain as the three of you manage to pull her even close to the ship. Kroop calls out ,"Keep it up maits just one more good pull and well have her! The rest of the crew continues about doing there tasks holding the ship stedy to do what they can to help on there end.
1 more successes means Tilly Brackett gets back to the ship safe. (18 attempts left.)
| Morgan Rackham |
"Ya heard the man! Let's get little Tilly back on board! Morgan shouts over the rain, once more pulling with all his fatigued might.
Str check: 1d20 + 1 ⇒ (7) + 1 = 8
Forgot that I am probably exhausted from the last con check so I modified this roll to reflect that.
| Renzuran Darber |
Darber is still attempting to climb down from the heights of the crow's nest to assist the others, but the fatigue in his bones and the storm winds whipping around him are doing an able job of impeding his progress. It's all he can do just to yell words of encouragement.
"Keep at it! She's almost back aboard!"
| "No-Eyes" Bellamy |
"Hang on lassie!" Bellamy shouts as he hauls away on the line, whipcord muscles flexing under his nut brown skin.
Strength check for aid: 1d20 + 2 ⇒ (16) + 2 = 18
| GM Valmoon |
swim: 1d20 + 14 ⇒ (6) + 14 = 20 success!
With a great pull from the group Tilly Brackett manages to get back on deck. Seeing you all at the other end of the rope brings a smile to her face. She starts to thank you but, Plugg's interrupts ",GET BACK TO WORK!!!" He yells showing little care for the task you just helped in. The look in his eyes speaks wonders for who may have helped her become, overboard in the first place. Kroop calls out ,"Good work you lot but, were not out of this yet!" So back to work the crew goes. As the night moves on you all are assigned new tasks and given no time to rest. The day goes on slowly and some of you are found sleeping at your tasks. Plugg's or scourges smiles at the finding and after a rude kick to wake those sleeping up tells you to be expecting him at bloody hour.
You already rolled for these tasks but, feel free to roleplay out what happens after saving Tilly and (for those who failed the Constitution check or the second task check. Being cough sleeping)
| Morgan Rackham |
Offering a hand once Tilly is within reach, Morgan helps Tilly back on board and was about to say something to the young woman until he was cut off by Plugg's piercing yell. Offering a shrug to the woman instead, he gets back to work. However, his tasks form before and pulling against the ferocity of the waves caused him more fatigue that he was aware of as he found himself woken harshly by a boot to the ribs from Scourge. Morgan gives the man an evil look as Scourge walked away. Save one o' tha crew and get no respect from ya because of it...you might have me as yer whippin' boy during the Bloody Hour, but ye'll regret that ye did, Morgan thinks to himself as he continues about his duties.
| Servi Santaria |
Servi rushes down from the riggings she is desperately trying to climb, finding her way over to Tilly and giving her a hug, but at Plugg's yelling she straightens up and holds Tilly's hand, saying, "you're safe now. Everything's going to be okay." Servi hurries back to her duties, but not before flashing Plugg with a venomous look.
Later, as the days events wear on her, and she is further burdened with more chores, Servi just can't take it anymore and soon finds a nice coil of rope to try and cuddle up in. However, she is rudely kicked awake by Plugg only a few minutes after she entered this state, a broad and sinister smile stretching across his face, the face of a jackal. "Oh f~ me," she says, not even caring if Plugg hears her.
| Renzuran Darber |
By the time Renzuran's boots actually manage to hit the deck, Tilly has been saved and Plugg is already yelling at them to get back on task. He wipes the sweat off his forehead and grudgingly goes back to work.
Later, exhausted from the events of the previous day, Darber actually manages to nod off standing as he leans against the rigging. This is accompanied a short time later by a sharp kick to the back of the shin by Plugg sends him sprawling momentarily to the floor, before shooting back up and scrambling to the crow's nest. He curses his misfortune, and more specifically, Plugg himself, but keeps his grumblings out of earshot.
| Erik Stormeyes |
Having seen Tilly pulled back aboard Erik throws back his head and yells to the heavens Besmara we thank you for not taking one of our own!
As the day wears on even though it is obvious that the work is exhausting him, the storm seems to have raised his spirits. Even Plugg and Scourge's threats and foul disposition seem to be as easy to ignore as the rain.
| "No-Eyes" Bellamy |
"Ha! Welcome back Lassie!" No-Eyes runs up and pounds Tilly on the back before being chased back up into the crow's nest by Plugg.
He still wondered what he was expected to watch out for, but with the storm like it was he could see as much as anyone else in the crew.
| GM Valmoon |
The time finality arrives after a long long double shift for all and you all hear the loud ringing come from the main deck of the ship signifying it's time for bloody hour. Everyone gathers around on the main deck. Today Morgan, Servi and, Renzuran find themselves fallowing Scourge to the whipping mast. Scourge with no lack of glee sets each up for the whipping.
lashings Morgan
1d20 + 5 ⇒ (19) + 5 = 24damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (16) + 5 = 21damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (17) + 5 = 22damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (1) + 5 = 6damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (13) + 5 = 18damage: 1d3 ⇒ 1
1d20 + 5 ⇒ (13) + 5 = 18damage: 1d3 ⇒ 3
lethal
lashings Servi
1d20 + 5 ⇒ (16) + 5 = 21damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (12) + 5 = 17damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (5) + 5 = 10damage: 1d3 ⇒ 1
1d20 + 5 ⇒ (3) + 5 = 8damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (11) + 5 = 16damage: 1d3 ⇒ 1
a potion of cure light is pored down your through and the last lashing is given.1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 5 ⇒ (6) + 5 = 11damage: 1d3 ⇒ 1
lethal
lashings Renzuran
1d20 + 5 ⇒ (4) + 5 = 9damage: 1d3 ⇒ 1
1d20 + 5 ⇒ (7) + 5 = 12damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (14) + 5 = 19damage: 1d3 ⇒ 1
1d20 + 5 ⇒ (7) + 5 = 12damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (12) + 5 = 17damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (10) + 5 = 15damage: 1d3 ⇒ 1
lethal
After the lashings Sandara comes over to heal you both.
Channel Positive Energy: 2d6 ⇒ (2, 2) = 4
"It time for food mates!" Scourge screams loudly, his face beaming with delight. Shortly after Kroop and Grok bring up the evening meal.
Feel free to post you night actions and Roleplay out your meal if you would like.
| "No-Eyes" Bellamy |
No-Eyes stands up at the evening mess, turns his eyepatched face to Tilly, throws a gap-toothed grin as he stands and raises a mug.
"Welcome back lassie! Next time ye go swimmin' best wait fer better weather! Hip hip hurah! He leads the crew in three cheers.
Bellamy drinks deeply of the rum
Fort save vs DC15: 1d20 + 2 ⇒ (14) + 2 = 16
Gain 1d4 ⇒ 1 alchemical bonus to Charisma for 8 hours.
Fort save vs DC10 or Fatigued until 8 hours rest: 1d20 + 2 ⇒ (3) + 2 = 5 Fail. He's fatigued next morning until he can rest.
Thus fortified, Bellamy again takes the stage to make another attempt to entertain with ribald stories of his fictitious adventures.
Perform (Comedy) vs DC10: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Success!
| Renzuran Darber |
As is becoming typical, Renzuran sits at the table sipping his rum and fuming over his latest punishment. He doesn't bother advocating mutiny again though, because what would be the point? Until something drastic happens he plans to lay low and bide his time for a better opportunity.
2: Sip.
Fortitude DC 10: 1d20 + 4 ⇒ (17) + 4 = 21 Success.
After supper has ended he excuses himself and heads straight to bed in order to ease his aching muscles.
1: Sleep; recover from fatigue.
| Erik Stormeyes |
After the days labor Erik quietly sips his grog as the eats dinner.Fort save: 1d20 + 5 ⇒ (6) + 5 = 11 Then is so exhausted he does not even make it to his hammock but falls asleep in a corner trying to listen to No-eyes tales.
| Doreen Makgree |
Doreen sits next to Tilly Brackett during dinner. "I'm glad you are alright, Tilly. You got us worried sick - but hey, don't worry, we'll always have your back" she says, winking at her swab mate. She joins Bellamy's cheers celebrating Tilly's rescue, but once again tries to dispose of her rum ration.
Stealth to dispose of rum: 1d20 + 4 ⇒ (7) + 4 = 11
After that, she watches Bellamy's act with a smile over her lips, clapping and laughing at the funniest parts of his tales. After Bellamy is done, she sits next to him and strikes up a conversation. "I never get tired of hearing your stories!", she says cheerfully. Then, suddenly, her smile fades as she adopts a much more serious tone. Staring at the stars, she says "So, old man, what do you make of our situation? I've heard word of some... general dissatisfaction with the ship's command. Also, it seems like we're starting to make friends among the crew. I think the wind could shift soon..."
| Morgan Rackham |
His back still cut though no longer bleeding, even after Sandara's healing touch, Morgan starts off the night fuming with Renzuran and grimacing with certain movements he make that unintentionally stretch his wounds. "That blight Scourge is getting more fierce with his whippings. Ne'er have I lost this much blood ta his thirsty whip. With each drop he spills, the more I look forward to returnin' on ta him ten fold," Morgan whispers to Renzuran and the others that he often spends time with. However, not familiar with turning down a drink, Morgan begins to liven up after throwing back his rum ration. Eventually, that just made the man even more tired as the alcohol worked to worsen the fatigue that the day had taken on him. As such, he heads to bed shortly after properly checking in on Tilly Brackett.
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Cha bonus: 1d4 ⇒ 3
| Servi Santaria |
The lashings fall upon Servi again and again, the chorus of leather on flesh mixed only by her petulant cries as she is subjected to pain she had never even imagined. While the healing does help, her hands shake wildly as she sips her grog like a good little servant.
Fortitude: 1d20 + 0 ⇒ (3) + 0 = 3
Wordless throughout the entire meal, Servi stands up woozily and moves over to the top deck where she promptly throws up and retires back to her hammock for a fretful sleep.
Retiring early.
| GM Valmoon |
Sorry for the delay life got crazy this week.
Morning arrives and tasks are handed out. Scourge is smiling a bit uncomfortably at the group.
Renzuran rigger task 1d6 ⇒ 2 is yours to do today
Servi cook task 1d6 ⇒ 2 is yours to do today
Alivia swab task 1d6 ⇒ 4 is yours to do today
No-Eyes swab task 1d6 ⇒ 6 is yours to do today
Erik swab task 1d6 ⇒ 4 is yours to do today
Doreen Makgree swab task 1d6 ⇒ 6 is yours to do today
1d100 + 35 ⇒ (17) + 35 = 52 If lower the 75% Kroop is drunk.
Morgan sense motive please
Mr. Pluggs and Scourge both walk around Morgan searching him for "undesirables" (weapons of any sort.)
perception: 1d20 + 5 ⇒ (15) + 5 = 20
"you'll be working in the bilges, on the pumps Morgan. Nd, You best not slack off!
You can try to see whats up and keep a weapon hidden if you would like. sense motive and stealth checks would bee needed. The rest of the group is posted away from the bilges and under heavy watch.
| Morgan Rackham |
fort: 1d20 + 5 ⇒ (15) + 5 = 20 to fight off hangover and not be fatigued
Fortunately, his getting to bed early helped Morgan feel refreshed and even the rum ration had only lift a mild headache the next morning. So besides the lash wounds which had scabbed over, Morgan was in okay shape.
Being singled out almost as soon as he had gotten onto deck, Morgan frowns slightly. "I ain't got any o' the stuff I had when I came aboard. So unless ye be wanting to cop a feel, no need fer anything like that." Morgan says nonchalantly as he attempts to gauge Plugg's and Scourge's motives.
Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9
| Renzuran Darber |
After a good night's sleep, Renzuran has shaken off his fatigue and is once again ready to attend to his rigging tasks with as much grumbling resolve as he can muster.
Profession (sailor): 1d20 + 8 ⇒ (3) + 8 = 11 He succeeds.
Constitution: 1d20 + 1 ⇒ (1) + 1 = 2 But he is left fatigued by the effort.
While the line work job goes off without a hitch, the effort has once again left the half-elf tired and aching. He removes his hat and wipes the sweat from his brow, hoping against hope that nothing out of the ordinary will assault the ship today.
| "No-Eyes" Bellamy |
Hung over, No-Eyes does the Swab Repairs task the next day: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope. Whenever nobody is looking, he supplements his labor with a Repair spell or two.
Profession (Sailor) DC10: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 Success!
In between tasks, he works to Influence Patch Patchsalt, Boatswain's Mate, to sweeten her disposition.
Diplomacy: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
| Servi Santaria |
"They whipped me... those bastards they... they whipped me!" Servi moves about her tasks today without an ounce of zeal, merely going through the motions, moving like a zombie and saying hardly anything.
Work dilligently.
Intelligence: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
| Doreen Makgree |
After going through the storm unscathed, Doreen feels more relaxed and confident about their situation in the ship. A good reminder that Besmara is a greater danger than any captain or boatswain... and well, we managed that. She takes her daily task and wanders the ship fixing the breakage from the day before, repairing loose boards, spliced ropes and other damages. While she is at it, she uses some spare time to discreetly take a look at the cargo hold looking for anything of use or value, or anything that seems to not belong there.
Profession (sailor): 1d20 + 6 ⇒ (4) + 6 = 10
Perception (counting Eye for Plunder): 1d20 + 7 ⇒ (7) + 7 = 14
| Morgan Rackham |
Shrugging, Morgan replies, "Your the boss." Fer now. The last part Morgan thinking to himself. He had been rather compliant to this point. However, the sever whipping coupled with whatever scheme the two men were plotting for him were starting to grind on Morgan's nerves and he was beginning to wonder if the Captain wanted this crew to be successful or not.
| GM Valmoon |
When they show you to today's post the intent of today's task isn't very hard to see. Both Fipps Chumlett and Slippery Syl Lonegan are with you on this task today however, unlike you they both have poorly hidden daggers on there person. As the three of you push the pumps everything seems to be going ok but, then Syl speaks up "Morgan are you even trying!? You arn't are you your trying to make us do all the work!" Chumlett speaks up shortly after ,"Yea Syl's right are you even trying! You can't be So that makes Syl and I doing all the work! I will not stand for it!" They both pull there daggers and start to approach you...
| Morgan Rackham |
Plugg's and Scourge's intent clear once he saw who he would be working with, any humor he had before is replaced with a serious expression. Once daggers were drawn, Morgan simply smirks, By Besmara's tricorn, it looks as if the mangy dogs are leapin' ta their Master's bidding. C'mon then!" Putting up his fists in defense, Morgan throws a punch at Syl.
unarmed attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 3 ⇒ (2) + 3 = 5
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
| GM Valmoon |
init: 1d20 + 2 ⇒ (6) + 2 = 8 Syl
init: 1d20 + 2 ⇒ (20) + 2 = 22 Fipps
to hit: 1d20 + 3 ⇒ (7) + 3 = 10damage: 1d4 + 1 ⇒ (3) + 1 = 4
to hit: 1d20 + 3 ⇒ (15) + 3 = 18 Miss
Fipps strikes Morgan with a sold hit just as he hits Syl.
Her face turns to the side as Morgans punch connected with great force. When she looks back at him murder is written in her eyes. I'm going to gut you like the land PIG you ARE! She yells but, her strike misses in her furry. Fipps smiles more, OOOO you made her mad now. I have never seen her so pissed.
| Morgan Rackham |
Seeing that Syl is just a little slower, Morgan focuses his attention on her. If these scurvy dogs were going to draw blood, he would do his damnedest to do the same. Giving a short prayer to the Pirate Queen, one that spoke of weather that favored the ship and the debilitation of enemy cannons, Morgan grabs for Syl's dagger arm, hoping to trap it long enough to pry the dagger from her hands. In an attempt to help his situation, Morgan calls out, "If I am a land pig then ya are a lice-infested landlubber! I spit on ya and ya scurvy stricken master too!
Disarm: 1d20 + 5 ⇒ (11) + 5 = 16
11/22 HP
| GM Valmoon |
Syl's blade skids across the floor. Her face turns beat red. Fipps pushes Syl out of his way and strikes at Morgan yet again. "You will pay for that. We are going to kill you and when we are done it will not get pinned on us!' Syl yells as she withdraws to where her dagger fell.
to hit: 1d20 ⇒ 18damage: 1d4 + 1 ⇒ (1) + 1 = 2
to hit: 1d20 ⇒ 6
| Morgan Rackham |
If I remember the rules right, I am automatically wielding the disarmed dagger since I have a hand free. If I am incorrect, please let me know and I will change my action
Now holding the dagger, Morgan says, "No way am I gonna make it easy fer ya, ya bootlickin' dogs!" as he strikes out with the pommel of the dagger.
dagger attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 3 ⇒ (2) + 3 = 5
the -4 to attack for dealing non-lethal damage is already included in the attack roll. 9/22 hp
| GM Valmoon |
Oops thats correct.ps you should have started the day at full hp so i believe that gives you 7 more hp.
Syl glares at Morgan not saying a word. Then as fipps backs up she rips the dagger from his hands. She then moves up and swings.
dagger attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 + 1 ⇒ (2) + 1 = 3
crit : 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (3) + 1 = 4
| Morgan Rackham |
Grunting in pain as the dagger tears into his shoulder, ripping through muscle and glancing off bone, Morgan lets out a stream of curses in pain that slowly becomes directed to the parentage of those fighting him.
No longer it seems :P. By the way, how far back does Fipps move? Is it possible for Morgan to position himself so both are within striking distance? Once more the -4 for attacking to deal non-lethal damage has been included.
Lashing out once more with the pommel of his dagger, Morgan attempts to clock Syl and take her down.
Attack Syl: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d4 + 3 ⇒ (1) + 3 = 4
If he can re-position himself to have both in attack range and hits Syl, he executes his Deck Fighting ability which acts as Cleave without the AC penalty to attack Fipps as well.
Attack Fipps: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 + 3 ⇒ (3) + 3 = 6
HP 9/22
| GM Valmoon |
Not far enough to get out of that.
Fipps falls to the floor clearly out cold but, alive.
Syl looks a bit shocked but, quickly gets it together.
"I'm going to enjoy gutting you like a fish when this is over..."
to hit: 1d20 + 3 ⇒ (4) + 3 = 7
1d4 + 1 ⇒ (4) + 1 = 5
You know Syl seems to be unable to hit lol.
| Morgan Rackham |
Fipps going down had bought him a bit of time, But if he wasn't able to knock out Syl soon, then he wasn't sure if he could hold back anymore. No, I may not like this woman, but a death on my hands on this ship don;t make for a good ending fer me.
"By Besmara's cutting blade! Ya ain't too bright are ya." Morgan says as he brings the fist gripping the dagger hilt around in a haymaker that Morgan hopes will end this fight
Non-lethal attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 3 ⇒ (2) + 3 = 5
| Morgan Rackham |
Shoulders sagging, the many cuts and loss of blood was beginning to take its toll. "I've had jest about enough of ya!" Desperate to end the fight, Morgan stabbed out with the blade of the dagger, taking a gamble in trying score a telling blow that would but the woman down but could also potentially kill her.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
HP 4/22
| Morgan Rackham |
Panting, Morgan found himself in a tough spot, either risk being gutted by this woman or kill the woman who was continuing to attack when most other people would have fallen. Still gripping his dagger in a death grip, Morgan wearily says, "I gotta admit, ya are on tough lubber. Any other day and I wouldn't mind sacking a ship together. But ya are keepin' me from my duties and I plan ta leave this place alive."
With that, he lashes out once more, intent on ending the woman's threat.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
You just might have the chance.
| Morgan Rackham |
As the two exchange attacks which the other dodge, Morgan snickers a bit at the hilarity of the situation. Even so, he had a plan to get out of this, he wasn't sure if it was going to work, but it was his best option at this point, because one more hit and who knows what the woman would do to him. Stabbing out, he hoped to put the woman down for good.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
| "No-Eyes" Bellamy |
In between swabbie repair tasks, he works to Influence Patch Patchsalt, Boatswain's Mate, to sweeten her disposition.
Diplomacy: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
Hearing the shouting, he turns a wonders aloud; "What is that scrub on about now?"
| Morgan Rackham |
Slouching his shoulders in pain after slapping the dagger into Fipps hand, he looks up as Scourge busts through the door into the Bilge area. "I'm in trouble fer this? It's Fipps that should be needing some discipline. Right out attacked me he did. Was pushin' on Syl as well. Poor lass got the business end of the dagger she did. Bloke even gave me some unwarranted punishment as ya can see." Morgan yells this out as Scourge pushes him out towards the deck. The swab looked in bad shape for those that could see him as he came out on deck, his vest and pants were dirtied with blood and a mean stab wound was evident on left shoulder with a cut on his side forcing his vest to cling to his side. He limped slightly as he was pushed along.
4/22
| Servi Santaria |
Working silently in the kitchens, Servi involuntarily balls her fists at the sound of Scourge's voice, but hearing the name of Morgan being called, she leaves behind the sleeping Kroop to find out what's going on.
| GM Valmoon |
Plugg's and Scourge's cronnies start to grab ahold of Morgan before the captain steps in. "So Plugg's This gent here has done it? Looks to me like he be the only one of the three unarmed. However, I will investigate this further in the mean time Morgan you will be locked up and NO One but me will go near that sweatbox you hear!! Plugg's looks pissed but, agrees. Scourge however just smiles showing no fear that the two below will try to blaim it all on him.
| Morgan Rackham |
Morgan grimaces at his sentence as well as the occasional stab of pain that he felt in his shoulder and his side, time in the sweat box might be just as bad as getting keelhauled in his current state. However, while he had no respect for Plugg and Scourge, Morgan reminded himself that Harrigan was the captain, and that of the three, he seemed the more sensible so he went along without further complaint.
| GM Valmoon |
The Captain doesn't show for dinner. From the looks of it Flipps and Syl haven't come to eather. A foul wind seams pass over the ship from time to time the smell like that of a big fire. No such fire can be seen however, the waves start to rock the ship as dinner moves on.
perception rolls please and night actions.
Morgan 8 fort saves please. I'll let you know what happens just need the rolls XD.