GM Valmoon's Skulls And Shackles

Game Master Valmoon


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(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha continues to command the rope to entagle the men at the longboat. she then makes some jesters with her hands as she begins to conjure something.

move action to command rope, standard to begin casting a spell (casting time 1 round) casting summon instrument


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

"Arr Captain! Behind ye!"
No-Eyes cheerfully rolls in behind a foe to flank and clubs him from behind with his belaying pin.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 for a possible 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 sneak attack bludgeoning damage (nonlethal).


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

Not noticing what's happening with the Captain, Renzuran once again attempts to end the fight with the swordsman. Attempting to deflect the sword with his buckler, he takes another swipe with his club.

-4 penalty for attempting to inflict nonlethal damage with a lethal weapon.
Attack: 1d20 - 2 ⇒ (13) - 2 = 11
Damage (nonlethal): 1d6 + 1 ⇒ (1) + 1 = 2


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Oh, damn this to the abyss and back again! Servi yells against the din, moving back some step and taking a moment to fix her expensive crossbow into place.

Can't put them to sleep again. Guess we now resort to more violent measures.

Servi fires her crossbow at the cleric. Don't know what kind of line of sight I have. Servi will move to get the best possible position without putting herself into the main of the fray.

Crossbow Shot: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 6

Sigh, no dice.

Here's the perception for the captain.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Though she does see the captain.

Turning about on the spot and cursing her ludicrously bad aim, Servi looks up and sees the assailant falling upon her captain.

Bah! Better the swine stay alive than have to deal with his adjutants as honorary captain.

Captain, to your rear! Servi yells, hoping her new captain will hear her over the roar of the assault.


Among the chaos a few of you call out a warning to the Captain and just as it looks like the Rahadoumi swordsman will get the better of him the captain stabs his sword backwards killing the man were he stands. He then looks up at the group and waves before continuing on into the underbelly of the ship.

The Rahadoumi swordsman with Renzuran still continue there war against each other to gain the upper hand no-eyes doing what he can to help but, so far the oracle/rogue has had no luck finding an opening.

The cleric backs up again as Morgan close in on the fellow and starts casting a spell... His wizard friend also starts casting a spell...
The gunmen take a careful shot at the captain as he ran into the ship but, both missed there shot.

dice:

brake free: 1d20 + 1 ⇒ (14) + 1 = 15
brake free: 1d20 + 1 ⇒ (11) + 1 = 12
to hit: 1d20 + 1 ⇒ (9) + 1 = 10
to hit: 1d20 + 1 ⇒ (9) + 1 = 10
to hit: 1d20 + 1 ⇒ (11) + 1 = 12
to hit captain: 1d20 + 1 ⇒ (13) + 1 = 14
to hit captain: 1d20 + 1 ⇒ (7) + 1 = 8


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

Renzuran ducks and dodges out of the way of the Rahadoumi's swipes, but he's wishing the Garundi bastard would just go down already. Turning on his heel, he blocks with the buckler and swings the club up from behind it to catch the man in the jaw.

-4 penalty for attempting to inflict nonlethal damage with a lethal weapon.
Attack: 1d20 - 2 ⇒ (18) - 2 = 16
Damage (nonlethal): 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Realizing the situation he found himself in, Morgan presses forward, swinging his sap at the cleric in an attempt to hinder the cleric's spell casting. However, taking a m

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
sap damage: 1d6 + 3 ⇒ (1) + 3 = 4

Using combat expertise for a +1 to AC in exchange for a -1 to attack. Are the cleric and wizard close enough to each other that Morgan would be able to attack both? If so, he will position himself to using his Deck Fighting ability to benefit from Cleave feat.

In case they are close enough and his attack on the cleric hits.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
sap damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Halfling Bard 2

Tevyn moves to flank the enemy fighting Renzuran with his rapier 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 doing 1d4 - 1 ⇒ (1) - 1 = 0

Looks like ye bee neeedin some help


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes again flanks a foe and clubs him from behind with his belaying pin.
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 for a possible 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14 sneak attack bludgeoning damage (nonlethal).


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

Seeing the wizard begin his casting Eugeni wastes no time and sends another summoned storm cloud towards the wizard.

[dice=Storm Burst(touch attack)] 1d20 + 3 [/dice]
Nonlethal Damage: 1d6 ⇒ 1
target gets –2 penalty on attack rolls for 1 round if I hit


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha sees the animated rope is busy keeping the sailors tied up for the moment. Sasha finishes her spell and shiney black violin materializes in her hands.

Sasha begins to play a rather haunting melody creepy yet inspiring.

bardic music to inspire courage (round 1/7) but she only (at this time) only considers those in the cell with her and those that let them out as allies. she has not yet met anyone else technically


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Turning back from the captain, Servi reaches down and pulls back the lever for the crossbow, mounting and the bolt and pointing it upwards again.Move action reload underwater light crossbow.

Frowning, Servi whispers to herself, "Let's try this again."

Standard action firing at the wizard.

Crossbow Ranged Attack: 1d20 + 2 ⇒ (14) + 2 = 16


Servi Santaria wrote:

Turning back from the captain, Servi reaches down and pulls back the lever for the crossbow, mounting and the bolt and pointing it upwards again.Move action reload underwater light crossbow.

Frowning, Servi whispers to herself, "Let's try this again."

Standard action firing at the wizard.

[dice=Crossbow Ranged Attack]1d20+2

That hit please give me damage.


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Ah, sorry. The one time I forget.

Damage: 1d8 ⇒ 1


Like the wind Renzuran shifts his weight giving the other man what he things is the advantage however, the man falls into Renzurans attack. The Man yells out in pain falling to his knees. "I submit just please don't kill me!!! Just as the man yells this Tevyn comes in bashing the man over the head knocking him out and No-eyes arrives just in time to see the cleric grow.

Morgan steps up again to the cleric and swings with great strength but, his swing is to strong and misses the cleric. As he does the cleric suddenly starts to grow and a magical blade appears in his hands. As the spells go off Servi's arrow hits the wizard at the same time Eugeni's storm hits as well.
The marksmen up on the next deck start reloading their weapons.

Morgan and No-eyes please give me an attack of opportunity.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Nonlethal Attack of Opportunity: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d6 + 2 ⇒ (3) + 2 = 5 bludgeoning damage (nonlethal).


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Servi moves foward again, placing the crossbow by her side and willing one of the bowmen updecks into a few second's sleep.

Slumber Hex, DC 15 will save or the subject is asleep for two rounds.


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

After watching Tevyn knock out the swordsman, Renzuran nods in thanks to the halfling.

"Much appreciated. Now how about we go and take care of those shooters before they get me with another lucky hit?"

Turning and making his way toward the nearest marksmen, Renzuran attempts to get into range and cast a spell that will leave the enemy confused long enough to close the gap and attack.

Moving toward the nearest marksman.

Casting lesser confusion on him (range 35 feet, DC 14 Will negates). If it succeeds, he will have the confused condition for one round.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes again flanks a foe and clubs him from behind with his belaying pin.
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 for a possible 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14 sneak attack bludgeoning damage (nonlethal).


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

assuming the captain and his fellow ex-prisoners are in no danger Eugeni keeps a look out. Not sure where the others are in relation to me.


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Seeing an opportunity as the cleric's size warps, Morgan takes an attack of opportunity on the cleric.

Sap Attack: 1d20 + 4 ⇒ (11) + 4 = 15
non-lethal damage: 1d6 + 3 ⇒ (3) + 3 = 6


As the cleric grows Morgan gets a clean shot and hits the cleric hard.
The cleric in a fit of rage swings and hits Morgan just as hard. correct me if I am wrong but I believe that is 22 points of damage to you Morgan.
luckly no eyes swings hitting the claric with a powerful blow putting the claric out cold but stable. No-eyes there is some space to move around you don't need an acrobatics check this time. So I'll take that as your to hit. I'll make sure to post a map for battles from know on for clarity in position. ^.^;

While this is going on Renzuran and Servi's spells hit the two marksmen putting one asleep and the other becomes confused at to why the other guy just fell asleep at a time like this. However, the wizard casts grease on one of the tied up soldiers and with that both finally manage to brake free from the ropes and start to head to the other side of the ship. As sounds of orders can be heard from were the three new crew mates came from.

dice:

will save: 1d20 + 1 ⇒ (1) + 1 = 2
will save: 1d20 + 1 ⇒ (8) + 1 = 9
to hit morgan: 1d20 + 1 ⇒ (17) + 1 = 18damage: 1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 11 ⇒ (20) + 11 = 31


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

"That's got yer!" No-eyes crowed. Then he noticed Morgan's situation. He rushes over to him.
"Hey Morgan boy! Ye don't look good laddie; have a nip from me flask, do ye good!"
No-eyes takes his flask out and pours a draught down his throat while casting Cure Light Wounds subtly.
Cure Light for: 1d8 + 1 ⇒ (8) + 1 = 9 healing.


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Slumping against the banister at that last blow, Morgan breathes a sigh of relief as the cleric goes down but was ready to sit the rest of the fight out until No-Eyes bestows some of his healing. Slightly reinvigorated, Morgan smiles as he says, "Thanks mate!" before charging the wizard and in an attempt to stop the wizard swings at him with his sap.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
non-lethal damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

With both marksmen momentarily under the effects of spells, Renzuran decides this is a good opportunity to try picking one off from a distance.

He stows his club and unhooks the crossbow from his belt. Steadying his aim upon the shooter he had confused, the same one who shot him earlier, he attempts to take the man down without killing him and lets the bolt fly.

Free action to draw the crossbow (+1 BAB allows it) combined with a move action to load it.

Standard action to shoot the confused marksman; light crossbow (range 80 feet, 19-20/x2); -4 penalty for attempting to inflict nonlethal damage with a lethal weapon.

Attack: 1d20 ⇒ 1 Oof.
Damage (nonlethal): 1d8 ⇒ 7


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

Since I am not sure where I am in relation to everyone else Eugeni will use either storm burst (or wind blast if he can get multiple target) as appropriate

Storm Burst(touch attack): 1d20 + 3 ⇒ (17) + 3 = 20 add +1 to total if Wind Blast is more appropriate
Nonlethal Damage from Storm Burst: 1d6 ⇒ 1 plus -2 penalty for 1 round


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

I am also a bit at a loss not sure where everybody is heck I'm not even sure who's side I am on here. the two that escaped the ropes are those the ones from my animate rope spell? anyway

Until she can get her bearings in this chaos Sasha just continues to play her haunting melody inspireing her allies within earshot trying avoid getting hit.

this ahs got to be worse that any baroom brawl I've ever seen


Male Halfling Bard 2

I am also confused.

Tevyn decides to jam with Sasha playing his darbukka in a menacing way.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Hampered by his limited eyesight, No-Eyes listens for another target to attack.
Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Ok here is the map. If you are not satisfied with location let me know.

MAP

to Sasha: The two that escaped the ropes are those the ones from your animate rope spell, correct.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

OK, No-Eyes steps to [A,3] to flank enemy 1, then attacks.

Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 for a possible 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8 sneak attack bludgeoning damage (nonlethal).


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

With that map layout I'll go with wind blast on enemies 4&5


Male Halfling Bard 2

Tevyn in a supple manner on his darbukka plays an intoxicating rhythm focused at #3, casting Hypnotism DC 15

Make my enemy to a frenemy and turn away from your dismay,


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Seeing the enemies encroaching up behind her, Servi wheels about and deliver some more of her charming powers to enemy number 5.

Slumber Hex, DC 15 will save or the subject is asleep for two rounds.


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

sasha merely continues her haunting melody that somehow moves the enemy to tears allowing Sasha's allies to perform better.

continue inspire courage


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

I'm sticking with my previous action. Still waiting to see the results of that natural 1.


The wizard slightly panics as Morgan and no eyes closes in hitting the wizard as they do knocking him out cold. The marksmen starts to shake off the confusion he was in and reloads his weapon. Renzurans arrow shattering against the floorboards of the marksmen's feet. Tevyn your spell worked on #2 as #3 is asleep for one more round.

The sounds of orders comes closer. Perception if you wish too. Of the two men making there way access the deck servi and eugeni'sspell gets there marks.

will save: 1d20 + 1 ⇒ (11) + 1 = 12
will save: 1d20 + 1 ⇒ (3) + 1 = 4


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

Renzuran curses at his poor aim and reloads the crossbow, trying once again to get a bead on the marksman currently ensorcelled by Tevyn's hypnotism.

Move action to reload the crossbow (29 bolts remaining).

Standard action to shoot the confused marksman #2; light crossbow (range 80 feet, 19-20/x2); -4 penalty for attempting to inflict nonlethal damage with a lethal weapon.

Attack: 1d20 ⇒ 20 A hit and and a critical threat!
Damage (nonlethal): 1d8 ⇒ 8

Crit confirm if 19 or 20: 1d20 ⇒ 1 Missed the crit confirmation; the hit is just a normal hit.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

The wizard collapsing to the ground, Morgan focuses on his next target, one of the riflemen. Rushing up the stairs, Morgan lashes out with his sap.

attack: 1d20 + 6 ⇒ (3) + 6 = 9
sap damage: 1d4 + 4 ⇒ (2) + 4 = 6

attack: 1d20 + 6 ⇒ (6) + 6 = 12
sap damage: 1d4 + 4 ⇒ (1) + 4 = 5

Move to C1. 1st attack taken on Enemy #2. Use Deckfighting ability to attack Enemy #3 if attack on #2 hits.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

OK, No-Eyes acrobatically rolls to flank enemy 2, then attacks. If enemy 2 is down, go to enemy 3.

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 for a possible 1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 sneak attack bludgeoning damage (nonlethal).


Female Changelling 2 / Witch (Dreamweaver) 2/ AC 13, touch 13, flat-footed 11 / hp 6/11 / Fort +0, Ref +2, Will +4 / Perception + 1

Blast this site into oblivion. Eats my posts and I don't even realize.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

GM, would you allow me to do a nonlethal coup de grace? It's not explicitly in the rules, but I've always allowed it at my table.

If so:

Servi Moves towards opponent #5, standing watch and reloading her crossbow, getting ready to knock the bastard out for good.

If not:

Servi stands her ground and reloads her crossbow, posing and firing at opponent #4.

Crossbow Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 ⇒ 4


Male Halfling Bard 2

I really don't understand why everyone isn't killing the enemy, so I will

Tevyn walks to #3 and performs a Coup de Grace with his rapier.

Die you swine!!! That what you get for beating and starving me...


Male Human (Mwangi Bonuwat) Cleric/1 (AC: 13 T: 11 FF: 12 | HP: 16/16 | F: +4 R: +1 W: +6 SP:+3 vs elec| Init: +1 | Per: +8 )(3/6 Wind Blast)(4/6 Storm Burst)

I think the captain ordered us not to kill anyone, just capture them

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

url=http://paizo.com/pathfinderRPG/prd/classes/cleric.html#_weather-domain] Storm Burst[/url] #5

Eugeni points at the man in front of him saying, "Iz stop fyten, uz gonna get bruzed en wet"

Storm Burst(touch attack): 1d20 + 3 ⇒ (17) + 3 = 20
Nonlethal Damage: 1d6 + 1 ⇒ (1) + 1 = 2
target gets –2 penalty on attack rolls for 1 round if I hit


Male Halfling Bard 2

Isn't my captain yet, teehee


The marksmen having been "tricked" by Tevyn aim's his gun to help his comrades firing upon the soldier working on the boats. (#4) His aim is true and strikes hard The man looks surprised to have been shot and in a bit of confusion starts moving to attack the gunmen. However, Renzuran and No-Eyes get there first striking the man out cold with a powerful blow.

As all this chaos goes on Tevyn and Servi both set up for coup de grace's hoping to take two opponents out of the match. Servi's target however, gets hit by Eugeni's attack in all thats going on.

Tevyn and Servi nonlethal coup de grace is except-able. However, It takes a full round to pull off. (sadly both will have lost the helpless condition already or by next round.)

Sasha Neville II if your seeing this go ahead and take your turn as well as an opportunity attack.

In the chaos of the fight the cabin door burst open and two Rahadoumi swordsman and what looks to be a captain with a polearm come running out and to the right. The two Rahadoumi swordsman start in on setting the boat free. (3 rounds!!!) As the Captain takes up a defensive position to attack any in her reach.

I believe that covers everything this round. Please correct me if I am wrong.

MAP

dice and damage:

attack on #4: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d12 ⇒ 5
#3 not hurt
#4 has taken 6 damage
#5 has taken 4 damage

#11 no damage
#12 no damage
#13 no damage


Male Halfling Bard 2

As I said, Tevyn wants the kill, out of character I know at least now the captain wants prisoners but in character tevyn is fighting for his life and doesn't necessarily trust you guys and is going to grease this guy...

So rapier through the throat...


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha has no weapon out so cannot take the attack.

she is just continueing the inspire courage for another round.

trying to stay away from getting hit.

She has not yet determined who is who she knows the silors of the crew that hold her prisoner are enemies. and anyone in the cell with her are allies.


Male Half-Elf Cleric 2 / Fort +4, Ref +1, Will +6 / AC 17, touch 13, flat 14 / HP 18 of 21 / Init +3 / Perc +3

After his opponent is felled, Renzuran happens to notice the enemy captain and two of his crew attempting to free the boat. For a split-second he wonders if they could commandeer this vessel afterwards and sail to freedom, but ultimately decides against it.

"You there!" he shouts at Sasha and Eugeni, "You don't look like you're with the Rahadoumis, so get off your duffs and help me stop them! We can't let this ship get away!"

Move action to D6.
Move action to draw rapier.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes cackles merrily as he takes a step to [C,2] to flank and attack #3.
Flank nonlethal attack: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 for a possible 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 sneak attack bludgeoning damage (nonlethal).


Male Human Bard (Sea Singer) / 1 (AC: 17 T: 12 FF: 15 | HP: 22/22 | F: +5 R: +2 W: +1 | Init: +2 | Per: +5

Wanting to put the men down as soon as possible, Morgan continues his assault on Rahadoumi #3.

sap attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (3) + 3 = 6

These dice are really not liking me!

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