GM Tyranius PBP Gameday IV: Day of the Demon (Tier 3-7) (Inactive)

Game Master Tyranius

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Dot in here

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Dotted.

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Dot time.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

dotting

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Next Saturday it Begins!

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In the halls of Skyreach, Venture-Captain Ambrus Valsin’s familiar voice gathers the attention of the assembled Pathfinders.

“Pathfinders, please may I introduce to you Hamaria Blakros, who some of you may have met previously. Madame Blakros is the head of the powerful Blakros family, valuable allies of the Pathfinder Society. She will brief you on your next mission.”

The regally dressed noblewoman looks over the assembled party, her piercing eyes seeming to notice every detail, then speaks.

“Greetings, Pathfinders. Recently, my daughter Michellia married the Hellknight Damian Kastner, and as is customary when one marries into the Blakros family, he provided a dowry in exchange for being honored with our illustrious name. Damian’s gift took the form of his ancestral home, an estate called Ostergarde in northcentral Cheliax.

“Ostergarde has sat empty for some time, deserted by the Kastners after the Thrune regime came to control Cheliax and the family moved to the new capital of Egorian. I am a cautious woman, and I’d prefer to
have a third party explore the manor before I or any of my family take up residence there.”

Hamaria snaps her fingers and servants bring several tomes to her side.

“These books all make some mention of Ostergarde or the Kastners, and may contain useful information. While the Chelish government takes great care in rewriting history to suit its current politics, these tomes have been in our family since before the rise of House Thrune, so I am confident their contents have not been altered. Consider them a donation to the Pathfinders’ great library—a down payment for the deal I brokered with your venture-captain. I suppose he can fill you in on the details from here. It was a pleasure to meet you.”

Without further ado, Hamaria takes her leave.

Valsin then claims the room’s attention again.

“Pathfinders, you are to journey to Ostergarde and rid its halls of any squatting denizens, traps, or forgotten devils. In return, you are free to plunder its contents. Hopefully, everything you need to know about Ostergarde can be found within these books. I do not need to remind you how important it is to maintain our good relationship with the Blakros family, so don’t screw things up. Stick to the mission, and don’t wreck the place.” Softening his stance, Valsin finally adds, “Be careful, Ostergarde is not a kind place,” before hurrying away to attend to the next crisis.

This is a good spot for character introductions and last minute purchases.

Knowledge History, Local or Nobility DC 15:
It was an open secret that when occupied,
Ostergarde was a nexus for devil worship, and because of
its reputation, most travelers leave the abandoned manor
alone even though it sits near a highly travelled mountain
pass between Kintargo and the rest of Cheliax.

Knowledge History, Local or Nobility DC 20:
Before Queen Abrogail I of House Thrune ventured
into the Barrowood, she visited Ostergarde to bolster her
knowledge on infernal contracts. It is believed she used
this knowledge in her infamous infernal bargain within
the Barrowood, which led to her house’s victory in the
Chelish Civil War.

Knowledge History, Local or Nobility DC 25:
A sprawling dungeon complex exists under the
manor, accessible only through secret entrances. A
gateway to Hell is believed to rest somewhere beneath
Ostergarde’s abandoned halls.

Knowledge History, Local or Nobility DC 30:
One must enter Ostergarde with an escort of
Kastner blood, or speak aloud the following devotion to
Asmodeus: “O, cleansing fires of the Prince of Darkness,
wash me in your burning might. Purify me as I enter your
house of cloven hooves.”
Anyone who fails to do so incurs
the wrath of Ostergarde’s eternal defenders.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8

A heavily armed and armored.. and equally heavily scarred.. half-elf rustles in the corner as his weight shifts. "I am Eladrian; well met. I have just arrived from the River Kingdoms, and am not familiar with this area.. but I will be a stalwart companion, I assure you."
Looking at his many weapons and well worn armor leaves no doubt that he is not just idly boasting.

Eladrian was originally built as a switch-hitter.. but after 4 levels of the Emerald Spire, he has taken more of a tank roll than not

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

A Kellid woman of curious tattoos presents herself "Well met Eladrian. My name is Pandora and I am happy being able to help the Blakros family again. I already had the opportunity to clean their museum at the beginning of my service as a Pathfinder" the woman is not particularly beautiful, but something in the way she talks and moves makes her very charming. She carries at her back a fine bow and arrows of clearly elven craftsmanship.

"So let's see what do we have here at hands... let me call for my friend Janira, I am sure she knows the perfect contacts to interpret these books the best possible. I will also need all my inspiration..."

Pandora makes a gesture and with a simple word casts heroism over herself.
+2 to skill rolls for 70 minutes, I will renew it if needed

K. nobility+heroism+friend of Janira Gavix+lore master (to take 20): 20 + 7 + 2 + 1 = 30
Lore master: Can take 10 in any trained knowledge. Can take 20 as a standard action 1/day (even untrained).
Friendo of Janira Gavix (from Confirmation chronicle #1): +1 to Knowledge checks while in the Grand Lodge

The woman then explains everything she has discovered about these books.
So, if GM agrees with these, Pandora will explain everybody her findings so we all can open up to the DC 30 spoiler

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"well now!!" Eladrian exclaims as he sits back in shock. "Devils, rites, and a mess of ugly.. at least we will be able to get into the house, but I doubt that the entire adventure will be that easy.."

-Posted with Wayfinder

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

As Pandora explains the history of Ostergarde, Torean shakes his head. "All these dealings with hellish creatures and devils will be the downfall of Cheliax and the Blakros family." He sighs.

"It's no wonder you asked me on this one, Ambrus. My training against magic will likely help us here against whatever devilish thing we find inside. If it's true that there's a portal to Hell in the bowels of the house, should we try to close it or destroy it?" The latter option is clearly the dwarf's preference.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chain blanches as he hears the history of the place.

"I'll say no prayer to a devil . Have we anyone of the family that can accompany us?"

Nodding to the dwarf he adds "this will not be the first portal to hell I have faced and destroyed"

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Yes that is fine Pandora. Just waiting on Takkit and Dvalin and I will continue forward. This scenario is a fairly quick one.

Let me know once you are ready to go to Ostergarde! :)

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The journey is long as you leave Absalom and travel through Cheliax to Ostergarde.

As you approach Osergarde, in north central Cheliax, you begin to get barraged by a raging storm that seemingly follows the group through the countryside for days. Luckily the manor itself should provide a suitable source of shelter. Other than Ostergarde the area has been completely desolate and just consisted of sharp hills, craggy terrain and barren trees.

Lightning slashes through the overcast sky, highlighting a darkened manor that stands defiantly upon a jagged bluff. A torrent of rain floods the trail, and thunderous cracks accompany each electrified stroke. In the distance, the trail ends abruptly at the front door of the lonely manor house— the only shelter in sight.

A wagon sits in pieces outside of a modest stable.

DC 15 Perception:
reveals the tracks of several large felines intermixed with stranger tracks that resemble elongated, thin humanoid footprints.

If make the Perception Check above DC 18 Knowledge Planes:
The feline like tracks are footprints from a Howler and seemingly lead behind the stable.

If make the Perception Check above DC 21 Knowledge Planes:
The thin humanoid footprints are from what looks like a Babau Demon and are leading towards the manor.

Map is linked at the top and is set to google slides so you can adjust your positions from your phones.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
As they approach the stable, Eladrian stops the group and kneels at the prints "Ware these footprints. I have never seen the like, but they seem fresh and head towards both the house and stable."

No K. Planes..

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

The journey is sour on the dark landscape of central Cheliax. When the rain starts to fall Pandora closes by Eladrian "I have only seen raining this much in the elven forest of Mierani. Do you come from there or perhaps you were grown in a human environment?"

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Feeling the danger upon Eladrian's warning, Pandora readies herself for trouble casting heroism on herself.

The woman approaches the prints and analyzes them.
K. planes+heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
"I have never seen something like that, I don't know what can this be"

If no one discovers what the prints mean, Pandora approaches the wagon and searches it carefully.
Perception (take 20): 20 + 8 + 2 = 30

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Lots of checks in the beginning here.

The wagon lies in shambles as it is marred with long claw marks all along the sides of the rotting wood.

DC 20 Survival:
You notice several horse tracks less than a week old

DC 15 Perception:
Lying near the wagon in the stable you find a silver pommel cover from an ornate saddle, lying in the dirt and hay.

If make the perception check above DC 15 Knowledge Nobility:
You notice that the insignia etched on the saddle decoration to be connected to the Desimires, a noble Chelish family.

The stables eight box stalls lie mostly empty but a nearby pile of hay reeks of musk.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Knowledge, Planes: 1d20 + 4 ⇒ (17) + 4 = 21
Survival: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Torean studies the various tracks for a moment and then curses. "It's two dangerous foes. The feline-like ones are a Howler. They seem to be going towards the stable. The other ones that head to the manor are from a Babau demon. We need to be very careful here."

Can he tell how recent the two tracks are? Also, do those checks give him knowledge of a Howler and Babau Demon?

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

As the party is summoned for the mission, a kitsune man with fire-red fur and a bright white spot on the end of his tail strides in.

By the look of his shadowy-black leather armor, and the multiple daggers that cover it, one would assume he's quite partial to melee combat, and his keen eyes dart all over the room taking it in. After this mission is explained, his ears fold down in dismay and he sighs.
It sounds like that temple in Osirion I had to explore. Dreadful place. I'm Takkit. I usually run point and keep everyone from getting caught in a devious trap or ambush. Pleased to meet you all.

As the group approaches the house, and the wagon, he sneakily takes the lead and starts looking around.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Survival: 1d20 + 3 ⇒ (13) + 3 = 16

He whispers to the ones who seem to be more knowledgable about demons and howlers.
What should I know about them? Will my magic daggers be able to harm them?

As he speaks, two daggers slide out from hidden sheathes in his armor, and into his clawed hands.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

"Good spot Torean" being a lore master, Pandora quickly recaps her knowledge about outsiders.
Howler: K. planes+heroism+Lore Master (to take 10): 10 + 7 + 2 = 19
Babau demon: K. planes+heroism+Lore Master (to take 10): 10 + 7 + 2 = 19

Survival+heroism: 1d20 - 1 + 2 ⇒ (10) - 1 + 2 = 11
Perception+heroism: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Pandora inspects the wagon and stands up with a silver pommel in her hand.
K. nobility+heroism+Lore Master (to take 10): 10 + 7 + 2 = 19
"Mmm... this is most interesting, the insignia in this saddle has the heraldics of the Desimires family, a known family of Cheliax"
Anything we might know about the Desimires?

The woman then follows Takkit drawing her composed longbow "Be warned Takkit, you are ok with the Howler, but it seems the Babau has protection against weapons not made of cold iron or good aligned"

Pandora seems clearly grateful the kitsune is around and she maneuvers to cover his advance.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

perception: 1d20 + 8 ⇒ (14) + 8 = 22 <-first one
survival: 1d20 + 3 ⇒ (13) + 3 = 16
perception: 1d20 + 8 ⇒ (6) + 8 = 14 <-wagon

"I too see those tracks, but don't know what made them." admits the priest.

At the words of Pandora, Chaul taps his scimitar, drawing it from its' sheathe. "I carry cold iron. Tool of the trade when dealing with devils."

He looks around.

"If we are about to face demons then I can call out a blessing on us.."

Though with a bard in the party, I should ditch bless as it won't stack with inspire courage anyway.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Bless is morale and Inspire courage is competence for the +2 to hit and +2 to damage, only morale for the +1 to charm and fear saves, so only the fear bonus would not stack ;)

"It is great to count on that support. Let's see what is on the stables" answers Pandora.

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Takkit grins, his small teeth numerous and bright.
Good thing I bring lots of knives! I have a cold iron dagger in my boot!

Dark Archive

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Torean wrote:
Can he tell how recent the two tracks are? Also, do those checks give him knowledge of a Howler and Babau Demon?

Your rolls will net you 1 question for the Babau Demon and 1 question for the Howlers.

Torean has a difficult time determining how old the tracks are as Pandora digs through the hay. She quickly inspects the silver pommel insignia and turns to show the others as she is met with fearful eyes. Turning around she sees a pair of beady eyes staring right back at her. This vile predator has a hide as thick and tough as leather as wicked ebony quills run down from it's head, tail and back.

Perception:

Chaul: 1d20 + 7 ⇒ (6) + 7 = 13
Torean: 1d20 + 8 ⇒ (12) + 8 = 20
Eladrian: 1d20 + 10 ⇒ (15) + 10 = 25
Pandora: 1d20 + 8 ⇒ (20) + 8 = 28
Takkit: 1d20 + 11 ⇒ (20) + 11 = 31
Howlers Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Init:

Chaul: 1d20 + 1 ⇒ (2) + 1 = 3
Torean: 1d20 + 3 ⇒ (3) + 3 = 6
Eladrian: 1d20 + 8 ⇒ (7) + 8 = 15
Pandora: 1d20 + 6 ⇒ (3) + 6 = 9
Takkit: 1d20 + 8 ⇒ (6) + 8 = 14
Howlers: 1d20 + 7 ⇒ (8) + 7 = 15

Bold may act

Round 1
Eladrian
------------------------------
Howlers
------------------------------
Round 1
Takkit
Pandora
Torean
Chaul

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Howlers: Can I specifically know about the quills? (Maybe special attacks?)
Babau demons: Immunities/resistances

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Torean knows that Howlers have a quill defense and anyone who strikes a howler with a non-reach weapon, unarmed strike or natural weapon will more than likely get struck by a quill. 1d4+1 piercing damage

In addition the quills cause immense pain and the quill has a chance of breaking off in the person's flesh causing the individual to become sickened. Attempting to pull out the quill has the chance of causing even more pain.

When you take damage froma quill you need to make a DC 14 reflex save or you are stuck with a quill and are sickened until the quill is removed. To remove a quill you need to make a DC 15 Heal check as a full-round action. For every 5 that you exceed by you pull out an additional quill. On a failed check the quill is still removed but the process deals another 1d4+1 damage

Torean also knows that Howlers have a grating exhausting baying that can drive listeners insane. All beings that hear a howlers bay must succeed at a DC 12 Will save or become cursed.

Recalling his studies about Babau Demons, Torean recalls that they are immune to electricity and poison. On top of that they are very resistant to acid, cold, fire and most spells. Has Spell resistance

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"It might seem obvious, but avoid the quills. If you have a ranged or reach attack use it. If you don't, just know the quills will make you sick. Oh and watch your ears, their cries will mess you up!"

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

As the creature shows itself, Eladrian rushes forward, drawing his bow as he moves.
"The stables!! Its big, ugly, and probably pissed!!!"

Dark Archive

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Eladrian rushes towards the stable as the creature begins to bay. An incessant howling begins from somewhere in the creature and does not seem to stop. Loud calls from the rear of the stables answer back in quick succession

Need a DC 14 WIll save from everyone. If you fail take 1 Wisdom damage. Curse—howl; save Will DC 14 negates;
frequency 1/hour; effect 1 Wis damage; cure 1 save.

It seems that the howlers bay has alerted more.

Round 2
Eladrian
------------------------------
Howlers
------------------------------
Round 1
Takkit
Pandora
Torean
Chaul

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14
Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Torean gets to roll twice from his strong-willed ability. I'm guessing it's a mind-affecting effect.

The dwarf's eyes go wide as he sees two more Howlers appear from the back of the stables. "Ok, he brought some friends to the party." The baying assaults his ears, but the battle-trained dwarf blocks it out.

He hefts his hammer and rushes to the side, taking cover around the corner from the Howlers. Torean prays to Torag for divine battle inspiration and the god of the Dwarves answers, granting him a small measure of power.

Cast Divine Favor

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
Eladrian easily shrugs off the piercing howl before moving a step to his left and studying the beast before him for a moment and letting fly with his bow.
Studied Target
Attack: 1d20 + 12 + 2 - 2 ⇒ (5) + 12 + 2 - 2 = 17
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
OUCH! New dice, please?? lol

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

As the howlers howl, Chaul clutches his hands to his ears.

will DC14: 1d20 + 7 ⇒ (11) + 7 = 18

Then stepping back from the battle he calls our.
Protect your faithful, Lady."

A shimmering scimitar of force appears next to the howler and strikes at it.

force attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Casts spiritual weapon

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Will DC 14+Well versed: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19

Knowledgeable of sonic effects, Pandora resists the shriek and counter-attacks drawing a piece of mica from her spell components pouch and casting a glitterdust spell on an area that affects all three creatures.
Will DC 16 or blinded; they may try a reroll at the end of their turn

With her remaining movement, the woman starts to sing trying to inspire her comrades.
At level 7 bards can start performances as a move action.
+2 competence to hit and damage, and +2 morale vs charm and fear

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Pandora. The other two Howlers are behind the stables still. The map is just crappy for their entrance. So they are behind a solid wall if you wish to retcon your standard.

Pandora shrugs off the Howlers bay as she begins to inspire the group herself, matching the Howlers bay and actually turning it into a tune while Torean asks for divine favor.

Chaul calls forth a magical blade of pure energy near the howler hidden in the hay pile. The hay seems to hide the majority of it's form as the magical scimitar misses it's mark.

Eladrian lets loose a flurry of arrows. One of the arrows finds it's mark and adds itself to the multitude of quills adorning the Howlers back.

Active Party Buffs
Inspire Courage- +2 Hit/Dam; Charm/Fear

Round 2
Eladrian
------------------------------
Howlers (Red-11)
------------------------------
Round 1
Takkit
Pandora- standard still
Torean
Chaul

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Ah! It has sense! :)
If Pandora only knows there is one menace, then she will definitely prefers to just attack it

After inspiring the party, Pandora fetches an arrow, and imbuing her weapons with arcane magic, she shots towards the creature with deadly aim while it is still.
+1 magic composite longbow+heroism+PB+IC-DA+PS: 1d20 + 11 + 2 + 1 + 2 - 2 ⇒ (8) + 11 + 2 + 1 + 2 - 2 = 22
Magic/Piercing damage+PB+IC+DA+AS: 1d8 + 3 + 1 + 2 + 4 + 2 ⇒ (5) + 3 + 1 + 2 + 4 + 2 = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Been over 24 hours. You alright Takkit?

Takkit assumes a defensive posture as Pandora fires a well-placed arrow into the Howlers haunch.

The howlers spring out of the hay and from behind the stables as the red howler bites at Eladrian with razor sharp teeth.

Red Bite vs Eladrian AC 21: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

The howler tears into Eladrian's thin arm tearing muscle and flesh.

Active Party Buffs
Inspire Courage- +2 Hit/Dam; Charm/Fear

Round 3
Eladrian (35/41)
------------------------------
Howlers (Red-28)
------------------------------
Round 2
Takkit
Pandora- standard still
Torean
Chaul

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

"They are surrounding us!" shouts Pandora alarmed, and stepping to the side, she performs a rapid shot imbuing her arrows with arcane magic. She focuses in the already damaged beast (red I think). She profits the cover to her advantage, shooting from her unhampered corner.
+1 magic composite longbow+heroism+PB+IC-DA-RS+PS: 1d20 + 11 + 2 + 1 + 2 - 2 - 2 ⇒ (18) + 11 + 2 + 1 + 2 - 2 - 2 = 30
Magic/Piercing damage+PB+IC+DA+AS: 1d8 + 3 + 1 + 2 + 4 + 2 ⇒ (5) + 3 + 1 + 2 + 4 + 2 = 17

+1 magic composite longbow+heroism+PB+IC-DA-RS+PS: 1d20 + 11 + 2 + 1 + 2 - 2 - 2 ⇒ (13) + 11 + 2 + 1 + 2 - 2 - 2 = 25
Magic/Piercing damage+PB+IC+DA+AS: 1d8 + 3 + 1 + 2 + 4 + 2 ⇒ (7) + 3 + 1 + 2 + 4 + 2 = 19

If by any chance the first arrow drops the creature, the second one goes to the green one. Again shooting from her corner not covered by Chaul.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Pandora fires two more arrows into the red Howler. The Baying ceases as the dog-like creature slumps into the dirty hay.

Active Party Buffs
Inspire Courage- +2 Hit/Dam; Charm/Fear

Round 3
Eladrian (35/41)
------------------------------
Howlers (Red-28)
------------------------------
Round 2
Takkit
Pandora
Torean
Chaul

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean steps up to one of the howlers and swings his warhammer at it with both hands to crush its bones. He screams out a dwarven battle-cry. "Baruk Khazâd!"

Attack (PA, DF, Bard): 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Damage (PA, DF, Bard): 1d8 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian turns around and studies the next target in line. Torean's target
Attack: 1d20 + 12 + 2 - 2 ⇒ (1) + 12 + 2 - 2 = 13
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29
Damage: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

I'm assuming that the spiritual weapon is the square in front of Chaul, so I moved to where I think I'm flanking with it. If not, just let me know and I'll move to where I am.

Takkit grins a little, and then dashes forward, deftly sliding under the howler, and emerging on the other side. His dagger bites forward quickly, using the moment of surprise and the harrying scimitar to strike a vital spot.
Acrobatics to avoid AoO: 1d20 + 17 ⇒ (17) + 17 = 34

Attack, Pirahna Strike, Arcane Strike, Inspire Courage: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Sneak Attack: 4d8 ⇒ (2, 3, 5, 5) = 15

Bleeding Attack:

A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a successful DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage from this ability does not stack with itself. Bleed damage bypasses any damage reduction the creature might possess.

Sorry for the delay. Work had me out of town working with the FBI on an organized retail crime ring investigation. Had very little warning and even less time to post. Sorry!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps back and calls down a blessing on the group, further bolstering their attacks against the demonic creatures.

5' step back, Casts bless, extra +1 to hit

The magical scimitar continues to hack away at the creature.
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 1 ⇒ (1) + 1 = 2
crit: 1d20 + 6 ⇒ (3) + 6 = 9
bonus damage: 1d8 + 1 ⇒ (8) + 1 = 9

Oh well, at least it is force damage so bypasses DR

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Takkit-You didn't subtract the 2 for using Pirahna strike in your attack but it was still plenty enough to hit :). I will subtract out the arcane strike.

Takkit dashes in underneath the Howlers snapping jaws as he slams a dagger into the creature's side.

Takkit Quill Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Reflex save: 1d20 + 11 ⇒ (1) + 11 = 12

Takkit tears his hand back as he feels a sharp pain as his stomach begins to turn, making him feels as if he is going to get sick at any moment. Looking down at his hand he sees a sharp barbed quill sticking out of it.

Torean follows suit and slams his warhammer into the howlers back. The hammer strikes with a bone crunching jar as Torean also feels a pinch.

Torean Quill Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22

tearing his arm back Torean seems to just have been scratched and did not catch a barbed quill.

Chaul blesses the group as his magical scmitar hurtles through the air and slices into the wounded howler.

Eladrian- Study target is a move action and Rapid Shot is a full-attack action so can't do both in same round.

Eladrian studies the howler but it isn;t enough as his arrow misses.

The green howler darts forward and bites at Chaul.

Green Bite vs Chaul AC 19: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

The purple howler bites at Torean and arches it's neck of quills into the Dwarf.

Purple Bite vs Torean AC 20: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Purple Quills vs Torean AC 20: 1d20 + 5 ⇒ (6) + 5 = 11

The sharp teeth puncture right through Torean and Chaul's armor and into their soft skin.

Active Party Buffs
Inspire Courage- +2 Hit/Dam; Charm/Fear
Bless +1 Hit

Round 4
Eladrian (35/41)
------------------------------
Howlers (Purple -32)
------------------------------
Round 3
Takkit (56/59; sickened; quills (1))
Pandora
Torean (26/38)
Chaul (29/38)

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora keeps inspiring her allies with her song as she steps back and fires another rapid shot imbuing her arrows with magic.
+1 magic composite longbow+heroism+PB+IC-DA-RS+PS: 1d20 + 11 + 2 + 1 + 2 - 2 - 2 ⇒ (9) + 11 + 2 + 1 + 2 - 2 - 2 = 21
Magic/Piercing damage+PB+IC+DA+AS: 1d8 + 3 + 1 + 2 + 4 + 2 ⇒ (5) + 3 + 1 + 2 + 4 + 2 = 17

+1 magic composite longbow+heroism+PB+IC-DA-RS+PS: 1d20 + 11 + 2 + 1 + 2 - 2 - 2 ⇒ (10) + 11 + 2 + 1 + 2 - 2 - 2 = 22
Magic/Piercing damage+PB+IC+DA+AS: 1d8 + 3 + 1 + 2 + 4 + 2 ⇒ (1) + 3 + 1 + 2 + 4 + 2 = 13

The arrows fly against the green howler, and Pandora changes the target aiming against the purple one over the cart if the first one drops.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Good catch.. thank you. However.. I have not been adjusting for the bardic performance either. Does that make a difference?

-Posted with Wayfinder

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean grits his teeth as the Howler bits him. He rips his arm away and then swings his hammer again.

Attack (PA, DF, Bard, Bless): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 14
Damage (PA, DF, Bard): 1d8 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Cursing his errant arrow and not wishing to hit his friends, Eladrian drops his bow and rushes in, drawing his Earthbreaker as he goes.
Attack: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18
Damage: 2d6 + 4 + 2 + 2 ⇒ (6, 4) + 4 + 2 + 2 = 18

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Eladrian wrote:
Good catch.. thank you. However.. I have not been adjusting for the bardic performance either. Does that make a difference?

Not on that arrow it did not.

Pandora and Eladrian quickly dispatch the purple howler as Torean's hammer misses. Pandora's arrows slam into the creatures through as Eladrian's hammer smashes in the back of it's head.

Eladrian Quill damage: 1d4 + 1 ⇒ (4) + 1 = 5
Eladrian Reflex save: 1d20 + 7 ⇒ (17) + 7 = 24

Feeling a pinch in the palm of his hand Eladrian snaps his arm back to find a small puncture wound.

Active Party Buffs
Inspire Courage- +2 Hit/Dam; Charm/Fear
Bless +1 Hit

Round 4
Eladrian (30/41)
------------------------------
Howlers ()
------------------------------
Round 3
Takkit (56/59; sickened; quills (1))
Pandora
Torean (26/38)
Chaul (29/38)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

In melee, Chaul slashes out with his cold iron scimitar, stepping side ways to give the rest of the team a better opportunity to flank the horrible beast.

attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage, cold iron: 1d6 + 3 ⇒ (4) + 3 = 7

while the spiritual weapon moves to slash at the same demon.
attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

I knew about the FAQ in regards to prestige classes and stuff, but it never occurred to me about it affecting arcane strike as well. I'll have to change both this character and two more sometime this weekend. My bad. For now I'll just ignore the arcane strike and think of what to replace it and minor magic with.

Takkit's ears fold down as he sees the quill and whimpers slightly.
Oww! Not funny!

He then dashes toward the other howler, and stabs at it.
Attack, Pirahna Strike, Inspire Courage, Bless, Flanking, Sneak Attack: 1d20 + 14 ⇒ (1) + 14 = 15
For some reason I was thinking the to hit numbers in my header were for two weapon fighting.
Damage: 1d4 + 10 ⇒ (3) + 10 = 13
Sneak Attack: 4d8 ⇒ (6, 7, 3, 2) = 18
Plus 4 bleed damage starting next round.

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