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done.

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Torean will forgo his day job roll for an Wisdom check per the Season 7 Grand Lodge Faction Card.
Wis Check: 1d20 + 2 ⇒ (20) + 2 = 22

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Gameday begins September 19th

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Dotted the gameplay (and erased the message to keep it clean).
Dayjob (Perform): 1d20 + 13 ⇒ (10) + 13 = 23

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So the day arrived! Let's hope it does not become the Day of the Demon and we succeed at our goals! :)

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Unless I hear from Takkit and Dvalin we are at 5.5 APL w/ 4 players which will place us at the lower tier with no adjustments.

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Takkit here. Had an abrupt thing come up and spent a week with no internet. Sorry for the absence guys. Let's rock!

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With Takkit the Tier will probably escalate to 6-7/4, so I wanted to know before we continue, does it change the Howler creature?
This seems a quite interesting setting :)

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On my phone until I get off of work. Going into the high tier will not change anything you know at this point. :).
Will update this afternoon.

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Still in between subtiers and with 5 members in the party that will place us in the high tier with 4 player adjustment.

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Good!
One question about heroism and initiative interaction. The initiative description says it is s literally a "Dex check". Can I then add the +2 to initiative when under the effects of heroism?
Not that it matters this time.

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Dex skill checks. Heroism just affects attack rolls, saves, and skill-based checks.

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I am ashamed now. I do not know why it was so clear in my mind it was affecting also ability checks.
Sorry, and thanks for the clarification :)

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I'm assuming that the spiritual weapon is the square in front of Chaul, so I moved to where I think I'm flanking with it. If not, just let me know and I'll move to where I am.
Ei Takkit, you perhaps want to reconsider the movement. Observe the spiritual weapon does not provide flanking bonus and using acrobatics at full movement to avoid AoO increases the DC by 10.
Also, about Arcane Strike, you might want to check this FAQ. It is crappy, I hit myself against the same stone while trying to build a Mystic Theurge :/

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Takkit is an unchained rogue, and his skill edge is acrobatics, so it's easier for him to move. It was still a calculated risk, but the roll (I'm assuming anyway) was high enough.
Acrobatics: 5 Ranks: You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren't denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower.
I don't see anything about arcane strike on the list, to what were you referring? Keep in mind, Takkit has the minor magic talent, so he casts Light at will with his character level as his caster level.

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Moved Takkit to new location since the spiritual weapon doesn't provide flanking. (Can't believe I forgot about that!). Disregard sneak attack and bleed damage, and refocus attacks to new target.

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The FAQ is stating Takkit that as you are a pure Rogue you do not have the ability to take Arcane Strike as a feat since you do not have the ability to cast Arcane spells.
Though your Kitsune Spell-like-abilities are indeed arcane spells they do not open you up to arcane strike any longer.
It was a pretty recent change and hurt quite a few characters.
Minor magic acts as a spell like ability so also does not unlock the prerequisites for the feat anymore.
I believe that you are allowed to swap it out for free once only since they just made it illegal.

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I know that I can get another attack, but I am willingly forgoing that in preference of the higher AC!
I am unsure what do you mean about the AC Eladrian, but if you refer to the haste attack you can perform it without lowering your AC :)
In fact haste provides a +1 dodge AC, although it does not help you in this case as you are flat-footed vs the enemies you cannot see as if they were invisible.I wish the Haste would affect Takkit this round, but alas, it does not.
As there is no enemy between you and Pandora, you are supposed to have delayed because I posted before you did it unless the GM is against it. In the table it will happen a lot, requesting your companions to delay so they get the buffs or provide a flank to your attacks.

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Eh. I had my wires crossed. I was thinking of fighting defensively/ total defense. Can't do total defense and still attack, and I didn't take the -4 mod for fighting defensively, so I will take that second attack. Thanks for catching me out on that!

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Boon Rolls:
GM: 1d20 ⇒ 13
Eladrian: 1d20 ⇒ 11
Takkit: 1d20 ⇒ 13
Pandora: 1d20 ⇒ 5
Torean: 1d20 ⇒ 15
Chaul: 1d20 ⇒ 3
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

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Very nice run, thanks a lot Tyranius!
I really enjoyed the interaction with the fake Tilly and that betrayal caught me totally unprepared :)
Besides, I received the chronicle and it seems fine.

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Nicely done, GM! This was a lot of fun. I can't say I didn't suspect the odd child, but I think going with it was far more fun than interrogating her. And you played her very well too. I would have suspected possession more so than her being a prisoner. I wonder if this storyline is continued in another scenario?