[Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory (Inactive)

Game Master chadius

4-11
>RPG Chronicles<
>Slides<

Key Charges: 3
Key Charge Explanation

Time Elapsed: 145/240 minutes

Rooms to Visit:
- Lightning Tower (To recharge Lumna)
- Seneschal's Study (To gather more intel about the tower's layout)

Rooms already Visited:
- Sky Dock (Aslynn's airship is here)
- Safe Space
- Prison Cells (To free the Ardis Scholars)
- Workshop (Ardis Scholars are forced to work here)
- Oneirium (Ardis Scholar is imprisoned here)
- Vault (Aslynn's trophy room)
- Bell Tower (A net blocks Interplanar travel)


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Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

With Quiet Allies, you roll a single check for an unlimited number of participants. While not as good as an expert check, you eliminate the increased chance of failures for more people. So Argoni doesn't need to roll; he effectively get the same result as Doc. Anyone else following the Expert would too.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

If I read the feat right, you *can* roll a single check. From rainrax's post, looks like I'm the only one who needs to follow the expert.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Ah, I appear to have read the Quiet Allies geat wrong. Apologies for the confusion.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

US Thanksgiving is this Thursday. Expect my posting rate to slow down. I have a train to board, but I should be able to post and get this combat started.

Happy Thanksgiving if you celebrate that.

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

GM,
Let me know if Jakoby is able to roll Survival (Track) for Initiative, because if so:

1) Her bonus is +1 higher
2) Or +3 higher if she is able to Hunt Prey
3) If able to Hunt Prey, she gets a free RK check, and +1 AC vs prey
4) She gets a free Stride on first round

Happy Holidays!


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Jakoby, that's fine with me. If you have a way to break initiative ties you can act before White.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Everyone: What do you think of Itka using 5 charges to refresh her spells so she can Replicate the scholar in the workshop? There would be 3 charges left. The main issue is that if we get into combat I might forget that Itka has to keep sustaining the spell. She'll be effectively Slowed 1 if I remember and drop it if I don't.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Do you have a way to replicate the 4 guards that it looks like we're going to have to kill? If not, then I think anyone who comes to investigate will know the jig is up. That would have been a good idea if we could have snuck him out past the guards somehow.

Vigilant Seal

1 person marked this as a favorite.
F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

As I would need to sustain each casting of the spell, no. Unless we can convincingly prop up the guards like a Weekend at Bernie's tableau, it looks like this isn't a realistic option after all. Bummer.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

By the way Itka, if you want Lumna to spend charges to intervene just say the word. They are assuming you want them to hold back.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

If a PC would be KO'd, Lumna can intervene, but Itka wants to ensure that there are at least two charges left when we need to leave. If we can avoid having to go recharge the key that would be great.

Thoughts/input from the group on this strategy?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Itka,
I vote to give you (and Doc) full control of the Key, especially considering the radio silent response to your multiple queries: I trust you to make the right decisions!

GM,
I take it the White "Mage" (with slipped tentacle) is immune to Ro's support effect?

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Works for me. Going forward, I'll assume folks will speak up if they have input.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Botting Isaku now...

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

Sorry all. Got sidetracked last week. The online chess bug bit me and I started playing again.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If we want to report this as part of Gameday, I'll try to do that tomorrow. If you want me to record your income, roll them now.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

Thievery income: 1d20 + 17 ⇒ (15) + 17 = 32

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Earn Income (Crafting): 1d20 + 19 ⇒ (6) + 19 = 25

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Crafting: 1d20 + 17 ⇒ (20) + 17 = 37

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

PFS Lore(T): 1d20 + 16 ⇒ (3) + 16 = 19

Failure for 4 gp. (DC 24)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |
BakBat wrote:
[dice=Thievery income]1d20+17

Can you really use Thievery for Earn Income?? Breaking and Entering as a side hustle? :)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

Doc, if Chadius is reporting this game for Gameday, then you are now the proud owner of a hero point (i.e. it would be counted as a Convention game and you can use your boon!) :)

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Earn Income: Netherworld Lore, DC 23: 1d20 + 15 ⇒ (7) + 15 = 22
Failure for 0.32 gp

Apparently everyone already knows all about the Netherworld, having just been there.

Verdant Wheel

| Deroff | ♥️ 54 | AC 23 | Saves 12/13/15 | Perception +13 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 8 | Spells -/4/4/4/4 | Focus Points □□ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Performance: 1d20 + 13 ⇒ (7) + 13 = 20

Don't mind, earning income for the GM.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I've submitted the game so it should count as part of Gameday.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0
Isaku Beru wrote:
BakBat wrote:
[dice=Thievery income]1d20+17
Can you really use Thievery for Earn Income?? Breaking and Entering as a side hustle? :)

I keep thinking pickpocketing...

If I use Performance it is +14 rather than +17. So a 29 vs 32.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)
Isaku Beru wrote:
Doc, if Chadius is reporting this game for Gameday, then you are now the proud owner of a hero point (i.e. it would be counted as a Convention game and you can use your boon!) :)

Oh, yeah, I guess it would. Thanks for pointing that out! (That is a nice boon.)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Open to being healed by others.

Just saw nobody doing it, so I busted out my Assurance.

=)


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

2 Hero Points are up for grabs. Please nominate the 2 PCs who should get them.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Nominations:
BakBat & Argoni

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

Argoni and Doc

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
BakBat wrote:
Argoni and Doc

Seconded

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor
rainzax wrote:
BakBat wrote:
Argoni and Doc
Seconded

Thirded

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Bakbat and Jakoby


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Argoni and Doc Bloodshanks, have a hero point.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

I'm not trained in any Charisma skills, so will pass on this check. If we can't succeed with everyone else's rolls and I need to give it an attempt, is Follow the Expert available on this (I assume someone is an expert in one of them)?


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Follow the Leader is always available. You can also attempt to Aid. Only one person needs to make the check.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think that is my first Hero Point for this second adventure...


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

2 more Hero Points are up for grabs. Please nominate who should get them.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

I will be unable to post on the 23rd and the 29th. I will likely be able to post from the 24th through the 28th, but it's not guaranteed. Please bot me as needed. Thank you!

Regarding Hero Points: I'm out, so I'll shamelessly beg for one. Is anyone else out? If so, you'll get my other vote.

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Itka and Jakoby

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Itka & Jakoby sound good to me.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

Agree

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ok

=)

With my free Stride, I'm currently deciding "where" the melee will be - looking at the range of your characters' abilities, going to stay within range of those, but also keep the trouble away.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
Jakoby has taken Multiclass Dedication Cleric choosing Erastil, so, unless I am mistaken, if Deimostride is weak to Holy, Divine Lance ought trigger it?

Team,
I think clustering around the smoke trample pony is a losing tactic - I am changing up.

=)


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

You know Deimostride is a fiend, and fiends are vulnerable to Holy damage.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Cleric Dedication says "can receive that deity’s divine sanctification" and Erastil says "can choose holy" which, since I've had this feat since before remastering her (before sanctification was a mechanic), I never fully noticed until now, and thus, never "chose" one way or the other.

GM, let me know how you want to rule it. As far as I can tell, the benefits greatly outweight the cons, and Jakoby would gladly take sanctification moving forward.

If that is the case, does this mean her sword and bow attacks are also holy?

=)


1 person marked this as a favorite.
4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Looks like Erastil is "can choose holy" and you'd like to choose Holy. Go for it.

I have no idea how holy/unholy affects your weapons, I'll have to look it up some more. Divine Lance definitely will do holy damage since it has the Sanctified trait.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Excellent. Holy Jakoby.

Interested in definitely Hero Pointing that Divine Lance if it's a miss (i'm suspecting AC 26-28). To anger it.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

It's Hero Point, so you gotta use it before I give the results...

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