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Drystan steps back and conjures holy fire, launching it into the zombie's face. "Taste the flames of Bolka's Fiery Loins, you damned corpse."
Five foot step south, then heavenly fire.
Heavenly Fire (ranged touch): 1d20 + 2 ⇒ (9) + 2 = 11
Heavenly Fire Damage: 1d4 ⇒ 4

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Stepping back out of Kharine's way, Brother Tophor nocks blunt arrows to bowstring, peppering the missiles past Kiddrik.
5' Step SW - Target skelly on right.
Bow Flurry 1/2, Blunt: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Bow Flurry 2/2, Blunt: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

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Drystan takes a step back and lets loose a blaze of fire at the zombie as he melts a portion of the zombies already decayed skin away.
Kiddrik's hands turn hard as wood as he lams them into the skeleton's frame causing chunks of bone to slam into the wall as the skeletal undead falls to the ground in a heap while Tophor's first arrow smashes the second skeleton to the ground as well.
Kharine- move
Drystan-heavenly fire
Kiddrik- -wooden fist
Brother Tophor- flurry
Utabe -
---------------------------
Monster Z1 (-4 HP)
---------------------------

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Seeing her efforts with skeletons prove innefective, Utabe turns to fire an arrow at the creature attacking Drystan.
Arrow: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d8 + 3 ⇒ (5) + 3 = 8

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Utabe's arrow clangs off of the zombie's bronze armor as it does not even leave a dent.
The zombie lurches forward as it slashes at Drystan with it's longsword. The zombie is slow enough that Drystan is able to easily avoid the creatures slow weapon.
Longsword vs Drystan: 1d20 + 4 ⇒ (4) + 4 = 8
Kharine-
Drystan-
Kiddrik-
Brother Tophor
Utabe -
---------------------------
Monster Z1 (-4 HP)
---------------------------

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"Hey, ya damned zombie! Don't be poking me with that pointy stick," Drystan says as he quickly steps away to the southeast. Another bolt of divine fire streaks toward the undead abomination, but flies high, as the dwarf says, "I'll boil your blood yet."
Heavenly Fire Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Heavenly Fire Damage: 1d4 ⇒ 3

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As both set of bones crumple to the ground, Kiddrik spins around and hustles across the room towards the remaining threat.
"You tell'im, Drystan!"
1 more HP healed (Judgement of Healing)
Double move: down/left > left > left > left > left > left > left > left

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As Drystan stumbles away he lets loose a bolt of fire that flies right over the zombies head.
Kiddrik runs across the room in an attempt to rescue the sorcerer
Kharine-
Drystan- heavenly fire
Kiddrik- double move
Brother Tophor
Utabe -
---------------------------
Monster Z1 (-4 HP)
---------------------------

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"Nothing I do seems to harm them," yells Utabe, less in panic and more in concern for her teammates.
But there was nothing else for it. Undeterred, Utabe fires yet another arrow at the zombie.
Arrow: 1d20 + 4 ⇒ (20) + 4 = 24
dmg: 1d8 + 3 ⇒ (3) + 3 = 6
crit confirm: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
dmg: 1d8 + 3 ⇒ (7) + 3 = 10
She then moves to shield the path between the zombie and Drystan. 3 west, 1 southwest

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Umm.. Kharine you are hugging a wall currently you can't go right. I am assuming you actually meant left so I moved you In that direction but let me know if I am wrong.
Utabe fires an arrow at the zombie. The arrow just seems to penetrate the zombie's armor, it does not seem to have done any vital damage and the zombie seems to have taken very little damage from the arrow.
No confirm on the crit and damage reduction reduced the damage from the arrow
Kharine- double move
Drystan- heavenly fire
Kiddrik- double move
Brother Tophor
Utabe -arrow / move
---------------------------
Monster Z1 (-5 HP)
---------------------------

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Seeing Utabe's arrow have little effect, Tophor forgoes his own bow and recovers the skeleton's fallen scimitar, sliding it across the floor to the ranger. "Utabe, try this instead!"

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The zombie arcs its longsword at Utabe. The longsword leaves a swash of blood across Utabe as it carves away a line of flesh and bone.
Longsword vs Utabe: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm Crit: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Kharine-
Drystan-
Kiddrik-
Brother Tophor
Utabe -
---------------------------
Monster Z1 (-5 HP)
---------------------------

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Kiddrik’s eyebrows raise when the well-placed arrow doesn’t drop the zombie. ”Looks like we’re gonna have to team up to skin this pig.” He gives another quick, silent prayer to the Master of Masters for protection, then drops his spear and shield as he steps around behind the zombie and tries to grab it.
Swift to switch Judgement to Protection. Move to flank with Utabe (up/left of zombie). Then attempt a grapple (provoking AoO from the zombie).
Grapple: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

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"Utabe, let me stitch up that wound a bit for ya," Drystan says as he lets loose another bolt of heavenly fire, this time at Utabe. This time, however, it heals rather than harms.
Heavenly Fire Healing: 1d4 ⇒ 4
I'm going to assume that Utabe won't try to dodge the bolt

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Move Action: Favored Target - Monster Z1 (+1 Attack and Damage)
Attack with Reach weapon
2H Fauchard, Power Attack, Favored Target vs Monster Z1: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

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Kharine slams her Fauchard into the zombie, nearly splitting it in twine. The body falls to the ground with the armor being the only thing holding the pieces together.
Combat Over

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Utabe reaches down to pick up the scimitar just as the zombie falls. She had always respected Kharine, but regarded her even more highly now.
[b]"You are a force to be reckoned with, Kharine," said Utabe, "and thanks to you, Drystan." The healing rays from Drystan's heavenly fire still were coming off of Utabe in slow waves. A strange sensation.
When the group is settled, Utabe crosses over to the remains of Taltuma and searches it.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

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Kiddrik shies back as Kharine's attack explodes zombie chunks onto him. "I can't argue with Utabe on that one." He tries to fling the bigger chunks off as he looks at the group, "Everyone still in one piece?"
He spends a few moments patching everyone up. If you have a wand or scroll of CLW you'd like Kiddrik to use on you, let me know. If you don't have either of those, and you've taken damage, let me know that, too.

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Holding his side, Brother Tophor rummages in his pack, withdrawing a pair of scrolls. "Barely..."
"Think you could help me out, here?" he asks, proffering the Scrolls of Cure Light Wounds to Kiddrik.

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Scroll of CLW on Tophor: 1d8 + 1 ⇒ (3) + 1 = 4
Scroll of CLW on Tophor: 1d8 + 1 ⇒ (5) + 1 = 6
Here are both rolls. If after the first, you want to save the second, feel free to do that.
Kiddrik does his healing-work, then considers the room. ”So, it looked like those guys were just window-dressing until that mist went down their mouths.” He seems even more uncomfortable with the proximity of the mists as he continues, ”So I guess we just need to figure out where it’s comin’ from, huh?”

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"Yes. Then there's the question of what to do, assuming we can identify the source of this hoodoo. One thing at a time, I suppose." Testing his mended side, Tophor downs a potion, and readies himself to proceed.
Drinking the Potion of Mage Armor that I should have downed when we got here. I'll go ahead and take both heals, just to be safe. Thanks.

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I am assuming you want to continue to the office?

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Yeah, into the office

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Works for me.
Kiddrik reclaims his shield and spear as he makes his way to the door to the office. With one final ready check with his team, he takes a deep breath and quietly pushes the door open, eyes and ears straining for whatever threats lie within the fog of this room.
Stealth (taking 10) for 12
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

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Following Kiddrik's lead, Tophor holds his breath and follows the man through the doorway, wary of more mist or animated creatures.
(Also taking 10) Stealth = 16
Perception: 1d20 + 14 ⇒ (9) + 14 = 23

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GM Rolls: 1d20 + 23 ⇒ (1) + 23 = 24
Wow lol
As the Party enters the office they see that The door to this chamber was once a pane of expensive frosted
glass, which now lies in broken shards on the floor. Within,
several desks lie overturned, papers in disarray, and chairs
smashed to kindling. A sturdy steel cabinet sits against the
back wall, its doors much battered and dented. The mist here
roils near the floor and ceiling, creating a strange patch of
visibility stretching from knee-height to a few feet overhead.
The smoky tendrils flow up and down the walls unnaturally
and savage visages swirl to life, fanged mouths agape, before
dissolving into mist once more.
Kiddrik: 1d20 + 3 ⇒ (13) + 3 = 16
Utabe: 1d20 + 3 ⇒ (7) + 3 = 10
Kharine: 1d20 + 5 ⇒ (7) + 5 = 12
Brother Tophor: 1d20 + 4 ⇒ (12) + 4 = 16
Drystan: 1d20 + 2 ⇒ (11) + 2 = 13
Monsters: 1d20 + 6 ⇒ (19) + 6 = 25
Surprise Round Party is Up
Brother Tophor
Kiddrik
Drystan
Kharine
Utabe
Normal Round
--------------------------
Monster (E)
Monster (W)
----------------------------
Brother Tophor
Kiddrik
Drystan
Kharine
Utabe

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Kiddrik takes a half-step forward as he points up towards the rafters (where two ape-men hide). Then he sets his spear for the first of the creatures to come into range.
5' step directly south, then ready an attack against the first ape-man to come in his reach. Holding breath (rd 1)
readied longspear attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 6 ⇒ (3) + 6 = 9

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"Tálsýn af ljósi og litum," Drystan intones, as he moves his fingers in a peculiar pattern. As the sound and movement ends, a perfect copy of the dwarf appears to walk stealthily through the door into the center of the room, peering around seemingly oblivious to the danger above.
Cast silent image, creating a copy of Drystan that walks into the room as described above. Should be an enticing waste of time for the monsters.

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Noting how strong the mist appears to be in this room, Utabe also holds her breath. She then calmly lifts her bow to the nearest ape-man, and fires.
Longbow: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Keeping Oko stationed with Kiddrick for now.

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Bow Flurry 1/2: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bow Flurry 2/2: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Tophor sends a quick succession of missiles into the rafters where Kiddrik points.

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If we don't hear from him, I vote that we use his first roll as a single attack (adding +2 to remove the flurry bonus).
Also, GM Tyranius, does Kiddrik know what these things are based on his knowledge of Dungeons/Religious/Planar things? If so, special abilities or defenses would be nice.
Knowledge (dungeon/religion/planes): 1d20 + 6 ⇒ (14) + 6 = 20

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Sorry 'bout that. That would make the first attack a 12, Damage 7. It has to do with the difference between my monk level and BAB, and Flurry of Blows.

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Tophor fires his bow into the mist and the arrow strikes a rafter near the beast as it turns and snarls as Kiddrik readies his Longspear.
Drystan casts a spell as his twin appears in the center of the room looking around the tables while Kharine silently readies her weapons while calling out he eastern ape-man as her target.
Utabe fires an arrow at the eastern ape-man and the arrow strikes it in the side as droplets of blood fall into the mist below.
The two ape-men fall from the mist below to the floor. The western ape-man attempts to slam the illusion Drystan but to no avail as the eastern ape-man rushes in at Kiddrik and tries to slam it's fists at him but is stabs by Kiddrik's spear in the process. The ape-man manages to slam a fist into Kiddrik's side.
will save to disbelieve illusion: 1d20 + 4 ⇒ (16) + 4 = 20
slam vs Kiddrik: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 1 ⇒ (3) + 1 = 4
--------------------------
Monster (E)-(-16 HP)-slam
Monster (W) -slam illusion
----------------------------
Brother Tophor
Kiddrik
Drystan
Kharine
Utabe

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Bow Flurry 1/2: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Bow Flurry 2/2: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Tophor continues to pepper arrows whiz past Kiddrik's head, at the nearest ape creature.

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Kiddrik should get an AoO as the ape-man closes to attack, right? If so...
Longspear AoO: 1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 6 ⇒ (2) + 6 = 8
Kiddrik grunts as the thing slams him, and responds in kind.
Wooden Fist on the ape-man > unarmed strike
Unarmed Strike: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

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Free: 5-foot step down/left (standing behind Kiddrick)
Attack Monster (E) with Reach Weapon
2H Power Attack, Favored Target vs Monster (E): 1d20 + 5 - 1 + 1 ⇒ (19) + 5 - 1 + 1 = 24
Critical Confirmation: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
Damage: 1d10 + 6 + 3 + 1 ⇒ (9) + 6 + 3 + 1 = 19
Additional Critical Damage: 1d10 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15

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Drystan maintains his illusion causing it to walk up next to the ape man that has been attacking Kiddrik. Once there it makes funny faces and obscene gestures at the ape man.

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Drystan The creature had a will save of 20 last roll so he no longer believes the illusion. Do you wish to do something else?
Yes Kiddrik that would be an AoO
Brother Tophor shoots two arrows at the creature. The first arrow slams into it's chest as the second arrow flies right over it's shoulder.
Kiddrik slams his fist at the ape-man. His fist smashes into it's face causing it to slump to the ground in a heap as Kharine slams her fauchard past Kiddrik into the creature's chest. As soon as it falls mist begins to flow from his mouth, eyes, nose and ears as he visibly shrinks down to the size of a normal man.
--------------------------
Monster (E)-(DEAD)
Monster (W) -slam illusion
----------------------------
Brother Tophor-flurry
Kiddrik-melee
Drystan
Kharine-fauchard
Utabe

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Utabe will advance four squares so that she has a clear line of shot against the remaining apeman.
Pleased with her last arrow hitting its mark, Utabe strides soundlessly into the room, and launches a second arrow.
Longbow: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 3 ⇒ (6) + 3 = 9

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letting him redo if he wants.

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Drystan maintains his illusion as Utabe blasts an arrow into the ape-man's chest.
The ape man rushes at Utabe and slams his meat fists into her body but Utabe easily avoids the blow.
slam vs Utabe: 1d20 + 3 ⇒ (4) + 3 = 7
--------------------------
Monster (E)-(DEAD)
Monster (W) -slam (-7 HP)
----------------------------
Brother Tophor-
Kiddrik-
Drystan
Kharine-
Utabe

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Drystan isn't really good at the whole combat thing, yet.
Drystan dispels his illusion, draws his crossbow and readies himself to shoot the ape man if it comes within 10 feet of him.

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Step back one square, fire bow
As Utabe dodged the apeman's flailing, she though well, at least we can see him now. Stepping back, she raised her bow and fired again.
Longbow: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 3 ⇒ (2) + 3 = 5

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Kiddrik stabs at the ape-thing before stepping into a defensive spot between it and the group.
"Y'all reckon we could get this guy to talk if we just knocked him out?"
Longspear attack, then 5’ step left/down into the spot just vacated by Utabe.
Longspear: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 6 ⇒ (1) + 6 = 7

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"Y'all reckon we could get this guy to talk if we just knocked him out?"
Tophor shrugs, but nocks a blunt arrow.
"We can try, but let's just hope we can keep ourselves alive..."
Bow Flurry 1/2, Blunt, Nonlethal: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Bow Flurry 2/2, Blunt, Nonlethal: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10