GM Tyranius Mists of Mwangi Table 2 (Inactive)

Game Master Tyranius

Tactical Map
Map Handout
Andoran
Cheliax
Osirion
Qadira
Taldor


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Tactical map at the top

@Utabe- It is a closed doorway

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Knowledge (planes/religion/dungeoneering) to ID these things’ special abilities. If the roll is high enough, I’d love defensive capabilities as well.
Knowledge (those listed above): 1d20 + 6 ⇒ (12) + 6 = 18

Kiddrik reacts much quicker than his slow slur would indicate. ”Tophor!” he yells, ”Fall back! Kharine! Spears!”

He rushes over to the group and readies his spear for the first thing to come close.

Move left > left > left > up/left
Standard to ready an attack on the first to come in his longspear’s reach

Readied action & AoO rolls:
Readied Longspear: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 6 ⇒ (8) + 6 = 14

Just getting these out there in case the things provoke an AoO while Kiddrik threatens them with his spear.

AoO #1: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 6 ⇒ (8) + 6 = 14

AoO #2: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 6 ⇒ (3) + 6 = 9

AoO #3: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 6 ⇒ (3) + 6 = 9

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

"We are not alone," Utabe says with a placidness that surprises her. She raises her bow, and calmly fires at the "bat" closest to Brother Tophor.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19

Then, as a free action, I'll command Oko to guard Brother Tophor.

"Oko, guard elf!" Utabe makes quick eye contact with her buzzard, and points at Brother Tophor.

Handle Animal: 1d20 + 8 ⇒ (11) + 8 = 19

But Oko, it seems, is mistrustful of elves, and remains by my side.

I then move three units, left two, back one, so that we are not in a giant cluster. :-)

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Startled by the sudden appearance of the morbid creatures, Brother Tophor heeds Kiddrik's warning.Sprinting toward the opposite wall, away from the writhing fanged maws, he pivots near a crate, firing wildly at the nearest creature.

Move 30' right.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Oops, neglected to roll for damage above.
Arrow, assuming 19 is a hit: 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

NG Female Human Slayer PFS: 57727-5 (Sheet) AC: 17 T: 12, FF: 15, CMD: 17, CMB: +5, F: +4, R: +4, W: +0 Perc: +4, Init: +5, Fauchard +5, 1d10+6, 18-20/x2 S

Waiting for monsters before posting Kharine's move. Highest initiative bonus and I roll dead last >_>

Dark Archive

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Kiddrik:
A vargouille is larger than a human head, typically between 12 and 20 inches high with a 15- to 35-inch wing span. Vargouilles are not natives of the Material Plane but can often be found there nevertheless, occupying graveyards, ancient battlefields, or anywhere one can find remnants of death and decay. These hideous monsters come from the fiendish outer planes, where they flop and flap through strange and haunted skies in constant search of fresh souls to torment. In these nightmare realms, vargouilles play a role similar to that of a raven or vulture, although they augment these roles with a malevolent delight in causing pain and anguish that no scavenger bird could ever hope to match.

Vargouilles attack by swooping in on their opponents, shrieking them into paralysis, and then biting them with rows of razor-sharp teeth. When multiple vargouilles take up a common cause and fight as allies, they overwhelm their victim with bites and shrieks, tearing it to shreds.

A vargouille's low power and hideous method of reproduction make for a dangerous combination. Vargouilles are relatively easy to summon to the Material Plane, and once here, they can swiftly reproduce, creating more and more of their hideous kind from those who fall victim to their kiss. Vargouilles created on the Material Plane in this manner are still extraplanar creatures, and as such can be banished with the right magic.

You know that a single kiss from a Vargoille can kill any man as before the end of a single day they will slowly transform into one of these hideous beasts as their heads detach from their bodies.

Vargouille's bites can be quite poisonous.

Kiddrick moves into a better location as he prepares from the assault.

Utabe fires an arrow at the closest monster as the arrow sinks in deep into it's flesh. It lets out a shriek of pain. Utabe rushes to the corner of the room as she yells a command to her buzzard. Obo does not hear her over the sound of yelling within the room over the confusion.

Brother Tophor rushes to the opposite wall away from the winged monstrosities as he turns to fire his bow he stumbles from his run and the arrow clangs off of the wall.

Kiddrik-move / ready attack
Drystan
Utabe-bow / move
Brother Tophor -move / bow
--------------------
Vargouille 1 (-6 hp)
Vargouille 2
--------------------
Kharine

Grand Lodge

NG Female Human Slayer PFS: 57727-5 (Sheet) AC: 17 T: 12, FF: 15, CMD: 17, CMB: +5, F: +4, R: +4, W: +0 Perc: +4, Init: +5, Fauchard +5, 1d10+6, 18-20/x2 S

Monsters are still to take their move, correct?

Dark Archive

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Yes after Drystan

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"A bit of fun, eh? We've some ugly dance partners for the occasion." Drystan says as he moves along the wall, stopping just after passing Utabe. The dwarf then readies his crossbow.

Move: Move to the square just left of Utabe. Standard: Convert to move, draw crossbow.

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Drystan draws his crossbow as suddenly the southern vargouille lets out the loudest screech that any of you has ever heard as the other vargouille continues to circle around in the air. shrieking in delight.

I need a DC 12 Fort save or be paralyzed for 7 rounds from everyone.

Paralyzed: 2d4 ⇒ (4, 3) = 7

Kharine
Kiddrik
Drystan
Utabe
Brother Tophor
--------------------
Vargouille 1 (-6 hp)
Vargouille 2
--------------------

I will update the map when I get home this evening

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

fort: 1d20 + 3 ⇒ (8) + 3 = 11; you gotta be kidding me ...

"You think their dancing is bad, you should hear their—" Kiddrik's words are cut off as the paralysis stills his vocal chords.

Scarab Sages

1 person marked this as a favorite.
Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Fort save: 1d20 + 4 ⇒ (11) + 4 = 15

Chasing toddler ATM, will fill in with fluff later. :-)

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18

"Now that's an awful noise," Drystan says after the racket subsides. "I bet every damned whichamjig and bamboozle in the place knows we're here now."

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22

The piercing sound draws a wince from the monk, but he shakes off the pain. Seeing Kiddrik is not so fortunate, he draws the others' attention to the farmboy's plight.

"Something's wrong with Kiddrik - Kharine, can you get to him? I'll cover you!"

Dark Archive

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You are all up as it is the top of the round. As you see your name go into bold

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Well, you know ... except me. :(

Let's go, people. I have 7 rounds of combat to watch!

Grand Lodge

NG Female Human Slayer PFS: 57727-5 (Sheet) AC: 17 T: 12, FF: 15, CMD: 17, CMB: +5, F: +4, R: +4, W: +0 Perc: +4, Init: +5, Fauchard +5, 1d10+6, 18-20/x2 S

"Aaaahhhh! My ears!

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

Well, dang. Bugger these high bonuses :P

Feeling her body freeze, Kharine slumps to her knees as her knees buckle under her body weight. Noting that she can still see, she attempts to keep watch of the wounded Vargouille and observe it's movement patterns or mannerisms. Anything that will help her split that thing in half when she gets the chance.

Favored Target: Vargouille 1

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

I need the map to be updated before I can decide what to do.

Dark Archive

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Kharine-(Paralyzed 6 RNDS Remaining)
Kiddrik-(Paralyzed 6 RNDS Remaining)
Drystan
Utabe
Brother Tophor
--------------------
Vargouille 1 (-6 hp)
Vargouille 2
--------------------

Map updated

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6
GM Tyranius wrote:

Kharine-(Paralyzed 6 RNDS Remaining)

Kiddrik-(Paralyzed 6 RNDS Remaining)
Drystan
Utabe
Brother Tophor
--------------------
Vargouille 1 (-6 hp)
Vargouille 2
--------------------

Map updated

I can't tell from the map: is the Vargouille closest to Kiddrick #1 or #2?

Dark Archive

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Left one is the #1 with damage. I will change their names to direction instead of numbers

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"Thanks for linin' up beasties," Drystan says with a chuckle as he hustles forward. He twists the fingers of his left hand around each other and intones, "úða lit" resulting in a riotous blast of colors that streak forward, engulfing the vargouilles.

Move two squares directly north of Utabe and cast color spray, catching both vargouilles. The Will DC is 15. I'll roll the d4s now and you can stun/sleep/blind them as appropriate for their hd if they fail. 3 Lv. 1 spells left today.

1-2 HD Unconcious, Blind, Stun: 2d4 ⇒ (4, 4) = 8
1-4 HD Blind, Stun: added to 1-2HD duration: 1d4 ⇒ 2

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Monsters were coming to life, color spray was shooting through the air, and Utabe was focused on, of all things, her disobedient buzzard. It was unlike Oko to ignore her commands, and Utabe was quite perturbed at the bird tenaciously perched on her shoulder.

"Oko, protect Kiddrick!"

Handle Animal: 1d20 + 8 ⇒ (12) + 8 = 20

The buzzard squawked in irritation but dutifully fluttered over the protect the farmer.

Satisfied, Utabe then fired a second arrow at the creature she had wounded earlier.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage, if we need it: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

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Drystan color spray has a range of 15 feet and the Vargouilles are at the ceiling which is 50 feet up

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Anxious for his paralyzed comrades, Tophor struggles between pulling Kiddrik to safety, and attacking the winged terrors. Knowing that silencing the creatures is their best bet, he plants his feet, sending arrows toward the wounded beast in a blur of motion.

Target = Vargouille 1 (-6hp)

.

Ranged Flurry 1/2: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Ranged Flurry 2/2: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

That wasn't pointed out before. They were nebulously 'in the air.' I'll just ready an action to color spray if one comes into range. Also, if they're 50' in the air, only Kiddrik was in range of shriek, unless they shrieked before and then moved, but it's rather unclear. I don't want to be a rules lawyer or a jerk, I just want to know what's going on so I don't waste people's time with actions I can't perform.

Dark Archive

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yea in the inital discription of them bursting from the mask. If you wish to do something different you can.

Tyranius near bottom of Page 1 wrote:
As Kiddrik goes to the lavatory door to listen he hears what he believes to be someone laughing hysterically. Within seconds of Kiddrik placing his ear to the door the rest of the stone crumbles away from the masks as two creatures lurch into the air and hover at the ceiling 50 feet above. The creatures look to be a blackened, bat-winged fiend's head. Tentacles dangle from their chin and scalp as their fanged mouths hang agape.

But you are right the one would have had to come down to screech. It is fine I will make mistakes and need corrected.

Western Vargouille Will: 1d20 + 2 ⇒ (19) + 2 = 21

As the color spray strikes the western Vargouille the creature seems to be momentarily blinded but soon shakes off the effects of the bright colors.

Obo rushes to Kiddrik's side as he does not seem to be moving as Utabe fires and arrow that falls short of her target striking the wall.

Brother Tophor fires two arrows at the beast and in his haste misses the initial arrow as it hits a crate. His second arrow sinks into the targets body.

After the arrow sinks into the western vargouille's body it flies over to bite Kiddrik It's location is now the square to the left of Kiddrik. which will provide an attack for the buzzard

Bite Kiddrik: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 ⇒ 4 + Poison

Poison:
Save fort DC 12; Freq once; damage caused by the bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check.

The eastern Vargouille will fly down to ground level as it will also let loose an ear piercing screech that fills the air with terror and the piercing scream cuts through the deafly silence. They are both at ground level now. He remains on the square he is currently at.

DC 12 Will Save or be paralyzed for 8 rounds

Eastern vargouille shriek Paralysis: 2d4 ⇒ (4, 4) = 8

Kharine-(Paralyzed 5 RNDS Remaining)
Kiddrik-(Paralyzed 5 RNDS Remaining)
Drystan
Utabe
Brother Tophor
--------------------
Vargouille 1 (western) (-15 hp)
Vargouille 2 (eastern)
--------------------

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Fort save vs 2nd shriek: 1d20 + 3 ⇒ (3) + 3 = 6
Fort save vs poison: 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor fires another pair of arrows at the wounded creature.

Ranged Flurry 1/2: 1d20 + 1 ⇒ (9) + 1 = 10
Damage:: 1d8 + 2 ⇒ (1) + 2 = 3

Ranged Flurry 2/2: 1d20 + 1 ⇒ (10) + 1 = 11
Damage:: 1d8 + 2 ⇒ (6) + 2 = 8

Wah wah waaaahhhhhh....

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Oko fiercely claws at the monstrosity attacking the farmer, who was to its thinking, kindly and likely to feed him later.

Talons: 1d20 + 2 ⇒ (1) + 2 = 3
Talon damage, if needed: 1d4 ⇒ 2
Talons: 1d20 + 2 ⇒ (15) + 2 = 17
Talon damage, if needed: 1d4 ⇒ 2

Utabe turns away from Kiddrick only to return to the terrible shrieking of the first creature.

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Without the distraction of her buzzard, her mind is unclouded and the hypnotic shrieking takes its effect.

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

I completely screwed up that save-- I rolled the wrong attribute, and got the bonus wrong to boot, but regardless, it was a low number, so I'll just be paralyzed.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Wait a minute... are the shrieks Will saves or fort saves? If Will saves, that 11 Kiddrik original rolled actually becomes a 12 and succeeds. You have it listed originally as a fort save but most recently (for Vargouille 2) as a will save.

EDIT: Bestiary lists it as a Fort save, so likely my rolls stand (and we just have a typo on that second call for a save).

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Well, that makes me feel better about having rolled Fort, then. Sense memory, I suppose.

Dark Archive

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Utabe wrote:
I completely screwed up that save-- I rolled the wrong attribute, and got the bonus wrong to boot, but regardless, it was a low number, so I'll just be paralyzed.

You rolled the correct one I was typing on a 15 min break at work.

Kiddrik wrote:
Wait a minute... are the shrieks Will saves or fort saves? If Will saves, that 11 Kiddrik original rolled actually becomes a 12 and succeeds. You have it listed originally as a fort save but most recently (for Vargouille 2) as a will save.

It is a Fort Save I was typing on a break at work. Just use your original roll and place in the correct modifier. You are both good as I just looked at your quick stats. Utabe unfortunately was not.

Brother Tophor launches two more arrows at the Vargouille as both miss their intended threat.

Obo lashes out at the Vargouille. as the first talon misses the second talon leaves a decent gash into the beast. droplets of blood drip onto the ground from the wound.

I will move the Vargouilles as stated above on the map this evening. The western vargouille is on the square S, E, E from his current location.

Kharine-(Paralyzed 5 RNDS Remaining)
Kiddrik-(Paralyzed 5 RNDS Remaining)
Drystan
Utabe- (Paralyzed 8 RNDS Remaining)
Brother Tophor- Bow
--------------------
Vargouille 1 (western) (-17 hp)
Vargouille 2 (eastern)
--------------------

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

eep

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan takes aim at the injured vargouille and hurls a blast of heavenly fire at it, and while he hits it, he fails to catch it with the full force of the blast. "I love the smell of roast beasty," he says with a grin.

Heavenly Fire Attack(Touch): 1d20 + 2 ⇒ (12) + 2 = 14
Heavenly Fire Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Brystan hurls a blast of heavenly fire from his hands towards the wounded Vargouille. As the flames lick it's body it falls to the ground with the smell of burnt skin and hair as wisps of smoke climb from it's body.

The remaining Vargouille continues to bite at Kiddrik.

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 ⇒ 3 +Poison

Poison:
Save fort DC 12; Freq once; damage caused by the bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check.

Kharine-(Paralyzed 4 RNDS Remaining)
Kiddrik-(Paralyzed 4 RNDS Remaining)
Drystan
Utabe- (Paralyzed 7 RNDS Remaining)
Brother Tophor
--------------------
Vargouille 1 (western) (DEAD)
Vargouille 2 (eastern)
--------------------

Grand Lodge

NG Female Human Slayer PFS: 57727-5 (Sheet) AC: 17 T: 12, FF: 15, CMD: 17, CMB: +5, F: +4, R: +4, W: +0 Perc: +4, Init: +5, Fauchard +5, 1d10+6, 18-20/x2 S

Assuming she can see over the barrel in front of her, Kharine studies the remaining Vargouille. Assuming Favored Target counts as a purely mental ability, it can be performed while paralysed.

Favored Target: Vargouille 2

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

1d20 + 3 ⇒ (3) + 3 = 6; and it just keeps raining over here.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Ranged Flurry 1/2: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Ranged Flurry 2/2: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

"Curse these things!" Taking a bead on the remaining Vargouille, Brother Tophor fires at Kiddrik's attacker.

Scarab Sages

Female Human (Garundi) Ranger (Falconer) 1 [HP:11/12] AC 17, T13, FF 14 Fort +4, Ref +5, Will +2; +2 vs. diseases and curses; Perception +6

Kiddrick's Vorgouille should provoke another AoO from Oko.

Talons: 1d20 + 2 ⇒ (7) + 2 = 9
dmg, if needed: 1d4 ⇒ 4
Talons: 1d20 + 2 ⇒ (18) + 2 = 20
dmg, if needed: 1d4 ⇒ 4

Single-minded, Oko slashes violently at the monster in front of it.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan tries to shoot the vargouille with his crossbow, but can't get a good shot due to the beast's engagement with Oko. "By the Golden Gift's sweet bosom, bird, can't ya see I'm tryin ta aim here!"
__________________________________

Standard: Shoot the vargouille. Move: Reload crossbow.

Crossbow Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 (-4 is from shooting into melee)
Crossbow Damage: 1d8 ⇒ 8

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Brother Tophor fires another volley at the beast. As his second arrow drives home the vargouille flinches in pain.

Oko's talons rip away lengths of flesh from the tentacled face of the vargouille as Drystan fires his crossbow at the Vargoille the bolt sticks in a nearby crate.

The vargouille continues to bite at Kiddrik although the wounds that the vargouille just obtained made it miss as it's jaws snap at air.

bite: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 ⇒ 2 + poison

Kharine-(Paralyzed 3 RNDS Remaining)
Kiddrik-(Paralyzed 3 RNDS Remaining)
Drystan
Utabe- (Paralyzed 6 RNDS Remaining)
Brother Tophor
--------------------
Vargouille 1 (western) (DEAD)
Vargouille 2 (eastern) (-8 HP)
--------------------

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Calling Perfect Strike

Ranged Flurry 1/2: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Ranged Flurry 2/2: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Perfect Strike: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

On my phone - no flavor text on this post.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Brother Tophor fires a set of arrows as yet one more strikes the Vargouille.

Kharine-(Paralyzed 3 RNDS Remaining)
Kiddrik-(Paralyzed 3 RNDS Remaining)
Drystan
Utabe- (Paralyzed 6 RNDS Remaining)
Brother Tophor-ranged flurry / perfect strike
--------------------
Vargouille 1 (western) (DEAD)
Vargouille 2 (eastern) (-14 HP)
--------------------

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan fires another crossbow bolt, and yet again fails to connect. "The Nine Hells! Damned stupid crossbow! Work now damn it!"
_________________________________________

Standard: Attack, Move: Reload

Crossbow Attack: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Crossbow Damage: 1d8 ⇒ 5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Drystans bolt flies clear of the Vargoiulle as it snaps it's sharp snaggled teeth at Oko as it now focuses it's attacks on the creature that keeps wounding it.

bite: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 ⇒ 2 + Poison

The vargouille's bite comes terribly close to Oko's flesh.

Kharine-(Paralyzed 2 RNDS Remaining)
Kiddrik-(Paralyzed 2 RNDS Remaining)
Drystan
Utabe- (Paralyzed 5 RNDS Remaining)
Brother Tophor
--------------------
Vargouille 1 (western) (DEAD)
Vargouille 2 (eastern) (-14 HP)
--------------------

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